Mercurial > sdl-ios-xcode
annotate include/SDL_video.h @ 1660:8b9d79e7eacf SDL-1.3
Added API requested in bug #43:
Added SDL_GetNumVideoDrivers() and SDL_GetVideoDriver().
Replaced SDL_VideoDriverName() with SDL_GetCurrentVideoDriver()
Added SDL_GetNumAudioDrivers() and SDL_GetAudioDriver().
Replaced SDL_AudioDriverName() with SDL_GetCurrentAudioDriver()
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 20 May 2006 04:35:58 +0000 |
parents | e49147870aac |
children | 782fd950bd46 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Header file for access to the SDL raw framebuffer window */ | |
24 | |
25 #ifndef _SDL_video_h | |
26 #define _SDL_video_h | |
27 | |
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28 #include "SDL_stdinc.h" |
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29 #include "SDL_error.h" |
0 | 30 #include "SDL_rwops.h" |
31 | |
32 #include "begin_code.h" | |
33 /* Set up for C function definitions, even when using C++ */ | |
34 #ifdef __cplusplus | |
35 extern "C" { | |
36 #endif | |
37 | |
38 /* Transparency definitions: These define alpha as the opacity of a surface */ | |
39 #define SDL_ALPHA_OPAQUE 255 | |
40 #define SDL_ALPHA_TRANSPARENT 0 | |
41 | |
42 /* Useful data types */ | |
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43 typedef struct SDL_Rect { |
0 | 44 Sint16 x, y; |
45 Uint16 w, h; | |
46 } SDL_Rect; | |
47 | |
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48 typedef struct SDL_Color { |
0 | 49 Uint8 r; |
50 Uint8 g; | |
51 Uint8 b; | |
52 Uint8 unused; | |
53 } SDL_Color; | |
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54 #define SDL_Colour SDL_Color |
0 | 55 |
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56 typedef struct SDL_Palette { |
0 | 57 int ncolors; |
58 SDL_Color *colors; | |
59 } SDL_Palette; | |
60 | |
61 /* Everything in the pixel format structure is read-only */ | |
62 typedef struct SDL_PixelFormat { | |
63 SDL_Palette *palette; | |
64 Uint8 BitsPerPixel; | |
65 Uint8 BytesPerPixel; | |
66 Uint8 Rloss; | |
67 Uint8 Gloss; | |
68 Uint8 Bloss; | |
69 Uint8 Aloss; | |
70 Uint8 Rshift; | |
71 Uint8 Gshift; | |
72 Uint8 Bshift; | |
73 Uint8 Ashift; | |
74 Uint32 Rmask; | |
75 Uint32 Gmask; | |
76 Uint32 Bmask; | |
77 Uint32 Amask; | |
78 | |
79 /* RGB color key information */ | |
80 Uint32 colorkey; | |
81 /* Alpha value information (per-surface alpha) */ | |
82 Uint8 alpha; | |
83 } SDL_PixelFormat; | |
84 | |
85 /* This structure should be treated as read-only, except for 'pixels', | |
86 which, if not NULL, contains the raw pixel data for the surface. | |
87 */ | |
88 typedef struct SDL_Surface { | |
89 Uint32 flags; /* Read-only */ | |
90 SDL_PixelFormat *format; /* Read-only */ | |
91 int w, h; /* Read-only */ | |
92 Uint16 pitch; /* Read-only */ | |
93 void *pixels; /* Read-write */ | |
94 int offset; /* Private */ | |
95 | |
96 /* Hardware-specific surface info */ | |
97 struct private_hwdata *hwdata; | |
98 | |
99 /* clipping information */ | |
100 SDL_Rect clip_rect; /* Read-only */ | |
101 Uint32 unused1; /* for binary compatibility */ | |
102 | |
103 /* Allow recursive locks */ | |
104 Uint32 locked; /* Private */ | |
105 | |
106 /* info for fast blit mapping to other surfaces */ | |
107 struct SDL_BlitMap *map; /* Private */ | |
108 | |
109 /* format version, bumped at every change to invalidate blit maps */ | |
110 unsigned int format_version; /* Private */ | |
111 | |
112 /* Reference count -- used when freeing surface */ | |
113 int refcount; /* Read-mostly */ | |
114 } SDL_Surface; | |
115 | |
116 /* These are the currently supported flags for the SDL_surface */ | |
117 /* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ | |
118 #define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */ | |
119 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ | |
120 #define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */ | |
121 /* Available for SDL_SetVideoMode() */ | |
122 #define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */ | |
123 #define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */ | |
124 #define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */ | |
125 #define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */ | |
126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ | |
1658 | 127 #define SDL_INTERNALOPENGL 0x00000008 /* SDL uses OpenGL internally for this window */ |
0 | 128 #define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */ |
129 #define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */ | |
130 /* Used internally (read-only) */ | |
131 #define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */ | |
132 #define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */ | |
133 #define SDL_RLEACCELOK 0x00002000 /* Private flag */ | |
134 #define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */ | |
135 #define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */ | |
136 #define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */ | |
137 | |
138 /* Evaluates to true if the surface needs to be locked before access */ | |
139 #define SDL_MUSTLOCK(surface) \ | |
140 (surface->offset || \ | |
141 ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0)) | |
142 | |
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143 /* typedef for private surface blitting functions */ |
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144 typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect, |
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145 struct SDL_Surface *dst, SDL_Rect *dstrect); |
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146 |
