Mercurial > sdl-ios-xcode
annotate include/SDL_events.h @ 1686:8d7fecceb9ef SDL-1.3
Added the unicode keysym memory again for backwards compatibility.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 18 Jun 2006 13:47:19 +0000 |
parents | 9857d21967bb |
children | 5daa04d862f1 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_events.h |
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25 * |
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26 * Include file for SDL event handling |
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27 */ |
0 | 28 |
29 #ifndef _SDL_events_h | |
30 #define _SDL_events_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
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34 #include "SDL_video.h" |
0 | 35 #include "SDL_keyboard.h" |
36 #include "SDL_mouse.h" | |
37 #include "SDL_joystick.h" | |
38 #include "SDL_quit.h" | |
39 | |
40 #include "begin_code.h" | |
41 /* Set up for C function definitions, even when using C++ */ | |
42 #ifdef __cplusplus | |
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43 /* *INDENT-OFF* */ |
0 | 44 extern "C" { |
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45 /* *INDENT-ON* */ |
0 | 46 #endif |
47 | |
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48 /* General keyboard/mouse state definitions */ |
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49 #define SDL_RELEASED 0 |
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50 #define SDL_PRESSED 1 |
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51 |
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52 /** |
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53 * \enum SDL_EventType |
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54 * |
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55 * \brief The types of events that can be delivered |
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56 */ |
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57 typedef enum |
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58 { |
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59 SDL_NOEVENT = 0, /**< Unused (do not remove) */ |
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60 SDL_WINDOWEVENT, /**< Window state change */ |
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61 SDL_KEYDOWN, /**< Keys pressed */ |
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62 SDL_KEYUP, /**< Keys released */ |
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63 SDL_MOUSEMOTION, /**< Mouse moved */ |
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64 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
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65 SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
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66 SDL_JOYAXISMOTION, /**< Joystick axis motion */ |
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67 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
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68 SDL_JOYHATMOTION, /**< Joystick hat position change */ |
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69 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
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70 SDL_JOYBUTTONUP, /**< Joystick button released */ |
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71 SDL_QUIT, /**< User-requested quit */ |
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72 SDL_SYSWMEVENT, /**< System specific event */ |
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73 SDL_EVENT_RESERVED1, /**< Reserved for future use... */ |
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74 SDL_EVENT_RESERVED2, /**< Reserved for future use... */ |
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75 SDL_EVENT_RESERVED3, /**< Reserved for future use... */ |
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76 /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ |
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77 SDL_USEREVENT = 24, |
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78 /* This last event is only for bounding internal arrays |
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79 It is the number of bits in the event mask datatype -- Uint32 |
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80 */ |
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81 SDL_NUMEVENTS = 32 |
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82 } SDL_EventType; |
0 | 83 |
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84 /** |
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85 * \enum SDL_EventMask |
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86 * |
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87 * \brief Predefined event masks |
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88 */ |
0 | 89 #define SDL_EVENTMASK(X) (1<<(X)) |
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90 typedef enum |
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91 { |
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92 SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT), |
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93 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), |
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94 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), |
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95 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP), |
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96 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), |
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97 SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), |
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98 SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
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99 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | |
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100 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
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101 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), |
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102 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), |
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103 SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), |
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104 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), |
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105 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), |
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106 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) | |
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107 SDL_EVENTMASK(SDL_JOYBALLMOTION) | |
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108 SDL_EVENTMASK(SDL_JOYHATMOTION) | |
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109 SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP), |
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110 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), |
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111 SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) |
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112 } SDL_EventMask; |
0 | 113 #define SDL_ALLEVENTS 0xFFFFFFFF |
114 | |
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115 /** |
