Mercurial > sdl-ios-xcode
annotate src/video/SDL_fillrect.c @ 4984:889e6fef8fc5
Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 12 Jan 2011 15:22:29 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_blit.h" |
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26 |
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27 |
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28 #ifdef __SSE__ |
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29 /* *INDENT-OFF* */ |
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30 |
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31 #ifdef _MSC_VER |
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32 #define SSE_BEGIN \ |
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33 __m128 c128; \ |
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34 c128.m128_u32[0] = color; \ |
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35 c128.m128_u32[1] = color; \ |
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36 c128.m128_u32[2] = color; \ |
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37 c128.m128_u32[3] = color; |
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38 #else |
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39 #define SSE_BEGIN \ |
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40 DECLARE_ALIGNED(Uint32, cccc[4], 16); \ |
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41 cccc[0] = color; \ |
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42 cccc[1] = color; \ |
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43 cccc[2] = color; \ |
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44 cccc[3] = color; \ |
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45 __m128 c128 = *(__m128 *)cccc; |
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46 #endif |
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47 |
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48 #define SSE_WORK \ |
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49 for (i = n / 64; i--;) { \ |
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50 _mm_stream_ps((float *)(p+0), c128); \ |
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51 _mm_stream_ps((float *)(p+16), c128); \ |
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52 _mm_stream_ps((float *)(p+32), c128); \ |
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53 _mm_stream_ps((float *)(p+48), c128); \ |
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54 p += 64; \ |
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55 } |
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56 |
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57 #define SSE_END |
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58 |
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59 #define DEFINE_SSE_FILLRECT(bpp, type) \ |
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60 static void \ |
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61 SDL_FillRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \ |
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62 { \ |
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63 SSE_BEGIN; \ |
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64 \ |
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65 while (h--) { \ |
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66 int i, n = w * bpp; \ |
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67 Uint8 *p = pixels; \ |
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68 \ |
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69 if (n > 63) { \ |
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70 int adjust = 16 - ((uintptr_t)p & 15); \ |
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71 if (adjust < 16) { \ |
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72 n -= adjust; \ |
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73 adjust /= bpp; \ |
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74 while (adjust--) { \ |
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75 *((type *)p) = (type)color; \ |
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76 p += bpp; \ |
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77 } \ |
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78 } \ |
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79 SSE_WORK; \ |
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80 } \ |
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81 if (n & 63) { \ |
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82 int remainder = (n & 63); \ |
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83 remainder /= bpp; \ |
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84 while (remainder--) { \ |
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85 *((type *)p) = (type)color; \ |
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86 p += bpp; \ |
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87 } \ |
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88 } \ |
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89 pixels += pitch; \ |
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90 } \ |
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91 \ |
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92 SSE_END; \ |
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93 } |
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94 |
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95 static void |
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96 SDL_FillRect1SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) |
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97 { |
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98 SSE_BEGIN; |
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99 |
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100 while (h--) { |
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101 int i, n = w; |
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102 Uint8 *p = pixels; |
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103 |
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104 if (n > 63) { |
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105 int adjust = 16 - ((uintptr_t)p & 15); |
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106 if (adjust) { |
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107 n -= adjust; |
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108 SDL_memset(p, color, adjust); |
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109 p += adjust; |
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110 } |
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111 SSE_WORK; |
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112 } |
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113 if (n & 63) { |
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114 int remainder = (n & 63); |
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115 SDL_memset(p, color, remainder); |
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116 p += remainder; |
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117 } |
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118 pixels += pitch; |
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119 } |
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120 |
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121 SSE_END; |
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122 } |
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123 /*DEFINE_SSE_FILLRECT(1, Uint8)*/ |
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124 DEFINE_SSE_FILLRECT(2, Uint16) |
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125 DEFINE_SSE_FILLRECT(4, Uint32) |
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126 |
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127 /* *INDENT-ON* */ |
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128 #endif /* __SSE__ */ |
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129 |
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130 #ifdef __MMX__ |
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131 /* *INDENT-OFF* */ |
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132 |
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133 #define MMX_BEGIN \ |
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134 __m64 c64 = _mm_set_pi32(color, color) |
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135 |
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136 #define MMX_WORK \ |
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137 for (i = n / 64; i--;) { \ |
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138 _mm_stream_pi((__m64 *)(p+0), c64); \ |
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139 _mm_stream_pi((__m64 *)(p+8), c64); \ |
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140 _mm_stream_pi((__m64 *)(p+16), c64); \ |
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141 _mm_stream_pi((__m64 *)(p+24), c64); \ |
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142 _mm_stream_pi((__m64 *)(p+32), c64); \ |
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143 _mm_stream_pi((__m64 *)(p+40), c64); \ |
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144 _mm_stream_pi((__m64 *)(p+48), c64); \ |
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145 _mm_stream_pi((__m64 *)(p+56), c64); \ |
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146 p += 64; \ |
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147 } |
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148 |
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149 #define MMX_END \ |
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150 _mm_empty() |
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151 |
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152 #define DEFINE_MMX_FILLRECT(bpp, type) \ |
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153 static void \ |
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154 SDL_FillRect##bpp##MMX(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \ |
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155 { \ |
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156 MMX_BEGIN; \ |
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157 \ |
