annotate src/video/SDL_sysvideo.h @ 2659:8da698bc1205 gsoc2008_audio_resampling

Fixed lots of bugs in FIR filtering. Fixed point code is closer to working, but there seems to be overflow in the FIR filter resulting in distortion.
author Aaron Wishnick <schnarf@gmail.com>
date Sun, 22 Jun 2008 00:36:35 +0000
parents d87417504c75
children 96411dcd2267 56cf872c723a e27bdcc80744
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_sysvideo_h
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25 #define _SDL_sysvideo_h
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26
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27 #include "SDL_mouse.h"
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28 #include "SDL_keysym.h"
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29
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30 /* The SDL video driver */
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31
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32 typedef struct SDL_Window SDL_Window;
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33 typedef struct SDL_Texture SDL_Texture;
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34 typedef struct SDL_Renderer SDL_Renderer;
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35 typedef struct SDL_RenderDriver SDL_RenderDriver;
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36 typedef struct SDL_VideoDisplay SDL_VideoDisplay;
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37 typedef struct SDL_VideoDevice SDL_VideoDevice;
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38
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39 /* Define the SDL texture structure */
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40 struct SDL_Texture
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41 {
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42 Uint32 id;
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43
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44 Uint32 format; /**< The pixel format of the texture */
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45 int access; /**< SDL_TextureAccess */
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46 int w; /**< The width of the texture */
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47 int h; /**< The height of the texture */
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48 int modMode; /**< The texture modulation mode */
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49 int blendMode; /**< The texture blend mode */
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50 int scaleMode; /**< The texture scale mode */
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51 Uint8 r, g, b, a; /**< Texture modulation values */
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52
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53 SDL_Renderer *renderer;
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54
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55 void *driverdata; /**< Driver specific texture representation */
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56
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57 SDL_Texture *next;
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58 };
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59
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60 /* Define the SDL renderer structure */
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61 struct SDL_Renderer
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62 {
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63 int (*ActivateRenderer) (SDL_Renderer * renderer);
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64 int (*DisplayModeChanged) (SDL_Renderer * renderer);
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65 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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66 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
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67 void **pixels, int *pitch);
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68 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
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69 const SDL_Color * colors, int firstcolor,
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70 int ncolors);
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71 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
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72 SDL_Color * colors, int firstcolor,
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73 int ncolors);
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74 int (*SetTextureColorMod) (SDL_Renderer * renderer,
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75 SDL_Texture * texture);
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76 int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
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77 SDL_Texture * texture);
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78 int (*SetTextureBlendMode) (SDL_Renderer * renderer,
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79 SDL_Texture * texture);
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80 int (*SetTextureScaleMode) (SDL_Renderer * renderer,
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81 SDL_Texture * texture);
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82 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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83 const SDL_Rect * rect, const void *pixels,
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84 int pitch);
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85 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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86 const SDL_Rect * rect, int markDirty, void **pixels,
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87 int *pitch);
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88 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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89 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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90 int numrects, const SDL_Rect * rects);
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91 int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
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92 Uint8 a, const SDL_Rect * rect);
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93 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
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94 const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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95 void (*RenderPresent) (SDL_Renderer * renderer);
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96 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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97
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98 void (*DestroyRenderer) (SDL_Renderer * renderer);
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99
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100 /* The current renderer info */
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101 SDL_RendererInfo info;
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102
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103 /* The window associated with the renderer */
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104 SDL_WindowID window;
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105
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106 void *driverdata;
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107 };
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108
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109 /* Define the SDL render driver structure */
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110 struct SDL_RenderDriver
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111 {
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112 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
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113
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114 /* Info about the renderer capabilities */
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115 SDL_RendererInfo info;
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116 };
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117
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118 /* Define the SDL window structure, corresponding to toplevel windows */
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119 struct SDL_Window
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120 {
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121 Uint32 id;
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122
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123 char *title;
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124 int x, y;
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125 int w, h;
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126 Uint32 flags;
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127
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128 int display;
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129 SDL_Renderer *renderer;
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130 SDL_GLContext context;
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131
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132 void *userdata;
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133 void *driverdata;
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134 };
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135 #define FULLSCREEN_VISIBLE(W) \
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136 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \
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137 ((W)->flags & SDL_WINDOW_SHOWN) && \
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138 !((W)->flags & SDL_WINDOW_MINIMIZED))
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139
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140 /* Define the SDL display structure
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141 This corresponds to physical monitors attached to the system.