0 | 147 |
148 /* Useful for determining the video hardware capabilities */ | |
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149 typedef struct SDL_VideoInfo { |
0 | 150 Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */ |
151 Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */ | |
152 Uint32 UnusedBits1 :6; | |
153 Uint32 UnusedBits2 :1; | |
154 Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */ | |
155 Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */ | |
156 Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */ | |
157 Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */ | |
158 Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */ | |
159 Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */ | |
160 Uint32 blit_fill :1; /* Flag: Accelerated color fill */ | |
161 Uint32 UnusedBits3 :16; | |
162 Uint32 video_mem; /* The total amount of video memory (in K) */ | |
163 SDL_PixelFormat *vfmt; /* Value: The format of the video surface */ | |
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164 int current_w; /* Value: The current video mode width */ |
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165 int current_h; /* Value: The current video mode height */ |
0 | 166 } SDL_VideoInfo; |
167 | |
168 | |
169 /* The most common video overlay formats. | |
170 For an explanation of these pixel formats, see: | |
171 http://www.webartz.com/fourcc/indexyuv.htm | |
172 | |
173 For information on the relationship between color spaces, see: | |
174 http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html | |
175 */ | |
176 #define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */ | |
177 #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */ | |
178 #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ | |
179 #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ | |
180 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ | |
181 | |
182 /* The YUV hardware video overlay */ | |
183 typedef struct SDL_Overlay { | |
184 Uint32 format; /* Read-only */ | |
185 int w, h; /* Read-only */ | |
186 int planes; /* Read-only */ | |
187 Uint16 *pitches; /* Read-only */ | |
188 Uint8 **pixels; /* Read-write */ | |
189 | |
190 /* Hardware-specific surface info */ | |
191 struct private_yuvhwfuncs *hwfuncs; | |
192 struct private_yuvhwdata *hwdata; | |
193 | |
194 /* Special flags */ | |
195 Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */ | |
196 Uint32 UnusedBits :31; | |
197 } SDL_Overlay; | |
198 | |
199 | |
200 /* Public enumeration for setting the OpenGL window attributes. */ | |
201 typedef enum { | |
202 SDL_GL_RED_SIZE, | |
203 SDL_GL_GREEN_SIZE, | |
204 SDL_GL_BLUE_SIZE, | |
205 SDL_GL_ALPHA_SIZE, | |
206 SDL_GL_BUFFER_SIZE, | |
207 SDL_GL_DOUBLEBUFFER, | |
208 SDL_GL_DEPTH_SIZE, | |
209 SDL_GL_STENCIL_SIZE, | |
210 SDL_GL_ACCUM_RED_SIZE, | |
211 SDL_GL_ACCUM_GREEN_SIZE, | |
212 SDL_GL_ACCUM_BLUE_SIZE, | |
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213 SDL_GL_ACCUM_ALPHA_SIZE, |
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214 SDL_GL_STEREO, |
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215 SDL_GL_MULTISAMPLEBUFFERS, |
1656 | 216 SDL_GL_MULTISAMPLESAMPLES, |
217 SDL_GL_ACCELERATED_VISUAL, | |
218 SDL_GL_SWAP_CONTROL | |
0 | 219 } SDL_GLattr; |
220 | |
221 /* flags for SDL_SetPalette() */ | |
222 #define SDL_LOGPAL 0x01 | |
223 #define SDL_PHYSPAL 0x02 | |
224 | |
225 /* Function prototypes */ | |
226 | |
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227 /* These functions return the list of built in video drivers, in the |
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228 * order that they are normally initialized by default. |
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229 */ |
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230 extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); |
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231 extern DECLSPEC const char * SDLCALL SDL_GetVideoDriver(int index); |
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232 |
0 | 233 /* These functions are used internally, and should not be used unless you |
234 * have a specific need to specify the video driver you want to use. | |
235 * You should normally use SDL_Init() or SDL_InitSubSystem(). | |
236 * | |
237 * SDL_VideoInit() initializes the video subsystem -- sets up a connection | |
238 * to the window manager, etc, and determines the current video mode and | |
239 * pixel format, but does not initialize a window or graphics mode. | |
240 * Note that event handling is activated by this routine. | |
241 * | |
242 * If you use both sound and video in your application, you need to call | |
243 * SDL_Init() before opening the sound device, otherwise under Win32 DirectX, | |
244 * you won't be able to set full-screen display modes. | |
245 */ | |
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246 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags); |
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247 extern DECLSPEC void SDLCALL SDL_VideoQuit(void); |
0 | 248 |
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249 /* This function returns the name of the current video driver, or NULL |
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250 * if no driver has been initialized. |
0 | 251 */ |
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252 extern DECLSPEC const char * SDLCALL SDL_GetCurrentVideoDriver(void); |
0 | 253 |
254 /* | |
255 * This function returns a pointer to the current display surface. | |
256 * If SDL is doing format conversion on the display surface, this | |
