Mercurial > sdl-ios-xcode
annotate src/video/qtopia/SDL_QWin.cc @ 1050:8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
OS report these are "horizontal scrollwheel" events, which confuses gaming
apps in several legitimate conditions. Now all scrollwheel events are made
to look vertical when passed to the app.
Patch by John Knottenbelt.
http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 17 Apr 2005 10:32:41 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 #include "SDL_QWin.h" |
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29 #include <qapplication.h> |
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30 #include <qdirectpainter_qws.h> |
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31 |
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32 screenRotationT screenRotation = SDL_QT_NO_ROTATION; |
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33 |
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34 SDL_QWin::SDL_QWin(const QSize& size) |
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35 : QWidget(0, "SDL_main"), my_painter(0), my_image(0), |
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36 my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0), |
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37 my_has_fullscreen(false), my_locked(0) |
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38 { |
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39 setBackgroundMode(NoBackground); |
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40 } |
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41 |
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42 SDL_QWin::~SDL_QWin() { |
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43 // Nothing to do yet. |
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44 if(my_image) { |
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45 delete my_image; |
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46 } |
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47 } |
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48 |
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49 void SDL_QWin::setImage(QImage *image) { |
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50 if ( my_image ) { |
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51 delete my_image; |
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52 } |
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53 my_image = image; |
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54 // setFixedSize(image->size()); |
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55 } |
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56 |
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57 void SDL_QWin::resizeEvent(QResizeEvent *e) { |
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58 if(size() != qApp->desktop()->size()) { |
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59 // Widget is not the correct size, so do the fullscreen magic |
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60 my_has_fullscreen = false; |
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61 enableFullscreen(); |
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62 } |
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63 if(my_inhibit_resize) { |
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64 my_inhibit_resize = false; |
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65 } else { |
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66 SDL_PrivateResize(e->size().width(), e->size().height()); |
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67 } |
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68 } |
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69 |
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70 void SDL_QWin::focusInEvent(QFocusEvent *) { |
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71 // Always do it here, no matter the size. |
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72 enableFullscreen(); |
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73 SDL_PrivateAppActive(true, SDL_APPINPUTFOCUS); |
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74 } |
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75 |
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76 void SDL_QWin::focusOutEvent(QFocusEvent *) { |
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77 my_has_fullscreen = false; |
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78 SDL_PrivateAppActive(false, SDL_APPINPUTFOCUS); |
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79 } |
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80 |
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81 void SDL_QWin::closeEvent(QCloseEvent *e) { |
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82 SDL_PrivateQuit(); |
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83 e->ignore(); |
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84 } |
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85 |
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86 void SDL_QWin::setMousePos(const QPoint &pos) { |
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87 if(my_image->width() == height()) { |
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88 if (screenRotation == SDL_QT_ROTATION_90) |
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89 my_mouse_pos = QPoint(height()-pos.y(), pos.x()); |
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90 else if (screenRotation == SDL_QT_ROTATION_270) |
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91 my_mouse_pos = QPoint(pos.y(), width()-pos.x()); |
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92 } else { |
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93 my_mouse_pos = pos; |
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94 } |
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95 } |
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96 |
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97 void SDL_QWin::mouseMoveEvent(QMouseEvent *e) { |
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98 Qt::ButtonState button = e->button(); |
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99 int sdlstate = 0; |
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100 if( (button & Qt::LeftButton)) { |
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101 sdlstate |= SDL_BUTTON_LMASK; |
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102 } |
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103 if( (button & Qt::RightButton)) { |
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104 sdlstate |= SDL_BUTTON_RMASK; |
