Mercurial > sdl-ios-xcode
annotate src/SDL_compat.c @ 1686:8d7fecceb9ef SDL-1.3
Added the unicode keysym memory again for backwards compatibility.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 18 Jun 2006 13:47:19 +0000 |
parents | 66267c6a0b12 |
children | d36048e8e302 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* This file contains functions for backwards compatibility with SDL 1.2 */ |
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25 |
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26 #include "SDL.h" |
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27 |
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28 #include "video/SDL_pixels_c.h" |
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29 |
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30 |
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31 static SDL_WindowID SDL_VideoWindow; |
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32 static SDL_TextureID SDL_VideoTexture; |
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33 static SDL_Surface *SDL_VideoSurface; |
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34 static SDL_Surface *SDL_ShadowSurface; |
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35 static SDL_Surface *SDL_PublicSurface; |
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36 static char *wm_title; |
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37 |
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38 char * |
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39 SDL_AudioDriverName(char *namebuf, int maxlen) |
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40 { |
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41 const char *name = SDL_GetCurrentAudioDriver(); |
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42 if (name) { |
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43 SDL_strlcpy(namebuf, name, maxlen); |
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44 return namebuf; |
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45 } |
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46 return NULL; |
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47 } |
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48 |
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49 char * |
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50 SDL_VideoDriverName(char *namebuf, int maxlen) |
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51 { |
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52 const char *name = SDL_GetCurrentVideoDriver(); |
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53 if (name) { |
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54 SDL_strlcpy(namebuf, name, maxlen); |
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55 return namebuf; |
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56 } |
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57 return NULL; |
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58 } |
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59 |
1670 | 60 const SDL_VideoInfo * |
61 SDL_GetVideoInfo(void) | |
62 { | |
63 static SDL_VideoInfo info; | |
64 | |
65 /* Memory leak, compatibility code, who cares? */ | |
66 if (!info.vfmt && SDL_GetDesktopDisplayMode()) { | |
67 int bpp; | |
68 Uint32 Rmask, Gmask, Bmask, Amask; | |
69 | |
70 SDL_PixelFormatEnumToMasks(SDL_GetDesktopDisplayMode()->format, &bpp, | |
71 &Rmask, &Gmask, &Bmask, &Amask); | |
72 info.vfmt = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); | |
73 } | |
74 return &info; | |
75 } | |
76 | |
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77 int |
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78 SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags) |
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79 { |
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80 int i, actual_bpp = 0; |
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81 |
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82 if (!SDL_GetVideoDevice()) { |
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83 return 0; |
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84 } |
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85 |
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86 if (!(flags & SDL_FULLSCREEN)) { |
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87 return SDL_BITSPERPIXEL(SDL_GetDesktopDisplayMode()->format); |
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88 } |
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89 |
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90 for (i = 0; i < SDL_GetNumDisplayModes(); ++i) { |
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91 const SDL_DisplayMode *mode = SDL_GetDisplayMode(i); |
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92 if (!mode->w || !mode->h || (width == mode->w && height == mode->h)) { |
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93 if (!mode->format) { |
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94 return bpp; |
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95 } |
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96 if (SDL_BITSPERPIXEL(mode->format) >= bpp) { |
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97 actual_bpp = SDL_BITSPERPIXEL(mode->format); |
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98 } |
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99 } |
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100 } |
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101 return actual_bpp; |
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102 } |
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103 |
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104 SDL_Rect ** |
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105 SDL_ListModes(SDL_PixelFormat * format, Uint32 flags) |
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106 { |
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107 int i, nmodes; |
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108 SDL_Rect **modes; |
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109 |
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110 if (!SDL_GetVideoDevice()) { |
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111 return NULL; |
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112 } |
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113 |
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114 if (!(flags & SDL_FULLSCREEN)) { |
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115 return (SDL_Rect **) (-1); |
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116 } |
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117 |
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118 /* Memory leak, but this is a compatibility function, who cares? */ |
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119 nmodes = 0; |
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120 for (i = 0; i < SDL_GetNumDisplayModes(); ++i) { |
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121 const SDL_DisplayMode *mode = SDL_GetDisplayMode(i); |
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122 if (!mode->w || !mode->h) { |
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123 return (SDL_Rect **) (-1); |
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124 } |
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125 if (SDL_BITSPERPIXEL(mode->format) != format->BitsPerPixel) { |
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126 continue; |
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127 } |
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128 if (nmodes > 0 && modes[nmodes - 1]->w == mode->w |
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129 && modes[nmodes - 1]->h == mode->h) { |
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130 continue; |
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131 } |
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132 |
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133 modes = SDL_realloc(modes, (nmodes + 2) * sizeof(*modes)); |
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134 if (!modes) { |
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135 return NULL; |
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136 } |
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137 modes[nmodes] = (SDL_Rect *) SDL_malloc(sizeof(SDL_Rect)); |
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138 if (!modes[nmodes]) { |
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139 return NULL; |
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140 } |
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141 modes[nmodes]->x = 0; |
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142 modes[nmodes]->y = 0; |
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143 modes[nmodes]->w = mode->w; |
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144 modes[nmodes]->h = mode->h; |
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145 ++nmodes; |
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146 } |
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147 if (modes) { |
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148 modes[nmodes] = NULL; |
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149 } |
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150 return modes; |
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151 } |
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152 |
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153 static int (*orig_eventfilter) (SDL_Event * event); |
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154 |
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155 static int |
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156 SDL_CompatEventFilter(SDL_Event * event) |
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157 { |
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158 SDL_Event fake; |
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159 |
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160 switch (event->type) { |
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161 case SDL_WINDOWEVENT: |
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162 switch (event->window.event) { |
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163 case SDL_WINDOWEVENT_RESIZED: |
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164 fake.type = SDL_VIDEORESIZE; |
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165 fake.resize.w = event->window.data1; |
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166 fake.resize.h = event->window.data2; |
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167 SDL_PushEvent(&fake); |
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168 break; |
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169 case SDL_WINDOWEVENT_MINIMIZED: |
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170 fake.type = SDL_ACTIVEEVENT; |
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171 fake.active.gain = 0; |
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172 fake.active.state = SDL_APPACTIVE; |
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173 SDL_PushEvent(&fake); |
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174 break; |
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175 case SDL_WINDOWEVENT_RESTORED: |
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176 fake.type = SDL_ACTIVEEVENT; |
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177 fake.active.gain = 1; |
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178 fake.active.state = SDL_APPACTIVE; |
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179 SDL_PushEvent(&fake); |
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180 break; |
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181 case SDL_WINDOWEVENT_ENTER: |
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182 fake.type = SDL_ACTIVEEVENT; |
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183 fake.active.gain = 1; |
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184 fake.active.state = SDL_APPMOUSEFOCUS; |
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185 SDL_PushEvent(&fake); |
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186 break; |
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187 case SDL_WINDOWEVENT_LEAVE: |
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188 fake.type = SDL_ACTIVEEVENT; |
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189 fake.active.gain = 0; |
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190 fake.active.state = SDL_APPMOUSEFOCUS; |
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191 SDL_PushEvent(&fake); |
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192 break; |
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193 case SDL_WINDOWEVENT_FOCUS_GAINED: |
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194 fake.type = SDL_ACTIVEEVENT; |
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195 fake.active.gain = 1; |
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196 fake.active.state = SDL_APPINPUTFOCUS; |
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197 SDL_PushEvent(&fake); |
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198 break; |
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199 case SDL_WINDOWEVENT_FOCUS_LOST: |
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200 fake.type = SDL_ACTIVEEVENT; |
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201 fake.active.gain = 1; |
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202 fake.active.state = SDL_APPINPUTFOCUS; |
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203 SDL_PushEvent(&fake); |
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204 break; |
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205 } |