257 * function returns the publicly visible surface, not the real video | |
258 * surface. | |
259 */ | |
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260 extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void); |
0 | 261 |
262 /* | |
263 * This function returns a read-only pointer to information about the | |
264 * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt' | |
265 * member of the returned structure will contain the pixel format of the | |
266 * "best" video mode. | |
267 */ | |
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268 extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void); |
0 | 269 |
270 /* | |
271 * Check to see if a particular video mode is supported. | |
272 * It returns 0 if the requested mode is not supported under any bit depth, | |
273 * or returns the bits-per-pixel of the closest available mode with the | |
274 * given width and height. If this bits-per-pixel is different from the | |
275 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
276 * but will emulate the requested bits-per-pixel with a shadow surface. | |
277 * | |
278 * The arguments to SDL_VideoModeOK() are the same ones you would pass to | |
279 * SDL_SetVideoMode() | |
280 */ | |
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281 extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags); |
0 | 282 |
283 /* | |
284 * Return a pointer to an array of available screen dimensions for the | |
285 * given format and video flags, sorted largest to smallest. Returns | |
286 * NULL if there are no dimensions available for a particular format, | |
287 * or (SDL_Rect **)-1 if any dimension is okay for the given format. | |
288 * | |
289 * If 'format' is NULL, the mode list will be for the format given | |
290 * by SDL_GetVideoInfo()->vfmt | |
291 */ | |
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292 extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags); |
0 | 293 |
294 /* | |
295 * Set up a video mode with the specified width, height and bits-per-pixel. | |
296 * | |
297 * If 'bpp' is 0, it is treated as the current display bits per pixel. | |
298 * | |
299 * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the | |
300 * requested bits-per-pixel, but will return whatever video pixel format is | |
301 * available. The default is to emulate the requested pixel format if it | |
302 * is not natively available. | |
303 * | |
304 * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in | |
305 * video memory, if possible, and you may have to call SDL_LockSurface() | |
306 * in order to access the raw framebuffer. Otherwise, the video surface | |
307 * will be created in system memory. | |
308 * | |
309 * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle | |
310 * updates asynchronously, but you must always lock before accessing pixels. | |
311 * SDL will wait for updates to complete before returning from the lock. | |
312 * | |
313 * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee | |
314 * that the colors set by SDL_SetColors() will be the colors you get. | |
315 * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all | |
316 * of the colors exactly the way they are requested, and you should look | |
317 * at the video surface structure to determine the actual palette. | |
318 * If SDL cannot guarantee that the colors you request can be set, | |
319 * i.e. if the colormap is shared, then the video surface may be created | |
320 * under emulation in system memory, overriding the SDL_HWSURFACE flag. | |
321 * | |
322 * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set | |
323 * a fullscreen video mode. The default is to create a windowed mode | |
324 * if the current graphics system has a window manager. | |
325 * If the SDL library is able to set a fullscreen video mode, this flag | |
326 * will be set in the surface that is returned. | |
327 * | |
328 * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up | |
329 * two surfaces in video memory and swap between them when you call | |
330 * SDL_Flip(). This is usually slower than the normal single-buffering | |
331 * scheme, but prevents "tearing" artifacts caused by modifying video | |
332 * memory while the monitor is refreshing. It should only be used by | |
333 * applications that redraw the entire screen on every update. | |
334 * | |
335 * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the | |
336 * window manager, if any, to resize the window at runtime. When this | |
337 * occurs, SDL will send a SDL_VIDEORESIZE event to you application, | |
338 * and you must respond to the event by re-calling SDL_SetVideoMode() | |
339 * with the requested size (or another size that suits the application). | |
340 * | |
341 * If SDL_NOFRAME is set in 'flags', the SDL library will create a window | |
342 * without any title bar or frame decoration. Fullscreen video modes have | |
343 * this flag set automatically. | |
344 * | |
345 * This function returns the video framebuffer surface, or NULL if it fails. | |
346 * | |
347 * If you rely on functionality provided by certain video flags, check the | |
348 * flags of the returned surface to make sure that functionality is available. | |
349 * SDL will fall back to reduced functionality if the exact flags you wanted | |
350 * are not available. | |
351 */ | |
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352 extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode |
0 | 353 (int width, int height, int bpp, Uint32 flags); |
354 | |
355 /* | |
356 * Makes sure the given list of rectangles is updated on the given screen. | |
357 * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire | |
