annotate src/video/ggi/SDL_ggivideo.c @ 571:8e3ce997621c

Date: Thu, 16 Jan 2003 13:48:31 +0200 From: "Mike Gorchak" Subject: All QNX patches whole patches concerning QNX. Almost all code has been rewritten by Julian and me. Added initial support for hw overlays in QNX and many many others fixes. P.S. This patches has been reviewed by Dave Rempel from QSSL and included in SDL 1.2.5 distribution, which coming on 3rd party CD for newest 6.2.1 version of QNX, which will be available soon.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 20 Jan 2003 01:38:37 +0000
parents f6ffac90895c
children b8d311d90021
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
0
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* GGI-based SDL video driver implementation.
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29 */
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30
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31 #include <stdlib.h>
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32 #include <stdio.h>
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33 #include <fcntl.h>
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34 #include <unistd.h>
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35 #include <sys/mman.h>
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36
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37 #include <ggi/ggi.h>
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38 #include <ggi/gii.h>
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39
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40 #include "SDL.h"
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41 #include "SDL_error.h"
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42 #include "SDL_video.h"
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43 #include "SDL_mouse.h"
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44 #include "SDL_sysvideo.h"
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45 #include "SDL_pixels_c.h"
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46 #include "SDL_events_c.h"
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47 #include "SDL_ggivideo.h"
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48 #include "SDL_ggimouse_c.h"
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49 #include "SDL_ggievents_c.h"
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50
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51
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52 struct private_hwdata
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53 {
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54 ggi_visual_t vis;
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55 };
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56
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57 ggi_visual_t VIS;
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58
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59 /* Initialization/Query functions */
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60 static int GGI_VideoInit(_THIS, SDL_PixelFormat *vformat);
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61 static SDL_Rect **GGI_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
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62 static SDL_Surface *GGI_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
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63 static int GGI_SetColors(_THIS, int firstcolor, int ncolors,
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64 SDL_Color *colors);
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65 static void GGI_VideoQuit(_THIS);
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66
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67 /* Hardware surface functions */
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68 static int GGI_AllocHWSurface(_THIS, SDL_Surface *surface);
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69 static int GGI_LockHWSurface(_THIS, SDL_Surface *surface);
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70 static void GGI_UnlockHWSurface(_THIS, SDL_Surface *surface);
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71 static void GGI_FreeHWSurface(_THIS, SDL_Surface *surface);
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72
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73 /* GGI driver bootstrap functions */
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74
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75 static int GGI_Available(void)
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76 {
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77 ggi_visual_t *vis;
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78
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79 vis = NULL;
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80 if (ggiInit() == 0) {
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81 vis = ggiOpen(NULL);
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82 if (vis != NULL) {
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83 ggiClose(vis);
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84 }
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85 }
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86 return (vis != NULL);
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87 }
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88
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89 static void GGI_DeleteDevice(SDL_VideoDevice *device)
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90 {
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91 free(device->hidden);
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92 free(device);
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93 }
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94
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95 static SDL_VideoDevice *GGI_CreateDevice(int devindex)
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96 {
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97 SDL_VideoDevice *device;
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98
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99 /* Initialize all variables that we clean on shutdown */
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100 device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
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101 if ( device ) {
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102 memset(device, 0, (sizeof *device));
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103 device->hidden = (struct SDL_PrivateVideoData *)
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104 malloc((sizeof *device->hidden));
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105 }
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106 if ( (device == NULL) || (device->hidden == NULL) ) {
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107 SDL_OutOfMemory();
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108 if ( device ) {
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109 free(device);
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110 }
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111 return(0);
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112 }
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113 memset(device->hidden, 0, (sizeof *device->hidden));
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114
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115 /* Set the function pointers */
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116 device->VideoInit = GGI_VideoInit;
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117 device->ListModes = GGI_ListModes;
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118 device->SetVideoMode = GGI_SetVideoMode;
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119 device->SetColors = GGI_SetColors;
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120 device->UpdateRects = NULL;
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121 device->VideoQuit = GGI_VideoQuit;
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122 device->AllocHWSurface = GGI_AllocHWSurface;
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123 device->CheckHWBlit = NULL;
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124 device->FillHWRect = NULL;
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125 device->SetHWColorKey = NULL;
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126 device->SetHWAlpha = NULL;
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127 device->LockHWSurface = GGI_LockHWSurface;
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128 device->UnlockHWSurface = GGI_UnlockHWSurface;
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129 device->FlipHWSurface = NULL;
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130 device->FreeHWSurface = GGI_FreeHWSurface;
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131 device->SetCaption = NULL;
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132 device->SetIcon = NULL;
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133 device->IconifyWindow = NULL;
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134 device->GrabInput = NULL;
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135 device->GetWMInfo = NULL;
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136 device->InitOSKeymap = GGI_InitOSKeymap;
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137 device->PumpEvents = GGI_PumpEvents;
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138
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139 device->free = GGI_DeleteDevice;
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140
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141 return device;
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142 }
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143
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144 VideoBootStrap GGI_bootstrap = {