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206 case SDL_KEYDOWN: |
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207 case SDL_KEYUP: |
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208 { |
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209 Uint32 unicode = 0; |
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210 if (event->key.type == SDL_KEYDOWN && event->key.keysym.sym < 256) { |
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211 int shifted = !!(event->key.keysym.mod & KMOD_SHIFT); |
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212 int capslock = !!(event->key.keysym.mod & KMOD_CAPS); |
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213 if ((shifted ^ capslock) != 0) { |
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214 unicode = SDL_toupper(event->key.keysym.sym); |
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215 } else { |
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216 unicode = event->key.keysym.sym; |
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217 } |
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218 } |
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219 if (unicode) { |
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220 event->key.keysym.unicode = unicode; |
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221 } |
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222 break; |
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|
223 } |
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224 } |
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225 if (orig_eventfilter) { |
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226 return orig_eventfilter(event); |
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227 } else { |
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228 return 1; |
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229 } |
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230 } |
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231 |
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|
232 static int |
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233 SDL_VideoPaletteChanged(void *userdata, SDL_Palette * palette) |
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234 { |
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235 if (userdata == SDL_ShadowSurface) { |
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236 /* If the shadow palette changed, make the changes visible */ |
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237 if (!SDL_VideoSurface->format->palette) { |
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238 SDL_UpdateRect(SDL_ShadowSurface, 0, 0, 0, 0); |
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239 } |
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|
240 } |
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241 if (userdata == SDL_VideoSurface) { |
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242 return SDL_SetDisplayPalette(palette->colors, 0, palette->ncolors); |
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243 } |
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244 } |
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245 |
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246 SDL_Surface * |
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247 SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) |
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248 { |
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249 int (*filter) (SDL_Event * event); |
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250 const SDL_DisplayMode *desktop_mode; |
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|
251 SDL_DisplayMode mode; |
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252 int i; |
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253 Uint32 window_flags; |
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254 Uint32 desktop_format; |
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|
255 Uint32 desired_format; |
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|
256 Uint32 texture_format; |
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Default palette entries to white, instead of black.
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|
257 Uint32 surface_flags; |
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|
258 |
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|
259 if (!SDL_GetVideoDevice()) { |
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260 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) { |
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|
261 return NULL; |
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|
262 } |
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|
263 } |
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|
264 |
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|
265 /* Destroy existing window */ |
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266 SDL_PublicSurface = NULL; |
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|
267 if (SDL_ShadowSurface) { |
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268 SDL_FreeSurface(SDL_ShadowSurface); |
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|
269 SDL_ShadowSurface = NULL; |
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|
270 } |
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|
271 if (SDL_VideoSurface) { |
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272 SDL_DelPaletteWatch(SDL_VideoSurface->format->palette, |
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|
273 SDL_VideoPaletteChanged, NULL); |
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274 SDL_FreeSurface(SDL_VideoSurface); |
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|
275 SDL_VideoSurface = NULL; |
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|
276 } |
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|
277 SDL_DestroyWindow(SDL_VideoWindow); |
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278 |
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279 /* Set up the event filter */ |
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280 filter = SDL_GetEventFilter(); |
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281 if (filter != SDL_CompatEventFilter) { |
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282 orig_eventfilter = filter; |
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283 } |
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284 SDL_SetEventFilter(SDL_CompatEventFilter); |
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285 |
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286 /* Create a new window */ |
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287 window_flags = SDL_WINDOW_SHOWN; |
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288 if (flags & SDL_FULLSCREEN) { |
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289 window_flags |= SDL_WINDOW_FULLSCREEN; |
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290 } |
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291 if (flags & SDL_OPENGL) { |
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292 window_flags |= SDL_WINDOW_OPENGL; |
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293 } |
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294 if (flags & SDL_RESIZABLE) { |
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295 window_flags |= SDL_WINDOW_RESIZABLE; |
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296 } |
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297 if (flags & SDL_NOFRAME) { |
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298 window_flags |= SDL_WINDOW_BORDERLESS; |
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299 } |
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300 SDL_VideoWindow = |
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301 SDL_CreateWindow(wm_title, 0, 0, width, height, window_flags); |
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302 if (!SDL_VideoWindow) { |
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303 return NULL; |
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304 } |
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305 |
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306 window_flags = SDL_GetWindowFlags(SDL_VideoWindow); |
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307 surface_flags = SDL_SCREEN_SURFACE; |
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308 if (window_flags & SDL_WINDOW_FULLSCREEN) { |
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309 surface_flags |= SDL_FULLSCREEN; |
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310 } |
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311 if (window_flags & SDL_WINDOW_OPENGL) { |
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312 surface_flags |= SDL_OPENGL; |
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313 } |
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314 if (window_flags & SDL_WINDOW_RESIZABLE) { |
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315 surface_flags |= SDL_RESIZABLE; |
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316 } |
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317 if (window_flags & SDL_WINDOW_BORDERLESS) { |
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318 surface_flags |= SDL_NOFRAME; |
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319 } |
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320 |
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321 /* Set up the desired display mode */ |
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322 desktop_mode = SDL_GetDesktopDisplayMode(); |
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323 desktop_format = desktop_mode->format; |
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324 if (desktop_format && ((flags & SDL_ANYFORMAT) |
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325 || (bpp == SDL_BITSPERPIXEL(desktop_format)))) { |
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326 desired_format = desktop_format; |
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327 } else { |
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328 switch (bpp) { |
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329 case 0: |
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330 if (desktop_format) { |
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331 desired_format = desktop_format; |
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332 } else { |
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333 desired_format = SDL_PixelFormat_RGB888; |
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334 } |
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335 break; |
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336 case 8: |
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337 desired_format = SDL_PixelFormat_Index8; |
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338 break; |
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339 case 15: |
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340 desired_format = SDL_PixelFormat_RGB555; |
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341 break; |
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|
342 case 16: |
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343 desired_format = SDL_PixelFormat_RGB565; |
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344 break; |
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345 case 24: |
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346 desired_format = SDL_PixelFormat_RGB24; |
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347 break; |
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348 case 32: |
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349 desired_format = SDL_PixelFormat_RGB888; |
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350 break; |
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|
351 default: |
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352 SDL_SetError("Unsupported bpp in SDL_SetVideoMode()"); |
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353 return NULL; |
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|
354 } |
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|
355 } |
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|
356 mode.format = desired_format; |
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|
357 mode.w = width; |
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|
358 mode.h = height; |
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|
359 mode.refresh_rate = 0; |
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|
360 |
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|
361 /* Set the desired display mode */ |
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|
362 if (flags & SDL_FULLSCREEN) { |
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363 if (!SDL_GetClosestDisplayMode(&mode, &mode)) { |
1667
1fddae038bc8
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|
364 return NULL; |
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|
365 } |
1fddae038bc8
Implemented many compatibility functions
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|
366 } else { |
1669
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|
367 if (desktop_format) { |
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|
368 mode.format = desktop_format; |
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|
369 } |
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|
370 if (desktop_mode->w && desktop_mode->h) { |
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|
371 mode.w = desktop_mode->w; |
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|
372 mode.h = desktop_mode->h; |
9857d21967bb
The test programs compile again.
