Mercurial > sdl-ios-xcode
diff src/video/qtopia/SDL_QWin.cc @ 481:c96e2137f9eb
Date: Sat, 31 Aug 2002 15:42:45 +0200
From: Alexandre Courbot
Subject: [SDL] Qtopia port fixes/improvments
-Whenever the screen is rotated, the pad is rotated as well,
-Fixed a mouse bug: when tapping on the screen, the click event was
often sent at the previous position of the stylus (resulting in strange
behavior in Scummvm for instance)
-Added the SDL_QT_INVERT_ROTATION environment variable which, when set,
rotates the screen (and the mouse, and the pad) the other way. This can
be useful for left-handed people.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 01 Sep 2002 00:37:24 +0000 |
parents | 11c8a7684f74 |
children | 969fbd4dcd4e |
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--- a/src/video/qtopia/SDL_QWin.cc Sat Aug 31 21:00:28 2002 +0000 +++ b/src/video/qtopia/SDL_QWin.cc Sun Sep 01 00:37:24 2002 +0000 @@ -28,6 +28,9 @@ #include "SDL_QWin.h" #include <qapplication.h> #include <qdirectpainter_qws.h> + +screenRotationT screenRotation = SDL_QT_NO_ROTATION; + SDL_QWin::SDL_QWin(const QSize& size) : QWidget(0, "SDL_main"), my_painter(0), my_image(0), my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0), @@ -82,7 +85,10 @@ void SDL_QWin::setMousePos(const QPoint &pos) { if(my_image->width() == height()) { - my_mouse_pos = QPoint(height()-pos.y(), pos.x()); + if (screenRotation == SDL_QT_ROTATION_90) + my_mouse_pos = QPoint(height()-pos.y(), pos.x()); + else if (screenRotation == SDL_QT_ROTATION_270) + my_mouse_pos = QPoint(pos.y(), width()-pos.x()); } else { my_mouse_pos = pos; } @@ -105,7 +111,7 @@ } void SDL_QWin::mousePressEvent(QMouseEvent *e) { - setMousePos(e->pos()); + mouseMoveEvent(e); Qt::ButtonState button = e->button(); SDL_PrivateMouseButton(SDL_PRESSED, (button & Qt::LeftButton) ? 1 : @@ -198,23 +204,49 @@ gs_fastRotateBlit_3(fb, buf, rect); } else { // landscape mode - uchar *fb = (uchar*)my_painter->frameBuffer(); - uchar *buf = (uchar*)my_image->bits(); - if(rect == my_image->rect()) { - memcpy(fb, buf, width()*height()*2); - } else { - int h = rect.height(); - int wd = rect.width()<<1; - int fblineadd = my_painter->lineStep(); - int buflineadd = my_image->bytesPerLine(); - fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); - buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); - while(h--) { - memcpy(fb, buf, wd); - fb += fblineadd; - buf += buflineadd; - } + if (screenRotation == SDL_QT_ROTATION_90) { + uchar *fb = (uchar*)my_painter->frameBuffer(); + uchar *buf = (uchar*)my_image->bits(); + if(rect == my_image->rect()) { + memcpy(fb, buf, width()*height()*2); + } else { + int h = rect.height(); + int wd = rect.width()<<1; + int fblineadd = my_painter->lineStep(); + int buflineadd = my_image->bytesPerLine(); + fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); + buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); + while(h--) { + memcpy(fb, buf, wd); + fb += fblineadd; + buf += buflineadd; + } + } } + else if (screenRotation == SDL_QT_ROTATION_270) { + int h = rect.height(); + int wd = rect.width(); + int fblineadd = my_painter->lineStep() - (rect.width() << 1); + int buflineadd = my_image->bytesPerLine() - (rect.width() << 1); + int w; + + uchar *fb = (uchar*)my_painter->frameBuffer(); + uchar *buf = (uchar*)my_image->bits(); + + fb += ((my_painter->width() - (rect.top() + rect.height())) * + my_painter->lineStep()) + ((my_painter->height() - ((rect.left() + + rect.width()))) << 1); + + buf += my_image->bytesPerLine() * (rect.top() + rect.height()) - + (((my_image->width() - (rect.left() + rect.width())) << 1) + 2); + + while(h--) { + w = wd; + while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--; + fb += fblineadd; + buf -= buflineadd; + } + } } } else { #endif @@ -259,10 +291,27 @@ case Qt::Key_SysReq: scancode = SDLK_SYSREQ; break; case Qt::Key_Home: scancode = SDLK_HOME; break; case Qt::Key_End: scancode = SDLK_END; break; - case Qt::Key_Left: scancode = SDLK_LEFT; break; - case Qt::Key_Up: scancode = SDLK_UP; break; - case Qt::Key_Right: scancode = SDLK_RIGHT; break; - case Qt::Key_Down: scancode = SDLK_DOWN; break; + // We want the control keys to rotate with the screen + case Qt::Key_Left: + if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP; + else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN; + else scancode = SDLK_LEFT; + break; + case Qt::Key_Up: + if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT; + else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT; + else scancode = SDLK_UP; + break; + case Qt::Key_Right: + if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN; + else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP; + else scancode = SDLK_RIGHT; + break; + case Qt::Key_Down: + if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT; + else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT; + else scancode = SDLK_DOWN; + break; case Qt::Key_Prior: scancode = SDLK_PAGEUP; break; case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break; case Qt::Key_Shift: scancode = SDLK_LSHIFT; break;