Mercurial > sdl-ios-xcode
annotate src/video/SDL_renderer_sw.c @ 1920:8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
OpenGL renderer in progress
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 22 Jul 2006 08:33:18 +0000 |
parents | 092bd3a019c5 |
children | 595ac54a8f9f |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_sysvideo.h" |
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26 #include "SDL_pixels_c.h" |
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27 #include "SDL_rect_c.h" |
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28 #include "SDL_yuv_sw_c.h" |
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29 |
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30 |
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31 /* SDL surface based renderer implementation */ |
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32 |
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33 static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags); |
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34 static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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35 static int SW_QueryTexturePixels(SDL_Renderer * renderer, |
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36 SDL_Texture * texture, void **pixels, |
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37 int *pitch); |
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38 static int SW_SetTexturePalette(SDL_Renderer * renderer, |
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39 SDL_Texture * texture, |
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40 const SDL_Color * colors, int firstcolor, |
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41 int ncolors); |
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42 static int SW_GetTexturePalette(SDL_Renderer * renderer, |
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43 SDL_Texture * texture, SDL_Color * colors, |
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44 int firstcolor, int ncolors); |
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45 static int SW_UpdateTexture(SDL_Renderer * renderer, |
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46 SDL_Texture * texture, const SDL_Rect * rect, |
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47 const void *pixels, int pitch); |
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48 static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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49 const SDL_Rect * rect, int markDirty, |
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50 void **pixels, int *pitch); |
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51 static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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52 static void SW_DirtyTexture(SDL_Renderer * renderer, |
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53 SDL_Texture * texture, int numrects, |
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54 const SDL_Rect * rects); |
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55 static int SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
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56 Uint32 color); |
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57 static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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58 const SDL_Rect * srcrect, |
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59 const SDL_Rect * dstrect, int blendMode, |
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60 int scaleMode); |
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61 static void SW_RenderPresent(SDL_Renderer * renderer); |
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62 static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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63 static void SW_DestroyRenderer(SDL_Renderer * renderer); |
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64 |
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65 |
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66 SDL_RenderDriver SW_RenderDriver = { |
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67 SW_CreateRenderer, |
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68 { |
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69 "software", |
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70 (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | |
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71 SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | |
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72 SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync), |
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73 (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | |
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74 SDL_TextureBlendMode_Blend), |
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75 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), |
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76 11, |
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77 { |
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78 SDL_PixelFormat_Index8, |
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79 SDL_PixelFormat_RGB555, |
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80 SDL_PixelFormat_RGB565, |
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81 SDL_PixelFormat_RGB888, |
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82 SDL_PixelFormat_BGR888, |
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83 SDL_PixelFormat_ARGB8888, |
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84 SDL_PixelFormat_RGBA8888, |
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85 SDL_PixelFormat_ABGR8888, |
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86 SDL_PixelFormat_BGRA8888, |
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87 SDL_PixelFormat_YUY2, |
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88 SDL_PixelFormat_UYVY}, |
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89 0, |
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90 0} |
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91 }; |
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92 |
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93 typedef struct |
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94 { |
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95 Uint32 format; |
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96 int current_texture; |
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97 SDL_Texture *texture[3]; |
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98 SDL_Surface surface; |
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99 SDL_Renderer *renderer; |
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100 SDL_DirtyRectList dirty; |
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101 } SW_RenderData; |
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102 |
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103 static SDL_Texture * |
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104 CreateTexture(SDL_Renderer * renderer, Uint32 format, int w, int h) |
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105 { |
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106 SDL_Texture *texture; |
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107 |
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108 texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture)); |
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109 if (!texture) { |
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110 SDL_OutOfMemory(); |
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111 return NULL; |
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112 } |
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113 |
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114 texture->format = format; |
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115 texture->access = SDL_TextureAccess_Local; |
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116 texture->w = w; |
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117 texture->h = h; |
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118 texture->renderer = renderer; |
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119 |
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120 if (renderer->CreateTexture(renderer, texture) < 0) { |
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121 SDL_free(texture); |
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122 return NULL; |
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123 } |
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124 return texture; |
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125 } |
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126 |
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127 static void |
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128 DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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129 { |
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130 renderer->DestroyTexture(renderer, texture); |
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131 SDL_free(texture); |
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132 } |
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133 |
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134 static int |
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135 DisplayPaletteChanged(void *userdata, SDL_Palette * palette) |
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136 { |
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137 SW_RenderData *data = (SW_RenderData *) userdata; |
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138 int i; |
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139 |
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140 for (i = 0; i < SDL_arraysize(data->texture); ++i) { |
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141 if (data->texture[i] && data->renderer->SetTexturePalette) { |
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142 data->renderer->SetTexturePalette(data->renderer, |
