annotate src/thread/SDL_systhread.h @ 3099:82e60908fab1

Date: Mon, 23 Mar 2009 09:17:24 +0200 From: "Mike Gorchak" Subject: New QNX patches Please apply patch qnx4.diff, which is attached. What has been done: 1)Added back OpenGL ES renderer for QNX target. Added few corrections to OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not support textures under QNX, so I think some additional work must be done. 2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which required by OpenGL ES 1.1 specification. 3) Added attribute clearing at the entrance of function SDL_GL_GetAttribure(). Added error checking into the function SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL ES 1.0. 4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and glColor4f() functions, but 1.0 has glColor4f() only). 5) Added error checking after obtaining attributes using SDL_GL_GetAttribute() function to the testgl2 and testgles. 6) Small correction to testmultiaudio with printing errors. 7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF driver. Please remove ./src/audio/nto directory - it will not be used anymore. Please create ./src/audio/qsa directory and add content of the archive qsa.tar.gz into this directory. I rewrote some sound code, added support for multiple audio cards, enumeration, etc. Added initial support for capture. As far as I can understand SDL 1.3 is not supporting audio capture right now ? Sam, Am I right ? Or audio capture must be supported through the PlayDevice routine ? And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf directory. It is OpenGL ES 1.1 emulation layer for some functions, which are not supported by OpenGL ES 1.0.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:33:12 +0000
parents 99210400e8b9
children 3427271a2d75
rev   line source
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 SDL - Simple DirectMedia Layer
2859
99210400e8b9 Updated copyright date
Sam Lantinga <slouken@libsdl.org>
parents: 2779
diff changeset
3 Copyright (C) 1997-2009 Sam Lantinga
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
4
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
5 This library is free software; you can redistribute it and/or
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1190
diff changeset
6 modify it under the terms of the GNU Lesser General Public
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
7 License as published by the Free Software Foundation; either
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1190
diff changeset
8 version 2.1 of the License, or (at your option) any later version.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
9
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
10 This library is distributed in the hope that it will be useful,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1190
diff changeset
13 Lesser General Public License for more details.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
14
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1190
diff changeset
15 You should have received a copy of the GNU Lesser General Public
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1190
diff changeset
16 License along with this library; if not, write to the Free Software
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1190
diff changeset
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
18
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
19 Sam Lantinga
252
e8157fcb3114 Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents: 0
diff changeset
20 slouken@libsdl.org
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
21 */
1402
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1361
diff changeset
22 #include "SDL_config.h"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
23
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
24 /* These are functions that need to be implemented by a port of SDL */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
25
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
26 #ifndef _SDL_systhread_h
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
27 #define _SDL_systhread_h
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
28
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
29 #include "SDL_thread.h"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
30
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
31 /* This function creates a thread, passing args to SDL_RunThread(),
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
32 saves a system-dependent thread id in thread->id, and returns 0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
33 on success.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
34 */
1471
9fb0eee04dd9 Enabled libc support on Win32, so we don't break binary compatibility in 1.2
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
35 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1471
diff changeset
36 extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1471
diff changeset
37 pfnSDL_CurrentBeginThread pfnBeginThread,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1471
diff changeset
38 pfnSDL_CurrentEndThread pfnEndThread);
1190
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
39 #else
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1471
diff changeset
40 extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args);
1190
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
41 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
42
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
43 /* This function does any necessary setup in the child thread */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
44 extern void SDL_SYS_SetupThread(void);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
45
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
46 /* This function waits for the thread to finish and frees any data
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
47 allocated by SDL_SYS_CreateThread()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
48 */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1471
diff changeset
49 extern void SDL_SYS_WaitThread(SDL_Thread * thread);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
50
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
51 #endif /* _SDL_systhread_h */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1471
diff changeset
52 /* vi: set ts=4 sw=4 expandtab: */