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|
373 } |
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|
374 mode.refresh_rate = desktop_mode->refresh_rate; |
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|
375 } |
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|
376 if (SDL_SetDisplayMode(&mode) < 0) { |
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|
377 return NULL; |
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|
378 } |
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|
379 |
1682
7ae8018b2e5d
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380 /* If we're in OpenGL mode, just create a stub surface and we're done! */ |
7ae8018b2e5d
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|
381 if (flags & SDL_OPENGL) { |
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|
382 SDL_VideoSurface = |
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|
383 SDL_CreateRGBSurfaceFrom(NULL, width, height, bpp, 0, 0, 0, 0, 0); |
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|
384 if (!SDL_VideoSurface) { |
7ae8018b2e5d
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|
385 return NULL; |
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changeset
|
386 } |
7ae8018b2e5d
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|
387 SDL_VideoSurface->flags |= surface_flags; |
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|
388 SDL_PublicSurface = SDL_VideoSurface; |
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|
389 return SDL_PublicSurface; |
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|
390 } |
7ae8018b2e5d
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changeset
|
391 |
1678
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SDL_SetVideoMode() compiles now...
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changeset
|
392 /* Create a renderer for the window */ |
90bf530ced8e
SDL_SetVideoMode() compiles now...
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|
393 if (SDL_CreateRenderer(SDL_VideoWindow, -1, 0) < 0) { |
1670 | 394 return NULL; |
395 } | |
396 | |
1678
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SDL_SetVideoMode() compiles now...
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|
397 /* Create a texture for the screen surface */ |
90bf530ced8e
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|
398 SDL_VideoTexture = |
90bf530ced8e
SDL_SetVideoMode() compiles now...
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|
399 SDL_CreateTexture(desired_format, SDL_TextureAccess_Local, width, |
90bf530ced8e
SDL_SetVideoMode() compiles now...
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changeset
|
400 height); |
90bf530ced8e
SDL_SetVideoMode() compiles now...
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|
401 if (!SDL_VideoTexture) { |
90bf530ced8e
SDL_SetVideoMode() compiles now...
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changeset
|
402 SDL_VideoTexture = |
90bf530ced8e
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changeset
|
403 SDL_CreateTexture(0, SDL_TextureAccess_Local, width, height); |
90bf530ced8e
SDL_SetVideoMode() compiles now...
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parents:
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|
404 } |
90bf530ced8e
SDL_SetVideoMode() compiles now...
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changeset
|
405 if (!SDL_VideoTexture) { |
90bf530ced8e
SDL_SetVideoMode() compiles now...
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changeset
|
406 return NULL; |
90bf530ced8e
SDL_SetVideoMode() compiles now...
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diff
changeset
|
407 } |
1670 | 408 |
1678
90bf530ced8e
SDL_SetVideoMode() compiles now...
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changeset
|
409 /* Create the screen surface */ |
90bf530ced8e
SDL_SetVideoMode() compiles now...
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changeset
|
410 SDL_VideoSurface = SDL_CreateRGBSurfaceFromTexture(SDL_VideoTexture); |
90bf530ced8e
SDL_SetVideoMode() compiles now...
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changeset
|
411 if (!SDL_VideoSurface) { |
90bf530ced8e
SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents:
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412 return NULL; |
1670 | 413 } |
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414 SDL_VideoSurface->flags |= surface_flags; |
1670 | 415 |
1678
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416 /* Set a default screen palette */ |
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417 if (SDL_VideoSurface->format->palette) { |
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418 SDL_VideoSurface->flags |= SDL_HWPALETTE; |
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419 SDL_DitherColors(SDL_VideoSurface->format->palette->colors, |
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420 SDL_VideoSurface->format->BitsPerPixel); |
1683
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421 SDL_AddPaletteWatch(SDL_VideoSurface->format->palette, |
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422 SDL_VideoPaletteChanged, NULL); |
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423 SDL_SetPaletteColors(SDL_VideoSurface->format->palette, |
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424 SDL_VideoSurface->format->palette->colors, 0, |
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425 SDL_VideoSurface->format->palette->ncolors); |
1670 | 426 } |
427 | |
428 /* Create a shadow surface if necessary */ | |
1678
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429 if (((bpp != SDL_VideoSurface->format->BitsPerPixel) |
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430 && !(flags & SDL_ANYFORMAT)) |
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431 || ((SDL_VideoSurface->flags & SDL_HWSURFACE) |
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432 && !(flags & SDL_HWSURFACE))) { |
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433 if ((bpp == SDL_VideoSurface->format->BitsPerPixel) |
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434 || (flags & SDL_ANYFORMAT)) { |
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435 SDL_ShadowSurface = |
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436 SDL_CreateRGBSurface(0, width, height, |
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437 SDL_VideoSurface->format->BitsPerPixel, |
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438 SDL_VideoSurface->format->Rmask, |
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439 SDL_VideoSurface->format->Gmask, |
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440 SDL_VideoSurface->format->Bmask, |
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441 SDL_VideoSurface->format->Amask); |
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442 } else { |
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443 SDL_ShadowSurface = |
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444 SDL_CreateRGBSurface(0, width, height, bpp, 0, 0, 0, 0); |
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445 } |
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446 if (!SDL_ShadowSurface) { |
1670 | 447 return NULL; |
448 } | |
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449 surface_flags &= ~SDL_SCREEN_SURFACE; |
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450 surface_flags |= SDL_SHADOW_SURFACE; |
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451 SDL_ShadowSurface->flags |= surface_flags; |
1670 | 452 |
1678
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453 /* 8-bit SDL_ShadowSurface surfaces report that they have exclusive palette */ |
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454 if (SDL_ShadowSurface->format->palette) { |
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455 SDL_ShadowSurface->flags |= SDL_HWPALETTE; |
1683
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456 if (SDL_VideoSurface->format->palette) { |
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457 SDL_SetSurfacePalette(SDL_ShadowSurface, |
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458 SDL_VideoSurface->format->palette); |
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459 } else { |
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460 SDL_DitherColors(SDL_ShadowSurface->format->palette->colors, |
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461 SDL_ShadowSurface->format->BitsPerPixel); |
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462 } |
1670 | 463 } |
464 } | |
1678
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465 SDL_PublicSurface = |
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466 (SDL_ShadowSurface ? SDL_ShadowSurface : SDL_VideoSurface); |
1670 | 467 |
468 /* Clear the surface for display */ | |
1678
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469 SDL_FillRect(SDL_PublicSurface, NULL, 0); |
1670 | 470 |
1678
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471 /* We're finally done! */ |
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472 return SDL_PublicSurface; |
1670 | 473 } |
474 | |
475 SDL_Surface * | |
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476 SDL_GetVideoSurface(void) |
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477 { |
1678
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478 return SDL_PublicSurface; |