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145 "ggi", "General Graphics Interface (GGI)",
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146 GGI_Available, GGI_CreateDevice
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147 };
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148
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149
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150 static SDL_Rect video_mode;
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151 static SDL_Rect *SDL_modelist[4] = { NULL, NULL, NULL, NULL };
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152
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153 int GGI_VideoInit(_THIS, SDL_PixelFormat *vformat)
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154 {
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155 ggi_mode mode =
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156 {
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157 1,
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158 { GGI_AUTO, GGI_AUTO },
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159 { GGI_AUTO, GGI_AUTO },
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160 { 0, 0 },
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161 GT_AUTO,
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162 { GGI_AUTO, GGI_AUTO }
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163 };
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164 struct private_hwdata *priv;
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165 ggi_color pal[256], map[256];
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166 const ggi_directbuffer *db;
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167 int err, num_bufs;
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168 ggi_pixel white, black;
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169
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170 priv = malloc(sizeof(struct private_hwdata));
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171 if (priv == NULL)
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172 {
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173 SDL_SetError("Unhandled GGI mode type!\n");
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174 GGI_VideoQuit(NULL);
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175 }
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176
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177 if (ggiInit() != 0)
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178 {
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179 SDL_SetError("Unable to initialize GGI!\n");
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180 GGI_VideoQuit(NULL);
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181 }
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182
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183 VIS = ggiOpen(NULL);
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184 if (VIS == NULL)
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185 {
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186 SDL_SetError("Unable to open default GGI visual!\n");
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187 ggiExit();
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188 GGI_VideoQuit(NULL);
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189 }
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190
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191 ggiSetFlags(VIS, GGIFLAG_ASYNC);
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192
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193 /* Validate mode, autodetecting any GGI_AUTO or GT_AUTO fields */
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194 ggiCheckMode(VIS, &mode);
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195
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196 /* At this point we should have a valid mode - try to set it */
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197 err = ggiSetMode(VIS, &mode);
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198
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199 /* If we couldn't set _any_ modes, something is very wrong */
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200 if (err)
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201 {
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202 SDL_SetError("Can't set a mode!\n");
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203 ggiClose(VIS);
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204 ggiExit();
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205 GGI_VideoQuit(NULL);
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206 }
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207
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208 /* Set a palette for palletized modes */
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209 if (GT_SCHEME(mode.graphtype) == GT_PALETTE)
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210 {
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211 ggiSetColorfulPalette(VIS);
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212 ggiGetPalette(VIS, 0, 1 << vformat->BitsPerPixel, pal);
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213 }
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214
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215 /* Now we try to get the DirectBuffer info, which determines whether
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216 * SDL can access hardware surfaces directly. */
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217
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218 num_bufs = ggiDBGetNumBuffers(VIS);
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219
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220 if (num_bufs > 0)
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221 {
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222 db = ggiDBGetBuffer(VIS, 0); /* Only handle one DB for now */
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223
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224 vformat->BitsPerPixel = db->buffer.plb.pixelformat->depth;
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225
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226 vformat->Rmask = db->buffer.plb.pixelformat->red_mask;
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227 vformat->Gmask = db->buffer.plb.pixelformat->green_mask;
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228 vformat->Bmask = db->buffer.plb.pixelformat->blue_mask;
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229
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230 /* Fill in our hardware acceleration capabilities */
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diff changeset
231
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232 this->info.wm_available = 0;
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233 this->info.hw_available = 1;
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234 this->info.video_mem = db->buffer.plb.stride * mode.virt.y;
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235 }
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diff changeset
236
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237 video_mode.x = 0;
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238 video_mode.y = 0;
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239 video_mode.w = mode.virt.x;
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240 video_mode.h = mode.virt.y;
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241 SDL_modelist[((vformat->BitsPerPixel + 7) / 8) - 1] = &video_mode;
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242
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parents:
diff changeset
243 /* We're done! */
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diff changeset
244 return(0);
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parents:
diff changeset
245 }
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diff changeset
246
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247 static SDL_Rect **GGI_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
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248 {
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249 return(&SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1]);
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250 }
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diff changeset
251
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diff changeset
252 /* Various screen update functions available */
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253 static void GGI_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
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diff changeset
254
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255 SDL_Surface *GGI_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags)
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diff changeset
256 {
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diff changeset
257 ggi_mode mode =
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parents:
diff changeset
258 {
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diff changeset
259 1,
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260 { GGI_AUTO, GGI_AUTO },
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261 { GGI_AUTO, GGI_AUTO },
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parents:
diff changeset
262 { 0, 0 },
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diff changeset
263 GT_AUTO,
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parents:
diff changeset
264 { GGI_AUTO, GGI_AUTO }
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parents:
diff changeset
265 };
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diff changeset
266 const ggi_directbuffer *db;
