Mercurial > sdl-ios-xcode
annotate src/video/bwindow/SDL_sysevents.cc @ 4244:8fc98498e4f0 SDL-1.2
Fixed bug #806
Max Horn 2009-09-24 13:16:05 PDT
Current SDL 1.2 SVN luckily builds on several systems now: 10.4 (PPC and 32bit intel), 10.5 (32 bit) and 10.6 (32 bit). However, it fails to build on 10.5 in 64 bit mode
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 26 Sep 2009 11:42:39 +0000 |
parents | a1b03ba2fcd0 |
children | 0620847bf1a8 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
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Sam Lantinga <slouken@libsdl.org>
parents:
907
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
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Catch the C++ and Objective C sources too...
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22 #include "SDL_config.h" |
0 | 23 |
24 #include <support/UTF8.h> | |
25 #include <stdio.h> | |
26 #include <string.h> | |
27 #include "SDL_error.h" | |
28 #include "SDL_events.h" | |
29 #include "SDL_BWin.h" | |
30 #include "SDL_lowvideo.h" | |
31 | |
3878 | 32 static SDLKey keymap[128]; |
33 int mouse_relative = 0; | |
0 | 34 extern "C" { |
35 | |
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36 #include "../../events/SDL_sysevents.h" |
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New configure-based build system. Still work in progress, but much improved
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37 #include "../../events/SDL_events_c.h" |
0 | 38 #include "SDL_sysevents_c.h" |
39 | |
40 void BE_PumpEvents(_THIS) | |
41 { | |
42 } | |
43 | |
44 void BE_InitOSKeymap(_THIS) | |
45 { | |
3878 | 46 for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i ) |
47 keymap[i] = SDLK_UNKNOWN; | |
48 | |
49 keymap[0x01] = SDLK_ESCAPE; | |
50 keymap[B_F1_KEY] = SDLK_F1; | |
51 keymap[B_F2_KEY] = SDLK_F2; | |
52 keymap[B_F3_KEY] = SDLK_F3; | |
53 keymap[B_F4_KEY] = SDLK_F4; | |
54 keymap[B_F5_KEY] = SDLK_F5; | |
55 keymap[B_F6_KEY] = SDLK_F6; | |
56 keymap[B_F7_KEY] = SDLK_F7; | |
57 keymap[B_F8_KEY] = SDLK_F8; | |
58 keymap[B_F9_KEY] = SDLK_F9; | |
59 keymap[B_F10_KEY] = SDLK_F10; | |
60 keymap[B_F11_KEY] = SDLK_F11; | |
61 keymap[B_F12_KEY] = SDLK_F12; | |
62 keymap[B_PRINT_KEY] = SDLK_PRINT; | |
63 keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK; | |
64 keymap[B_PAUSE_KEY] = SDLK_PAUSE; | |
65 keymap[0x11] = SDLK_BACKQUOTE; | |
66 keymap[0x12] = SDLK_1; | |
67 keymap[0x13] = SDLK_2; | |
68 keymap[0x14] = SDLK_3; | |
69 keymap[0x15] = SDLK_4; | |
70 keymap[0x16] = SDLK_5; | |
71 keymap[0x17] = SDLK_6; | |
72 keymap[0x18] = SDLK_7; | |
73 keymap[0x19] = SDLK_8; | |
74 keymap[0x1a] = SDLK_9; | |
75 keymap[0x1b] = SDLK_0; | |
76 keymap[0x1c] = SDLK_MINUS; | |
77 keymap[0x1d] = SDLK_EQUALS; | |
78 keymap[0x1e] = SDLK_BACKSPACE; | |
79 keymap[0x1f] = SDLK_INSERT; | |
80 keymap[0x20] = SDLK_HOME; | |
81 keymap[0x21] = SDLK_PAGEUP; | |
82 keymap[0x22] = SDLK_NUMLOCK; | |
83 keymap[0x23] = SDLK_KP_DIVIDE; | |
84 keymap[0x24] = SDLK_KP_MULTIPLY; | |
85 keymap[0x25] = SDLK_KP_MINUS; | |
86 keymap[0x26] = SDLK_TAB; | |
87 keymap[0x27] = SDLK_q; | |
88 keymap[0x28] = SDLK_w; | |
89 keymap[0x29] = SDLK_e; | |
90 keymap[0x2a] = SDLK_r; | |
91 keymap[0x2b] = SDLK_t; | |
92 keymap[0x2c] = SDLK_y; | |
93 keymap[0x2d] = SDLK_u; | |
