Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio.c @ 3976:8582c6a5ca16 SDL-1.2
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 25 Jun 2007 00:50:20 +0000 |
parents | e85e65aec22f |
children | 6831b8723a85 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_audio_c.h" | |
28 #include "SDL_audiomem.h" | |
29 #include "SDL_sysaudio.h" | |
30 | |
1190 | 31 #ifdef __OS2__ |
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32 /* We'll need the DosSetPriority() API! */ |
1190 | 33 #define INCL_DOSPROCESS |
34 #include <os2.h> | |
35 #endif | |
36 | |
0 | 37 /* Available audio drivers */ |
38 static AudioBootStrap *bootstrap[] = { | |
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39 #if SDL_AUDIO_DRIVER_BSD |
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40 &BSD_AUDIO_bootstrap, |
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41 #endif |
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42 #if SDL_AUDIO_DRIVER_OSS |
0 | 43 &DSP_bootstrap, |
44 &DMA_bootstrap, | |
45 #endif | |
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46 #if SDL_AUDIO_DRIVER_ALSA |
0 | 47 &ALSA_bootstrap, |
48 #endif | |
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49 #if SDL_AUDIO_DRIVER_PULSE |
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50 &PULSE_bootstrap, |
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51 #endif |
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52 #if SDL_AUDIO_DRIVER_QNXNTO |
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53 &QNXNTOAUDIO_bootstrap, |
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54 #endif |
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55 #if SDL_AUDIO_DRIVER_SUNAUDIO |
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56 &SUNAUDIO_bootstrap, |
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57 #endif |
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58 #if SDL_AUDIO_DRIVER_DMEDIA |
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59 &DMEDIA_bootstrap, |
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60 #endif |
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61 #if SDL_AUDIO_DRIVER_ARTS |
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62 &ARTS_bootstrap, |
0 | 63 #endif |
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64 #if SDL_AUDIO_DRIVER_ESD |
0 | 65 &ESD_bootstrap, |
66 #endif | |
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67 #if SDL_AUDIO_DRIVER_NAS |
0 | 68 &NAS_bootstrap, |
69 #endif | |
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70 #if SDL_AUDIO_DRIVER_DSOUND |
0 | 71 &DSOUND_bootstrap, |
72 #endif | |
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73 #if SDL_AUDIO_DRIVER_WAVEOUT |
0 | 74 &WAVEOUT_bootstrap, |
75 #endif | |
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76 #if SDL_AUDIO_DRIVER_PAUD |
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77 &Paud_bootstrap, |
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78 #endif |
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79 #if SDL_AUDIO_DRIVER_BAUDIO |
0 | 80 &BAUDIO_bootstrap, |
81 #endif | |
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82 #if SDL_AUDIO_DRIVER_COREAUDIO |
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83 &COREAUDIO_bootstrap, |
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84 #endif |
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85 #if SDL_AUDIO_DRIVER_SNDMGR |
0 | 86 &SNDMGR_bootstrap, |
87 #endif | |
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88 #if SDL_AUDIO_DRIVER_MINT |
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89 &MINTAUDIO_GSXB_bootstrap, |
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90 &MINTAUDIO_MCSN_bootstrap, |
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91 &MINTAUDIO_STFA_bootstrap, |
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92 &MINTAUDIO_XBIOS_bootstrap, |
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93 &MINTAUDIO_DMA8_bootstrap, |
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94 #endif |
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95 #if SDL_AUDIO_DRIVER_DISK |
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96 &DISKAUD_bootstrap, |
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97 #endif |
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98 #if SDL_AUDIO_DRIVER_DUMMY |
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99 &DUMMYAUD_bootstrap, |
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100 #endif |
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101 #if SDL_AUDIO_DRIVER_DC |
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102 &DCAUD_bootstrap, |
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103 #endif |
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104 #if SDL_AUDIO_DRIVER_NDS |
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105 &NDSAUD_bootstrap, |
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106 #endif |