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479 } |
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480 |
1670 | 481 SDL_Surface * |
482 SDL_DisplayFormat(SDL_Surface * surface) | |
483 { | |
484 Uint32 flags; | |
485 | |
486 if (!SDL_PublicSurface) { | |
487 SDL_SetError("No video mode has been set"); | |
1678
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488 return NULL; |
1670 | 489 } |
1678
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490 |
1670 | 491 /* Set the flags appropriate for copying to display surface */ |
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492 flags = SDL_SWSURFACE; |
1670 | 493 #ifdef AUTORLE_DISPLAYFORMAT |
494 flags |= (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA)); | |
495 flags |= SDL_RLEACCELOK; | |
496 #else | |
497 flags |= | |
498 surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA | SDL_RLEACCELOK); | |
499 #endif | |
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500 return SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags); |
1670 | 501 } |
502 | |
503 SDL_Surface * | |
504 SDL_DisplayFormatAlpha(SDL_Surface * surface) | |
505 { | |
506 SDL_PixelFormat *vf; | |
507 SDL_PixelFormat *format; | |
508 SDL_Surface *converted; | |
509 Uint32 flags; | |
510 /* default to ARGB8888 */ | |
511 Uint32 amask = 0xff000000; | |
512 Uint32 rmask = 0x00ff0000; | |
513 Uint32 gmask = 0x0000ff00; | |
514 Uint32 bmask = 0x000000ff; | |
515 | |
516 if (!SDL_PublicSurface) { | |
517 SDL_SetError("No video mode has been set"); | |
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518 return NULL; |
1670 | 519 } |
520 vf = SDL_PublicSurface->format; | |
521 | |
522 switch (vf->BytesPerPixel) { | |
523 case 2: | |
524 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
525 For anything else (like ARGB4444) it doesn't matter | |
526 since we have no special code for it anyway */ | |
527 if ((vf->Rmask == 0x1f) && | |
528 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
529 rmask = 0xff; | |
530 bmask = 0xff0000; | |
531 } | |
532 break; | |
533 | |
534 case 3: | |
535 case 4: | |
536 /* Keep the video format, as long as the high 8 bits are | |
537 unused or alpha */ | |
538 if ((vf->Rmask == 0xff) && (vf->Bmask == 0xff0000)) { | |
539 rmask = 0xff; | |
540 bmask = 0xff0000; | |
541 } | |
542 break; | |
543 | |
544 default: | |
545 /* We have no other optimised formats right now. When/if a new | |
546 optimised alpha format is written, add the converter here */ | |
547 break; | |
548 } | |
549 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
550 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
551 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
552 converted = SDL_ConvertSurface(surface, format, flags); | |
553 SDL_FreeFormat(format); | |
1678
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554 return converted; |
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SDL_SetVideoMode() compiles now...
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555 } |
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SDL_SetVideoMode() compiles now...
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|
556 |
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SDL_SetVideoMode() compiles now...
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|
557 int |
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558 SDL_Flip(SDL_Surface * screen) |
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559 { |
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560 SDL_UpdateRect(screen, 0, 0, 0, 0); |
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561 return 0; |
1670 | 562 } |
563 | |
564 void | |
565 SDL_UpdateRect(SDL_Surface * screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
566 { | |
567 if (screen) { | |
568 SDL_Rect rect; | |
569 | |
570 /* Perform some checking */ | |
571 if (w == 0) | |
572 w = screen->w; | |
573 if (h == 0) | |
574 h = screen->h; | |
575 if ((int) (x + w) > screen->w) | |
576 return; | |
577 if ((int) (y + h) > screen->h) | |
578 return; | |
579 | |
580 /* Fill the rectangle */ | |
581 rect.x = (Sint16) x; | |
582 rect.y = (Sint16) y; | |
583 rect.w = (Uint16) w; | |
584 rect.h = (Uint16) h; | |
585 SDL_UpdateRects(screen, 1, &rect); | |
586 } | |
587 } | |
588 void | |
589 SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects) | |
590 { | |
591 int i; | |
592 | |
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593 if (screen == SDL_ShadowSurface) { |
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594 for (i = 0; i < numrects; ++i) { |
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SDL_SetVideoMode() compiles now...
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595 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], SDL_VideoSurface, |
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SDL_SetVideoMode() compiles now...
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|
596 &rects[i]); |
1670 | 597 } |
598 | |
599 /* Fall through to video surface update */ | |
1678
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600 screen = SDL_VideoSurface; |
1670 | 601 } |
1678
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602 if (screen == SDL_VideoSurface) { |
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603 for (i = 0; i < numrects; ++i) { |
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604 SDL_RenderCopy(SDL_VideoTexture, &rects[i], &rects[i], |
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SDL_SetVideoMode() compiles now...
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|
605 SDL_TextureBlendMode_None, |
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SDL_SetVideoMode() compiles now...
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606 SDL_TextureScaleMode_None); |
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|
607 } |
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|
608 SDL_RenderPresent(); |
1670 | 609 } |
610 } | |
611 | |
1667
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612 void |
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613 SDL_WM_SetCaption(const char *title, const char *icon) |
1667
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614 { |
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615 if (wm_title) { |
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616 SDL_free(wm_title); |
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617 } else { |
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618 wm_title = SDL_strdup(title); |
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|
619 } |
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|
620 SDL_SetWindowTitle(SDL_VideoWindow, wm_title); |
1667
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621 } |
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622 |
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623 void |
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624 SDL_WM_GetCaption(char **title, char **icon) |
1667
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625 { |
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changeset
|
626 if (title) { |
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|
627 *title = wm_title; |
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628 } |
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629 if (icon) { |
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630 *icon = ""; |
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631 } |
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632 } |
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changeset
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633 |
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634 void |
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|
635 SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask) |
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|
636 { |
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637 /* FIXME */ |
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638 } |
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639 |
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|
640 int |
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641 SDL_WM_IconifyWindow(void) |
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|
642 { |
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643 SDL_MinimizeWindow(SDL_VideoWindow); |
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644 } |
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645 |
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|
646 int |
1668
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647 SDL_WM_ToggleFullScreen(SDL_Surface * surface) |
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648 { |
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649 return 0; |
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|
650 } |
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|
651 |
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652 SDL_GrabMode |
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653 SDL_WM_GrabInput(SDL_GrabMode mode) |
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654 { |
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655 if (mode != SDL_GRAB_QUERY) { |
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SDL_SetVideoMode() compiles now...