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105 } |
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106 if( (button & Qt::MidButton)) { |
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107 sdlstate |= SDL_BUTTON_MMASK; |
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108 } |
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109 setMousePos(e->pos()); |
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110 SDL_PrivateMouseMotion(sdlstate, 0, my_mouse_pos.x(), my_mouse_pos.y()); |
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111 } |
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112 |
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113 void SDL_QWin::mousePressEvent(QMouseEvent *e) { |
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114 mouseMoveEvent(e); |
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115 Qt::ButtonState button = e->button(); |
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116 SDL_PrivateMouseButton(SDL_PRESSED, |
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117 (button & Qt::LeftButton) ? 1 : |
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118 ((button & Qt::RightButton) ? 2 : 3), |
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119 my_mouse_pos.x(), my_mouse_pos.y()); |
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120 } |
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121 |
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122 void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) { |
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123 setMousePos(e->pos()); |
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124 Qt::ButtonState button = e->button(); |
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125 SDL_PrivateMouseButton(SDL_RELEASED, |
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126 (button & Qt::LeftButton) ? 1 : |
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127 ((button & Qt::RightButton) ? 2 : 3), |
379
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128 my_mouse_pos.x(), my_mouse_pos.y()); |
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129 my_mouse_pos = QPoint(-1, -1); |
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130 } |
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131 |
567 | 132 static inline void |
133 gs_fastRotateBlit_3 ( unsigned short *fb, | |
134 unsigned short *bits, | |
135 const QRect& rect ) | |
371
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136 { |
567 | 137 // FIXME: this only works correctly for 240x320 displays |
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138 int startx, starty; |
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139 int width, height; |
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140 |
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141 startx = rect.left() >> 1; |
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142 starty = rect.top() >> 1; |
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143 width = ((rect.right() - rect.left()) >> 1) + 2; |
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144 height = ((rect.bottom() - rect.top()) >> 1) + 2; |
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145 |
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146 if((startx+width) > 120) { |
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147 width = 120 - startx; // avoid horizontal overflow |
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148 } |
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149 if((starty+height) > 160) { |
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150 height = 160 - starty; // avoid vertical overflow |
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151 } |
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152 |
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153 ulong *sp1, *sp2, *dp1, *dp2; |
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154 ulong stop, sbot, dtop, dbot; |
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155 |
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156 sp1 = (ulong*)bits + startx + starty*240; |
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157 sp2 = sp1 + 120; |
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158 dp1 = (ulong *)fb + (159 - starty) + startx*320; |
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159 dp2 = dp1 + 160; |
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160 int rowadd = (-320*width) - 1; |
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161 int rowadd2 = 240 - width; |
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162 // transfer in cells of 2x2 pixels in words |
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163 for (int y=0; y<height; y++) { |
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164 for (int x=0; x<width; x++) { |
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165 // read source pixels |
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166 stop = *sp1; |
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167 sbot = *sp2; |
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168 // rotate pixels |
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169 dtop = (sbot & 0xffff) + ((stop & 0xffff)<<16); |
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170 dbot = ((sbot & 0xffff0000)>>16) + (stop & 0xffff0000); |
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171 // write to framebuffer |
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172 *dp1 = dtop; |
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173 *dp2 = dbot; |
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174 // update source ptrs |
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175 sp1++; sp2++; |
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176 // update dest ptrs - 2 pix at a time |
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177 dp1 += 320; |
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178 dp2 += 320; |
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179 } |
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180 // adjust src ptrs - skip a row as we work in pairs |
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181 sp1 += rowadd2; |
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182 sp2 += rowadd2; |
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183 // adjust dest ptrs for rotation |
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184 dp1 += rowadd; |
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185 dp2 += rowadd; |
