annotate src/video/cocoa/SDL_cocoamouse.m @ 5282:8e421890cdb8

Fixed bug #1117 There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2011 19:02:14 -0800
parents b530ef003506
children
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2011 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_events.h"
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25 #include "SDL_cocoavideo.h"
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26
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27 #include "../../events/SDL_mouse_c.h"
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28
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29 void
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30 Cocoa_InitMouse(_THIS)
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31 {
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32 }
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33
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34 static int
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35 ConvertMouseButtonToSDL(int button)
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36 {
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37 switch (button)
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38 {
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39 case 0:
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40 return(SDL_BUTTON_LEFT); /* 1 */
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41 case 1:
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42 return(SDL_BUTTON_RIGHT); /* 3 */
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43 case 2:
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44 return(SDL_BUTTON_MIDDLE); /* 2 */
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45 }
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46 return button+1;
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47 }
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48
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49 void
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50 Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
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51 {
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52 int i;
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53 NSPoint point = { 0, 0 };
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54 SDL_Window *window;
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55 SDL_Window *focus = SDL_GetMouseFocus();
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56
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57 /* See if there are any fullscreen windows that might handle this event */
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58 window = NULL;
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59 for (i = 0; i < _this->num_displays; ++i) {
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60 SDL_VideoDisplay *display = &_this->displays[i];
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61 SDL_Window *candidate = display->fullscreen_window;
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62
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63 if (candidate) {
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64 SDL_Rect bounds;
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65
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66 Cocoa_GetDisplayBounds(_this, display, &bounds);
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67 point = [NSEvent mouseLocation];
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68 point.x = point.x - bounds.x;
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69 point.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - point.y - bounds.y;
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70 if ((point.x >= 0 && point.x < candidate->w) &&
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71 (point.y >= 0 && point.y < candidate->h)) {
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72 /* This is it! */
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73 window = candidate;
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74 break;
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75 } else if (candidate == focus) {
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76 SDL_SetMouseFocus(NULL);
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77 }
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78 }
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79 }
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80
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81 if (!window) {
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82 return;
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83 }
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84
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85 switch ([event type]) {
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86 case NSLeftMouseDown:
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87 case NSOtherMouseDown:
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88 case NSRightMouseDown:
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89 SDL_SendMouseButton(window, SDL_PRESSED, ConvertMouseButtonToSDL([event buttonNumber]));
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90 break;
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91 case NSLeftMouseUp:
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92 case NSOtherMouseUp:
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93 case NSRightMouseUp:
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94 SDL_SendMouseButton(window, SDL_RELEASED, ConvertMouseButtonToSDL([event buttonNumber]));
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95 break;
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96 case NSScrollWheel:
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97 Cocoa_HandleMouseWheel(window, event);
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98 break;
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99 case NSLeftMouseDragged:
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100 case NSRightMouseDragged:
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101 case NSOtherMouseDragged: /* usually middle mouse dragged */
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102 case NSMouseMoved:
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103 SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y);
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104 break;
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105 default: /* just to avoid compiler warnings */
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106 break;
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107 }
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108 }
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109
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110 void
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111 Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
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112 {
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113 float x = [event deltaX];
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114 float y = [event deltaY];
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115
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116 if (x > 0) {
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117 x += 0.9f;
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118 } else if (x < 0) {
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119 x -= 0.9f;
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120 }
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121 if (y > 0) {
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122 y += 0.9f;
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123 } else if (y < 0) {
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124 y -= 0.9f;
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125 }
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126 SDL_SendMouseWheel(window, (int)x, (int)y);
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127 }
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128
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129 void
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130 Cocoa_QuitMouse(_THIS)
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131 {
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132 }
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133
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134 /* vi: set ts=4 sw=4 expandtab: */