annotate test/testshape.c @ 5154:8ef640410ac9

SDL doesn't actually support the physical/logical palette split anymore.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 01 Feb 2011 21:51:09 -0800
parents ad50b3db78bd
children b3ccd1947786
rev   line source
4799
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff changeset
1 #include <stdlib.h>
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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2 #include <math.h>
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eb433f0d2ac5 Added Andreas's VS2010 patch for testshape.
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parents: 4809
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3 #include <stdio.h>
eb433f0d2ac5 Added Andreas's VS2010 patch for testshape.
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4 #include "SDL.h"
eb433f0d2ac5 Added Andreas's VS2010 patch for testshape.
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5 #include "SDL_shape.h"
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a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff changeset
6
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff changeset
7 #define SHAPED_WINDOW_X 150
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff changeset
8 #define SHAPED_WINDOW_Y 150
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff changeset
9 #define SHAPED_WINDOW_DIMENSION 640
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff changeset
10
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0b918c186938 Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
egottlieb
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11 #define TICK_INTERVAL 1000/10
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12
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13 typedef struct LoadedPicture {
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14 SDL_Surface *surface;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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15 SDL_Texture *texture;
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16 SDL_WindowShapeMode mode;
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17 } LoadedPicture;
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18
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19 void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions)
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents: 5145
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20 {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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21 //Clear render-target to blue.
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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22 SDL_SetRenderDrawColor(renderer,0x00,0x00,0xff,0xff);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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23 SDL_RenderClear(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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24
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents: 5145
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25 //Render the texture.
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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26 SDL_RenderCopy(renderer,texture,&texture_dimensions,&texture_dimensions);
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parents: 5145
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27
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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28 SDL_RenderPresent(renderer);
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29 }
b33752266d8f Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
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30
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31 static Uint32 next_time;
de3b3455f8ec Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
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parents: 4804
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32
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33 Uint32 time_left()
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents: 5145
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34 {
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0b918c186938 Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
egottlieb
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35 Uint32 now = SDL_GetTicks();
0b918c186938 Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
egottlieb
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36 if(next_time <= now)
0b918c186938 Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
egottlieb
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37 return 0;
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ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents: 5145
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38 else
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0b918c186938 Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
egottlieb
parents: 4837
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39 return next_time - now;
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de3b3455f8ec Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 4804
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40 }
de3b3455f8ec Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 4804
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41
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42 int main(int argc,char** argv)
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents: 5145
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43 {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents: 5145
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44 Uint8 num_pictures;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents: 5145
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45 LoadedPicture* pictures;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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46 int i, j;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
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47 SDL_PixelFormat* format = NULL;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
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48 SDL_Window *window;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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49 SDL_Renderer *renderer;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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50 SDL_Color black = {0,0,0,0xff};
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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51 SDL_Event event;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents: 5145
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52 int event_pending = 0;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents: 5145
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53 int should_exit = 0;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents: 5145
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54 unsigned int current_picture;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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55 int button_down;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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56 Uint32 pixelFormat = 0;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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57 int access = 0;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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58 SDL_Rect texture_dimensions;;
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59
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60 if(argc < 2) {
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61 printf("SDL_Shape requires at least one bitmap file as argument.\n");
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62 exit(-1);
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63 }
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64
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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65 if(SDL_VideoInit(NULL) == -1) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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66 printf("Could not initialize SDL video.\n");
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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67 exit(-2);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents: 5145
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68 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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69
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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70 num_pictures = argc - 1;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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71 pictures = (LoadedPicture *)malloc(sizeof(LoadedPicture)*num_pictures);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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72 for(i=0;i<num_pictures;i++)
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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73 pictures[i].surface = NULL;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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74 for(i=0;i<num_pictures;i++) {
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75 pictures[i].surface = SDL_LoadBMP(argv[i+1]);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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76 if(pictures[i].surface == NULL) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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77 j = 0;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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78 for(j=0;j<num_pictures;j++)
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79 if(pictures[j].surface != NULL)