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107 #if SDL_AUDIO_DRIVER_MMEAUDIO |
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108 &MMEAUDIO_bootstrap, |
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109 #endif |
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110 #if SDL_AUDIO_DRIVER_DART |
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111 &DART_bootstrap, |
1190 | 112 #endif |
3975 | 113 #if SDL_AUDIO_DRIVER_EPOCAUDIO |
114 &EPOCAudio_bootstrap, | |
115 #endif | |
0 | 116 NULL |
117 }; | |
118 SDL_AudioDevice *current_audio = NULL; | |
119 | |
120 /* Various local functions */ | |
121 int SDL_AudioInit(const char *driver_name); | |
122 void SDL_AudioQuit(void); | |
123 | |
124 /* The general mixing thread function */ | |
1769 | 125 int SDLCALL SDL_RunAudio(void *audiop) |
0 | 126 { |
127 SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop; | |
128 Uint8 *stream; | |
129 int stream_len; | |
130 void *udata; | |
1769 | 131 void (SDLCALL *fill)(void *userdata,Uint8 *stream, int len); |
0 | 132 int silence; |
133 | |
134 /* Perform any thread setup */ | |
135 if ( audio->ThreadInit ) { | |
136 audio->ThreadInit(audio); | |
137 } | |
138 audio->threadid = SDL_ThreadID(); | |
139 | |
140 /* Set up the mixing function */ | |
141 fill = audio->spec.callback; | |
142 udata = audio->spec.userdata; | |
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143 |
0 | 144 if ( audio->convert.needed ) { |
145 if ( audio->convert.src_format == AUDIO_U8 ) { | |
146 silence = 0x80; | |
147 } else { | |
148 silence = 0; | |
149 } | |
150 stream_len = audio->convert.len; | |
151 } else { | |
152 silence = audio->spec.silence; | |
153 stream_len = audio->spec.size; | |
154 } | |
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155 |
1190 | 156 #ifdef __OS2__ |
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157 /* Increase the priority of this thread to make sure that |
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158 the audio will be continuous all the time! */ |
1190 | 159 #ifdef USE_DOSSETPRIORITY |
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160 if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) |
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161 { |
1190 | 162 #ifdef DEBUG_BUILD |
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163 printf("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", SDL_ThreadID()); |
1190 | 164 #endif |
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165 DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); |
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166 } |
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167 else |
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168 { |
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169 #ifdef DEBUG_BUILD |
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170 printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID()); |
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171 #endif |
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172 DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); |
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173 } |
1190 | 174 #endif |
175 #endif | |
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176 |
0 | 177 /* Loop, filling the audio buffers */ |
178 while ( audio->enabled ) { | |
179 | |
180 /* Fill the current buffer with sound */ | |
181 if ( audio->convert.needed ) { | |
182 if ( audio->convert.buf ) { | |
183 stream = audio->convert.buf; | |
184 } else { | |
185 continue; | |
186 } | |
187 } else { | |
188 stream = audio->GetAudioBuf(audio); | |
189 if ( stream == NULL ) { | |
190 stream = audio->fake_stream; | |
191 } | |
192 } | |
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193 SDL_memset(stream, silence, stream_len); |
0 | 194 |
195 if ( ! audio->paused ) { | |
196 SDL_mutexP(audio->mixer_lock); | |
197 (*fill)(udata, stream, stream_len); | |
198 SDL_mutexV(audio->mixer_lock); | |
199 } | |
200 | |
201 /* Convert the audio if necessary */ | |
202 if ( audio->convert.needed ) { | |
203 SDL_ConvertAudio(&audio->convert); | |
204 stream = audio->GetAudioBuf(audio); | |
205 if ( stream == NULL ) { | |
206 stream = audio->fake_stream; | |
207 } | |
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208 SDL_memcpy(stream, audio->convert.buf, |
0 | 209 audio->convert.len_cvt); |
210 } | |
211 | |
212 /* Ready current buffer for play and change current buffer */ | |
213 if ( stream != audio->fake_stream ) { | |
214 audio->PlayAudio(audio); | |
1562 | 215 } |
216 | |
217 /* Wait for an audio buffer to become available */ | |
218 if ( stream == audio->fake_stream ) { | |
219 SDL_Delay((audio->spec.samples*1000)/audio->spec.freq); | |
220 } else { | |
221 audio->WaitAudio(audio); | |
0 | 222 } |
223 } | |
1562 | 224 |
0 | 225 /* Wait for the audio to drain.. */ |
226 if ( audio->WaitDone ) { | |