358 * screen. | |
359 * These functions should not be called while 'screen' is locked. | |
360 */ | |
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361 extern DECLSPEC void SDLCALL SDL_UpdateRects |
0 | 362 (SDL_Surface *screen, int numrects, SDL_Rect *rects); |
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363 extern DECLSPEC void SDLCALL SDL_UpdateRect |
0 | 364 (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); |
365 | |
366 /* | |
367 * On hardware that supports double-buffering, this function sets up a flip | |
368 * and returns. The hardware will wait for vertical retrace, and then swap | |
369 * video buffers before the next video surface blit or lock will return. | |
370 * On hardware that doesn not support double-buffering, this is equivalent | |
371 * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); | |
372 * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when | |
373 * setting the video mode for this function to perform hardware flipping. | |
374 * This function returns 0 if successful, or -1 if there was an error. | |
375 */ | |
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376 extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen); |
0 | 377 |
378 /* | |
379 * Set the gamma correction for each of the color channels. | |
380 * The gamma values range (approximately) between 0.1 and 10.0 | |
381 * | |
382 * If this function isn't supported directly by the hardware, it will | |
383 * be emulated using gamma ramps, if available. If successful, this | |
384 * function returns 0, otherwise it returns -1. | |
385 */ | |
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386 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); |
0 | 387 |
388 /* | |
389 * Set the gamma translation table for the red, green, and blue channels | |
390 * of the video hardware. Each table is an array of 256 16-bit quantities, | |
391 * representing a mapping between the input and output for that channel. | |
392 * The input is the index into the array, and the output is the 16-bit | |
393 * gamma value at that index, scaled to the output color precision. | |
394 * | |
395 * You may pass NULL for any of the channels to leave it unchanged. | |
396 * If the call succeeds, it will return 0. If the display driver or | |
397 * hardware does not support gamma translation, or otherwise fails, | |
398 * this function will return -1. | |
399 */ | |
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400 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); |
0 | 401 |
402 /* | |
403 * Retrieve the current values of the gamma translation tables. | |
404 * | |
405 * You must pass in valid pointers to arrays of 256 16-bit quantities. | |
406 * Any of the pointers may be NULL to ignore that channel. | |
407 * If the call succeeds, it will return 0. If the display driver or | |
408 * hardware does not support gamma translation, or otherwise fails, | |
409 * this function will return -1. | |
410 */ | |
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411 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); |
0 | 412 |
413 /* | |
414 * Sets a portion of the colormap for the given 8-bit surface. If 'surface' | |
415 * is not a palettized surface, this function does nothing, returning 0. | |
416 * If all of the colors were set as passed to SDL_SetColors(), it will | |
417 * return 1. If not all the color entries were set exactly as given, | |
418 * it will return 0, and you should look at the surface palette to | |
419 * determine the actual color palette. | |
420 * | |
421 * When 'surface' is the surface associated with the current display, the | |
422 * display colormap will be updated with the requested colors. If | |
423 * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() | |
424 * will always return 1, and the palette is guaranteed to be set the way | |
425 * you desire, even if the window colormap has to be warped or run under | |
426 * emulation. | |
427 */ | |
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428 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, |
0 | 429 SDL_Color *colors, int firstcolor, int ncolors); |
430 | |
431 /* | |
432 * Sets a portion of the colormap for a given 8-bit surface. | |
433 * 'flags' is one or both of: | |
434 * SDL_LOGPAL -- set logical palette, which controls how blits are mapped | |
435 * to/from the surface, | |
436 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on | |
437 * the screen | |
438 * Only screens have physical palettes. Separate change of physical/logical | |
439 * palettes is only possible if the screen has SDL_HWPALETTE set. | |
440 * | |
441 * The return value is 1 if all colours could be set as requested, and 0 | |
442 * otherwise. | |
443 * | |
444 * SDL_SetColors() is equivalent to calling this function with | |
445 * flags = (SDL_LOGPAL|SDL_PHYSPAL). | |
446 */ | |
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447 extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags, |
0 | 448 SDL_Color *colors, int firstcolor, |
449 int ncolors); | |
450 | |
451 /* | |
452 * Maps an RGB triple to an opaque pixel value for a given pixel format | |
453 */ | |
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454 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB |
0 | 455 (SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b); |
456 | |
457 /* | |
458 * Maps an RGBA quadruple to a pixel value for a given pixel format | |
459 */ | |
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460 extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat *format, |