94 keymap[0x2e] = SDLK_i; | |
95 keymap[0x2f] = SDLK_o; | |
96 keymap[0x30] = SDLK_p; | |
97 keymap[0x31] = SDLK_LEFTBRACKET; | |
98 keymap[0x32] = SDLK_RIGHTBRACKET; | |
99 keymap[0x33] = SDLK_BACKSLASH; | |
100 keymap[0x34] = SDLK_DELETE; | |
101 keymap[0x35] = SDLK_END; | |
102 keymap[0x36] = SDLK_PAGEDOWN; | |
103 keymap[0x37] = SDLK_KP7; | |
104 keymap[0x38] = SDLK_KP8; | |
105 keymap[0x39] = SDLK_KP9; | |
106 keymap[0x3a] = SDLK_KP_PLUS; | |
107 keymap[0x3b] = SDLK_CAPSLOCK; | |
108 keymap[0x3c] = SDLK_a; | |
109 keymap[0x3d] = SDLK_s; | |
110 keymap[0x3e] = SDLK_d; | |
111 keymap[0x3f] = SDLK_f; | |
112 keymap[0x40] = SDLK_g; | |
113 keymap[0x41] = SDLK_h; | |
114 keymap[0x42] = SDLK_j; | |
115 keymap[0x43] = SDLK_k; | |
116 keymap[0x44] = SDLK_l; | |
117 keymap[0x45] = SDLK_SEMICOLON; | |
118 keymap[0x46] = SDLK_QUOTE; | |
119 keymap[0x47] = SDLK_RETURN; | |
120 keymap[0x48] = SDLK_KP4; | |
121 keymap[0x49] = SDLK_KP5; | |
122 keymap[0x4a] = SDLK_KP6; | |
123 keymap[0x4b] = SDLK_LSHIFT; | |
124 keymap[0x4c] = SDLK_z; | |
125 keymap[0x4d] = SDLK_x; | |
126 keymap[0x4e] = SDLK_c; | |
127 keymap[0x4f] = SDLK_v; | |
128 keymap[0x50] = SDLK_b; | |
129 keymap[0x51] = SDLK_n; | |
130 keymap[0x52] = SDLK_m; | |
131 keymap[0x53] = SDLK_COMMA; | |
132 keymap[0x54] = SDLK_PERIOD; | |
133 keymap[0x55] = SDLK_SLASH; | |
134 keymap[0x56] = SDLK_RSHIFT; | |
135 keymap[0x57] = SDLK_UP; | |
136 keymap[0x58] = SDLK_KP1; | |
137 keymap[0x59] = SDLK_KP2; | |
138 keymap[0x5a] = SDLK_KP3; | |
139 keymap[0x5b] = SDLK_KP_ENTER; | |
140 keymap[0x5c] = SDLK_LCTRL; | |
141 keymap[0x5d] = SDLK_LALT; | |
142 keymap[0x5e] = SDLK_SPACE; | |
143 keymap[0x5f] = SDLK_RALT; | |
144 keymap[0x60] = SDLK_RCTRL; | |
145 keymap[0x61] = SDLK_LEFT; | |
146 keymap[0x62] = SDLK_DOWN; | |
147 keymap[0x63] = SDLK_RIGHT; | |
148 keymap[0x64] = SDLK_KP0; | |
149 keymap[0x65] = SDLK_KP_PERIOD; | |
150 keymap[0x66] = SDLK_LMETA; | |
151 keymap[0x67] = SDLK_RMETA; | |
152 keymap[0x68] = SDLK_MENU; | |
153 keymap[0x69] = SDLK_EURO; | |
154 keymap[0x6a] = SDLK_KP_EQUALS; | |
155 keymap[0x6b] = SDLK_POWER; | |
0 | 156 } |
157 | |
158 }; /* Extern C */ | |
3878 | 159 |
160 void SDL_BWin::DispatchMessage(BMessage *msg, BHandler *target) | |
161 { | |
162 switch (msg->what) { | |
163 case B_MOUSE_MOVED: | |
164 { | |
165 SDL_VideoDevice *view = current_video; | |
166 BPoint where; | |
167 int32 transit; | |
168 if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) { | |
4012 | 169 int x, y; |
3878 | 170 |
4012 | 171 GetXYOffset(x, y); |
172 x = (int)where.x - x; | |
173 y = (int)where.y - y; | |
3878 | 174 |
4012 | 175 //BeSman: I need another method for cursor catching !!! |
176 if (view->input_grab != SDL_GRAB_OFF) | |
177 { | |
178 bool clipped = false; | |
179 if ( x < 0 ) { | |
180 x = 0; | |
181 clipped = true; | |
182 } else if ( x >= SDL_VideoSurface->w ) { | |
183 x = (SDL_VideoSurface->w-1); | |
184 clipped = true; | |
185 } | |
186 if ( y < 0 ) { | |
187 y = 0; | |
188 clipped = true; | |
189 } else if ( y >= SDL_VideoSurface->h ) { | |
190 y = (SDL_VideoSurface->h-1); | |
191 clipped = true; | |
192 } | |
193 if ( clipped ) { | |
194 BPoint edge; | |
195 GetXYOffset(edge.x, edge.y); | |
196 edge.x += x; | |
197 edge.y += y; | |
