annotate docs/man3/SDL_EnableUNICODE.3 @ 1050:8e1815fd9777

Holding down shift while moving the mouse's scrollwheel on MacOS X makes the OS report these are "horizontal scrollwheel" events, which confuses gaming apps in several legitimate conditions. Now all scrollwheel events are made to look vertical when passed to the app. Patch by John Knottenbelt. http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 17 Apr 2005 10:32:41 +0000
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children 546f7c1eb755
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1 .TH "SDL_EnableUNICODE" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_EnableUNICODE\- Enable UNICODE translation
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_EnableUNICODE\fP\fR(\fBint enable\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Enables/Disables Unicode keyboard translation\&.
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12 .PP
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13 To obtain the character codes corresponding to received keyboard events, Unicode translation must first be turned on using this function\&. The translation incurs a slight overhead for each keyboard event and is therefore disabled by default\&. For each subsequently received key down event, the \fBunicode\fR member of the \fI\fBSDL_keysym\fR\fR structure will then contain the corresponding character code, or zero for keysyms that do not correspond to any character code\&.
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14 .PP
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15 A value of 1 for \fBenable\fR enables Unicode translation; 0 disables it, and -1 leaves it unchanged (useful for querying the current translation mode)\&.
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16 .PP
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17 Note that only key press events will be translated, not release events\&.
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18 .SH "RETURN VALUE"
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19 .PP
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20 Returns the previous translation mode (\fB0\fR or \fB1\fR)\&.
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21 .SH "SEE ALSO"
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22 .PP
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23 \fI\fBSDL_keysym\fR\fR
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24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59