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143 data->texture[i], |
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144 palette->colors, 0, |
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145 palette->ncolors); |
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146 } |
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147 } |
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148 return 0; |
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149 } |
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150 |
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151 SDL_Renderer * |
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152 SW_CreateRenderer(SDL_Window * window, Uint32 flags) |
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153 { |
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154 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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155 SDL_DisplayMode *displayMode = &display->current_mode; |
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156 SDL_Renderer *renderer; |
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157 SW_RenderData *data; |
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158 int i, n; |
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159 int bpp; |
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160 Uint32 Rmask, Gmask, Bmask, Amask; |
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161 Uint32 renderer_flags; |
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162 |
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163 if (!SDL_PixelFormatEnumToMasks |
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164 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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165 SDL_SetError("Unknown display format"); |
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166 return NULL; |
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167 } |
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168 |
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169 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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170 if (!renderer) { |
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171 SDL_OutOfMemory(); |
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172 return NULL; |
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173 } |
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174 |
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175 data = (SW_RenderData *) SDL_calloc(1, sizeof(*data)); |
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176 if (!data) { |
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177 SW_DestroyRenderer(renderer); |
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178 SDL_OutOfMemory(); |
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179 return NULL; |
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180 } |
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181 |
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182 renderer->CreateTexture = SW_CreateTexture; |
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183 renderer->QueryTexturePixels = SW_QueryTexturePixels; |
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184 renderer->SetTexturePalette = SW_SetTexturePalette; |
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185 renderer->GetTexturePalette = SW_GetTexturePalette; |
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186 renderer->UpdateTexture = SW_UpdateTexture; |
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187 renderer->LockTexture = SW_LockTexture; |
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188 renderer->UnlockTexture = SW_UnlockTexture; |
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189 renderer->DirtyTexture = SW_DirtyTexture; |
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190 renderer->RenderFill = SW_RenderFill; |
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191 renderer->RenderCopy = SW_RenderCopy; |
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192 renderer->RenderPresent = SW_RenderPresent; |
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193 renderer->DestroyTexture = SW_DestroyTexture; |
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194 renderer->DestroyRenderer = SW_DestroyRenderer; |
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195 renderer->info = SW_RenderDriver.info; |
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196 renderer->window = window->id; |
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197 renderer->driverdata = data; |
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198 |
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199 renderer->info.flags = 0; |
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200 |
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201 if (flags & SDL_Renderer_PresentFlip2) { |
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202 renderer->info.flags |= SDL_Renderer_PresentFlip2; |
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203 n = 2; |
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204 } else if (flags & SDL_Renderer_PresentFlip3) { |
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205 renderer->info.flags |= SDL_Renderer_PresentFlip3; |
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206 n = 3; |
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207 } else { |
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208 renderer->info.flags |= SDL_Renderer_PresentCopy; |
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209 n = 1; |
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210 } |
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211 data->format = displayMode->format; |
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212 |
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213 /* Find a render driver that we can use to display data */ |
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214 renderer_flags = (SDL_Renderer_SingleBuffer | |
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215 SDL_Renderer_PresentDiscard); |
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216 if (flags & SDL_Renderer_PresentVSync) { |
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217 renderer_flags |= SDL_Renderer_PresentVSync; |
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218 } |
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219 for (i = 0; i < display->num_render_drivers; ++i) { |
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220 SDL_RenderDriver *driver = &display->render_drivers[i]; |
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221 if (driver->info.name != SW_RenderDriver.info.name) { |
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222 data->renderer = driver->CreateRenderer(window, renderer_flags); |
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223 if (data->renderer) { |
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224 break; |
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225 } |
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226 } |
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227 } |
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228 if (i == display->num_render_drivers) { |
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229 SW_DestroyRenderer(renderer); |
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230 SDL_SetError("Couldn't find display render driver"); |
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231 return NULL; |
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232 } |
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233 if (data->renderer->info.flags & SDL_Renderer_PresentVSync) { |
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234 renderer->info.flags |= SDL_Renderer_PresentVSync; |
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235 } |
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236 |
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237 /* Create the textures we'll use for display */ |
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238 for (i = 0; i < n; ++i) { |
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239 data->texture[i] = |
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240 CreateTexture(data->renderer, data->format, window->w, window->h); |
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241 if (!data->texture[i]) { |
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242 SW_DestroyRenderer(renderer); |
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243 return NULL; |
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244 } |
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245 } |
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246 data->current_texture = 0; |
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247 |
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248 /* Create a surface we'll use for rendering */ |
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249 data->surface.flags = SDL_PREALLOC; |
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250 data->surface.format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); |
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251 if (!data->surface.format) { |
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252 SW_DestroyRenderer(renderer); |
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253 return NULL; |
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254 } |
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255 SDL_SetSurfacePalette(&data->surface, display->palette); |
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256 |
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257 /* Set up a palette watch on the display palette */ |
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258 if (display->palette) { |
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259 SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data); |
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260 } |
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261 |
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262 return renderer; |