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80 SDL_FreeSurface(pictures[j].surface);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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81 free(pictures);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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82 SDL_VideoQuit();
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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83 printf("Could not load surface from named bitmap file.\n");
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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84 exit(-3);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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85 }
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86
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87 format = pictures[i].surface->format;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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88 if(format->Amask != 0) {
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89 pictures[i].mode.mode = ShapeModeBinarizeAlpha;
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90 pictures[i].mode.parameters.binarizationCutoff = 255;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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91 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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92 else {
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93 pictures[i].mode.mode = ShapeModeColorKey;
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94 pictures[i].mode.parameters.colorKey = black;
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95 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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96 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents: 5145
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97
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98 window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents: 5145
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99 if(window == NULL) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents: 5145
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100 for(i=0;i<num_pictures;i++)
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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101 SDL_FreeSurface(pictures[i].surface);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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102 free(pictures);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
103 SDL_VideoQuit();
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
104 printf("Could not create shaped window for SDL_Shape.\n");
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
105 exit(-4);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
106 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
107 renderer = SDL_CreateRenderer(window,-1,0);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
108 if (!renderer) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
109 SDL_DestroyWindow(window);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
110 for(i=0;i<num_pictures;i++)
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
111 SDL_FreeSurface(pictures[i].surface);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
112 free(pictures);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
113 SDL_VideoQuit();
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
114 printf("Could not create rendering context for SDL_Shape window.\n");
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
115 exit(-5);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
116 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
117
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
118 for(i=0;i<num_pictures;i++)
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
119 pictures[i].texture = NULL;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
120 for(i=0;i<num_pictures;i++) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
121 pictures[i].texture = SDL_CreateTextureFromSurface(renderer,0,pictures[i].surface);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
122 if(pictures[i].texture == NULL) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
123 j = 0;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
124 for(j=0;j<num_pictures;i++)
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
125 if(pictures[i].texture != NULL)
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
126 SDL_DestroyTexture(pictures[i].texture);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
127 for(i=0;i<num_pictures;i++)
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
128 SDL_FreeSurface(pictures[i].surface);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
129 free(pictures);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
130 SDL_DestroyRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
131 SDL_DestroyWindow(window);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
132 SDL_VideoQuit();
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
133 printf("Could not create texture for SDL_shape.\n");
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
134 exit(-6);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
135 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
136 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
137
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
138 event_pending = 0;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
139 should_exit = 0;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
140 event_pending = SDL_PollEvent(&event);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
141 current_picture = 0;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
142 button_down = 0;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
143 texture_dimensions.h = 0;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
144 texture_dimensions.w = 0;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
145 texture_dimensions.x = 0;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
146 texture_dimensions.y = 0;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
147 SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
148 SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
149 SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
150 next_time = SDL_GetTicks() + TICK_INTERVAL;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
151 while(should_exit == 0) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
152 event_pending = SDL_PollEvent(&event);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
153 if(event_pending == 1) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
154 if(event.type == SDL_KEYDOWN) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
155 button_down = 1;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
156 if(event.key.keysym.sym == SDLK_ESCAPE)
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
157 should_exit = 1;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
158 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
159 if(button_down && event.type == SDL_KEYUP) {
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
160 button_down = 0;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
161 current_picture += 1;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
162 if(current_picture >= num_pictures)
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
163 current_picture = 0;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
164 SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
165 SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
166 SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
167 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
168 if(event.type == SDL_QUIT)
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
169 should_exit = 1;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
170 event_pending = 0;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
171 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
172 render(renderer,pictures[current_picture].texture,texture_dimensions);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
173 SDL_Delay(time_left());
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
174 next_time += TICK_INTERVAL;
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
175 }
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
176
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
177 //Free the textures.
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
178 for(i=0;i<num_pictures;i++)
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
179 SDL_DestroyTexture(pictures[i].texture);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
180 SDL_DestroyRenderer(renderer);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
181 //Destroy the window.
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
182 SDL_DestroyWindow(window);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
183 //Free the original surfaces backing the textures.
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
184 for(i=0;i<num_pictures;i++)
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
185 SDL_FreeSurface(pictures[i].surface);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
186 free(pictures);
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
187 //Call SDL_VideoQuit() before quitting.
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
188 SDL_VideoQuit();
4816
eb433f0d2ac5 Added Andreas's VS2010 patch for testshape.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 4809
diff changeset
189
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
190 return 0;
4799
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff changeset
191 }
5150
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents: 5145
diff changeset
192
ad50b3db78bd The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents: 5145
diff changeset
193 /* vi: set ts=4 sw=4 expandtab: */