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656 SDL_SetWindowGrab(SDL_VideoWindow, mode); |
1667
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657 } |
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658 return (SDL_GrabMode) SDL_GetWindowGrab(SDL_VideoWindow); |
1667
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659 } |
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660 |
1680
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|
661 void |
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662 SDL_WarpMouse(Uint16 x, Uint16 y) |
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663 { |
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664 SDL_WarpMouseInWindow(SDL_VideoWindow, x, y); |
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665 } |
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666 |
1667
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|
667 Uint8 |
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668 SDL_GetAppState(void) |
1667
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669 { |
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670 Uint8 state = 0; |
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671 Uint32 flags = 0; |
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672 |
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673 flags = SDL_GetWindowFlags(SDL_VideoWindow); |
1667
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674 if ((flags & SDL_WINDOW_SHOWN) && !(flags & SDL_WINDOW_MINIMIZED)) { |
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675 state |= SDL_APPACTIVE; |
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|
676 } |
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677 if (flags & SDL_WINDOW_KEYBOARD_FOCUS) { |
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678 state |= SDL_APPINPUTFOCUS; |
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679 } |
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680 if (flags & SDL_WINDOW_MOUSE_FOCUS) { |
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681 state |= SDL_APPMOUSEFOCUS; |
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682 } |
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683 return state; |
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684 } |
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|
685 |
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686 const SDL_version * |
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687 SDL_Linked_Version(void) |
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|
688 { |
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689 static SDL_version version; |
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690 SDL_VERSION(&version); |
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691 return &version; |
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|
692 } |
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|
693 |
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|
694 int |
1682
7ae8018b2e5d
Default palette entries to white, instead of black.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
695 SDL_SetPalette(SDL_Surface * surface, int flags, const SDL_Color * colors, |
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696 int firstcolor, int ncolors) |
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697 { |
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698 SDL_SetColors(surface, colors, firstcolor, ncolors); |
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699 } |
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700 |
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701 int |
1683
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Finished palettized display handling.
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702 SDL_SetColors(SDL_Surface * surface, const SDL_Color * colors, int firstcolor, |
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703 int ncolors) |
1670 | 704 { |
1683
396a35389351
Finished palettized display handling.
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705 if (SDL_SetPaletteColors |
396a35389351
Finished palettized display handling.
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|
706 (surface->format->palette, colors, firstcolor, ncolors) == 0) { |
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|
707 return 1; |
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|
708 } else { |
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Finished palettized display handling.
Sam Lantinga <slouken@libsdl.org>
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709 return 0; |
1670 | 710 } |
711 } | |
712 | |
713 int | |
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714 SDL_GetWMInfo(SDL_SysWMinfo * info) |
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715 { |
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SDL_SetVideoMode() compiles now...
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716 return SDL_GetWindowWMInfo(SDL_VideoWindow, info); |
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717 } |
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718 |
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719 #if 0 |
1670 | 720 void |
721 SDL_MoveCursor(int x, int y) | |
722 { | |
723 SDL_VideoDevice *_this = SDL_GetVideoDevice(); | |
724 | |
725 /* Erase and update the current mouse position */ | |
726 if (SHOULD_DRAWCURSOR(SDL_cursorstate)) { | |
727 /* Erase and redraw mouse cursor in new position */ | |
728 SDL_LockCursor(); | |
729 SDL_EraseCursor(SDL_VideoSurface); | |
730 SDL_cursor->area.x = (x - SDL_cursor->hot_x); | |
731 SDL_cursor->area.y = (y - SDL_cursor->hot_y); | |
732 SDL_DrawCursor(SDL_VideoSurface); | |
733 SDL_UnlockCursor(); | |
734 } else if (_this->MoveWMCursor) { | |
735 _this->MoveWMCursor(_this, x, y); | |
736 } | |
737 } | |
738 | |
739 /* Keep track of the current cursor colors */ | |
740 static int palette_changed = 1; | |
741 static Uint8 pixels8[2]; | |
742 | |
743 void | |
744 SDL_CursorPaletteChanged(void) | |
745 { | |
746 palette_changed = 1; | |
747 } | |
748 | |
749 void | |
750 SDL_MouseRect(SDL_Rect * area) | |
751 { | |
752 SDL_VideoDevice *_this = SDL_GetVideoDevice(); | |
753 int clip_diff; | |
754 | |
755 *area = SDL_cursor->area; | |
756 if (area->x < 0) { | |
757 area->w += area->x; | |
758 area->x = 0; | |
759 } | |
760 if (area->y < 0) { | |
761 area->h += area->y; | |
762 area->y = 0; | |
763 } | |
764 clip_diff = (area->x + area->w) - SDL_VideoSurface->w; | |
765 if (clip_diff > 0) { | |
766 area->w = area->w < clip_diff ? 0 : area->w - clip_diff; | |
767 } | |
768 clip_diff = (area->y + area->h) - SDL_VideoSurface->h; | |
769 if (clip_diff > 0) { | |
770 area->h = area->h < clip_diff ? 0 : area->h - clip_diff; | |
771 } | |
772 } | |
773 | |
774 static void | |
775 SDL_DrawCursorFast(SDL_Surface * screen, SDL_Rect * area) | |
776 { | |
777 const Uint32 pixels[2] = { 0xFFFFFFFF, 0x00000000 }; | |
778 int i, w, h; | |
779 Uint8 *data, datab; | |
780 Uint8 *mask, maskb; | |
781 | |
782 data = SDL_cursor->data + area->y * SDL_cursor->area.w / 8; | |
783 mask = SDL_cursor->mask + area->y * SDL_cursor->area.w / 8; | |
784 switch (screen->format->BytesPerPixel) { | |
785 | |
786 case 1: | |
787 { | |
788 Uint8 *dst; | |
789 int dstskip; | |
790 | |
791 if (palette_changed) { | |
792 pixels8[0] = | |
793 (Uint8) SDL_MapRGB(screen->format, 255, 255, 255); | |
794 pixels8[1] = (Uint8) SDL_MapRGB(screen->format, 0, 0, 0); | |
795 palette_changed = 0; | |
796 } | |
797 dst = (Uint8 *) screen->pixels + | |
798 (SDL_cursor->area.y + area->y) * screen->pitch + | |
799 SDL_cursor->area.x; | |
800 dstskip = screen->pitch - area->w; | |
801 | |
802 for (h = area->h; h; h--) { | |
803 for (w = area->w / 8; w; w--) { | |
804 maskb = *mask++; | |
805 datab = *data++; | |
806 for (i = 0; i < 8; ++i) { | |
807 if (maskb & 0x80) { | |