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186 } |
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187 } |
567 | 188 |
189 static inline void | |
190 gs_fastRotateBlit_1 ( unsigned short *fb, | |
191 unsigned short *bits, | |
192 const QRect& rect ) { | |
193 // FIXME: this only works correctly for 240x320 displays | |
194 int startx, starty; | |
195 int width, height; | |
196 | |
197 startx = rect.left() >> 1; | |
198 starty = rect.top() >> 1; | |
199 width = ((rect.right() - rect.left()) >> 1) + 2; | |
200 height = ((rect.bottom() - rect.top()) >> 1) + 2; | |
201 | |
202 if((startx+width) > 120) { | |
203 width = 120 - startx; // avoid horizontal overflow | |
204 } | |
205 if((starty+height) > 160) { | |
206 height = 160 - starty; // avoid vertical overflow | |
207 } | |
208 | |
209 ulong *sp1, *sp2, *dp1, *dp2; | |
210 ulong stop, sbot, dtop, dbot; | |
211 fb += 320*239; // Move "fb" to top left corner | |
212 sp1 = (ulong*)bits + startx + starty*240; | |
213 sp2 = sp1 + 120; | |
214 dp1 = (ulong*)fb - startx * 320 - starty; | |
215 dp2 = dp1 - 160; | |
216 int rowadd = (320*width) + 1; | |
217 int rowadd2 = 240 - width; | |
218 // transfer in cells of 2x2 pixels in words | |
219 for (int y=0; y<height; y++) { | |
220 for (int x=0; x<width; x++) { | |
221 // read | |
222 stop = *sp1; | |
223 sbot = *sp2; | |
224 // rotate | |
225 dtop = (stop & 0xffff) + ((sbot & 0xffff)<<16); | |
226 dbot = ((stop & 0xffff0000)>>16) + (sbot & 0xffff0000); | |
227 // write | |
228 *dp1 = dtop; | |
229 *dp2 = dbot; | |
230 // update source ptrs | |
231 sp1++; sp2++; | |
232 // update dest ptrs - 2 pix at a time | |
233 dp1 -= 320; | |
234 dp2 -= 320; | |
235 } | |
236 // adjust src ptrs - skip a row as we work in pairs | |
237 sp1 += rowadd2; | |
238 sp2 += rowadd2; | |
239 // adjust dest ptrs for rotation | |
240 dp1 += rowadd; | |
241 dp2 += rowadd; | |
242 } | |
243 } | |
244 | |
245 // desktop, SL-A300 etc | |
246 bool SDL_QWin::repaintRotation0(const QRect& rect) { | |
247 if(my_image->width() == width()) { | |
248 uchar *fb = (uchar*)my_painter->frameBuffer(); | |
249 uchar *buf = (uchar*)my_image->bits(); | |
250 if(rect == my_image->rect()) { | |
251 memcpy(fb, buf, width()*height()*2); | |
252 } else { | |
253 int h = rect.height(); | |
254 int wd = rect.width()<<1; | |
255 int fblineadd = my_painter->lineStep(); | |
256 int buflineadd = my_image->bytesPerLine(); | |
257 fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); | |
258 buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); | |
259 while(h--) { | |
260 memcpy(fb, buf, wd); | |
261 fb += fblineadd; | |
262 buf += buflineadd; | |
263 } | |
264 } | |
265 } else { | |
266 return false; // FIXME: Landscape | |
267 } | |
268 #ifdef __i386__ | |
269 my_painter->fillRect( rect, QBrush( Qt::NoBrush ) ); | |
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270 #endif |
567 | 271 return true; |
272 } | |
273 | |
274 | |
275 // Sharp Zaurus SL-5500 etc | |
276 bool SDL_QWin::repaintRotation3(const QRect& rect) { | |
277 if(my_image->width() == width()) { | |
278 ushort *fb = (ushort*)my_painter->frameBuffer(); | |
279 ushort *buf = (ushort*)my_image->bits(); | |
280 gs_fastRotateBlit_3(fb, buf, rect); | |
281 } else { | |
282 // landscape mode | |
283 if (screenRotation == SDL_QT_ROTATION_90) { | |
284 uchar *fb = (uchar*)my_painter->frameBuffer(); | |
285 uchar *buf = (uchar*)my_image->bits(); | |
286 if(rect == my_image->rect()) { | |
287 memcpy(fb, buf, width()*height()*2); | |
288 } else { | |
289 int h = rect.height(); | |
290 int wd = rect.width()<<1; | |
291 int fblineadd = my_painter->lineStep(); | |
292 int buflineadd = my_image->bytesPerLine(); | |
293 fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); | |
294 buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); | |
295 while(h--) { | |
296 memcpy(fb, buf, wd); | |
297 fb += fblineadd; | |
298 buf += buflineadd; | |
299 } | |
300 } | |
301 } else if (screenRotation == SDL_QT_ROTATION_270) { | |
302 int h = rect.height(); | |
303 int wd = rect.width(); | |
304 int fblineadd = my_painter->lineStep() - (rect.width() << 1); | |
305 int buflineadd = my_image->bytesPerLine() - (rect.width() << 1); | |
306 int w; | |
307 | |
308 uchar *fb = (uchar*)my_painter->frameBuffer(); | |
309 uchar *buf = (uchar*)my_image->bits(); | |
310 | |
311 fb += ((my_painter->width() - (rect.top() + rect.height())) * | |
312 my_painter->lineStep()) + ((my_painter->height() - ((rect.left() + | |
313 rect.width()))) << 1); | |
314 | |
315 buf += my_image->bytesPerLine() * (rect.top() + rect.height()) - | |
316 (((my_image->width() - (rect.left() + rect.width())) << 1) + 2); | |
317 | |
318 while(h--) { | |
319 w = wd; | |
320 while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--; | |
321 fb += fblineadd; | |
322 buf -= buflineadd; | |
323 } | |
324 } | |
325 } | |
326 return true; | |
327 } | |
328 | |
329 // ipaq 3800... | |
330 bool SDL_QWin::repaintRotation1(const QRect& rect) { | |
331 if(my_image->width() == width()) { | |
332 ushort *fb = (ushort*)my_painter->frameBuffer(); | |
333 ushort *buf = (ushort*)my_image->bits(); | |
334 gs_fastRotateBlit_1(fb, buf, rect); | |
335 } else { | |
336 return false; // FIXME: landscape mode | |
337 } | |
338 return true; | |
339 } | |
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340 |
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341 void SDL_QWin::repaintRect(const QRect& rect) { |
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342 if(!my_painter || !rect.width() || !rect.height()) { |
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343 return; |
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344 } |
567 | 345 |
346 if(QPixmap::defaultDepth() == 16) { | |
347 switch(my_painter->transformOrientation()) { | |
348 case 3: | |
349 if(repaintRotation3(rect)) { return; } | |
350 break; | |
351 case 1: | |
352 if(repaintRotation1(rect)) { return; } | |
353 break; | |
354 case 0: | |
355 if(repaintRotation0(rect)) { return; } | |
356 break; | |
371
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357 } |
567 | 358 } |
359 my_painter->drawImage(rect.topLeft(), *my_image, rect); | |
371
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360 } |
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361 |
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362 // This paints the current buffer to the screen, when desired. |
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363 void SDL_QWin::paintEvent(QPaintEvent *ev) { |
567 | 364 if(my_image) { |
365 lockScreen(true); | |
371
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366 repaintRect(ev->rect()); |
