Mercurial > sdl-ios-xcode
annotate src/video/quartz/Makefile.am @ 1050:8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
OS report these are "horizontal scrollwheel" events, which confuses gaming
apps in several legitimate conditions. Now all scrollwheel events are made
to look vertical when passed to the app.
Patch by John Knottenbelt.
http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 17 Apr 2005 10:32:41 +0000 |
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Sam Lantinga <slouken@lokigames.com>
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1 |
45b1c4303f87
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Sam Lantinga <slouken@lokigames.com>
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2 ## Makefile.am for SDL using the MacOS X Quartz video driver |
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Sam Lantinga <slouken@lokigames.com>
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3 |
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4 noinst_LTLIBRARIES = libvideo_quartz.la |
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5 libvideo_quartz_la_SOURCES = $(QUARTZ_SRCS) |
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6 |
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Sam Lantinga <slouken@lokigames.com>
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7 # The SDL MacOS X Quartz video driver sources |
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8 QUARTZ_SRCS = \ |
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9 CGS.h \ |
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10 SDL_QuartzEvents.m \ |
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11 SDL_QuartzGL.m \ |
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12 SDL_QuartzKeys.h \ |
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13 SDL_QuartzVideo.h \ |
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14 SDL_QuartzVideo.m \ |
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15 SDL_QuartzWindow.h \ |
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16 SDL_QuartzWindow.m \ |
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17 SDL_QuartzWM.m \ |
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18 SDL_QuartzYUV.m |