808 *dst = pixels8[datab >> 7]; | |
809 } | |
810 maskb <<= 1; | |
811 datab <<= 1; | |
812 dst++; | |
813 } | |
814 } | |
815 dst += dstskip; | |
816 } | |
817 } | |
818 break; | |
819 | |
820 case 2: | |
821 { | |
822 Uint16 *dst; | |
823 int dstskip; | |
824 | |
825 dst = (Uint16 *) screen->pixels + | |
826 (SDL_cursor->area.y + area->y) * screen->pitch / 2 + | |
827 SDL_cursor->area.x; | |
828 dstskip = (screen->pitch / 2) - area->w; | |
829 | |
830 for (h = area->h; h; h--) { | |
831 for (w = area->w / 8; w; w--) { | |
832 maskb = *mask++; | |
833 datab = *data++; | |
834 for (i = 0; i < 8; ++i) { | |
835 if (maskb & 0x80) { | |
836 *dst = (Uint16) pixels[datab >> 7]; | |
837 } | |
838 maskb <<= 1; | |
839 datab <<= 1; | |
840 dst++; | |
841 } | |
842 } | |
843 dst += dstskip; | |
844 } | |
845 } | |
846 break; | |
847 | |
848 case 3: | |
849 { | |
850 Uint8 *dst; | |
851 int dstskip; | |
852 | |
853 dst = (Uint8 *) screen->pixels + | |
854 (SDL_cursor->area.y + area->y) * screen->pitch + | |
855 SDL_cursor->area.x * 3; | |
856 dstskip = screen->pitch - area->w * 3; | |
857 | |
858 for (h = area->h; h; h--) { | |
859 for (w = area->w / 8; w; w--) { | |
860 maskb = *mask++; | |
861 datab = *data++; | |
862 for (i = 0; i < 8; ++i) { | |
863 if (maskb & 0x80) { | |
864 SDL_memset(dst, pixels[datab >> 7], 3); | |
865 } | |
866 maskb <<= 1; | |
867 datab <<= 1; | |
868 dst += 3; | |
869 } | |
870 } | |
871 dst += dstskip; | |
872 } | |
873 } | |
874 break; | |
875 | |
876 case 4: | |
877 { | |
878 Uint32 *dst; | |
879 int dstskip; | |
880 | |
881 dst = (Uint32 *) screen->pixels + | |
882 (SDL_cursor->area.y + area->y) * screen->pitch / 4 + | |
883 SDL_cursor->area.x; | |
884 dstskip = (screen->pitch / 4) - area->w; | |
885 | |
886 for (h = area->h; h; h--) { | |
887 for (w = area->w / 8; w; w--) { | |
888 maskb = *mask++; | |
889 datab = *data++; | |
890 for (i = 0; i < 8; ++i) { | |
891 if (maskb & 0x80) { | |
892 *dst = pixels[datab >> 7]; | |
893 } | |
894 maskb <<= 1; | |
895 datab <<= 1; | |
896 dst++; | |
897 } | |
898 } | |
899 dst += dstskip; | |
900 } | |
901 } | |
902 break; | |
903 } | |
904 } | |
905 | |
906 static void | |
907 SDL_DrawCursorSlow(SDL_Surface * screen, SDL_Rect * area) | |
908 { | |
909 const Uint32 pixels[2] = { 0xFFFFFF, 0x000000 }; | |
910 int h; | |
911 int x, minx, maxx; | |
912 Uint8 *data, datab = 0; | |
913 Uint8 *mask, maskb = 0; | |
914 Uint8 *dst; | |
915 int dstbpp, dstskip; | |
916 | |
917 data = SDL_cursor->data + area->y * SDL_cursor->area.w / 8; | |
918 mask = SDL_cursor->mask + area->y * SDL_cursor->area.w / 8; | |
919 dstbpp = screen->format->BytesPerPixel; | |
920 dst = (Uint8 *) screen->pixels + | |
921 (SDL_cursor->area.y + area->y) * screen->pitch + | |
922 SDL_cursor->area.x * dstbpp; | |
923 dstskip = screen->pitch - SDL_cursor->area.w * dstbpp; | |
924 | |
925 minx = area->x; | |
926 maxx = area->x + area->w; | |
927 if (screen->format->BytesPerPixel == 1) { | |
928 if (palette_changed) { | |
929 pixels8[0] = (Uint8) SDL_MapRGB(screen->format, 255, 255, 255); | |
930 pixels8[1] = (Uint8) SDL_MapRGB(screen->format, 0, 0, 0); | |
931 palette_changed = 0; | |
932 } | |
933 for (h = area->h; h; h--) { | |
934 for (x = 0; x < SDL_cursor->area.w; ++x) { | |
935 if ((x % 8) == 0) { | |
936 maskb = *mask++; | |
937 datab = *data++; | |
938 } | |
939 if ((x >= minx) && (x < maxx)) { | |
940 if (maskb & 0x80) { | |
941 SDL_memset(dst, pixels8[datab >> 7], dstbpp); | |
942 } | |
943 } | |
944 maskb <<= 1; | |
945 datab <<= 1; | |
946 dst += dstbpp; | |
947 } | |
948 dst += dstskip; | |
949 } | |
950 } else { | |
951 for (h = area->h; h; h--) { | |
952 for (x = 0; x < SDL_cursor->area.w; ++x) { | |
953 if ((x % 8) == 0) { | |
954 maskb = *mask++; | |
955 datab = *data++; | |
956 } | |
957 if ((x >= minx) && (x < maxx)) { | |
958 if (maskb & 0x80) { | |
959 SDL_memset(dst, pixels[datab >> 7], dstbpp); | |
960 } | |
961 } | |
962 maskb <<= 1; | |
963 datab <<= 1; | |
964 dst += dstbpp; | |
965 } | |
966 dst += dstskip; | |
967 } | |
968 } | |
969 } | |
970 | |
971 /* This handles the ugly work of converting the saved cursor background from | |
972 the pixel format of the shadow surface to that of the video surface. | |
973 This is only necessary when blitting from a shadow surface of a different | |
974 pixel format than the video surface, and using a software rendered cursor. | |
975 */ | |
976 static void | |
977 SDL_ConvertCursorSave(SDL_Surface * screen, int w, int h) | |
978 { | |
979 SDL_VideoDevice *_this = SDL_GetVideoDevice(); | |
980 SDL_BlitInfo info; | |
981 SDL_loblit RunBlit; | |
982 | |
983 /* Make sure we can steal the blit mapping */ | |
984 if (screen->map->dst != SDL_VideoSurface) { | |
985 return; | |
986 } | |
987 | |
988 /* Set up the blit information */ | |
989 info.s_pixels = SDL_cursor->save[1]; | |
990 info.s_width = w; | |
991 info.s_height = h; | |
992 info.s_skip = 0; | |
993 info.d_pixels = SDL_cursor->save[0]; | |
994 info.d_width = w; | |
995 info.d_height = h; | |
996 info.d_skip = 0; | |
997 info.aux_data = screen->map->sw_data->aux_data; | |
998 info.src = screen->format; | |
999 info.table = screen->map->table; | |
1000 info.dst = SDL_VideoSurface->format; | |
1001 RunBlit = screen->map->sw_data->blit; | |
1002 | |
1003 /* Run the actual software blit */ | |
1004 RunBlit(&info); | |
1005 } | |
1006 | |
1007 void | |
1008 SDL_DrawCursorNoLock(SDL_Surface * screen) | |
1009 { | |
1010 SDL_VideoDevice *_this = SDL_GetVideoDevice(); | |
1011 SDL_Rect area; | |
1012 | |
1013 /* Get the mouse rectangle, clipped to the screen */ | |
1014 SDL_MouseRect(&area); | |
1015 if ((area.w == 0) || (area.h == 0)) { | |
1016 return; | |
1017 } | |
1018 | |
1019 /* Copy mouse background */ | |
1020 { | |
1021 int w, h, screenbpp; | |
1022 Uint8 *src, *dst; | |
1023 | |
1024 /* Set up the copy pointers */ | |
1025 screenbpp = screen->format->BytesPerPixel; | |
1026 if ((screen == SDL_VideoSurface) || | |
1027 FORMAT_EQUAL(screen->format, SDL_VideoSurface->format)) { | |
1028 dst = SDL_cursor->save[0]; | |
1029 } else { | |
1030 dst = SDL_cursor->save[1]; | |
1031 } | |
1032 src = (Uint8 *) screen->pixels + area.y * screen->pitch + | |
1033 area.x * screenbpp; | |
1034 | |
1035 /* Perform the copy */ | |
1036 w = area.w * screenbpp; | |
1037 h = area.h; | |
1038 while (h--) { | |
1039 SDL_memcpy(dst, src, w); | |
1040 dst += w; | |
1041 src += screen->pitch; | |
1042 } | |
1043 } | |
1044 | |
1045 /* Draw the mouse cursor */ | |
1046 area.x -= SDL_cursor->area.x; | |
1047 area.y -= SDL_cursor->area.y; | |
1048 if ((area.x == 0) && (area.w == SDL_cursor->area.w)) { | |
1049 SDL_DrawCursorFast(screen, &area); | |
1050 } else { | |
1051 SDL_DrawCursorSlow(screen, &area); | |
1052 } | |
1053 } | |
1054 | |
1055 void | |
1056 SDL_DrawCursor(SDL_Surface * screen) | |
1057 { | |
1058 /* Lock the screen if necessary */ | |
1059 if (screen == NULL) { | |
1060 return; | |
1061 } | |
1062 if (SDL_MUSTLOCK(screen)) { | |
1063 if (SDL_LockSurface(screen) < 0) { | |
1064 return; | |
1065 } | |
1066 } | |
1067 | |
1068 SDL_DrawCursorNoLock(screen); | |
1069 | |
1070 /* Unlock the screen and update if necessary */ | |
1071 if (SDL_MUSTLOCK(screen)) { | |
1072 SDL_UnlockSurface(screen); | |
1073 } | |
1074 if ((screen->flags & SDL_SCREEN_SURFACE) && | |
1075 !(screen->flags & SDL_HWSURFACE)) { | |
1076 SDL_VideoDevice *_this = SDL_GetVideoDevice(); | |
1077 SDL_Window *window; | |
1078 SDL_Rect area; | |
1079 | |
1080 window = SDL_GetWindowFromSurface(screen); | |
1081 if (!window) { | |
1082 return; | |
1083 } | |
1084 | |
1085 SDL_MouseRect(&area); | |
1086 | |
1087 if (_this->UpdateWindowSurface) { | |
1088 _this->UpdateWindowSurface(_this, window, 1, &area); | |
1089 } | |
1090 } | |
1091 } | |
1092 | |
1093 void | |
1094 SDL_EraseCursorNoLock(SDL_Surface * screen) | |
1095 { | |
1096 SDL_VideoDevice *_this = SDL_GetVideoDevice(); | |
1097 SDL_Window *window; | |