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367 unlockScreen(); |
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368 } |
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369 } |
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370 |
567 | 371 /* Function to translate a keyboard transition and queue the key event |
372 * This should probably be a table although this method isn't exactly | |
373 * slow. | |
374 */ | |
371
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375 void SDL_QWin::QueueKey(QKeyEvent *e, int pressed) |
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376 { |
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377 SDL_keysym keysym; |
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378 int scancode = e->key(); |
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379 /* Set the keysym information */ |
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380 if(scancode >= 'A' && scancode <= 'Z') { |
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381 // Qt sends uppercase, SDL wants lowercase |
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382 keysym.sym = static_cast<SDLKey>(scancode + 32); |
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383 } else if(scancode >= 0x1000) { |
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384 // Special keys |
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385 switch(scancode) { |
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386 case Qt::Key_Escape: scancode = SDLK_ESCAPE; break; |
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387 case Qt::Key_Tab: scancode = SDLK_TAB; break; |
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388 case Qt::Key_Backspace: scancode = SDLK_BACKSPACE; break; |
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389 case Qt::Key_Return: scancode = SDLK_RETURN; break; |
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390 case Qt::Key_Enter: scancode = SDLK_KP_ENTER; break; |
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391 case Qt::Key_Insert: scancode = SDLK_INSERT; break; |
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392 case Qt::Key_Delete: scancode = SDLK_DELETE; break; |
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393 case Qt::Key_Pause: scancode = SDLK_PAUSE; break; |
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394 case Qt::Key_Print: scancode = SDLK_PRINT; break; |
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395 case Qt::Key_SysReq: scancode = SDLK_SYSREQ; break; |
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396 case Qt::Key_Home: scancode = SDLK_HOME; break; |
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397 case Qt::Key_End: scancode = SDLK_END; break; |
481
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398 // We want the control keys to rotate with the screen |
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399 case Qt::Key_Left: |
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400 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP; |
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401 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN; |
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402 else scancode = SDLK_LEFT; |
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403 break; |
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404 case Qt::Key_Up: |
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405 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT; |
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406 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT; |
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407 else scancode = SDLK_UP; |
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408 break; |
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409 case Qt::Key_Right: |
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410 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN; |
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411 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP; |
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412 else scancode = SDLK_RIGHT; |
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413 break; |
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414 case Qt::Key_Down: |
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415 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT; |
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416 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT; |
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417 else scancode = SDLK_DOWN; |
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418 break; |
371
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419 case Qt::Key_Prior: scancode = SDLK_PAGEUP; break; |
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420 case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break; |
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421 case Qt::Key_Shift: scancode = SDLK_LSHIFT; break; |
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422 case Qt::Key_Control: scancode = SDLK_LCTRL; break; |
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423 case Qt::Key_Meta: scancode = SDLK_LMETA; break; |
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424 case Qt::Key_Alt: scancode = SDLK_LALT; break; |
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425 case Qt::Key_CapsLock: scancode = SDLK_CAPSLOCK; break; |
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426 case Qt::Key_NumLock: scancode = SDLK_NUMLOCK; break; |
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427 case Qt::Key_ScrollLock: scancode = SDLK_SCROLLOCK; break; |
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428 case Qt::Key_F1: scancode = SDLK_F1; break; |
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429 case Qt::Key_F2: scancode = SDLK_F2; break; |
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430 case Qt::Key_F3: scancode = SDLK_F3; break; |
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431 case Qt::Key_F4: scancode = SDLK_F4; break; |
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432 case Qt::Key_F5: scancode = SDLK_F5; break; |
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433 case Qt::Key_F6: scancode = SDLK_F6; break; |
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434 case Qt::Key_F7: scancode = SDLK_F7; break; |
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435 case Qt::Key_F8: scancode = SDLK_F8; break; |
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436 case Qt::Key_F9: scancode = SDLK_F9; break; |
