Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzVideo.h @ 1050:8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
OS report these are "horizontal scrollwheel" events, which confuses gaming
apps in several legitimate conditions. Now all scrollwheel events are made
to look vertical when passed to the app.
Patch by John Knottenbelt.
http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 17 Apr 2005 10:32:41 +0000 |
parents | 9e84d106ec19 |
children | 49d3efec6651 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /* |
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24 @file SDL_QuartzVideo.h |
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25 @author Darrell Walisser, Max Horn, et al. |
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26 |
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27 @abstract SDL video driver for Mac OS X. |
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28 |
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29 @discussion |
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30 |
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31 TODO |
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32 - Hardware Cursor support with NSCursor instead of Carbon |
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33 - Keyboard repeat/mouse speed adjust (if needed) |
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34 - Multiple monitor support (currently only main display) |
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35 - Accelerated blitting support |
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36 - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2) |
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37 - Find out what events should be sent/ignored if window is minimized |
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38 - Find a way to deal with external resolution/depth switch while app is running |
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39 - Check accuracy of QZ_SetGamma() |
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40 Problems: |
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41 - OGL not working in full screen with software renderer |
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42 - SetColors sets palette correctly but clears framebuffer |
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43 - Crash in CG after several mode switches (I think this has been fixed) |
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44 - Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows) |
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45 - Cursor in 8 bit modes is screwy (might just be Radeon PCI bug) (update: not just Radeon) |
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46 - Warping cursor delays mouse events for a fraction of a second, |
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47 there is a hack around this that helps a bit |
47
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48 */ |
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49 |
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50 #include <Cocoa/Cocoa.h> |
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51 #include <OpenGL/OpenGL.h> |
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52 #include <OpenGL/gl.h> |
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53 #include <OpenGL/glext.h> |
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54 #include <Carbon/Carbon.h> |
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55 #include <QuickTime/QuickTime.h> |
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56 #include <IOKit/IOKitLib.h> /* For powersave handling */ |
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57 #include <pthread.h> |
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58 |
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59 #include "SDL_thread.h" |
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60 #include "SDL_video.h" |
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61 #include "SDL_error.h" |
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62 #include "SDL_timer.h" |
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63 #include "SDL_syswm.h" |
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64 #include "SDL_sysvideo.h" |
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65 #include "SDL_pixels_c.h" |
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66 #include "SDL_events_c.h" |
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67 |
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68 /* |
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69 This is a workaround to directly access NSOpenGLContext's CGL context |
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70 We need this to check for errors NSOpenGLContext doesn't support |
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71 */ |
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72 @interface NSOpenGLContext (CGLContextAccess) |
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73 - (CGLContextObj) cglContext; |
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74 @end |
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75 |
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76 |
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77 /* Main driver structure to store required state information */ |
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78 typedef struct SDL_PrivateVideoData { |
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79 |
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80 CGDirectDisplayID display; /* 0 == main display (only support single display) */ |
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81 CFDictionaryRef mode; /* current mode of the display */ |
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82 CFDictionaryRef save_mode; /* original mode of the display */ |
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83 CFArrayRef mode_list; /* list of available fullscreen modes */ |
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84 CGDirectPaletteRef palette; /* palette of an 8-bit display */ |
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85 NSOpenGLContext *gl_context; /* OpenGL rendering context */ |
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86 Uint32 width, height, bpp; /* frequently used data about the display */ |
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87 Uint32 flags; /* flags for current mode, for teardown purposes */ |
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88 Uint32 video_set; /* boolean; indicates if video was set correctly */ |
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89 Uint32 warp_flag; /* boolean; notify to event loop that a warp just occured */ |
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90 Uint32 warp_ticks; /* timestamp when the warp occured */ |
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91 NSWindow *window; /* Cocoa window to implement the SDL window */ |
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92 NSQuickDrawView *view; /* the window's view; draw 2D and OpenGL into this view */ |
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93 SDL_Surface *resize_icon; /* icon for the resize badge, we have to draw it by hand */ |
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94 SDL_GrabMode current_grab_mode; /* default value is SDL_GRAB_OFF */ |
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95 SDL_Rect **client_mode_list; /* resolution list to pass back to client */ |
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96 SDLKey keymap[256]; /* Mac OS X to SDL key mapping */ |
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97 Uint32 current_mods; /* current keyboard modifiers, to track modifier state */ |
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98 Uint32 last_virtual_button;/* last virtual mouse button pressed */ |
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99 io_connect_t power_connection; /* used with IOKit to detect wake from sleep */ |
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100 Uint8 expect_mouse_up; /* used to determine when to send mouse up events */ |
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101 Uint8 grab_state; /* used to manage grab behavior */ |
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102 NSPoint cursor_loc; /* saved cursor coords, for activate/deactivate when grabbed */ |
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103 BOOL cursor_should_be_visible; /* tells if cursor is supposed to be visible (SDL_ShowCursor) */ |
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104 BOOL cursor_visible; /* tells if cursor is *actually* visible or not */ |
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105 Uint8* sw_buffers[2]; /* pointers to the two software buffers for double-buffer emulation */ |
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106 SDL_Thread *thread; /* thread for async updates to the screen */ |
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107 SDL_sem *sem1, *sem2; /* synchronization for async screen updates */ |
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108 Uint8 *current_buffer; /* the buffer being copied to the screen */ |
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109 BOOL quit_thread; /* used to quit the async blitting thread */ |
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110 SInt32 system_version; /* used to dis-/enable workarounds depending on the system version */ |
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111 |
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112 ImageDescriptionHandle yuv_idh; |
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113 MatrixRecordPtr yuv_matrix; |
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114 DecompressorComponent yuv_codec; |
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115 ImageSequence yuv_seq; |
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116 PlanarPixmapInfoYUV420 *yuv_pixmap; |
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117 Sint16 yuv_width, yuv_height; |