1098 SDL_Rect area; | |
1099 | |
1100 /* Get the window associated with the surface */ | |
1101 window = SDL_GetWindowFromSurface(screen); | |
1102 if (!window || !window->surface) { | |
1103 return; | |
1104 } | |
1105 | |
1106 /* Get the mouse rectangle, clipped to the screen */ | |
1107 SDL_MouseRect(&area); | |
1108 if ((area.w == 0) || (area.h == 0)) { | |
1109 return; | |
1110 } | |
1111 | |
1112 /* Copy mouse background */ | |
1113 { | |
1114 int w, h, screenbpp; | |
1115 Uint8 *src, *dst; | |
1116 | |
1117 /* Set up the copy pointers */ | |
1118 screenbpp = screen->format->BytesPerPixel; | |
1119 if ((screen->flags & SDL_SCREEN_SURFACE) || | |
1120 FORMAT_EQUAL(screen->format, window->surface->format)) { | |
1121 src = SDL_cursor->save[0]; | |
1122 } else { | |
1123 src = SDL_cursor->save[1]; | |
1124 } | |
1125 dst = (Uint8 *) screen->pixels + area.y * screen->pitch + | |
1126 area.x * screenbpp; | |
1127 | |
1128 /* Perform the copy */ | |
1129 w = area.w * screenbpp; | |
1130 h = area.h; | |
1131 while (h--) { | |
1132 SDL_memcpy(dst, src, w); | |
1133 src += w; | |
1134 dst += screen->pitch; | |
1135 } | |
1136 | |
1137 /* Perform pixel conversion on cursor background */ | |
1138 if (src > SDL_cursor->save[1]) { | |
1139 SDL_ConvertCursorSave(screen, area.w, area.h); | |
1140 } | |
1141 } | |
1142 } | |
1143 | |
1144 void | |
1145 SDL_EraseCursor(SDL_Surface * screen) | |
1146 { | |
1147 /* Lock the screen if necessary */ | |
1148 if (screen == NULL) { | |
1149 return; | |
1150 } | |
1151 if (SDL_MUSTLOCK(screen)) { | |
1152 if (SDL_LockSurface(screen) < 0) { | |
1153 return; | |
1154 } | |
1155 } | |
1156 | |
1157 SDL_EraseCursorNoLock(screen); | |
1158 | |
1159 /* Unlock the screen and update if necessary */ | |
1160 if (SDL_MUSTLOCK(screen)) { | |
1161 SDL_UnlockSurface(screen); | |
1162 } | |
1163 if ((screen->flags & SDL_SCREEN_SURFACE) && | |
1164 !(screen->flags & SDL_HWSURFACE)) { | |
1165 SDL_VideoDevice *_this = SDL_GetVideoDevice(); | |
1166 SDL_Window *window; | |
1167 SDL_Rect area; | |
1168 | |
1169 window = SDL_GetWindowFromSurface(screen); | |
1170 if (!window) { | |
1171 return; | |
1172 } | |
1173 | |
1174 SDL_MouseRect(&area); | |
1175 | |
1176 if (_this->UpdateWindowSurface) { | |
1177 _this->UpdateWindowSurface(_this, window, 1, &area); | |
1178 } | |
1179 } | |
1180 } | |
1181 | |
1182 /* Reset the cursor on video mode change | |
1183 FIXME: Keep track of all cursors, and reset them all. | |
1184 */ | |
1185 void | |
1186 SDL_ResetCursor(void) | |
1187 { | |
1188 int savelen; | |
1189 | |
1190 if (SDL_cursor) { | |
1191 savelen = SDL_cursor->area.w * 4 * SDL_cursor->area.h; | |
1192 SDL_cursor->area.x = 0; | |
1193 SDL_cursor->area.y = 0; | |
1194 SDL_memset(SDL_cursor->save[0], 0, savelen); | |
1195 } | |
1196 } | |
1684
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Sam Lantinga <slouken@libsdl.org>
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1683
diff
changeset
|
1197 #endif |
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Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1198 |
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Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1199 struct private_yuvhwdata |
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Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1200 { |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1201 Uint16 pitches[3]; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1202 Uint8 *planes[3]; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1203 |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1204 SDL_TextureID textureID; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1205 }; |
1670 | 1206 |
1675
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1207 SDL_Overlay * |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1208 SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL_Surface * display) |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1209 { |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1210 SDL_Overlay *overlay; |
1684
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1211 Uint32 texture_format; |
1675
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1212 |
1684
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1213 if ((display->flags & SDL_OPENGL) == SDL_OPENGL) { |
1675
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1214 SDL_SetError("YUV overlays are not supported in OpenGL mode"); |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1215 return NULL; |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1216 } |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1217 |
1684
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1218 if (display != SDL_PublicSurface) { |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1219 SDL_SetError("YUV display is only supported on the screen surface"); |
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Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
1220 return NULL; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1221 } |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1222 |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1223 switch (format) { |
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Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1224 case SDL_YV12_OVERLAY: |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1225 texture_format = SDL_PixelFormat_YV12; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1226 break; |
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Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1227 case SDL_IYUV_OVERLAY: |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
1228 texture_format = SDL_PixelFormat_IYUV; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1229 break; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1230 case SDL_YUY2_OVERLAY: |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
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changeset
|
1231 texture_format = SDL_PixelFormat_YUY2; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1232 break; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1233 case SDL_UYVY_OVERLAY: |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
1234 texture_format = SDL_PixelFormat_UYVY; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1235 break; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1236 case SDL_YVYU_OVERLAY: |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
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changeset
|
1237 texture_format = SDL_PixelFormat_YVYU; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1238 break; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1239 default: |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1240 SDL_SetError("Unknown YUV format"); |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1241 return NULL; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1242 } |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1243 |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1244 overlay = (SDL_Overlay *) SDL_malloc(sizeof(*overlay)); |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1245 if (!overlay) { |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1246 SDL_OutOfMemory(); |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1247 return NULL; |
1675
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1248 } |
1684