198 ConvertToScreen(&edge); | |
199 set_mouse_position((int)edge.x, (int)edge.y); | |
200 } | |
201 transit = B_INSIDE_VIEW; | |
202 } | |
3878 | 203 if (transit == B_EXITED_VIEW) { |
204 if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) { | |
205 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); | |
4012 | 206 be_app->SetCursor(B_HAND_CURSOR); |
3878 | 207 } |
208 } else { | |
4012 | 209 if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { |
3878 | 210 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); |
211 SDL_SetCursor(NULL); | |
212 } | |
213 | |
214 if ( mouse_relative ) { | |
4012 | 215 int half_w = (SDL_VideoSurface->w/2); |
216 int half_h = (SDL_VideoSurface->h/2); | |
217 x -= half_w; | |
218 y -= half_h; | |
3878 | 219 if ( x || y ) { |
4012 | 220 BPoint center; |
221 GetXYOffset(center.x, center.y); | |
222 center.x += half_w; | |
223 center.y += half_h; | |
3878 | 224 ConvertToScreen(¢er); |
225 set_mouse_position((int)center.x, (int)center.y); | |
226 SDL_PrivateMouseMotion(0, 1, x, y); | |
227 } | |
228 } else { | |
229 SDL_PrivateMouseMotion(0, 0, x, y); | |
230 } | |
231 } | |
232 } | |
233 break; | |
234 } | |
235 | |
236 case B_MOUSE_DOWN: | |
237 { | |
238 /* it looks like mouse down is send only for first clicked | |
239 button, each next is not send while last one is holded */ | |
240 int32 buttons; | |
241 int sdl_buttons = 0; | |
242 if (msg->FindInt32("buttons", &buttons) == B_OK) { | |
243 /* Add any mouse button events */ | |
244 if (buttons & B_PRIMARY_MOUSE_BUTTON) { | |
245 sdl_buttons |= SDL_BUTTON_LEFT; | |
246 } | |
247 if (buttons & B_SECONDARY_MOUSE_BUTTON) { | |
248 sdl_buttons |= SDL_BUTTON_RIGHT; | |
249 } | |
250 if (buttons & B_TERTIARY_MOUSE_BUTTON) { | |
251 sdl_buttons |= SDL_BUTTON_MIDDLE; | |
252 } | |
253 SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0); | |
254 | |
255 last_buttons = buttons; | |
256 } | |
257 break; | |
258 } | |
259 | |
260 case B_MOUSE_UP: | |
261 { | |
262 /* mouse up doesn't give which button was released, | |
263 only state of buttons (after release, so it's always = 0), | |
264 which is not what we need ;] | |
265 So we need to store button in mouse down, and restore | |
266 in mouse up :( | |
267 mouse up is (similarly to mouse down) send only for | |
268 first button down (ie. it's no send if we click another button | |
269 without releasing previous one first) - but that's probably | |
270 because of how drivers are written?, not BeOS itself. */ | |
271 int32 buttons; | |
272 int sdl_buttons = 0; | |
273 if (msg->FindInt32("buttons", &buttons) == B_OK) { | |
274 /* Add any mouse button events */ | |
275 if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) { | |
276 sdl_buttons |= SDL_BUTTON_LEFT; | |
277 } | |
278 if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) { | |
279 sdl_buttons |= SDL_BUTTON_RIGHT; | |
280 } | |
281 if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) { | |
282 sdl_buttons |= SDL_BUTTON_MIDDLE; | |
283 } | |
284 SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0); | |
285 | |
286 last_buttons = buttons; | |
287 } | |
288 break; | |
289 } | |
290 | |
291 case B_MOUSE_WHEEL_CHANGED: | |
292 { | |
293 float x, y; | |
294 x = y = 0; | |
295 if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) { | |