227 audio->WaitDone(audio); | |
228 } | |
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229 |
1190 | 230 #ifdef __OS2__ |
231 #ifdef DEBUG_BUILD | |
232 printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID()); | |
233 #endif | |
234 #endif | |
0 | 235 return(0); |
236 } | |
237 | |
322
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238 static void SDL_LockAudio_Default(SDL_AudioDevice *audio) |
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239 { |
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240 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { |
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241 return; |
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242 } |
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243 SDL_mutexP(audio->mixer_lock); |
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244 } |
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245 |
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246 static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio) |
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247 { |
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248 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { |
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249 return; |
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250 } |
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251 SDL_mutexV(audio->mixer_lock); |
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252 } |
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253 |
1794 | 254 static Uint16 SDL_ParseAudioFormat(const char *string) |
255 { | |
256 Uint16 format = 0; | |
257 | |
258 switch (*string) { | |
259 case 'U': | |
260 ++string; | |
261 format |= 0x0000; | |
262 break; | |
263 case 'S': | |
264 ++string; | |
265 format |= 0x8000; | |
266 break; | |
267 default: | |
268 return 0; | |
269 } | |
270 switch (SDL_atoi(string)) { | |
271 case 8: | |
272 string += 1; | |
273 format |= 8; | |
274 break; | |
275 case 16: | |
276 string += 2; | |
277 format |= 16; | |
278 if ( SDL_strcmp(string, "LSB") == 0 | |
279 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
280 || SDL_strcmp(string, "SYS") == 0 | |
281 #endif | |
282 ) { | |
283 format |= 0x0000; | |
284 } | |
285 if ( SDL_strcmp(string, "MSB") == 0 | |
286 #if SDL_BYTEORDER == SDL_BIG_ENDIAN | |
287 || SDL_strcmp(string, "SYS") == 0 | |
288 #endif | |
289 ) { | |
290 format |= 0x1000; | |
291 } | |
292 break; | |
293 default: | |
294 return 0; | |
295 } | |
296 return format; | |
297 } | |
298 | |
0 | 299 int SDL_AudioInit(const char *driver_name) |
300 { | |
301 SDL_AudioDevice *audio; | |
302 int i = 0, idx; | |
303 | |
304 /* Check to make sure we don't overwrite 'current_audio' */ | |
305 if ( current_audio != NULL ) { | |
306 SDL_AudioQuit(); | |
307 } | |
308 | |
309 /* Select the proper audio driver */ | |
310 audio = NULL; | |
311 idx = 0; | |
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312 #if SDL_AUDIO_DRIVER_ESD |
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313 if ( (driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL) ) { |
0 | 314 /* Ahem, we know that if ESPEAKER is set, user probably wants |
315 to use ESD, but don't start it if it's not already running. | |
316 This probably isn't the place to do this, but... Shh! :) | |
317 */ | |
318 for ( i=0; bootstrap[i]; ++i ) { | |
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319 if ( SDL_strcasecmp(bootstrap[i]->name, "esd") == 0 ) { |
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320 #ifdef HAVE_PUTENV |
0 | 321 const char *esd_no_spawn; |
322 | |
323 /* Don't start ESD if it's not running */ | |
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324 esd_no_spawn = getenv("ESD_NO_SPAWN"); |
0 | 325 if ( esd_no_spawn == NULL ) { |
326 putenv("ESD_NO_SPAWN=1"); | |
327 } | |
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328 #endif |
0 | 329 if ( bootstrap[i]->available() ) { |
330 audio = bootstrap[i]->create(0); | |
331 break; | |
332 } | |
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333 #ifdef HAVE_UNSETENV |
0 | 334 if ( esd_no_spawn == NULL ) { |
335 unsetenv("ESD_NO_SPAWN"); | |
336 } | |
337 #endif | |
338 } | |
339 } | |
340 } | |
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341 #endif /* SDL_AUDIO_DRIVER_ESD */ |
0 | 342 if ( audio == NULL ) { |
343 if ( driver_name != NULL ) { | |
344 #if 0 /* This will be replaced with a better driver selection API */ | |
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345 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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346 idx = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 347 } |
348 #endif | |
349 for ( i=0; bootstrap[i]; ++i ) { | |
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350 if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { |
0 | 351 if ( bootstrap[i]->available() ) { |