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158 while (h--) { \ |
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159 int i, n = w * bpp; \ |
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160 Uint8 *p = pixels; \ |
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161 \ |
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162 if (n > 63) { \ |
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163 int adjust = 8 - ((uintptr_t)p & 7); \ |
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164 if (adjust < 8) { \ |
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165 n -= adjust; \ |
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166 adjust /= bpp; \ |
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167 while (adjust--) { \ |
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168 *((type *)p) = (type)color; \ |
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169 p += bpp; \ |
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170 } \ |
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171 } \ |
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172 MMX_WORK; \ |
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173 } \ |
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174 if (n & 63) { \ |
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175 int remainder = (n & 63); \ |
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176 remainder /= bpp; \ |
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177 while (remainder--) { \ |
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178 *((type *)p) = (type)color; \ |
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179 p += bpp; \ |
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180 } \ |
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181 } \ |
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182 pixels += pitch; \ |
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183 } \ |
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184 \ |
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185 MMX_END; \ |
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186 } |
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187 |
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188 static void |
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189 SDL_FillRect1MMX(Uint8 *pixels, int pitch, Uint32 color, int w, int h) |
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190 { |
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191 MMX_BEGIN; |
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192 |
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193 while (h--) { |
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194 int i, n = w; |
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195 Uint8 *p = pixels; |
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196 |
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197 if (n > 63) { |
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198 int adjust = 8 - ((uintptr_t)p & 7); |
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199 if (adjust) { |
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200 n -= adjust; |
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201 SDL_memset(p, color, adjust); |
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202 p += adjust; |
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203 } |
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204 MMX_WORK; |
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205 } |
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206 if (n & 63) { |
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207 int remainder = (n & 63); |
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208 SDL_memset(p, color, remainder); |
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209 p += remainder; |
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210 } |
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211 pixels += pitch; |
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212 } |
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213 |
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214 MMX_END; |
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215 } |
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216 /*DEFINE_MMX_FILLRECT(1, Uint8)*/ |
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217 DEFINE_MMX_FILLRECT(2, Uint16) |
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218 DEFINE_MMX_FILLRECT(4, Uint32) |
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219 |
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220 /* *INDENT-ON* */ |
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221 #endif /* __MMX__ */ |
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222 |
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223 static void |
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224 SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h) |
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225 { |
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226 while (h--) { |
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227 int n = w; |
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228 Uint8 *p = pixels; |
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229 |
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230 if (n > 3) { |
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231 switch ((uintptr_t) p & 3) { |
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232 case 1: |
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233 *p++ = (Uint8) color; |
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234 --n; |
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235 case 2: |
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236 *p++ = (Uint8) color; |
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237 --n; |
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238 case 3: |
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239 *p++ = (Uint8) color; |
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240 --n; |
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241 } |
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242 SDL_memset4(p, color, (n >> 2)); |
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243 } |
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244 if (n & 3) { |
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245 p += (n & ~3); |
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246 switch (n & 3) { |
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247 case 3: |
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248 *p++ = (Uint8) color; |
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249 case 2: |
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250 *p++ = (Uint8) color; |
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251 case 1: |
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252 *p++ = (Uint8) color; |
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253 } |
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254 } |
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255 pixels += pitch; |
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256 } |
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257 } |
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258 |
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259 static void |
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260 SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h) |
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261 { |
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262 while (h--) { |
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263 int n = w; |
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264 Uint16 *p = (Uint16 *) pixels; |
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265 |
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266 if (n > 1) { |
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267 if ((uintptr_t) p & 2) { |
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268 *p++ = (Uint16) color; |
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269 --n; |
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270 } |
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271 SDL_memset4(p, color, (n >> 1)); |
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272 } |
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273 if (n & 1) { |
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274 p[n - 1] = (Uint16) color; |
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275 } |
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276 pixels += pitch; |
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277 } |
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278 } |
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279 |
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280 static void |
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281 SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h) |
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282 { |
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283 Uint8 r = (Uint8) ((color >> 16) & 0xFF); |
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284 Uint8 g = (Uint8) ((color >> 8) & 0xFF); |
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285 Uint8 b = (Uint8) (color & 0xFF); |
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286 |
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287 while (h--) { |
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288 int n = w; |
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289 Uint8 *p = pixels; |
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290 |
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291 while (n--) { |
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292 *p++ = r; |
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293 *p++ = g; |
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294 *p++ = b; |
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295 } |
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296 pixels += pitch; |
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297 } |
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298 } |
