Mercurial > sdl-ios-xcode
diff src/video/bwindow/SDL_sysevents.cc @ 3878:678576473849 SDL-1.2
Fixed bug #286
Date: Thu, 9 Feb 2006 17:06:51 +0300
From: "Oleg K [BeSman]"
Subject: BeOS SDL patches
Hello all. My name is Oleg K. [BeSman], Im a BeOS user from Russia.This mail
contain a BeOs-specific patches to SDL (implementation of InputGrabbing and
mouse_relative mode). See the source in attached file for details.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 24 Sep 2006 15:31:42 +0000 |
parents | 376665398b25 |
children | 1146681dbb74 |
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--- a/src/video/bwindow/SDL_sysevents.cc Sun Sep 24 01:27:40 2006 +0000 +++ b/src/video/bwindow/SDL_sysevents.cc Sun Sep 24 15:31:42 2006 +0000 @@ -29,6 +29,8 @@ #include "SDL_BWin.h" #include "SDL_lowvideo.h" +static SDLKey keymap[128]; +int mouse_relative = 0; extern "C" { #include "../../events/SDL_sysevents.h" @@ -41,6 +43,340 @@ void BE_InitOSKeymap(_THIS) { + for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i ) + keymap[i] = SDLK_UNKNOWN; + + keymap[0x01] = SDLK_ESCAPE; + keymap[B_F1_KEY] = SDLK_F1; + keymap[B_F2_KEY] = SDLK_F2; + keymap[B_F3_KEY] = SDLK_F3; + keymap[B_F4_KEY] = SDLK_F4; + keymap[B_F5_KEY] = SDLK_F5; + keymap[B_F6_KEY] = SDLK_F6; + keymap[B_F7_KEY] = SDLK_F7; + keymap[B_F8_KEY] = SDLK_F8; + keymap[B_F9_KEY] = SDLK_F9; + keymap[B_F10_KEY] = SDLK_F10; + keymap[B_F11_KEY] = SDLK_F11; + keymap[B_F12_KEY] = SDLK_F12; + keymap[B_PRINT_KEY] = SDLK_PRINT; + keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK; + keymap[B_PAUSE_KEY] = SDLK_PAUSE; + keymap[0x11] = SDLK_BACKQUOTE; + keymap[0x12] = SDLK_1; + keymap[0x13] = SDLK_2; + keymap[0x14] = SDLK_3; + keymap[0x15] = SDLK_4; + keymap[0x16] = SDLK_5; + keymap[0x17] = SDLK_6; + keymap[0x18] = SDLK_7; + keymap[0x19] = SDLK_8; + keymap[0x1a] = SDLK_9; + keymap[0x1b] = SDLK_0; + keymap[0x1c] = SDLK_MINUS; + keymap[0x1d] = SDLK_EQUALS; + keymap[0x1e] = SDLK_BACKSPACE; + keymap[0x1f] = SDLK_INSERT; + keymap[0x20] = SDLK_HOME; + keymap[0x21] = SDLK_PAGEUP; + keymap[0x22] = SDLK_NUMLOCK; + keymap[0x23] = SDLK_KP_DIVIDE; + keymap[0x24] = SDLK_KP_MULTIPLY; + keymap[0x25] = SDLK_KP_MINUS; + keymap[0x26] = SDLK_TAB; + keymap[0x27] = SDLK_q; + keymap[0x28] = SDLK_w; + keymap[0x29] = SDLK_e; + keymap[0x2a] = SDLK_r; + keymap[0x2b] = SDLK_t; + keymap[0x2c] = SDLK_y; + keymap[0x2d] = SDLK_u; + keymap[0x2e] = SDLK_i; + keymap[0x2f] = SDLK_o; + keymap[0x30] = SDLK_p; + keymap[0x31] = SDLK_LEFTBRACKET; + keymap[0x32] = SDLK_RIGHTBRACKET; + keymap[0x33] = SDLK_BACKSLASH; + keymap[0x34] = SDLK_DELETE; + keymap[0x35] = SDLK_END; + keymap[0x36] = SDLK_PAGEDOWN; + keymap[0x37] = SDLK_KP7; + keymap[0x38] = SDLK_KP8; + keymap[0x39] = SDLK_KP9; + keymap[0x3a] = SDLK_KP_PLUS; + keymap[0x3b] = SDLK_CAPSLOCK; + keymap[0x3c] = SDLK_a; + keymap[0x3d] = SDLK_s; + keymap[0x3e] = SDLK_d; + keymap[0x3f] = SDLK_f; + keymap[0x40] = SDLK_g; + keymap[0x41] = SDLK_h; + keymap[0x42] = SDLK_j; + keymap[0x43] = SDLK_k; + keymap[0x44] = SDLK_l; + keymap[0x45] = SDLK_SEMICOLON; + keymap[0x46] = SDLK_QUOTE; + keymap[0x47] = SDLK_RETURN; + keymap[0x48] = SDLK_KP4; + keymap[0x49] = SDLK_KP5; + keymap[0x4a] = SDLK_KP6; + keymap[0x4b] = SDLK_LSHIFT; + keymap[0x4c] = SDLK_z; + keymap[0x4d] = SDLK_x; + keymap[0x4e] = SDLK_c; + keymap[0x4f] = SDLK_v; + keymap[0x50] = SDLK_b