352 audio=bootstrap[i]->create(idx); | |
353 break; | |
354 } | |
355 } | |
356 } | |
357 } else { | |
358 for ( i=0; bootstrap[i]; ++i ) { | |
359 if ( bootstrap[i]->available() ) { | |
360 audio = bootstrap[i]->create(idx); | |
361 if ( audio != NULL ) { | |
362 break; | |
363 } | |
364 } | |
365 } | |
366 } | |
367 if ( audio == NULL ) { | |
368 SDL_SetError("No available audio device"); | |
369 #if 0 /* Don't fail SDL_Init() if audio isn't available. | |
370 SDL_OpenAudio() will handle it at that point. *sigh* | |
371 */ | |
372 return(-1); | |
373 #endif | |
374 } | |
375 } | |
376 current_audio = audio; | |
377 if ( current_audio ) { | |
378 current_audio->name = bootstrap[i]->name; | |
322
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379 if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) { |
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380 current_audio->LockAudio = SDL_LockAudio_Default; |
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381 current_audio->UnlockAudio = SDL_UnlockAudio_Default; |
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382 } |
0 | 383 } |
384 return(0); | |
385 } | |
386 | |
387 char *SDL_AudioDriverName(char *namebuf, int maxlen) | |
388 { | |
389 if ( current_audio != NULL ) { | |
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390 SDL_strlcpy(namebuf, current_audio->name, maxlen); |
0 | 391 return(namebuf); |
392 } | |
393 return(NULL); | |
394 } | |
395 | |
396 int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained) | |
397 { | |
398 SDL_AudioDevice *audio; | |
1794 | 399 const char *env; |
0 | 400 |
401 /* Start up the audio driver, if necessary */ | |
402 if ( ! current_audio ) { | |
403 if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || | |
404 (current_audio == NULL) ) { | |
405 return(-1); | |
406 } | |
407 } | |
408 audio = current_audio; | |
409 | |
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410 if (audio->opened) { |
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411 SDL_SetError("Audio device is already opened"); |
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412 return(-1); |
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413 } |
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414 |
0 | 415 /* Verify some parameters */ |
1794 | 416 if ( desired->freq == 0 ) { |
417 env = SDL_getenv("SDL_AUDIO_FREQUENCY"); | |
418 if ( env ) { | |
419 desired->freq = SDL_atoi(env); | |
420 } | |
421 } | |
422 if ( desired->freq == 0 ) { | |
423 /* Pick some default audio frequency */ | |
424 desired->freq = 22050; | |
425 } | |
426 if ( desired->format == 0 ) { | |
427 env = SDL_getenv("SDL_AUDIO_FORMAT"); | |
428 if ( env ) { | |
429 desired->format = SDL_ParseAudioFormat(env); | |
430 } | |
431 } | |
432 if ( desired->format == 0 ) { | |
433 /* Pick some default audio format */ | |
434 desired->format = AUDIO_S16; | |
435 } | |
436 if ( desired->channels == 0 ) { | |
437 env = SDL_getenv("SDL_AUDIO_CHANNELS"); | |
438 if ( env ) { | |
439 desired->channels = SDL_atoi(env); | |
440 } | |
441 } | |
442 if ( desired->channels == 0 ) { | |
443 /* Pick a default number of channels */ | |
444 desired->channels = 2; | |
0 | 445 } |
446 switch ( desired->channels ) { | |
447 case 1: /* Mono */ | |
448 case 2: /* Stereo */ | |
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449 case 4: /* surround */ |
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450 case 6: /* surround with center and lfe */ |
0 | 451 break; |
452 default: | |
453 SDL_SetError("1 (mono) and 2 (stereo) channels supported"); | |
454 return(-1); | |
455 } | |
1794 | 456 if ( desired->samples == 0 ) { |
457 env = SDL_getenv("SDL_AUDIO_SAMPLES"); | |
458 if ( env ) { | |
459 desired->samples = SDL_atoi(env); | |
460 } | |
461 } | |
462 if ( desired->samples == 0 ) { | |
463 /* Pick a default of ~46 ms at desired frequency */ | |
464 int samples = (desired->freq / 1000) * 46; | |
465 int power2 = 1; | |
466 while ( power2 < samples ) { | |
467 power2 *= 2; | |
468 } | |
469 desired->samples = power2; | |
470 } | |
471 if ( desired->callback == NULL ) { | |
472 SDL_SetError("SDL_OpenAudio() passed a NULL callback"); | |
473 return(-1); | |
474 } | |
0 | 475 |
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476 #if SDL_THREADS_DISABLED |
398
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477 /* Uses interrupt driven audio, without thread */ |
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478 #else |
0 | 479 /* Create a semaphore for locking the sound buffers */ |
480 audio->mixer_lock = SDL_CreateMutex(); | |
481 if ( audio->mixer_lock == NULL ) { | |
482 SDL_SetError("Couldn't create mixer lock"); | |
483 SDL_CloseAudio(); | |
484 return(-1); | |
485 } | |
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486 #endif /* SDL_THREADS_DISABLED */ |
0 | 487 |
488 /* Calculate the silence and size of the audio specification */ | |