0 | 461 Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
462 | |
463 /* | |
464 * Maps a pixel value into the RGB components for a given pixel format | |
465 */ | |
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466 extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, |
0 | 467 Uint8 *r, Uint8 *g, Uint8 *b); |
468 | |
469 /* | |
470 * Maps a pixel value into the RGBA components for a given pixel format | |
471 */ | |
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472 extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt, |
0 | 473 Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); |
474 | |
475 /* | |
476 * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) | |
477 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. | |
478 * If the depth is greater than 8 bits, the pixel format is set using the | |
479 * flags '[RGB]mask'. | |
480 * If the function runs out of memory, it will return NULL. | |
481 * | |
482 * The 'flags' tell what kind of surface to create. | |
483 * SDL_SWSURFACE means that the surface should be created in system memory. | |
484 * SDL_HWSURFACE means that the surface should be created in video memory, | |
485 * with the same format as the display surface. This is useful for surfaces | |
486 * that will not change much, to take advantage of hardware acceleration | |
487 * when being blitted to the display surface. | |
488 * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with | |
489 * this surface, but you must always lock it before accessing the pixels. | |
490 * SDL will wait for current blits to finish before returning from the lock. | |
491 * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. | |
492 * If the hardware supports acceleration of colorkey blits between | |
493 * two surfaces in video memory, SDL will try to place the surface in | |
494 * video memory. If this isn't possible or if there is no hardware | |
495 * acceleration available, the surface will be placed in system memory. | |
496 * SDL_SRCALPHA means that the surface will be used for alpha blits and | |
497 * if the hardware supports hardware acceleration of alpha blits between | |
498 * two surfaces in video memory, to place the surface in video memory | |
499 * if possible, otherwise it will be placed in system memory. | |
500 * If the surface is created in video memory, blits will be _much_ faster, | |
501 * but the surface format must be identical to the video surface format, | |
502 * and the only way to access the pixels member of the surface is to use | |
503 * the SDL_LockSurface() and SDL_UnlockSurface() calls. | |
504 * If the requested surface actually resides in video memory, SDL_HWSURFACE | |
505 * will be set in the flags member of the returned surface. If for some | |
506 * reason the surface could not be placed in video memory, it will not have | |
507 * the SDL_HWSURFACE flag set, and will be created in system memory instead. | |
508 */ | |
509 #define SDL_AllocSurface SDL_CreateRGBSurface | |
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510 extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface |
0 | 511 (Uint32 flags, int width, int height, int depth, |
512 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); | |
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513 extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, |
0 | 514 int width, int height, int depth, int pitch, |
515 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); | |
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516 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface); |
0 | 517 |
518 /* | |
519 * SDL_LockSurface() sets up a surface for directly accessing the pixels. | |
520 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write | |
521 * to and read from 'surface->pixels', using the pixel format stored in | |
522 * 'surface->format'. Once you are done accessing the surface, you should | |
523 * use SDL_UnlockSurface() to release it. | |
524 * | |
525 * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates | |
526 * to 0, then you can read and write to the surface at any time, and the | |
527 * pixel format of the surface will not change. In particular, if the | |
528 * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you | |
529 * will not need to lock the display surface before accessing it. | |
530 * | |
531 * No operating system or library calls should be made between lock/unlock | |
532 * pairs, as critical system locks may be held during this time. | |
533 * | |
534 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. | |
535 */ | |
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536 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); |
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537 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); |
0 | 538 |
539 /* | |
540 * Load a surface from a seekable SDL data source (memory or file.) | |
541 * If 'freesrc' is non-zero, the source will be closed after being read. | |
542 * Returns the new surface, or NULL if there was an error. | |
543 * The new surface should be freed with SDL_FreeSurface(). | |
544 */ | |
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545 extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc); |
0 | 546 |
547 /* Convenience macro -- load a surface from a file */ | |
548 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) | |
549 | |
550 /* | |
551 * Save a surface to a seekable SDL data source (memory or file.) | |
552 * If 'freedst' is non-zero, the source will be closed after being written. | |
553 * Returns 0 if successful or -1 if there was an error. | |
554 */ | |