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142 */
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143 struct SDL_VideoDisplay
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144 {
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145 int max_display_modes;
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146 int num_display_modes;
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147 SDL_DisplayMode *display_modes;
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148 SDL_DisplayMode desktop_mode;
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149 SDL_DisplayMode current_mode;
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150 SDL_DisplayMode fullscreen_mode;
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151 SDL_Palette *palette;
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152
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153 Uint16 *gamma;
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154 Uint16 *saved_gamma; /* (just offset into gamma) */
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155
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156 int num_render_drivers;
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157 SDL_RenderDriver *render_drivers;
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158
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159 int num_windows;
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160 SDL_Window *windows;
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161
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162 SDL_Renderer *current_renderer;
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163
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164 /* The hash list of textures */
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165 SDL_Texture *textures[64];
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166
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167 SDL_VideoDevice *device;
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168
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169 void *driverdata;
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170 };
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171
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172 /* Define the SDL video driver structure */
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173 #define _THIS SDL_VideoDevice *_this
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174
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175 struct SDL_VideoDevice
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176 {
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177 /* * * */
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178 /* The name of this video driver */
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179 const char *name;
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180
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181 /* * * */
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182 /* Initialization/Query functions */
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183
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184 /* Initialize the native video subsystem, filling in the list
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185 of displays for this driver, returning 0 or -1 if there's an error.
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186 */
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187 int (*VideoInit) (_THIS);
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188
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189 /* Reverse the effects VideoInit() -- called if VideoInit() fails
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190 or if the application is shutting down the video subsystem.
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191 */
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192 void (*VideoQuit) (_THIS);
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193
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194 /* * * */
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195 /* Display functions
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196 */
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197
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198 /* Get a list of the available display modes.
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199 * e.g. SDL_AddDisplayMode(_this->current_display, mode)
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200 */
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201 void (*GetDisplayModes) (_THIS);
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202
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203 /* Setting the display mode is independent of creating windows,
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204 * so when the display mode is changed, all existing windows
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205 * should have their data updated accordingly, including the
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206 * display surfaces associated with them.
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207 */
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208 int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode);
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209
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210 /* Set the color entries of the display palette */
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211 int (*SetDisplayPalette) (_THIS, SDL_Palette * palette);
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212
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213 /* Get the color entries of the display palette */
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214 int (*GetDisplayPalette) (_THIS, SDL_Palette * palette);
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215
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216 /* Set the gamma ramp */
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217 int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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218
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219 /* Get the gamma ramp */
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220 int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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221
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222 /* * * */
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223 /* Window functions
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224 */
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225 int (*CreateWindow) (_THIS, SDL_Window * window);
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226 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
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227 void (*SetWindowTitle) (_THIS, SDL_Window * window);
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228 void (*SetWindowPosition) (_THIS, SDL_Window * window);
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229 void (*SetWindowSize) (_THIS, SDL_Window * window);
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230 void (*ShowWindow) (_THIS, SDL_Window * window);
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231 void (*HideWindow) (_THIS, SDL_Window * window);
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232 void (*RaiseWindow) (_THIS, SDL_Window * window);
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233 void (*MaximizeWindow) (_THIS, SDL_Window * window);
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234 void (*MinimizeWindow) (_THIS, SDL_Window * window);
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235 void (*RestoreWindow) (_THIS, SDL_Window * window);
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236 void (*SetWindowGrab) (_THIS, SDL_Window * window);
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237 void (*DestroyWindow) (_THIS, SDL_Window * window);
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238
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239 /* Get some platform dependent window information */
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240 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
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241 struct SDL_SysWMinfo * info);
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242
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243 /* * * */
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244 /* OpenGL support
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245 */
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246 int (*GL_LoadLibrary) (_THIS, const char *path);
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247 void *(*GL_GetProcAddress) (_THIS, const char *proc);
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248 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
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249 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
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250 int (*GL_SetSwapInterval) (_THIS, int interval);
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251 int (*GL_GetSwapInterval) (_THIS);
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252 void (*GL_SwapWindow) (_THIS, SDL_Window * window);
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253 void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
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254
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255 /* * * */
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256 /* Event manager functions
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257 */
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258 void (*PumpEvents) (_THIS);
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259
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260 /* * * */
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261 /* Data common to all drivers */
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262 int num_displays;
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263 SDL_VideoDisplay *displays;
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264 int current_display;
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265 Uint32 next_object_id;
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266
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267 /* * * */
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268 /* Data used by the GL drivers */
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269 struct