489 SDL_CalculateAudioSpec(desired); | |
490 | |
491 /* Open the audio subsystem */ | |
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492 SDL_memcpy(&audio->spec, desired, sizeof(audio->spec)); |
0 | 493 audio->convert.needed = 0; |
494 audio->enabled = 1; | |
495 audio->paused = 1; | |
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496 |
0 | 497 audio->opened = audio->OpenAudio(audio, &audio->spec)+1; |
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498 |
0 | 499 if ( ! audio->opened ) { |
500 SDL_CloseAudio(); | |
501 return(-1); | |
502 } | |
503 | |
504 /* If the audio driver changes the buffer size, accept it */ | |
505 if ( audio->spec.samples != desired->samples ) { | |
506 desired->samples = audio->spec.samples; | |
507 SDL_CalculateAudioSpec(desired); | |
508 } | |
509 | |
510 /* Allocate a fake audio memory buffer */ | |
511 audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); | |
512 if ( audio->fake_stream == NULL ) { | |
513 SDL_CloseAudio(); | |
514 SDL_OutOfMemory(); | |
515 return(-1); | |
516 } | |
517 | |
518 /* See if we need to do any conversion */ | |
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519 if ( obtained != NULL ) { |
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520 SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec)); |
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521 } else if ( desired->freq != audio->spec.freq || |
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522 desired->format != audio->spec.format || |
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523 desired->channels != audio->spec.channels ) { |
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524 /* Build an audio conversion block */ |
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525 if ( SDL_BuildAudioCVT(&audio->convert, |
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526 desired->format, desired->channels, |
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527 desired->freq, |
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528 audio->spec.format, audio->spec.channels, |
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529 audio->spec.freq) < 0 ) { |
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530 SDL_CloseAudio(); |
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531 return(-1); |
0 | 532 } |
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533 if ( audio->convert.needed ) { |
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534 audio->convert.len = (int) ( ((double) desired->size) / |
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535 audio->convert.len_ratio ); |
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536 audio->convert.buf =(Uint8 *)SDL_AllocAudioMem( |
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537 audio->convert.len*audio->convert.len_mult); |
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538 if ( audio->convert.buf == NULL ) { |
0 | 539 SDL_CloseAudio(); |
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540 SDL_OutOfMemory(); |
0 | 541 return(-1); |
542 } | |
543 } | |
544 } | |
545 | |
546 /* Start the audio thread if necessary */ | |
547 switch (audio->opened) { | |
548 case 1: | |
549 /* Start the audio thread */ | |
3975 | 550 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) && !defined(__SYMBIAN32__) |
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551 #undef SDL_CreateThread |
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552 audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); |
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553 #else |
0 | 554 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); |
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555 #endif |
0 | 556 if ( audio->thread == NULL ) { |
557 SDL_CloseAudio(); | |
558 SDL_SetError("Couldn't create audio thread"); | |
559 return(-1); | |
560 } | |
561 break; | |
562 | |
563 default: | |
564 /* The audio is now playing */ | |
565 break; | |
566 } | |
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567 |
0 | 568 return(0); |
569 } | |
570 | |
571 SDL_audiostatus SDL_GetAudioStatus(void) | |
572 { | |
573 SDL_AudioDevice *audio = current_audio; | |
574 SDL_audiostatus status; | |
575 | |
576 status = SDL_AUDIO_STOPPED; | |
577 if ( audio && audio->enabled ) { | |
578 if ( audio->paused ) { | |
579 status = SDL_AUDIO_PAUSED; | |
580 } else { | |
581 status = SDL_AUDIO_PLAYING; | |
582 } | |
583 } | |
584 return(status); | |
585 } | |
586 | |
587 void SDL_PauseAudio (int pause_on) | |
588 { | |
589 SDL_AudioDevice *audio = current_audio; | |
590 | |
591 if ( audio ) { | |
592 audio->paused = pause_on; | |
593 } | |
594 } | |
595 | |
596 void SDL_LockAudio (void) | |
597 { | |
598 SDL_AudioDevice *audio = current_audio; | |
599 | |
600 /* Obtain a lock on the mixing buffers */ | |
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The audio lock and unlock functions are now a part of the driver.
