annotate docs/man3/SDL_GetKeyState.3 @ 1768:814f9f2c7a33

Fixed bug #80 Date: 21 Apr 2003 17:20:20 +0100 From: Alan Swanson <swanson@uklinux.net> Subject: [SDL] New XFree 4.3 Video Mode Patch If you look at the unsorted list of modes returned by X, here's mine; 1280 x 1024 @ 85.0 > 1024 x 768 @ 100.3 > USER 800 x 600 @ 125.5 > SET 640 x 480 @ 124.9 > 1280 x 1024 @ 75.0 ] 1280 x 1024 @ 60.0 ] 1280 x 960 @ 85.0 ] X11 1280 x 960 @ 60.0 ] AUTO 1152 x 864 @ 75.0 ]=20 1152 x 768 @ 54.8 ] 960 x 720 @ 120.0 ] ... 640 x 400 @ 85.1 ] 256k 576 x 432 @ 150.0 ] 249k PIXEL 640 x 350 @ 85.1 ] 224k COUNT 576 x 384 @ 109.6 ] 221k ... The user set modes come first followed by X set modes which are ordered by decreasing number of pixels and refresh. The reason why every other library or program not using SDL working is due to SDL scanning the modes in reverse getting X11 provided modes modes with the lowest refresh.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 05 May 2006 05:50:26 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
181
e5bc29de3f0a Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents: 55
diff changeset
1 .TH "SDL_GetKeyState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 .SH "NAME"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
3 SDL_GetKeyState\- Get a snapshot of the current keyboard state
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
4 .SH "SYNOPSIS"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
5 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
6 \fB#include "SDL\&.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
7 .sp
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
8 \fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
9 .SH "DESCRIPTION"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
10 .PP
181
e5bc29de3f0a Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents: 55
diff changeset
11 Gets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller\&.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
12 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
13 .RS
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
14 \fBNote:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
15 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
16 Use \fI\fBSDL_PumpEvents\fP\fR to update the state array\&.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
17 .RE
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
18 .SH "EXAMPLE"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
19 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
20 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
21 .nf
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
22 \f(CWUint8 *keystate = SDL_GetKeyState(NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
23 if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
24 ");\fR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
25 .fi
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
26 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
27 .SH "SEE ALSO"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
28 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
29 \fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR
181
e5bc29de3f0a Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents: 55
diff changeset
30 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59