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270 {
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271 int red_size;
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272 int green_size;
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273 int blue_size;
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274 int alpha_size;
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275 int depth_size;
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276 int buffer_size;
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277 int stencil_size;
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278 int double_buffer;
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279 int accum_red_size;
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280 int accum_green_size;
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281 int accum_blue_size;
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282 int accum_alpha_size;
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283 int stereo;
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284 int multisamplebuffers;
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285 int multisamplesamples;
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286 int accelerated;
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287 int driver_loaded;
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288 char driver_path[256];
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289 void *dll_handle;
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290 } gl_config;
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291
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292 /* * * */
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293 /* Data private to this driver */
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294 void *driverdata;
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295 struct SDL_GLDriverData *gl_data;
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296
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297 /* * * */
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298 /* The function used to dispose of this structure */
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299 void (*free) (_THIS);
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300 };
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301
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302 typedef struct VideoBootStrap
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303 {
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304 const char *name;
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305 const char *desc;
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306 int (*available) (void);
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307 SDL_VideoDevice *(*create) (int devindex);
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308 } VideoBootStrap;
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309
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310 #if SDL_VIDEO_DRIVER_COCOA
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311 extern VideoBootStrap COCOA_bootstrap;
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312 #endif
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313 #if SDL_VIDEO_DRIVER_X11
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314 extern VideoBootStrap X11_bootstrap;
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315 #endif
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316 #if SDL_VIDEO_DRIVER_NANOX
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317 extern VideoBootStrap NX_bootstrap;
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318 #endif
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319 #if SDL_VIDEO_DRIVER_IPOD
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320 extern VideoBootStrap iPod_bootstrap;
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321 #endif
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322 #if SDL_VIDEO_DRIVER_WSCONS
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323 extern VideoBootStrap WSCONS_bootstrap;
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324 #endif
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325 #if SDL_VIDEO_DRIVER_FBCON
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326 extern VideoBootStrap FBCON_bootstrap;
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327 #endif
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328 #if SDL_VIDEO_DRIVER_DIRECTFB
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329 extern VideoBootStrap DirectFB_bootstrap;
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330 #endif
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331 #if SDL_VIDEO_DRIVER_PS2GS
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332 extern VideoBootStrap PS2GS_bootstrap;
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333 #endif
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334 #if SDL_VIDEO_DRIVER_VGL
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335 extern VideoBootStrap VGL_bootstrap;
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336 #endif
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337 #if SDL_VIDEO_DRIVER_SVGALIB
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338 extern VideoBootStrap SVGALIB_bootstrap;
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339 #endif
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340 #if SDL_VIDEO_DRIVER_GAPI
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341 extern VideoBootStrap GAPI_bootstrap;
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342 #endif
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343 #if SDL_VIDEO_DRIVER_WIN32
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344 extern VideoBootStrap WIN32_bootstrap;
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345 #endif
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346 #if SDL_VIDEO_DRIVER_BWINDOW
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347 extern VideoBootStrap BWINDOW_bootstrap;
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348 #endif
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349 #if SDL_VIDEO_DRIVER_PHOTON
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350 extern VideoBootStrap ph_bootstrap;
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351 #endif
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352 #if SDL_VIDEO_DRIVER_EPOC
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353 extern VideoBootStrap EPOC_bootstrap;
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354 #endif
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355 #if SDL_VIDEO_DRIVER_XBIOS
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356 extern VideoBootStrap XBIOS_bootstrap;
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357 #endif
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358 #if SDL_VIDEO_DRIVER_GEM
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359 extern VideoBootStrap GEM_bootstrap;
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360 #endif
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361 #if SDL_VIDEO_DRIVER_DC
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362 extern VideoBootStrap DC_bootstrap;
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363 #endif
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364 #if SDL_VIDEO_DRIVER_RISCOS
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365 extern VideoBootStrap RISCOS_bootstrap;
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366 #endif
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367 #if SDL_VIDEO_DRIVER_OS2FS
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368 extern VideoBootStrap OS2FSLib_bootstrap;
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369 #endif
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370 #if SDL_VIDEO_DRIVER_DUMMY
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371 extern VideoBootStrap DUMMY_bootstrap;
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372 #endif
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373
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374 #define SDL_CurrentDisplay (_this->displays[_this->current_display])
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375
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376 extern SDL_VideoDevice *SDL_GetVideoDevice();
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377 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
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378 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
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379 extern SDL_bool SDL_AddDisplayMode(int displayIndex,
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380 const SDL_DisplayMode * mode);
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381 extern void SDL_AddRenderDriver(int displayIndex,
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382 const SDL_RenderDriver * driver);
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383
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384 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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385 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID);
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386 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window);
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387
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388 extern void SDL_OnWindowShown(SDL_Window * window);
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389 extern void SDL_OnWindowHidden(SDL_Window * window);
1970
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390 extern void SDL_OnWindowResized(SDL_Window * window);
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391 extern void SDL_OnWindowFocusGained(SDL_Window * window);
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392 extern void SDL_OnWindowFocusLost(SDL_Window * window);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
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393 extern SDL_WindowID SDL_GetFocusWindow(void);
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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394
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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395 #endif /* _SDL_sysvideo_h */
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
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396
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
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397 /* vi: set ts=4 sw=4 expandtab: */