; + keymap[0x51] = SDLK_n; + keymap[0x52] = SDLK_m; + keymap[0x53] = SDLK_COMMA; + keymap[0x54] = SDLK_PERIOD; + keymap[0x55] = SDLK_SLASH; + keymap[0x56] = SDLK_RSHIFT; + keymap[0x57] = SDLK_UP; + keymap[0x58] = SDLK_KP1; + keymap[0x59] = SDLK_KP2; + keymap[0x5a] = SDLK_KP3; + keymap[0x5b] = SDLK_KP_ENTER; + keymap[0x5c] = SDLK_LCTRL; + keymap[0x5d] = SDLK_LALT; + keymap[0x5e] = SDLK_SPACE; + keymap[0x5f] = SDLK_RALT; + keymap[0x60] = SDLK_RCTRL; + keymap[0x61] = SDLK_LEFT; + keymap[0x62] = SDLK_DOWN; + keymap[0x63] = SDLK_RIGHT; + keymap[0x64] = SDLK_KP0; + keymap[0x65] = SDLK_KP_PERIOD; + keymap[0x66] = SDLK_LMETA; + keymap[0x67] = SDLK_RMETA; + keymap[0x68] = SDLK_MENU; + keymap[0x69] = SDLK_EURO; + keymap[0x6a] = SDLK_KP_EQUALS; + keymap[0x6b] = SDLK_POWER; } }; /* Extern C */ + +void SDL_BWin::DispatchMessage(BMessage *msg, BHandler *target) +{ + switch (msg->what) { + case B_MOUSE_MOVED: + { + SDL_VideoDevice *view = current_video; + BPoint where; + int32 transit; + if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) { + +//BeSman: I need another method for cursor catching !!! +if(view->input_grab != SDL_GRAB_OFF) +{ + BPoint center; + center.x = (SDL_VideoSurface->w/2); + center.y = (SDL_VideoSurface->h/2); + BPoint delta = where - center; +if(delta.x > center.x) +SDL_WarpMouse((int)center.x*2,(int)where.y); + +if(delta.x < -center.x) +SDL_WarpMouse(0,(int)where.y); + +if(delta.y > center.y) +SDL_WarpMouse((int)where.x,(int)center.y*2); + +if(delta.y < -center.y) +SDL_WarpMouse((int)where.x,0); + + +if((delta.x-1 < -center.x)&&(delta.y-1 < -center.y)) +SDL_WarpMouse(1,1); + +if((delta.x-1 < -center.x)&&(delta.y+1 > center.y)) +SDL_WarpMouse(1,(int)center.y*2-1); + +if((delta.x+1 > center.x)&&(delta.y-1 < -center.y)) +SDL_WarpMouse((int)center.x*2-1,1); + +if((delta.x+1 > center.x)&&(delta.y+1 > center.y)) +SDL_WarpMouse((int)center.x*2-1,(int)center.y*2-1); + +} + if (transit == B_EXITED_VIEW) { + if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) { + SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); + // be_app->SetCursor(B_HAND_CURSOR); + } + } else { + + int x, y; + if ( ! (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { + SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); + SDL_SetCursor(NULL); + } + x = (int)where.x; + y = (int)where.y; + + if ( mouse_relative ) { + BPoint center; + center.x = (SDL_VideoSurface->w/2); + center.y = (SDL_VideoSurface->h/2); + x -= (int)center.x; + y -= (int)center.y; + if ( x || y ) { + ConvertToScreen(¢er); + set_mouse_position((int)center.x, (int)center.y); + SDL_PrivateMouseMotion(0, 1, x, y); + } + } else { + SDL_PrivateMouseMotion(0, 0, x, y); + } + } + } + break; + } + + case B_MOUSE_DOWN: + { + /* it looks like mouse down is send only for first clicked + button, each next is not send while last one is holded */ + int32 buttons; + int sdl_buttons = 0; + if (msg->FindInt32("buttons", &buttons) == B_OK) { + /* Add any mouse button events */ + if (buttons & B_PRIMARY_MOUSE_BUTTON) { + sdl_buttons |= SDL_BUTTON_LEFT; + } + if (buttons & B_SECONDARY_MOUSE_BUTTON) { + sdl_buttons |= SDL_BUTTON_RIGHT; + } + if (buttons & B_TERTIARY_MOUSE_BUTTON) { + sdl_buttons |= SDL_BUTTON_MIDDLE; + } + SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0); + + last_buttons = buttons; + } + break; + } + + case B_MOUSE_UP: + { + /* mouse up doesn't give which button was released, + only state of buttons (after release, so it's always = 0), + which is not what we need ;] + So we need to store button in mouse down, and restore + in mouse up :( + mouse up is (similarly to mouse down) send only for + first button down (ie. it's no send if we click another button + without releasing previous one first) - but that's probably + because of how drivers are written?, not BeOS itself. */ + int32 buttons; + int sdl_buttons = 0; + if (msg->FindInt32("buttons", &buttons) == B_OK) { + /* Add any mouse button events */ + if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) { + sdl_buttons |= SDL_BUTTON_LEFT; + } + if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) { + sdl_buttons |= SDL_BUTTON_RIGHT; + } + if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) { + sdl_buttons |= SDL_BUTTON_MIDDLE; + } + SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0); + + last_buttons = buttons; + } + break; + } + + case B_MOUSE_WHEEL_CHANGED: + { + float x, y; + x = y = 0; + if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) { + if (x < 0 || y < 0) { + SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0); + SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0); + } else if (x > 0 || y > 0) { + SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0); + SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0); + } + } + break; + } + + case B_KEY_DOWN: + case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */ + { + int32 key; + int32 modifiers; + int32 key_repeat; + /* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */ + if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0) + break; + + if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) { + SDL_keysym keysym; + keysym.scancode = key; + if (key < 128) { + keysym.sym = keymap[key]; + } else { + keysym.sym = SDLK_UNKNOWN; + } + /* FIX THIS? + it seems SDL_PrivateKeyboard() changes mod value + anyway, and doesn't care about what we setup here */ + keysym.mod = KMOD_NONE; + keysym.unicode = 0; + if (SDL_TranslateUNICODE) { + const char *bytes; + if (msg->FindString("bytes", &bytes) == B_OK) { + /* FIX THIS? + this cares only about first "letter", + so if someone maps some key to print + "BeOS rulez!" only "B" will be used. */ + keysym.unicode = Translate2Unicode(bytes); + } + } + SDL_PrivateKeyboard(SDL_PRESSED, &keysym); + } + break; + } + + case B_KEY_UP: + case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */ + { + int32 key; + int32 modifiers; + if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) { + SDL_keysym keysym; + keysym.scancode = key; + if (key < 128) { + keysym.sym = keymap[key]; + } else { + keysym.sym = SDLK_UNKNOWN; + } + keysym.mod = KMOD_NONE; /* FIX THIS? */ + keysym.unicode = 0; + if (SDL_TranslateUNICODE) { + const char *bytes; + if (msg->FindString("bytes", &bytes) == B_OK) { + keysym.unicode = Translate2Unicode(bytes); + } + } + SDL_PrivateKeyboard(SDL_RELEASED, &keysym); + } + break; + } + + default: + /* move it after switch{} so it's always handled + that way we keep BeOS feautures like: + - CTRL+Q to close window (and other shortcuts) + - PrintScreen to make screenshot into /boot/home + - etc.. */ + //BDirectWindow::DispatchMessage(msg, target); + break; + } + BDirectWindow::DispatchMessage(msg, target); +}