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263 } |
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264 |
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265 static int |
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266 SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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267 { |
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268 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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269 texture->driverdata = SDL_SW_CreateYUVTexture(texture); |
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270 } else { |
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271 int bpp; |
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272 Uint32 Rmask, Gmask, Bmask, Amask; |
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273 |
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274 if (!SDL_PixelFormatEnumToMasks |
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275 (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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276 SDL_SetError("Unknown texture format"); |
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277 return -1; |
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278 } |
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279 |
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280 texture->driverdata = |
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281 SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, |
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282 Bmask, Amask); |
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283 } |
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284 |
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285 if (!texture->driverdata) { |
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286 return -1; |
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287 } |
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288 return 0; |
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289 } |
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290 |
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|
291 static int |
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Starting on the OpenGL renderer...
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292 SW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, |
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Starting on the OpenGL renderer...
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293 void **pixels, int *pitch) |
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294 { |
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295 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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296 return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture-> |
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297 driverdata, pixels, pitch); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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298 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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299 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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300 |
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301 *pixels = surface->pixels; |
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302 *pitch = surface->pitch; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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303 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
304 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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305 } |
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|
306 |
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|
307 static int |
1918
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Starting on the OpenGL renderer...
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|
308 SW_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
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Starting on the OpenGL renderer...
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309 const SDL_Color * colors, int firstcolor, int ncolors) |
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310 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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311 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
312 SDL_SetError("YUV textures don't have a palette"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
313 return -1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
314 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
315 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
316 |
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317 return SDL_SetPaletteColors(surface->format->palette, colors, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
318 firstcolor, ncolors); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
319 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
320 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
321 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
322 static int |
1918
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Starting on the OpenGL renderer...
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323 SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
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Starting on the OpenGL renderer...
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324 SDL_Color * colors, int firstcolor, int ncolors) |
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325 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
326 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
327 SDL_SetError("YUV textures don't have a palette"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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328 return -1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
329 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
330 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
331 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
332 SDL_memcpy(colors, &surface->format->palette->colors[firstcolor], |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
333 ncolors * sizeof(*colors)); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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334 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
335 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
336 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
337 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
338 static int |
1918
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Starting on the OpenGL renderer...
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|
339 SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
092bd3a019c5
Starting on the OpenGL renderer...
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|
340 const SDL_Rect * rect, const void *pixels, int pitch) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
341 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
342 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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343 return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture-> |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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344 driverdata, rect, pixels, pitch); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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345 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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346 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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347 Uint8 *src, *dst; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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348 int row; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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349 size_t length; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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350 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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351 src = (Uint8 *) pixels; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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352 dst = |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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353 (Uint8 *) surface->pixels + rect->y * surface->pitch + |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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354 rect->x * surface->format->BytesPerPixel; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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355 length = rect->w * surface->format->BytesPerPixel; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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356 for (row = 0; row < rect->h; ++row) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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357 SDL_memcpy(dst, src, length); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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358 src += pitch; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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359 dst += surface->pitch; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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360 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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361 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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362 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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363 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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364 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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365 static int |
1918
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Starting on the OpenGL renderer...