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118 CGrafPtr yuv_port; |
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119 |
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120 } SDL_PrivateVideoData; |
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121 |
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122 #define _THIS SDL_VideoDevice *this |
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123 #define display_id (this->hidden->display) |
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124 #define mode (this->hidden->mode) |
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125 #define save_mode (this->hidden->save_mode) |
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126 #define mode_list (this->hidden->mode_list) |
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127 #define palette (this->hidden->palette) |
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128 #define gl_context (this->hidden->gl_context) |
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129 #define device_width (this->hidden->width) |
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130 #define device_height (this->hidden->height) |
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131 #define device_bpp (this->hidden->bpp) |
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132 #define mode_flags (this->hidden->flags) |
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133 #define qz_window (this->hidden->window) |
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134 #define window_view (this->hidden->view) |
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135 #define video_set (this->hidden->video_set) |
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136 #define warp_ticks (this->hidden->warp_ticks) |
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137 #define warp_flag (this->hidden->warp_flag) |
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138 #define resize_icon (this->hidden->resize_icon) |
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139 #define current_grab_mode (this->hidden->current_grab_mode) |
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140 #define client_mode_list (this->hidden->client_mode_list) |
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141 #define keymap (this->hidden->keymap) |
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142 #define current_mods (this->hidden->current_mods) |
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143 #define last_virtual_button (this->hidden->last_virtual_button) |
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144 #define power_connection (this->hidden->power_connection) |
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145 #define expect_mouse_up (this->hidden->expect_mouse_up) |
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146 #define grab_state (this->hidden->grab_state) |
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147 #define cursor_loc (this->hidden->cursor_loc) |
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148 #define cursor_should_be_visible (this->hidden->cursor_should_be_visible) |
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149 #define cursor_visible (this->hidden->cursor_visible) |
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150 #define sw_buffers (this->hidden->sw_buffers) |
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151 #define thread (this->hidden->thread) |
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152 #define sem1 (this->hidden->sem1) |
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153 #define sem2 (this->hidden->sem2) |
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154 #define current_buffer (this->hidden->current_buffer) |
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155 #define quit_thread (this->hidden->quit_thread) |
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156 #define system_version (this->hidden->system_version) |
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157 |
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158 /* grab states - the input is in one of these states */ |
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159 enum { |
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160 QZ_UNGRABBED = 0, |
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161 QZ_VISIBLE_GRAB, |
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162 QZ_INVISIBLE_GRAB |
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163 }; |
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164 |
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165 /* grab actions - these can change the grabbed state */ |
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166 enum { |
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167 QZ_ENABLE_GRAB = 0, |
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168 QZ_DISABLE_GRAB, |
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169 QZ_HIDECURSOR, |
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170 QZ_SHOWCURSOR |
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171 }; |
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172 |
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173 /* Gamma Functions */ |
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174 int QZ_SetGamma (_THIS, float red, float green, float blue); |
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175 int QZ_GetGamma (_THIS, float *red, float *green, float *blue); |
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176 int QZ_SetGammaRamp (_THIS, Uint16 *ramp); |
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177 int QZ_GetGammaRamp (_THIS, Uint16 *ramp); |
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178 |
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179 /* OpenGL functions */ |
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180 int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags); |
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181 void QZ_TearDownOpenGL (_THIS); |
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182 void* QZ_GL_GetProcAddress (_THIS, const char *proc); |
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183 int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value); |
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184 int QZ_GL_MakeCurrent (_THIS); |
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185 void QZ_GL_SwapBuffers (_THIS); |
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186 int QZ_GL_LoadLibrary (_THIS, const char *location); |
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187 |
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188 /* Cursor and Mouse functions */ |
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189 void QZ_FreeWMCursor (_THIS, WMcursor *cursor); |
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190 WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, |
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191 int w, int h, int hot_x, int hot_y); |
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192 int QZ_ShowWMCursor (_THIS, WMcursor *cursor); |
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193 void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y); |
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194 void QZ_MoveWMCursor (_THIS, int x, int y); |
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195 void QZ_CheckMouseMode (_THIS); |
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196 |
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197 /* Event functions */ |
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198 void QZ_InitOSKeymap (_THIS); |
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199 void QZ_PumpEvents (_THIS); |
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200 |
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201 /* Window Manager functions */ |
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202 void QZ_SetCaption (_THIS, const char *title, const char *icon); |
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203 void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask); |
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204 int QZ_IconifyWindow (_THIS); |
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205 SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode); |
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206 /*int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);*/ |
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207 |
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208 /* YUV functions */ |
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209 SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height, |
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210 Uint32 format, SDL_Surface *display); |
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211 |
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212 |
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213 /* Private functions (used internally) */ |
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214 void QZ_PrivateWarpCursor (_THIS, int x, int y); |
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215 void QZ_ChangeGrabState (_THIS, int action); |
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
679
diff
changeset
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216 void QZ_RegisterForSleepNotifications (_THIS); |
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
679
diff
changeset
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217 void QZ_ShowMouse (_THIS); |
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
679
diff
changeset
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218 void QZ_HideMouse (_THIS); |
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
679
diff
changeset
|
219 void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p); |
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
679
diff
changeset
|
220 void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p); |
779
68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
777
diff
changeset
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221 BOOL QZ_IsMouseInWindow (_THIS); |