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437 case Qt::Key_F10: scancode = SDLK_F10; break; |
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438 case Qt::Key_F11: scancode = SDLK_F11; break; |
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439 case Qt::Key_F12: scancode = SDLK_F12; break; |
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440 case Qt::Key_F13: scancode = SDLK_F13; break; |
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441 case Qt::Key_F14: scancode = SDLK_F14; break; |
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442 case Qt::Key_F15: scancode = SDLK_F15; break; |
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443 case Qt::Key_Super_L: scancode = SDLK_LSUPER; break; |
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444 case Qt::Key_Super_R: scancode = SDLK_RSUPER; break; |
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445 case Qt::Key_Menu: scancode = SDLK_MENU; break; |
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446 case Qt::Key_Help: scancode = SDLK_HELP; break; |
567 | 447 |
448 case Qt::Key_F33: | |
449 // FIXME: This is a hack to enable the OK key on | |
450 // Zaurii devices. SDLK_RETURN is a suitable key to use | |
451 // since it often is used as such. | |
452 // david@hedbor.org | |
453 scancode = SDLK_RETURN; | |
454 break; | |
371
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455 default: |
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456 scancode = SDLK_UNKNOWN; |
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457 break; |
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458 } |
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459 keysym.sym = static_cast<SDLKey>(scancode); |
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460 } else { |
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461 keysym.sym = static_cast<SDLKey>(scancode); |
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462 } |
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463 keysym.scancode = scancode; |
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464 keysym.mod = KMOD_NONE; |
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465 ButtonState st = e->state(); |
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466 if( (st & ShiftButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LSHIFT); } |
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467 if( (st & ControlButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LCTRL); } |
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468 if( (st & AltButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LALT); } |
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469 if ( SDL_TranslateUNICODE ) { |
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470 QChar qchar = e->text()[0]; |
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471 keysym.unicode = qchar.unicode(); |
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472 } else { |
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473 keysym.unicode = 0; |
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474 } |
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475 |
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476 /* NUMLOCK and CAPSLOCK are implemented as double-presses in reality */ |
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477 // if ( (keysym.sym == SDLK_NUMLOCK) || (keysym.sym == SDLK_CAPSLOCK) ) { |
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478 // pressed = 1; |
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479 // } |
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480 |
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481 /* Queue the key event */ |
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482 if ( pressed ) { |
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483 SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
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484 } else { |
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485 SDL_PrivateKeyboard(SDL_RELEASED, &keysym); |
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486 } |
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487 } |
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488 |
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489 void SDL_QWin::setFullscreen(bool fs_on) { |
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490 my_has_fullscreen = false; |
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491 enableFullscreen(); |
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492 } |
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493 |
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494 void SDL_QWin::enableFullscreen() { |
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495 // Make sure size is correct |
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496 if(!my_has_fullscreen) { |
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497 setFixedSize(qApp->desktop()->size()); |
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498 // This call is needed because showFullScreen won't work |
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499 // correctly if the widget already considers itself to be fullscreen. |
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500 showNormal(); |
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501 // This is needed because showNormal() forcefully changes the window |
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502 // style to WSTyle_TopLevel. |
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503 setWFlags(WStyle_Customize | WStyle_NoBorder); |
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504 // Enable fullscreen. |
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505 showFullScreen(); |
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506 my_has_fullscreen = true; |
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507 } |
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508 } |
567 | 509 |
510 bool SDL_QWin::lockScreen(bool force) { | |
511 if(!my_painter) { | |
512 if(force || (isVisible() && isActiveWindow())) { | |
513 my_painter = new QDirectPainter(this); | |
514 } else { | |
515 return false; | |
516 } | |
517 } | |
518 my_locked++; // Increate lock refcount | |
519 return true; | |
520 } | |
521 | |
522 void SDL_QWin::unlockScreen() { | |
523 if(my_locked > 0) { | |
524 my_locked--; // decrease lock refcount; | |
525 } | |
526 if(!my_locked && my_painter) { | |
527 my_painter->end(); | |
528 delete my_painter; | |
529 my_painter = 0; | |
530 } | |
531 } |