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diff changeset
267 ggi_color pal[256];
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diff changeset
268 int err;
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diff changeset
269
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diff changeset
270 fprintf(stderr, "GGI_SetVideoMode()\n");
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diff changeset
271
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diff changeset
272 mode.visible.x = mode.virt.x = width;
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diff changeset
273 mode.visible.y = mode.virt.y = height;
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parents:
diff changeset
274
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diff changeset
275 /* Translate requested SDL bit depth into a GGI mode */
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parents:
diff changeset
276 switch (bpp)
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parents:
diff changeset
277 {
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parents:
diff changeset
278 case 1: mode.graphtype = GT_1BIT; break;
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parents:
diff changeset
279 case 2: mode.graphtype = GT_2BIT; break;
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parents:
diff changeset
280 case 4: mode.graphtype = GT_4BIT; break;
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parents:
diff changeset
281 case 8: mode.graphtype = GT_8BIT; break;
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parents:
diff changeset
282 case 15: mode.graphtype = GT_15BIT; break;
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parents:
diff changeset
283 case 16: mode.graphtype = GT_16BIT; break;
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parents:
diff changeset
284 case 24: mode.graphtype = GT_24BIT; break;
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parents:
diff changeset
285 case 32: mode.graphtype = GT_32BIT; break;
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parents:
diff changeset
286 default:
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parents:
diff changeset
287 SDL_SetError("Unknown SDL bit depth, using GT_AUTO....\n");
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parents:
diff changeset
288 mode.graphtype = GT_AUTO;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
289 }
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parents:
diff changeset
290
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
291 /* Validate mode, autodetecting any GGI_AUTO or GT_AUTO fields */
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parents:
diff changeset
292 ggiCheckMode(VIS, &mode);
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parents:
diff changeset
293
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parents:
diff changeset
294 /* At this point we should have a valid mode - try to set it */
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parents:
diff changeset
295 err = ggiSetMode(VIS, &mode);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
296
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parents:
diff changeset
297 /* If we couldn't set _any_ modes, something is very wrong */
74212992fb08 Initial revision
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parents:
diff changeset
298 if (err)
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parents:
diff changeset
299 {
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parents:
diff changeset
300 SDL_SetError("Can't set a mode!\n");
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parents:
diff changeset
301 ggiClose(VIS);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
302 ggiExit();
74212992fb08 Initial revision
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parents:
diff changeset
303 GGI_VideoQuit(NULL);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
304 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
305
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
306 /* Set a palette for palletized modes */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
307 if (GT_SCHEME(mode.graphtype) == GT_PALETTE)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
308 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
309 ggiSetColorfulPalette(VIS);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
310 ggiGetPalette(VIS, 0, 1 << bpp, pal);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
311 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
312
74212992fb08 Initial revision
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parents:
diff changeset
313 db = ggiDBGetBuffer(VIS, 0);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
314
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
315 /* Set up the new mode framebuffer */
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parents:
diff changeset
316 current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);
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parents:
diff changeset
317 current->w = mode.virt.x;
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parents:
diff changeset
318 current->h = mode.virt.y;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
319 current->pitch = db->buffer.plb.stride;
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parents:
diff changeset
320 current->pixels = db->read;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
321
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parents:
diff changeset
322 /* Set the blit function */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
323 this->UpdateRects = GGI_DirectUpdate;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
324
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
325 /* We're done */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
326 return(current);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
327 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
328
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parents:
diff changeset
329 static int GGI_AllocHWSurface(_THIS, SDL_Surface *surface)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
330 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
331 return(-1);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
332 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
333 static void GGI_FreeHWSurface(_THIS, SDL_Surface *surface)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
334 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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335 return;
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336 }
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337 static int GGI_LockHWSurface(_THIS, SDL_Surface *surface)
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338 {
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339 return(0);
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340 }
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341 static void GGI_UnlockHWSurface(_THIS, SDL_Surface *surface)
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342 {
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343 return;
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344 }
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345
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346 static void GGI_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
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347 {
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348 int i;
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349
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350 /* ggiFlush(VIS); */
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351
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352 for (i = 0; i < numrects; i++)
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353 {
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354 ggiFlushRegion(VIS, rects[i].x, rects[i].y, rects[i].w, rects[i].h);
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355 }
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356 return;
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357 }
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358
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359 int GGI_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
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360 {
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361 int i;
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362 ggi_color pal[256];
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363
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364 /* Set up the colormap */
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365 for (i = 0; i < ncolors; i++)
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366 {
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367 pal[i].r = (colors[i].r << 8) | colors[i].r;
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368 pal[i].g = (colors[i].g << 8) | colors[i].g;
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369 pal[i].b = (colors[i].b << 8) | colors[i].b;
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370 }
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371
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372 ggiSetPalette(VIS, firstcolor, ncolors, pal);
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373
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374 return 1;
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375 }
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376
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377 void GGI_VideoQuit(_THIS)
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378 {
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379 }
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380 void GGI_FinalQuit(void)
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381 {
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382 }