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116 * \struct SDL_WindowEvent |
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117 * |
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118 * \brief Window state change event data |
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119 */ |
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120 typedef struct SDL_WindowEvent |
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121 { |
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122 Uint8 type; /**< SDL_WINDOWEVENT */ |
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123 Uint8 event; /**< SDL_WindowEventID */ |
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124 int data1; /**< event dependent data */ |
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125 int data2; /**< event dependent data */ |
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126 SDL_WindowID windowID; /**< The associated window */ |
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127 } SDL_WindowEvent; |
0 | 128 |
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129 /** |
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130 * \struct SDL_KeyboardEvent |
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131 * |
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132 * \brief Keyboard button event structure |
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133 */ |
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134 typedef struct SDL_KeyboardEvent |
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135 { |
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136 Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */ |
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137 Uint8 which; /**< The keyboard device index */ |
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138 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
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139 SDL_keysym keysym; /**< The key that was pressed or released */ |
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140 SDL_WindowID windowID; /**< The window with keyboard focus, if any */ |
0 | 141 } SDL_KeyboardEvent; |
142 | |
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143 /** |
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144 * \struct SDL_CharEvent |
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145 * |
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146 * \brief Keyboard input event structure |
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147 */ |
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148 typedef struct SDL_CharEvent |
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149 { |
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150 Uint8 type; /**< SDL_CHARINPUT (FIXME: NYI) */ |
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151 Uint8 which; /**< The keyboard device index */ |
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152 char text[32]; /**< The input text */ |
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153 SDL_WindowID windowID; /**< The window with keyboard focus, if any */ |
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154 } SDL_CharEvent; |
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155 |
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156 /** |
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157 * \struct SDL_MouseMotionEvent |
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158 * |
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159 * \brief Mouse motion event structure |
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160 */ |
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161 typedef struct SDL_MouseMotionEvent |
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162 { |
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163 Uint8 type; /**< SDL_MOUSEMOTION */ |
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164 Uint8 which; /**< The mouse device index */ |
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165 Uint8 state; /**< The current button state */ |
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166 int x; /**< X coordinate, relative to window */ |
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167 int y; /**< Y coordinate, relative to window */ |
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168 int xrel; /**< The relative motion in the X direction */ |
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169 int yrel; /**< The relative motion in the Y direction */ |
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170 SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
0 | 171 } SDL_MouseMotionEvent; |
172 | |
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173 /** |
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174 * \struct SDL_MouseButtonEvent |
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175 * |
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176 * \brief Mouse button event structure |
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177 */ |
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178 typedef struct SDL_MouseButtonEvent |
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179 { |
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180 Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ |
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181 Uint8 which; /**< The mouse device index */ |
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182 Uint8 button; /**< The mouse button index */ |
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183 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
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184 int x; /**< X coordinate, relative to window */ |
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185 int y; /**< Y coordinate, relative to window */ |
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186 SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
0 | 187 } SDL_MouseButtonEvent; |
188 | |
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189 /** |
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190 * \struct SDL_JoyAxisEvent |
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191 * |
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192 * \brief Joystick axis motion event structure |
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193 */ |
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194 typedef struct SDL_JoyAxisEvent |
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195 { |
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196 Uint8 type; /**< SDL_JOYAXISMOTION */ |
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197 Uint8 which; /**< The joystick device index */ |
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198 Uint8 axis; /**< The joystick axis index */ |
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199 int value; /**< The axis value (range: -32768 to 32767) */ |
0 | 200 } SDL_JoyAxisEvent; |
201 | |
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202 /** |
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203 * \struct SDL_JoyBallEvent |
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204 * |
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205 * \brief Joystick trackball motion event structure |
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206 */ |