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1249 SDL_zerop(overlay); |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1250 |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1251 overlay->hwdata = |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1252 (struct private_yuvhwdata *) SDL_malloc(sizeof(*overlay->hwdata)); |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1253 if (!overlay->hwdata) { |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1254 SDL_free(overlay); |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1255 SDL_OutOfMemory(); |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1256 return NULL; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1257 } |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1258 |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1259 overlay->format = format; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1260 overlay->w = w; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1261 overlay->h = h; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1262 if (format == SDL_YV12_OVERLAY || format == SDL_IYUV_OVERLAY) { |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1263 overlay->planes = 3; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1264 } else { |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1265 overlay->planes = 1; |
1675
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1266 } |
1684
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1267 overlay->pitches = overlay->hwdata->pitches; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1268 overlay->pixels = overlay->hwdata->planes; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1269 |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1270 switch (format) { |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1271 case SDL_YV12_OVERLAY: |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1272 case SDL_IYUV_OVERLAY: |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1273 overlay->pitches[0] = overlay->w; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1274 overlay->pitches[1] = overlay->w / 2; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1275 overlay->pitches[2] = overlay->w / 2; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1276 break; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1277 case SDL_YUY2_OVERLAY: |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1278 case SDL_UYVY_OVERLAY: |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1279 case SDL_YVYU_OVERLAY: |
1685 | 1280 overlay->pitches[0] = overlay->w * 2; |
1684
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1281 break; |
1675
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1282 } |
1684
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1283 |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1284 overlay->hwdata->textureID = |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1285 SDL_CreateTexture(texture_format, SDL_TextureAccess_Local, w, h); |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1286 if (!overlay->hwdata->textureID) { |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1287 SDL_FreeYUVOverlay(overlay); |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1288 return NULL; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1289 } |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1290 |
1675
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1291 return overlay; |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1292 } |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1293 |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1294 int |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1295 SDL_LockYUVOverlay(SDL_Overlay * overlay) |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1296 { |
1684
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1297 void *pixels; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1298 int pitch; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1299 if (SDL_LockTexture(overlay->hwdata->textureID, NULL, 1, &pixels, &pitch) |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1300 < 0) { |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1301 return -1; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1302 } |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1303 switch (overlay->format) { |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1304 case SDL_YV12_OVERLAY: |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1305 case SDL_IYUV_OVERLAY: |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1306 overlay->pixels[0] = (Uint8 *) pixels; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1307 overlay->pixels[1] = |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1308 overlay->pixels[0] + overlay->pitches[0] * overlay->h; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1309 overlay->pixels[2] = |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1310 overlay->pixels[1] + overlay->pitches[1] * overlay->h; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1311 break; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1312 case SDL_YUY2_OVERLAY: |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1313 case SDL_UYVY_OVERLAY: |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1314 case SDL_YVYU_OVERLAY: |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1315 overlay->pixels[0] = (Uint8 *) pixels; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1316 break; |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1317 } |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1318 return 0; |
1675
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1319 } |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1320 |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1321 void |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1322 SDL_UnlockYUVOverlay(SDL_Overlay * overlay) |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1323 { |
1684
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1324 SDL_UnlockTexture(overlay->hwdata->textureID); |
1675
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1325 } |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1326 |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1327 int |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1328 SDL_DisplayYUVOverlay(SDL_Overlay * overlay, SDL_Rect * dstrect) |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1329 { |
1684
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1330 if (SDL_RenderCopy(overlay->hwdata->textureID, NULL, dstrect, |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1331 SDL_TextureBlendMode_None, |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1332 SDL_TextureScaleMode_Fast) < 0) { |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1333 return -1; |
1675
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1334 } |
1684
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1335 SDL_RenderPresent(); |
1675
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1336 } |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1337 |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1338 void |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1339 SDL_FreeYUVOverlay(SDL_Overlay * overlay) |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1340 { |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1341 if (overlay) { |
1684
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1342 if (overlay->hwdata) { |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1343 if (overlay->hwdata->textureID) { |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1344 SDL_DestroyTexture(overlay->hwdata->textureID); |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1345 } |
c4aa1a2f48f1
Software YUV texture support in progress...
Sam Lantinga <slouken@libsdl.org>
parents:
1683
diff
changeset
|
1346 SDL_free(overlay->hwdata); |
1675
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1347 } |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1348 SDL_free(overlay); |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1349 } |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1350 } |
d33dcfc3fde7
Overlay functions are being replaced by YUV textures.
Sam Lantinga <slouken@libsdl.org>
parents:
1670
diff
changeset
|
1351 |
1667
1fddae038bc8
Implemented many compatibility functions
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1352 /* vi: set ts=4 sw=4 expandtab: */ |