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366 SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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Starting on the OpenGL renderer...
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367 const SDL_Rect * rect, int markDirty, void **pixels, |
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Starting on the OpenGL renderer...
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368 int *pitch) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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369 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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370 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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371 return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture-> |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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372 driverdata, rect, markDirty, pixels, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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373 pitch); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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374 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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375 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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376 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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377 *pixels = |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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378 (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch + |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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379 rect->x * surface->format->BytesPerPixel); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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380 *pitch = surface->pitch; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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381 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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382 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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383 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
384 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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385 static void |
1918
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Starting on the OpenGL renderer...
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386 SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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387 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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388 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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389 SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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390 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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391 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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392 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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393 static void |
1918
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Starting on the OpenGL renderer...
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394 SW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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Starting on the OpenGL renderer...
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395 int numrects, const SDL_Rect * rects) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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396 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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397 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
398 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
399 static int |
1918
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Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
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|
400 SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color) |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
401 { |
1918
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Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
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402 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
403 Uint8 r, g, b, a; |
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Streamlined the API a bit and optimized the software renderer.
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404 void *pixels; |
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Streamlined the API a bit and optimized the software renderer.
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405 int pitch; |
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Streamlined the API a bit and optimized the software renderer.
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|
406 SDL_Rect real_rect; |
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Streamlined the API a bit and optimized the software renderer.
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407 int status; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
408 |
1907
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409 if (data->renderer->info.flags & SDL_Renderer_PresentCopy) { |
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Solved the performance problems by introducing the concept of a single-buffered
Sam Lantinga <slouken@libsdl.org>
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|
410 SDL_AddDirtyRect(&data->dirty, rect); |
c2a27da60b18
Solved the performance problems by introducing the concept of a single-buffered
Sam Lantinga <slouken@libsdl.org>
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|
411 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
412 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
413 a = (Uint8) ((color >> 24) & 0xFF); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
414 r = (Uint8) ((color >> 16) & 0xFF); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
415 g = (Uint8) ((color >> 8) & 0xFF); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
416 b = (Uint8) (color & 0xFF); |
1907
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Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
417 color = SDL_MapRGBA(data->surface.format, r, g, b, a); |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
418 |
1907
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Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
419 if (data->renderer-> |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
420 LockTexture(data->renderer, data->texture[data->current_texture], |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
421 rect, 1, &data->surface.pixels, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
422 &data->surface.pitch) < 0) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
423 return -1; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
424 } |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
425 data->surface.w = rect->w; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
426 data->surface.h = rect->h; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
427 data->surface.clip_rect.w = rect->w; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
428 data->surface.clip_rect.h = rect->h; |
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Streamlined the API a bit and optimized the software renderer.
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|
429 real_rect = data->surface.clip_rect; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
430 |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
431 status = SDL_FillRect(&data->surface, &real_rect, color); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
432 |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
433 data->renderer->UnlockTexture(data->renderer, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
434 data->texture[data->current_texture]); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
435 return status; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
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|
436 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
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|
437 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
438 static int |
1918
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Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
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|
439 SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
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|
440 const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
092bd3a019c5
Starting on the OpenGL renderer...
