Mercurial > sdl-ios-xcode
annotate src/thread/dc/SDL_systhread.c @ 4099:822f9624f984 SDL-1.2
Brian Fisher fixed bug #513
If an app requests a 24-bit opengl mode on a machine with a 32-bit desktop with
the windib video backend, then when exiting fullscreen the desktop resolution
is not restored
The reason this is, is because the windib backend restores the desktop
resolution when exiting fullscreen in DIB_SetVideoMode when it finds that the
last request was for fullscreen by checking the original flags on the video
surface. However, if the bits per pixel requested is different than current
surface, the video surface is recreated and the original video flags are lost.
So the check to see if we were exiting fullscreen fails.
below is a patch to SDL_dibvideo.c that solves the problem by using the
original flags in all cases.
thanks!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 28 Dec 2007 08:00:30 +0000 |
parents | 11134dc42da8 |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Thread management routines for SDL */ |
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25 |
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26 #include "SDL_thread.h" |
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27 #include "../SDL_thread_c.h" |
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28 #include "../SDL_systhread.h" |
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29 |
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30 #include <kos/thread.h> |
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31 |
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32 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) |
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33 { |
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34 thread->handle = thd_create(SDL_RunThread,args); |
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35 if (thread->handle == NULL) { |
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36 SDL_SetError("Not enough resources to create thread"); |
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37 return(-1); |
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38 } |
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39 return(0); |
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40 } |
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41 |
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42 void SDL_SYS_SetupThread(void) |
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43 { |
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44 return; |
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45 } |
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46 |
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47 Uint32 SDL_ThreadID(void) |
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48 { |
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49 return (Uint32)thd_get_current(); |
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50 } |
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51 |
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52 void SDL_SYS_WaitThread(SDL_Thread *thread) |
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53 { |
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54 thd_wait(thread->handle); |
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55 } |
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56 |
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57 void SDL_SYS_KillThread(SDL_Thread *thread) |
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58 { |
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59 thd_destroy(thread->handle); |
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60 } |