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555 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW |
0 | 556 (SDL_Surface *surface, SDL_RWops *dst, int freedst); |
557 | |
558 /* Convenience macro -- save a surface to a file */ | |
559 #define SDL_SaveBMP(surface, file) \ | |
560 SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) | |
561 | |
562 /* | |
563 * Sets the color key (transparent pixel) in a blittable surface. | |
564 * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), | |
565 * 'key' will be the transparent pixel in the source image of a blit. | |
566 * SDL_RLEACCEL requests RLE acceleration for the surface if present, | |
567 * and removes RLE acceleration if absent. | |
568 * If 'flag' is 0, this function clears any current color key. | |
569 * This function returns 0, or -1 if there was an error. | |
570 */ | |
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571 extern DECLSPEC int SDLCALL SDL_SetColorKey |
0 | 572 (SDL_Surface *surface, Uint32 flag, Uint32 key); |
573 | |
574 /* | |
575 * This function sets the alpha value for the entire surface, as opposed to | |
576 * using the alpha component of each pixel. This value measures the range | |
577 * of transparency of the surface, 0 being completely transparent to 255 | |
578 * being completely opaque. An 'alpha' value of 255 causes blits to be | |
579 * opaque, the source pixels copied to the destination (the default). Note | |
580 * that per-surface alpha can be combined with colorkey transparency. | |
581 * | |
582 * If 'flag' is 0, alpha blending is disabled for the surface. | |
583 * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. | |
584 * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the | |
585 * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. | |
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586 * |
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587 * The 'alpha' parameter is ignored for surfaces that have an alpha channel. |
0 | 588 */ |
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589 extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha); |
0 | 590 |
591 /* | |
592 * Sets the clipping rectangle for the destination surface in a blit. | |
593 * | |
594 * If the clip rectangle is NULL, clipping will be disabled. | |
595 * If the clip rectangle doesn't intersect the surface, the function will | |
596 * return SDL_FALSE and blits will be completely clipped. Otherwise the | |
597 * function returns SDL_TRUE and blits to the surface will be clipped to | |
598 * the intersection of the surface area and the clipping rectangle. | |
599 * | |
600 * Note that blits are automatically clipped to the edges of the source | |
601 * and destination surfaces. | |
602 */ | |
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603 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect); |
0 | 604 |
605 /* | |
606 * Gets the clipping rectangle for the destination surface in a blit. | |
607 * 'rect' must be a pointer to a valid rectangle which will be filled | |
608 * with the correct values. | |
609 */ | |
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610 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect); |
0 | 611 |
612 /* | |
613 * Creates a new surface of the specified format, and then copies and maps | |
614 * the given surface to it so the blit of the converted surface will be as | |
615 * fast as possible. If this function fails, it returns NULL. | |
616 * | |
617 * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those | |
618 * semantics. You can also pass SDL_RLEACCEL in the flags parameter and | |
619 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting | |
620 * surface. | |
621 * | |
622 * This function is used internally by SDL_DisplayFormat(). | |
623 */ | |
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624 extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface |
0 | 625 (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags); |
626 | |
627 /* | |
628 * This performs a fast blit from the source surface to the destination | |
629 * surface. It assumes that the source and destination rectangles are | |
630 * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire | |
631 * surface (src or dst) is copied. The final blit rectangles are saved | |
632 * in 'srcrect' and 'dstrect' after all clipping is performed. | |
633 * If the blit is successful, it returns 0, otherwise it returns -1. | |
634 * | |
635 * The blit function should not be called on a locked surface. | |
636 * | |
637 * The blit semantics for surfaces with and without alpha and colorkey | |
638 * are defined as follows: | |
639 * | |
640 * RGBA->RGB: | |
641 * SDL_SRCALPHA set: | |
642 * alpha-blend (using alpha-channel). | |
643 * SDL_SRCCOLORKEY ignored. | |
644 * SDL_SRCALPHA not set: | |
645 * copy RGB. | |
646 * if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
647 * RGB values of the source colour key, ignoring alpha in the | |
648 * comparison. | |
649 * | |
650 * RGB->RGBA: | |
651 * SDL_SRCALPHA set: | |
652 * alpha-blend (using the source per-surface alpha value); | |
653 * set destination alpha to opaque. | |
654 * SDL_SRCALPHA not set: | |
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655 * copy RGB, set destination alpha to source per-surface alpha value. |
0 | 656 * both: |
657 * if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
658 * source colour key. | |
659 * | |
660 * RGBA->RGBA: | |
661 * SDL_SRCALPHA set: | |
662 * alpha-blend (using the source alpha channel) the RGB values; | |
663 * leave destination alpha untouched. [Note: is this correct?] | |