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601 if ( audio && audio->LockAudio ) { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
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parents:
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602 audio->LockAudio(audio); |
0 | 603 } |
604 } | |
605 | |
606 void SDL_UnlockAudio (void) | |
607 { | |
608 SDL_AudioDevice *audio = current_audio; | |
609 | |
610 /* Release lock on the mixing buffers */ | |
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The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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611 if ( audio && audio->UnlockAudio ) { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
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612 audio->UnlockAudio(audio); |
0 | 613 } |
614 } | |
615 | |
616 void SDL_CloseAudio (void) | |
617 { | |
618 SDL_QuitSubSystem(SDL_INIT_AUDIO); | |
619 } | |
620 | |
621 void SDL_AudioQuit(void) | |
622 { | |
623 SDL_AudioDevice *audio = current_audio; | |
624 | |
625 if ( audio ) { | |
626 audio->enabled = 0; | |
627 if ( audio->thread != NULL ) { | |
628 SDL_WaitThread(audio->thread, NULL); | |
629 } | |
630 if ( audio->mixer_lock != NULL ) { | |
631 SDL_DestroyMutex(audio->mixer_lock); | |
632 } | |
633 if ( audio->fake_stream != NULL ) { | |
634 SDL_FreeAudioMem(audio->fake_stream); | |
635 } | |
636 if ( audio->convert.needed ) { | |
637 SDL_FreeAudioMem(audio->convert.buf); | |
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Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
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638 |
0 | 639 } |
640 if ( audio->opened ) { | |
641 audio->CloseAudio(audio); | |
642 audio->opened = 0; | |
643 } | |
644 /* Free the driver data */ | |
645 audio->free(audio); | |
646 current_audio = NULL; | |
647 } | |
648 } | |
649 | |
650 #define NUM_FORMATS 6 | |
651 static int format_idx; | |
652 static int format_idx_sub; | |
653 static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = { | |
654 { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, | |
655 { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, | |
656 { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 }, | |
657 { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 }, | |
658 { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 }, | |
659 { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 }, | |
660 }; | |
661 | |
662 Uint16 SDL_FirstAudioFormat(Uint16 format) | |
663 { | |
664 for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) { | |
665 if ( format_list[format_idx][0] == format ) { | |
666 break; | |
667 } | |
668 } | |
669 format_idx_sub = 0; | |
670 return(SDL_NextAudioFormat()); | |
671 } | |
672 | |
673 Uint16 SDL_NextAudioFormat(void) | |
674 { | |
675 if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) { | |
676 return(0); | |
677 } | |
678 return(format_list[format_idx][format_idx_sub++]); | |
679 } | |
680 | |
681 void SDL_CalculateAudioSpec(SDL_AudioSpec *spec) | |
682 { | |
683 switch (spec->format) { | |
684 case AUDIO_U8: | |
685 spec->silence = 0x80; | |
686 break; | |
687 default: | |
688 spec->silence = 0x00; | |
689 break; | |
690 } | |
691 spec->size = (spec->format&0xFF)/8; | |
692 spec->size *= spec->channels; | |
693 spec->size *= spec->samples; | |
694 } |