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296 if (x < 0 || y < 0) { |
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297 SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0); |
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298 SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0); |
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299 } else if (x > 0 || y > 0) { |
f5794774970d
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Sam Lantinga <slouken@libsdl.org>
parents:
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300 SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0); |
f5794774970d
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Sam Lantinga <slouken@libsdl.org>
parents:
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301 SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0); |
3878 | 302 } |
303 } | |
304 break; | |
305 } | |
306 | |
307 case B_KEY_DOWN: | |
308 case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */ | |
309 { | |
310 int32 key; | |
311 int32 modifiers; | |
312 int32 key_repeat; | |
313 /* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */ | |
314 if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0) | |
315 break; | |
316 | |
317 if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) { | |
318 SDL_keysym keysym; | |
319 keysym.scancode = key; | |
320 if (key < 128) { | |
321 keysym.sym = keymap[key]; | |
322 } else { | |
323 keysym.sym = SDLK_UNKNOWN; | |
324 } | |
325 /* FIX THIS? | |
326 it seems SDL_PrivateKeyboard() changes mod value | |
327 anyway, and doesn't care about what we setup here */ | |
328 keysym.mod = KMOD_NONE; | |
329 keysym.unicode = 0; | |
330 if (SDL_TranslateUNICODE) { | |
331 const char *bytes; | |
332 if (msg->FindString("bytes", &bytes) == B_OK) { | |
333 /* FIX THIS? | |
334 this cares only about first "letter", | |
335 so if someone maps some key to print | |
336 "BeOS rulez!" only "B" will be used. */ | |
337 keysym.unicode = Translate2Unicode(bytes); | |
338 } | |
339 } | |
340 SDL_PrivateKeyboard(SDL_PRESSED, &keysym); | |
341 } | |
342 break; | |
343 } | |
344 | |
345 case B_KEY_UP: | |
346 case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */ | |
347 { | |
348 int32 key; | |
349 int32 modifiers; | |
350 if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) { | |
351 SDL_keysym keysym; | |
352 keysym.scancode = key; | |
353 if (key < 128) { | |
354 keysym.sym = keymap[key]; | |
355 } else { | |
356 keysym.sym = SDLK_UNKNOWN; | |
357 } | |
358 keysym.mod = KMOD_NONE; /* FIX THIS? */ | |
359 keysym.unicode = 0; | |
360 if (SDL_TranslateUNICODE) { | |
361 const char *bytes; | |
362 if (msg->FindString("bytes", &bytes) == B_OK) { | |
363 keysym.unicode = Translate2Unicode(bytes); | |
364 } | |
365 } | |
366 SDL_PrivateKeyboard(SDL_RELEASED, &keysym); | |
367 } | |
368 break; | |
369 } | |
370 | |
371 default: | |
372 /* move it after switch{} so it's always handled | |
373 that way we keep BeOS feautures like: | |
374 - CTRL+Q to close window (and other shortcuts) | |
375 - PrintScreen to make screenshot into /boot/home | |
376 - etc.. */ | |
377 //BDirectWindow::DispatchMessage(msg, target); | |
378 break; | |
379 } | |
380 BDirectWindow::DispatchMessage(msg, target); | |
381 } |