664 * SDL_SRCCOLORKEY ignored. | |
665 * SDL_SRCALPHA not set: | |
666 * copy all of RGBA to the destination. | |
667 * if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
668 * RGB values of the source colour key, ignoring alpha in the | |
669 * comparison. | |
670 * | |
671 * RGB->RGB: | |
672 * SDL_SRCALPHA set: | |
673 * alpha-blend (using the source per-surface alpha value). | |
674 * SDL_SRCALPHA not set: | |
675 * copy RGB. | |
676 * both: | |
677 * if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
678 * source colour key. | |
679 * | |
680 * If either of the surfaces were in video memory, and the blit returns -2, | |
681 * the video memory was lost, so it should be reloaded with artwork and | |
682 * re-blitted: | |
683 while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { | |
684 while ( SDL_LockSurface(image) < 0 ) | |
685 Sleep(10); | |
686 -- Write image pixels to image->pixels -- | |
687 SDL_UnlockSurface(image); | |
688 } | |
689 * This happens under DirectX 5.0 when the system switches away from your | |
690 * fullscreen application. The lock will also fail until you have access | |
691 * to the video memory again. | |
692 */ | |
693 /* You should call SDL_BlitSurface() unless you know exactly how SDL | |
694 blitting works internally and how to use the other blit functions. | |
695 */ | |
696 #define SDL_BlitSurface SDL_UpperBlit | |
697 | |
698 /* This is the public blit function, SDL_BlitSurface(), and it performs | |
699 rectangle validation and clipping before passing it to SDL_LowerBlit() | |
700 */ | |
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701 extern DECLSPEC int SDLCALL SDL_UpperBlit |
0 | 702 (SDL_Surface *src, SDL_Rect *srcrect, |
703 SDL_Surface *dst, SDL_Rect *dstrect); | |
704 /* This is a semi-private blit function and it performs low-level surface | |
705 blitting only. | |
706 */ | |
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707 extern DECLSPEC int SDLCALL SDL_LowerBlit |
0 | 708 (SDL_Surface *src, SDL_Rect *srcrect, |
709 SDL_Surface *dst, SDL_Rect *dstrect); | |
710 | |
711 /* | |
712 * This function performs a fast fill of the given rectangle with 'color' | |
713 * The given rectangle is clipped to the destination surface clip area | |
714 * and the final fill rectangle is saved in the passed in pointer. | |
715 * If 'dstrect' is NULL, the whole surface will be filled with 'color' | |
716 * The color should be a pixel of the format used by the surface, and | |
717 * can be generated by the SDL_MapRGB() function. | |
718 * This function returns 0 on success, or -1 on error. | |
719 */ | |
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720 extern DECLSPEC int SDLCALL SDL_FillRect |
0 | 721 (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); |
722 | |
723 /* | |
724 * This function takes a surface and copies it to a new surface of the | |
725 * pixel format and colors of the video framebuffer, suitable for fast | |
726 * blitting onto the display surface. It calls SDL_ConvertSurface() | |
727 * | |
728 * If you want to take advantage of hardware colorkey or alpha blit | |
729 * acceleration, you should set the colorkey and alpha value before | |
730 * calling this function. | |
731 * | |
732 * If the conversion fails or runs out of memory, it returns NULL | |
733 */ | |
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734 extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface); |
0 | 735 |
736 /* | |
737 * This function takes a surface and copies it to a new surface of the | |
738 * pixel format and colors of the video framebuffer (if possible), | |
739 * suitable for fast alpha blitting onto the display surface. | |
740 * The new surface will always have an alpha channel. | |
741 * | |
742 * If you want to take advantage of hardware colorkey or alpha blit | |
743 * acceleration, you should set the colorkey and alpha value before | |
744 * calling this function. | |
745 * | |
746 * If the conversion fails or runs out of memory, it returns NULL | |
747 */ | |
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748 extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface); |
0 | 749 |
750 | |
751 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | |
752 /* YUV video surface overlay functions */ | |
753 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | |
754 | |
755 /* This function creates a video output overlay | |
756 Calling the returned surface an overlay is something of a misnomer because | |
757 the contents of the display surface underneath the area where the overlay | |
758 is shown is undefined - it may be overwritten with the converted YUV data. | |
759 */ | |
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760 extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height, |
0 | 761 Uint32 format, SDL_Surface *display); |
762 | |
763 /* Lock an overlay for direct access, and unlock it when you are done */ | |
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764 extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay); |
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765 extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay); |
0 | 766 |
767 /* Blit a video overlay to the display surface. | |
768 The contents of the video surface underneath the blit destination are | |
769 not defined. | |
770 The width and height of the destination rectangle may be different from | |
771 that of the overlay, but currently only 2x scaling is supported. | |
772 */ | |
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773 extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect); |