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|
441 int blendMode, int scaleMode) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
442 { |
1918
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Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
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|
443 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
444 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
445 int status; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
446 |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
447 if (data->renderer->info.flags & SDL_Renderer_PresentCopy) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
448 SDL_AddDirtyRect(&data->dirty, dstrect); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
449 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
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|
450 |
1907
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Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
451 if (data->renderer-> |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
452 LockTexture(data->renderer, data->texture[data->current_texture], |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
453 dstrect, 1, &data->surface.pixels, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
454 &data->surface.pitch) < 0) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
455 return -1; |
1897
c2a27da60b18
Solved the performance problems by introducing the concept of a single-buffered
Sam Lantinga <slouken@libsdl.org>
parents:
1895
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|
456 } |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
457 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
458 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
459 status = |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
460 SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
461 srcrect, data->format, dstrect->w, dstrect->h, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
462 data->surface.pixels, data->surface.pitch); |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
463 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
464 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
465 SDL_Rect real_srcrect = *srcrect; |
1907
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Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
466 SDL_Rect real_dstrect; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
467 |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
468 data->surface.w = dstrect->w; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
469 data->surface.h = dstrect->h; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
470 data->surface.clip_rect.w = dstrect->w; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
471 data->surface.clip_rect.h = dstrect->h; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
472 real_dstrect = data->surface.clip_rect; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
473 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
474 if (blendMode & |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
475 (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
476 SDL_SetAlpha(surface, SDL_SRCALPHA, 0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
477 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
478 SDL_SetAlpha(surface, 0, 0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
479 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
480 if (scaleMode != SDL_TextureScaleMode_None && |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
481 (srcrect->w != dstrect->w || srcrect->h != dstrect->h)) { |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
482 status = |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
483 SDL_SoftStretch(surface, &real_srcrect, &data->surface, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
484 &real_dstrect); |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
485 } else { |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
486 status = |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
487 SDL_LowerBlit(surface, &real_srcrect, &data->surface, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
488 &real_dstrect); |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
489 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
490 } |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
491 data->renderer->UnlockTexture(data->renderer, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
492 data->texture[data->current_texture]); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
493 return status; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
494 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
495 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
496 static void |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
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|
497 SW_RenderPresent(SDL_Renderer * renderer) |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
498 { |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
499 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
500 SDL_Texture *texture = data->texture[data->current_texture]; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
501 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
502 /* Send the data to the display */ |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
503 if (data->renderer->info.flags & SDL_Renderer_PresentCopy) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
504 SDL_DirtyRect *dirty; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
505 for (dirty = data->dirty.list; dirty; dirty = dirty->next) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
506 data->renderer->RenderCopy(data->renderer, texture, &dirty->rect, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
507 &dirty->rect, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
508 SDL_TextureBlendMode_None, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
509 SDL_TextureScaleMode_None); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
510 } |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
511 SDL_ClearDirtyRects(&data->dirty); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
512 } else { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
513 SDL_Rect rect; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
514 rect.x = 0; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
515 rect.y = 0; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
516 rect.w = texture->w; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
517 rect.h = texture->h; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
518 data->renderer->RenderCopy(data->renderer, texture, &rect, &rect, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
519 SDL_TextureBlendMode_None, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
520 SDL_TextureScaleMode_None); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
521 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
522 data->renderer->RenderPresent(data->renderer); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
523 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
524 /* Update the flipping chain, if any */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
525 if (renderer->info.flags & SDL_Renderer_PresentFlip2) { |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
526 data->current_texture = (data->current_texture + 1) % 2; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
527 } else if (renderer->info.flags & SDL_Renderer_PresentFlip3) { |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
528 data->current_texture = (data->current_texture + 1) % 3; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
529 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
530 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
531 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
532 static void |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
533 SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
534 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
535 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
536 SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
537 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
538 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
539 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
540 SDL_FreeSurface(surface); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
541 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
542 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
543 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
544 static void |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
545 SW_DestroyRenderer(SDL_Renderer * renderer) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
546 { |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
547 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
548 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
549 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
550 int i; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
551 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
552 if (data) { |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
553 for (i = 0; i < SDL_arraysize(data->texture); ++i) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
554 if (data->texture[i]) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
555 DestroyTexture(data->renderer, data->texture[i]); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
556 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
557 } |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
558 if (data->surface.format) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
559 SDL_SetSurfacePalette(&data->surface, NULL); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
560 SDL_FreeFormat(data->surface.format); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
561 } |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
562 if (display->palette) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
563 SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
564 data); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
565 } |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
566 if (data->renderer) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
567 data->renderer->DestroyRenderer(data->renderer); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1897
diff
changeset
|
568 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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569 SDL_FreeDirtyRects(&data->dirty); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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570 SDL_free(data); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
571 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
572 SDL_free(renderer); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
573 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
574 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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575 /* vi: set ts=4 sw=4 expandtab: */ |