Mercurial > sdl-ios-xcode
diff src/SDL_compat.c @ 1678:90bf530ced8e SDL-1.3
SDL_SetVideoMode() compiles now...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 14 Jun 2006 06:14:26 +0000 |
parents | d33dcfc3fde7 |
children | 9488fca10677 |
line wrap: on
line diff
--- a/src/SDL_compat.c Tue Jun 13 04:37:45 2006 +0000 +++ b/src/SDL_compat.c Wed Jun 14 06:14:26 2006 +0000 @@ -25,10 +25,14 @@ #include "SDL.h" -#include "video/SDL_sysvideo.h" +#include "video/SDL_pixels_c.h" -static SDL_WindowID window; +static SDL_WindowID SDL_VideoWindow; +static SDL_TextureID SDL_VideoTexture; +static SDL_Surface *SDL_VideoSurface; +static SDL_Surface *SDL_ShadowSurface; +static SDL_Surface *SDL_PublicSurface; static char *wm_title; char * @@ -213,6 +217,7 @@ Uint32 window_flags; Uint32 desktop_format; Uint32 desired_format; + Uint32 texture_format; if (!SDL_GetVideoDevice()) { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) { @@ -221,7 +226,16 @@ } /* Destroy existing window */ - SDL_DestroyWindow(window); + SDL_PublicSurface = NULL; + if (SDL_ShadowSurface) { + SDL_FreeSurface(SDL_ShadowSurface); + SDL_ShadowSurface = NULL; + } + if (SDL_VideoSurface) { + SDL_FreeSurface(SDL_ShadowSurface); + SDL_VideoSurface = NULL; + } + SDL_DestroyWindow(SDL_VideoWindow); /* Set up the event filter */ filter = SDL_GetEventFilter(); @@ -244,8 +258,9 @@ if (flags & SDL_NOFRAME) { window_flags |= SDL_WINDOW_BORDERLESS; } - window = SDL_CreateWindow(wm_title, 0, 0, width, height, window_flags); - if (!window) { + SDL_VideoWindow = + SDL_CreateWindow(wm_title, 0, 0, width, height, window_flags); + if (!SDL_VideoWindow) { return NULL; } @@ -308,101 +323,82 @@ return NULL; } - /* Create the display surface */ - return SDL_CreateWindowSurface(window, desired_format, flags); -} - -SDL_Surface * -SDL_CreateWindowSurface(SDL_WindowID windowID, Uint32 format, Uint32 flags) -{ - SDL_Window *window = SDL_GetWindowFromID(windowID); - Uint32 black; - SDL_Surface *surface; - - if (!window) { - return NULL; - } - - if (!_this->CreateWindowSurface) { + /* Create a renderer for the window */ + if (SDL_CreateRenderer(SDL_VideoWindow, -1, 0) < 0) { return NULL; } - if (!window->surface) { - _this->CreateWindowSurface(_this, window, flags); - if (!window->surface) { - return NULL; - } - window->surface->flags |= SDL_SCREEN_SURFACE; + /* Create a texture for the screen surface */ + SDL_VideoTexture = + SDL_CreateTexture(desired_format, SDL_TextureAccess_Local, width, + height); + if (!SDL_VideoTexture) { + SDL_VideoTexture = + SDL_CreateTexture(0, SDL_TextureAccess_Local, width, height); + } + if (!SDL_VideoTexture) { + return NULL; + } - /* If we have a palettized surface, create a default palette */ - if (window->surface->format->palette) { - SDL_Color colors[256]; - SDL_PixelFormat *vf = window->surface->format; - SDL_DitherColors(colors, vf->BitsPerPixel); - SDL_SetColors(window->surface, colors, 0, vf->palette->ncolors); - } + /* Create the screen surface */ + SDL_VideoSurface = SDL_CreateRGBSurfaceFromTexture(SDL_VideoTexture); + if (!SDL_VideoSurface) { + return NULL; } - surface = window->surface; - if (window->shadow) { - SDL_FreeSurface(window->shadow); - window->shadow = NULL; + /* Set a default screen palette */ + if (SDL_VideoSurface->format->palette) { + SDL_VideoSurface->flags |= SDL_HWPALETTE; + SDL_DitherColors(SDL_VideoSurface->format->palette->colors, + SDL_VideoSurface->format->BitsPerPixel); + SDL_SetTexturePalette(SDL_VideoTexture, + SDL_VideoSurface->format->palette->colors, 0, + SDL_VideoSurface->format->palette->ncolors); } /* Create a shadow surface if necessary */ - if ((!