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207 typedef struct SDL_JoyBallEvent |
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208 { |
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209 Uint8 type; /**< SDL_JOYBALLMOTION */ |
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210 Uint8 which; /**< The joystick device index */ |
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211 Uint8 ball; /**< The joystick trackball index */ |
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212 int xrel; /**< The relative motion in the X direction */ |
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213 int yrel; /**< The relative motion in the Y direction */ |
0 | 214 } SDL_JoyBallEvent; |
215 | |
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216 /** |
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217 * \struct SDL_JoyHatEvent |
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218 * |
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219 * \brief Joystick hat position change event structure |
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220 */ |
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221 typedef struct SDL_JoyHatEvent |
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222 { |
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223 Uint8 type; /**< SDL_JOYHATMOTION */ |
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224 Uint8 which; /**< The joystick device index */ |
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225 Uint8 hat; /**< The joystick hat index */ |
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226 Uint8 value; /**< The hat position value: |
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227 SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP |
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228 SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT |
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229 SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN |
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230 Note that zero means the POV is centered. |
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231 */ |
0 | 232 } SDL_JoyHatEvent; |
233 | |
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234 /** |
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235 * \struct SDL_JoyButtonEvent |
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236 * |
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237 * \brief Joystick button event structure |
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238 */ |
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239 typedef struct SDL_JoyButtonEvent |
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240 { |
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241 Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ |
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242 Uint8 which; /**< The joystick device index */ |
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243 Uint8 button; /**< The joystick button index */ |
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244 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
0 | 245 } SDL_JoyButtonEvent; |
246 | |
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247 /** |
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248 * \struct SDL_QuitEvent |
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249 * |
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250 * \brief The "quit requested" event |
0 | 251 */ |
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252 typedef struct SDL_QuitEvent |
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253 { |
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254 Uint8 type; /**< SDL_QUIT */ |
0 | 255 } SDL_QuitEvent; |
256 | |
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257 /** |
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258 * \struct SDL_UserEvent |
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259 * |
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260 * \brief A user-defined event type |
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261 */ |
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262 typedef struct SDL_UserEvent |
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263 { |
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264 Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */ |
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265 int code; /**< User defined event code */ |
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266 void *data1; /**< User defined data pointer */ |
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267 void *data2; /**< User defined data pointer */ |
0 | 268 } SDL_UserEvent; |
269 | |
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270 /** |
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271 * \struct SDL_SysWMEvent |
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272 * |
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273 * \brief A video driver dependent system event |
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274 * |
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275 * \note If you want to use this event, you should include SDL_syswm.h |
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276 */ |
0 | 277 struct SDL_SysWMmsg; |
278 typedef struct SDL_SysWMmsg SDL_SysWMmsg; | |
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279 typedef struct SDL_SysWMEvent |
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280 { |
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281 Uint8 type; /**< SDL_SYSWMEVENT */ |
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282 SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
0 | 283 } SDL_SysWMEvent; |
284 | |
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285 /* Typedefs for backwards compatibility */ |
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286 typedef struct SDL_ActiveEvent |
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287 { |
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288 Uint8 type; |
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289 Uint8 gain; |
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290 Uint8 state; |
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291 } SDL_ActiveEvent; |
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292 typedef struct SDL_ResizeEvent |
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293 { |
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294 Uint8 type; |
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295 int w; |
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296 int h; |
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297 } SDL_ResizeEvent; |
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298 |
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299 /** |
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300 * \union SDL_Event |
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301 * |
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302 * \brief General event structure |
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303 */ |
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304 typedef union SDL_Event |
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305 { |
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306 Uint8 type; /**< Event type, shared with all events */ |