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299 |
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300 static void |
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301 SDL_FillRect4(Uint8 * pixels, int pitch, Uint32 color, int w, int h) |
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302 { |
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303 while (h--) { |
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304 SDL_memset4(pixels, color, w); |
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305 pixels += pitch; |
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306 } |
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307 } |
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308 |
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309 /* |
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310 * This function performs a fast fill of the given rectangle with 'color' |
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311 */ |
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312 int |
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313 SDL_FillRect(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color) |
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314 { |
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315 SDL_Rect clipped; |
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316 Uint8 *pixels; |
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317 |
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318 if (!dst) { |
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319 SDL_SetError("Passed NULL destination surface"); |
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320 return -1; |
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321 } |
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322 |
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323 /* This function doesn't work on surfaces < 8 bpp */ |
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324 if (dst->format->BitsPerPixel < 8) { |
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325 SDL_SetError("SDL_FillRect(): Unsupported surface format"); |
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326 return -1; |
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327 } |
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328 |
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329 /* If 'rect' == NULL, then fill the whole surface */ |
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330 if (rect) { |
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331 /* Perform clipping */ |
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332 if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) { |
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333 return 0; |
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334 } |
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335 rect = &clipped; |
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336 } else { |
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337 rect = &dst->clip_rect; |
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338 } |
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339 |
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340 /* Perform software fill */ |
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341 if (!dst->pixels) { |
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342 SDL_SetError("SDL_FillRect(): You must lock the surface"); |
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343 return (-1); |
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344 } |
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345 |
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346 pixels = (Uint8 *) dst->pixels + rect->y * dst->pitch + |
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347 rect->x * dst->format->BytesPerPixel; |
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348 |
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349 switch (dst->format->BytesPerPixel) { |
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350 case 1: |
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351 { |
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352 color |= (color << 8); |
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353 color |= (color << 16); |
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354 #ifdef __SSE__ |
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355 if (SDL_HasSSE()) { |
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356 SDL_FillRect1SSE(pixels, dst->pitch, color, rect->w, rect->h); |
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357 break; |
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358 } |
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359 #endif |
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360 #ifdef __MMX__ |
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361 if (SDL_HasMMX()) { |
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362 SDL_FillRect1MMX(pixels, dst->pitch, color, rect->w, rect->h); |
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363 break; |
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364 } |
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365 #endif |
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366 SDL_FillRect1(pixels, dst->pitch, color, rect->w, rect->h); |
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367 break; |
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368 } |
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369 |
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370 case 2: |
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371 { |
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372 color |= (color << 16); |
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373 #ifdef __SSE__ |
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374 if (SDL_HasSSE()) { |
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375 SDL_FillRect2SSE(pixels, dst->pitch, color, rect->w, rect->h); |
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376 break; |
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377 } |
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378 #endif |
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379 #ifdef __MMX__ |
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380 if (SDL_HasMMX()) { |
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381 SDL_FillRect2MMX(pixels, dst->pitch, color, rect->w, rect->h); |
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382 break; |
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383 } |
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384 #endif |
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385 SDL_FillRect2(pixels, dst->pitch, color, rect->w, rect->h); |
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386 break; |
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387 } |
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388 |
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389 case 3: |
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390 /* 24-bit RGB is a slow path, at least for now. */ |
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391 { |
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392 SDL_FillRect3(pixels, dst->pitch, color, rect->w, rect->h); |
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393 break; |
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394 } |
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395 |
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396 case 4: |
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397 { |
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398 #ifdef __SSE__ |
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399 if (SDL_HasSSE()) { |
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400 SDL_FillRect4SSE(pixels, dst->pitch, color, rect->w, rect->h); |
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401 break; |
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402 } |
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403 #endif |
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404 #ifdef __MMX__ |
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405 if (SDL_HasMMX()) { |
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406 SDL_FillRect4MMX(pixels, dst->pitch, color, rect->w, rect->h); |
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407 break; |
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408 } |
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409 #endif |
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410 SDL_FillRect4(pixels, dst->pitch, color, rect->w, rect->h); |
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411 break; |
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412 } |
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413 } |
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414 |
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415 /* We're done! */ |
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416 return 0; |
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417 } |
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418 |
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419 int |
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420 SDL_FillRects(SDL_Surface * dst, const SDL_Rect ** rects, int count, |
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421 Uint32 color) |
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422 { |
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423 int i; |
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424 int status = 0; |
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425 |
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426 for (i = 0; i < count; ++i) { |
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427 status = SDL_FillRect(dst, rects[i], color); |
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428 } |
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429 return status; |
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430 } |
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431 |
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432 /* vi: set ts=4 sw=4 expandtab: */ |