0 | 774 |
775 /* Free a video overlay */ | |
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776 extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay); |
0 | 777 |
778 | |
779 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | |
780 /* OpenGL support functions. */ | |
781 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | |
782 | |
783 /* | |
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784 * Dynamically load an OpenGL library, or the default one if path is NULL |
0 | 785 * |
786 * If you do this, you need to retrieve all of the GL functions used in | |
787 * your program from the dynamic library using SDL_GL_GetProcAddress(). | |
788 */ | |
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789 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
0 | 790 |
791 /* | |
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792 * Get the address of a GL function |
0 | 793 */ |
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794 extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc); |
0 | 795 |
796 /* | |
797 * Set an attribute of the OpenGL subsystem before intialization. | |
798 */ | |
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799 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
0 | 800 |
801 /* | |
802 * Get an attribute of the OpenGL subsystem from the windowing | |
803 * interface, such as glX. This is of course different from getting | |
804 * the values from SDL's internal OpenGL subsystem, which only | |
805 * stores the values you request before initialization. | |
806 * | |
807 * Developers should track the values they pass into SDL_GL_SetAttribute | |
808 * themselves if they want to retrieve these values. | |
809 */ | |
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810 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value); |
0 | 811 |
812 /* | |
813 * Swap the OpenGL buffers, if double-buffering is supported. | |
814 */ | |
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815 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); |
0 | 816 |
817 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | |
818 /* These functions allow interaction with the window manager, if any. */ | |
819 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | |
820 | |
821 /* | |
1505 | 822 * Sets/Gets the title and icon text of the display window (UTF-8 encoded) |
0 | 823 */ |
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824 extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon); |
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825 extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon); |
0 | 826 |
827 /* | |
828 * Sets the icon for the display window. | |
829 * This function must be called before the first call to SDL_SetVideoMode(). | |
830 * It takes an icon surface, and a mask in MSB format. | |
831 * If 'mask' is NULL, the entire icon surface will be used as the icon. | |
832 */ | |
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833 extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); |
0 | 834 |
835 /* | |
836 * This function iconifies the window, and returns 1 if it succeeded. | |
837 * If the function succeeds, it generates an SDL_APPACTIVE loss event. | |
838 * This function is a noop and returns 0 in non-windowed environments. | |
839 */ | |
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840 extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); |
0 | 841 |
842 /* | |
843 * Toggle fullscreen mode without changing the contents of the screen. | |
844 * If the display surface does not require locking before accessing | |
845 * the pixel information, then the memory pointers will not change. | |
846 * | |
847 * If this function was able to toggle fullscreen mode (change from | |
848 * running in a window to fullscreen, or vice-versa), it will return 1. | |
849 * If it is not implemented, or fails, it returns 0. | |
850 * | |
851 * The next call to SDL_SetVideoMode() will set the mode fullscreen | |
852 * attribute based on the flags parameter - if SDL_FULLSCREEN is not | |
853 * set, then the display will be windowed by default where supported. | |
854 * | |
855 * This is currently only implemented in the X11 video driver. | |
856 */ | |
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857 extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface); |
0 | 858 |
859 /* | |
860 * This function allows you to set and query the input grab state of | |
861 * the application. It returns the new input grab state. | |
862 */ | |
863 typedef enum { | |
864 SDL_GRAB_QUERY = -1, | |
865 SDL_GRAB_OFF = 0, | |
866 SDL_GRAB_ON = 1, | |
867 SDL_GRAB_FULLSCREEN /* Used internally */ | |
868 } SDL_GrabMode; | |
869 /* | |
870 * Grabbing means that the mouse is confined to the application window, | |
871 * and nearly all keyboard input is passed directly to the application, | |
872 * and not interpreted by a window manager, if any. | |
873 */ | |
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874 extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); |
0 | 875 |
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876 /* Not in public API at the moment - do not use! */ |
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877 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, |
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878 SDL_Surface *dst, SDL_Rect *dstrect); |
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879 |
0 | 880 /* Ends C function definitions when using C++ */ |
881 #ifdef __cplusplus | |
882 } | |
883 #endif | |
884 #include "close_code.h" | |
885 | |
886 #endif /* _SDL_video_h */ |