(flags & SDL_ANYFORMAT) - && (format != SDL_GetCurrentDisplayMode()->format)) - || ((flags & SDL_HWPALETTE) - && !(window->surface->flags & SDL_HWPALETTE))) { - int bpp; - Uint32 Rmask, Gmask, Bmask, Amask; - - SDL_PixelFormatEnumToMasks(format, &bpp, &Amask, &Gmask, &Bmask, - &Amask); - window->shadow = - SDL_CreateRGBSurface(SDL_SWSURFACE, surface->w, surface->h, bpp, - Rmask, Gmask, Bmask, Amask); - if (window->shadow == NULL) { + if (((bpp != SDL_VideoSurface->format->BitsPerPixel) + && !(flags & SDL_ANYFORMAT)) + || ((SDL_VideoSurface->flags & SDL_HWSURFACE) + && !(flags & SDL_HWSURFACE))) { + if ((bpp == SDL_VideoSurface->format->BitsPerPixel) + || (flags & SDL_ANYFORMAT)) { + SDL_ShadowSurface = + SDL_CreateRGBSurface(0, width, height, + SDL_VideoSurface->format->BitsPerPixel, + SDL_VideoSurface->format->Rmask, + SDL_VideoSurface->format->Gmask, + SDL_VideoSurface->format->Bmask, + SDL_VideoSurface->format->Amask); + } else { + SDL_ShadowSurface = + SDL_CreateRGBSurface(0, width, height, bpp, 0, 0, 0, 0); + } + if (!SDL_ShadowSurface) { return NULL; } - window->shadow->flags |= SDL_SHADOW_SURFACE; - surface = window->shadow; - - /* 8-bit shadow surfaces report that they have exclusive palette */ - if (surface->format->palette) { - surface->flags |= SDL_HWPALETTE; - if (format == SDL_GetCurrentDisplayMode()->format) { - SDL_memcpy(surface->format->palette->colors, - window->surface->format->palette->colors, - window->surface->format->palette->ncolors * - sizeof(SDL_Color)); - } else { - SDL_DitherColors(surface->format->palette->colors, bpp); - } + /* 8-bit SDL_ShadowSurface surfaces report that they have exclusive palette */ + if (SDL_ShadowSurface->format->palette) { + SDL_ShadowSurface->flags |= SDL_HWPALETTE; + SDL_DitherColors(SDL_ShadowSurface->format->palette->colors, + SDL_ShadowSurface->format->BitsPerPixel); } } + SDL_PublicSurface = + (SDL_ShadowSurface ? SDL_ShadowSurface : SDL_VideoSurface); /* Clear the surface for display */ - { - Uint32 black = SDL_MapRGB(surface->format, 0, 0, 0); - SDL_FillRect(surface, NULL, black); - if (surface->flags & SDL_DOUBLEBUF) { - SDL_Flip(surface); - SDL_FillRect(surface, NULL, black); - } - SDL_Flip(surface); - } + SDL_FillRect(SDL_PublicSurface, NULL, 0); - return surface; + /* We're finally done! */ + return SDL_PublicSurface; } SDL_Surface * SDL_GetVideoSurface(void) { - SDL_VideoDevice *_this = SDL_GetVideoDevice(); - - return SDL_VideoSurface; + return SDL_PublicSurface; } SDL_Surface * @@ -412,14 +408,11 @@ if (!SDL_PublicSurface) { SDL_SetError("No video mode has been set"); - return (NULL); + return NULL; } + /* Set the flags appropriate for copying to display surface */ - if (((SDL_PublicSurface->flags & SDL_HWSURFACE) == SDL_HWSURFACE) - && _this->info.blit_hw) - flags = SDL_HWSURFACE; - else - flags = SDL_SWSURFACE; + flags = SDL_SWSURFACE; #ifdef AUTORLE_DISPLAYFORMAT flags |= (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA)); flags |= SDL_RLEACCELOK; @@ -427,7 +420,7 @@ flags |= surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA | SDL_RLEACCELOK); #endif - return (SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); + return SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags); } SDL_Surface * @@ -445,7 +438,7 @@ if (!SDL_PublicSurface) { SDL_SetError("No video mode has been set"); - return (NULL); + return NULL; } vf = SDL_PublicSurface->format; @@ -481,7 +474,14 @@ flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); converted = SDL_ConvertSurface(surface, format, flags); SDL_FreeFormat(format); - return (converted); + return converted; +} + +int +SDL_Flip(SDL_Surface * screen) +{ + SDL_UpdateRect(screen, 0, 0, 0, 0); + return 0; } void @@ -512,92 +512,24 @@ SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects) { int i; - SDL_Window *window; - /* Find the window corresponding to this surface */ - window = SDL_GetWindowFromSurface(screen); - if (!window) { - SDL_SetError("Couldn't find window associated with surface"); - return; - } - - if (screen->flags & SDL_SHADOW_SURFACE) { - if (SHOULD_DRAWCURSOR(SDL_cursorstate)) { - SDL_LockCursor(); - SDL_DrawCursor(screen); - for (i = 0; i < numrects; ++i) { - SDL_LowerBlit(screen, &rects[i], window->surface, &rects[i]); - } - SDL_EraseCursor(screen); - SDL_UnlockCursor(); - } else { - for (i = 0; i < numrects; ++i) { - SDL_LowerBlit(screen, &rects[i], window->surface, &rects[i]); - } + if (screen == SDL_ShadowSurface) { + for (i = 0; i < numrects; ++i) { + SDL_LowerBlit(SDL_ShadowSurface, &rects[i], SDL_VideoSurface, + &rects[i]); } /* Fall through to video surface update */ - screen = window->surface; - } - if ((screen->flags & SDL_SCREEN_SURFACE) && _this->UpdateWindowSurface) { - /* Update the video surface */ - if (screen->offset) { - int offset_y = screen->offset / screen->pitch; - int offset_x = screen->offset % screen->pitch; - for (i = 0; i < numrects; ++i) { - rects[i].x += offset_x; - rects[i].y += offset_y; - } - _this->UpdateWindowSurface(_this, window, numrects, rects); - for (i = 0; i < numrects; ++i) { - rects[i].x -= offset_x; - rects[i].y -= offset_y; - } - } else { - _this->UpdateWindowSurface(_this, window, numrects, rects); - } + screen = SDL_VideoSurface; } -} - -int -SDL_Flip(SDL_Surface * screen) -{ - SDL_Window *window; - - /* Find the window corresponding to this surface */ - window = SDL_GetWindowFromSurface(screen); - if (!window) { - SDL_SetError("Couldn't find window associated with surface"); - return; + if (screen == SDL_VideoSurface) { + for (i = 0; i < numrects; ++i) { + SDL_RenderCopy(SDL_VideoTexture, &rects[i], &rects[i], + SDL_TextureBlendMode_None, + SDL_TextureScaleMode_None); + } + SDL_RenderPresent(); } - - /* Copy the shadow surface to the video surface */ - if (screen->flags & SDL_SHADOW_SURFACE) { - SDL_Rect rect; - - rect.x = 0; - rect.y = 0; - rect.w = screen->w; - rect.h = screen->h; - if (SHOULD_DRAWCURSOR(SDL_cursorstate)) { - SDL_LockCursor(); - SDL_DrawCursor(screen); - SDL_LowerBlit(screen, &rect, window->surface, &rect); - SDL_EraseCursor(screen); - SDL_UnlockCursor(); - } else { - SDL_LowerBlit(screen, &rect, window->surface, &rect); - } - - /* Fall through to video surface update */ - screen = window->surface; - } - if (screen->flags & SDL_DOUBLEBUF) { - _this->FlipWindowSurface(_this, window); - } else { - SDL_UpdateRect(screen, 0, 0, 0, 0); - } - return (0); } void @@ -608,7 +540,7 @@ } else { wm_title = SDL_strdup(title); } - SDL_SetWindowTitle(window, wm_title); + SDL_SetWindowTitle(SDL_VideoWindow, wm_title); } void @@ -631,7 +563,7 @@ int SDL_WM_IconifyWindow(void) { - SDL_MinimizeWindow(window); + SDL_MinimizeWindow(SDL_VideoWindow); } int @@ -644,9 +576,9 @@ SDL_WM_GrabInput(SDL_GrabMode mode) { if (mode != SDL_GRAB_QUERY) { - SDL_SetWindowGrab(window, mode); + SDL_SetWindowGrab(SDL_VideoWindow, mode); } - return (SDL_GrabMode) SDL_GetWindowGrab(window); + return (SDL_GrabMode) SDL_GetWindowGrab(SDL_VideoWindow); } Uint8 @@ -655,7 +587,7 @@ Uint8 state = 0; Uint32 flags = 0; - flags = SDL_GetWindowFlags(window); + flags = SDL_GetWindowFlags(SDL_VideoWindow); if ((flags & SDL_WINDOW_SHOWN) && !(flags & SDL_WINDOW_MINIMIZED)) { state |= SDL_APPACTIVE; } @@ -687,7 +619,6 @@ SDL_SetScreenColors(SDL_Surface * screen, SDL_Color * colors, int firstcolor, int ncolors) { - SDL_Window *window = NULL; SDL_Palette *pal; int gotall; int palsize; @@ -704,17 +635,10 @@ gotall = 0; } - if (screen->flags & (SDL_SHADOW_SURFACE | SDL_SCREEN_SURFACE)) { - window = SDL_GetWindowFromSurface(screen); - if (!window) { - return 0; - } - } - - if (screen->flags & SDL_SHADOW_SURFACE) { + if (screen == SDL_ShadowSurface) { SDL_Palette *vidpal; - vidpal = window->surface->format->palette; + vidpal = SDL_VideoSurface->format->palette; if (vidpal && vidpal->ncolors == pal->ncolors) { /* This is a shadow surface, and the physical * framebuffer is also indexed. Propagate the @@ -724,28 +648,18 @@ SDL_memcpy(vidpal->colors + firstcolor, colors, ncolors * sizeof(*colors)); } - if (window->surface->flags & SDL_HWPALETTE) { + if (SDL_VideoSurface->flags & SDL_HWPALETTE) { /* Set the physical palette */ - screen = window->surface; + screen = SDL_VideoSurface; } else { SDL_UpdateRect(screen, 0, 0, 0, 0); } } - if (screen->flags & SDL_SCREEN_SURFACE) { - if (_this->SetWindowColors) { - gotall = - _this->SetWindowColors(_this, window, firstcolor, ncolors, - colors); - if (!gotall) { - /* The video flags shouldn't have SDL_HWPALETTE, and - the video driver is responsible for copying back the - correct colors into the video surface palette. - */ - ; - } - } - SDL_CursorPaletteChanged(); + if (screen == SDL_VideoSurface) { + SDL_SetTexturePalette(SDL_VideoTexture, + SDL_VideoSurface->format->palette->colors, 0, + SDL_VideoSurface->format->palette->ncolors); } return gotall; @@ -754,9 +668,10 @@ int SDL_GetWMInfo(SDL_SysWMinfo * info) { - return SDL_GetWindowWMInfo(window, info); + return SDL_GetWindowWMInfo(SDL_VideoWindow, info); } +#if 0 void SDL_MoveCursor(int x, int y) { @@ -1349,5 +1264,6 @@ SDL_free(overlay); } } +#endif /* vi: set ts=4 sw=4 expandtab: */