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307 SDL_WindowEvent window; /**< Window event data */ |
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308 SDL_KeyboardEvent key; /**< Keyboard event data */ |
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309 SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
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310 SDL_MouseButtonEvent button; /**< Mouse button event data */ |
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311 SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
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312 SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
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313 SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
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314 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
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315 SDL_QuitEvent quit; /**< Quit request event data */ |
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316 SDL_UserEvent user; /**< Custom event data */ |
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317 SDL_SysWMEvent syswm; /**< System dependent window event data */ |
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318 |
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319 /* Temporarily here for backwards compatibility */ |
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320 SDL_ActiveEvent active; |
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321 SDL_ResizeEvent resize; |
0 | 322 } SDL_Event; |
323 | |
324 | |
325 /* Function prototypes */ | |
326 | |
327 /* Pumps the event loop, gathering events from the input devices. | |
328 This function updates the event queue and internal input device state. | |
329 This should only be run in the thread that sets the video mode. | |
330 */ | |
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331 extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
0 | 332 |
333 /* Checks the event queue for messages and optionally returns them. | |
334 If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to | |
335 the back of the event queue. | |
336 If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front | |
337 of the event queue, matching 'mask', will be returned and will not | |
338 be removed from the queue. | |
339 If 'action' is SDL_GETEVENT, up to 'numevents' events at the front | |
340 of the event queue, matching 'mask', will be returned and will be | |
341 removed from the queue. | |
342 This function returns the number of events actually stored, or -1 | |
343 if there was an error. This function is thread-safe. | |
344 */ | |
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345 typedef enum |
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346 { |
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347 SDL_ADDEVENT, |
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348 SDL_PEEKEVENT, |
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349 SDL_GETEVENT |
0 | 350 } SDL_eventaction; |
351 /* */ | |
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352 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
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353 SDL_eventaction action, |
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354 Uint32 mask); |
0 | 355 |
356 /* Polls for currently pending events, and returns 1 if there are any pending | |
357 events, or 0 if there are none available. If 'event' is not NULL, the next | |
358 event is removed from the queue and stored in that area. | |
359 */ | |
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360 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
0 | 361 |
362 /* Waits indefinitely for the next available event, returning 1, or 0 if there | |
363 was an error while waiting for events. If 'event' is not NULL, the next | |
364 event is removed from the queue and stored in that area. | |
365 */ | |
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366 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
0 | 367 |
368 /* Add an event to the event queue. | |
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369 This function returns 0 on success, or -1 if the event queue was full |
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370 or there was some other error. |
0 | 371 */ |
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372 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
0 | 373 |
374 /* | |
375 This function sets up a filter to process all events before they | |
376 change internal state and are posted to the internal event queue. | |
377 | |
378 The filter is protypted as: | |
379 */ | |
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380 typedef int (SDLCALL * SDL_EventFilter) (SDL_Event * event); |
0 | 381 /* |
382 If the filter returns 1, then the event will be added to the internal queue. | |
383 If it returns 0, then the event will be dropped from the queue, but the | |
384 internal state will still be updated. This allows selective filtering of | |
385 dynamically arriving events. | |
386 | |
387 WARNING: Be very careful of what you do in the event filter function, as | |
388 it may run in a different thread! | |
389 | |
390 There is one caveat when dealing with the SDL_QUITEVENT event type. The | |
391 event filter is only called when the window manager desires to close the | |
392 application window. If the event filter returns 1, then the window will | |
393 be closed, otherwise the window will remain open if possible. | |
394 If the quit event is generated by an interrupt signal, it will bypass the | |
395 internal queue and be delivered to the application at the next event poll. | |
396 */ | |
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397 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter); |
0 | 398 |
399 /* | |
400 Return the current event filter - can be used to "chain" filters. | |
401 If there is no event filter set, this function returns NULL. | |
402 */ | |
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403 extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); |
0 | 404 |
405 /* | |
406 This function allows you to set the state of processing certain events. | |
407 If 'state' is set to SDL_IGNORE, that event will be automatically dropped | |
408 from the event queue and will not event be filtered. | |
409 If 'state' is set to SDL_ENABLE, that event will be processed normally. | |
410 If 'state' is set to SDL_QUERY, SDL_EventState() will return the | |
411 current processing state of the specified event. | |
412 */ | |
413 #define SDL_QUERY -1 | |
414 #define SDL_IGNORE 0 | |
415 #define SDL_DISABLE 0 | |
416 #define SDL_ENABLE 1 | |
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417 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); |
0 | 418 |
419 | |
420 /* Ends C function definitions when using C++ */ | |
421 #ifdef __cplusplus | |
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422 /* *INDENT-OFF* */ |
0 | 423 } |
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424 /* *INDENT-ON* */ |
0 | 425 #endif |
426 #include "close_code.h" | |
427 | |
428 #endif /* _SDL_events_h */ | |
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429 |
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430 /* vi: set ts=4 sw=4 expandtab: */ |