Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11dyn.c @ 1744:7f39af143e38
[From Sam]
> BTW, when setting up parallel make, I usually use # cpus + 1, so a compile is
> running while disk access is going for another.
[From Ryan]
My experience is that this works well on Linux, but is actually slower on
PowerPC Mac OS X...not sure if that's an architecture issue or a scheduler
issue, though, and haven't tried it on Intel Mac OS X.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 28 Apr 2006 05:46:07 +0000 |
parents | 9f59d4c5aaea |
children | 14717b52abc0 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #define DEBUG_DYNAMIC_X11 0 |
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25 |
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26 #include "SDL_x11dyn.h" |
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27 |
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28 #if DEBUG_DYNAMIC_X11 |
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29 #include <stdio.h> |
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30 #endif |
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31 |
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32 #ifdef SDL_VIDEO_DRIVER_X11_DYNAMIC |
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33 |
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34 #include "SDL_name.h" |
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35 #include "SDL_loadso.h" |
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36 |
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37 typedef struct |
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38 { |
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39 void *lib; |
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40 const char *libname; |
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41 } x11dynlib; |
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42 |
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43 #ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC |
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44 #define SDL_VIDEO_DRIVER_X11_DYNAMIC NULL |
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45 #endif |
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46 #ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT |
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47 #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT NULL |
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48 #endif |
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49 #ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER |
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50 #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER NULL |
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51 #endif |
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52 #ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR |
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53 #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR NULL |
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54 #endif |
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55 |
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56 static x11dynlib x11libs[] = |
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57 { |
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58 { NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC }, |
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59 { NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT }, |
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60 { NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER }, |
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61 { NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR }, |
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62 }; |
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63 |
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64 static void *X11_GetSym(const char *fnname, int *rc) |
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65 { |
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66 int i; |
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67 void *fn = NULL; |
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68 for (i = 0; i < SDL_TABLESIZE(x11libs); i++) { |
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69 if (x11libs[i].lib != NULL) |
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70 { |
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71 fn = SDL_LoadFunction(x11libs[i].lib, fnname); |
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72 if (fn != NULL) |
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73 break; |
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74 } |
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75 } |
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76 |
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77 #if DEBUG_DYNAMIC_X11 |
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78 if (fn != NULL) |
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79 printf("X11: Found '%s' in %s (%p)\n", fnname, x11libs[i].libname, fn); |
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80 else |
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81 printf("X11: Symbol '%s' NOT FOUND!\n", fnname); |
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82 #endif |
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83 |
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84 if (fn == NULL) |
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85 *rc = 0; /* kill this module. */ |
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86 |
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87 return fn; |
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88 } |
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89 |
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90 |
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91 /* Define all the function pointers and wrappers... */ |
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92 #define SDL_X11_MODULE(modname) |
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93 #define SDL_X11_SYM(rc,fn,params,args,ret) \ |
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94 static rc (*p##fn) params = NULL; \ |
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95 rc fn params { ret p##fn args ; } |
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96 #include "SDL_x11sym.h" |
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97 #undef SDL_X11_MODULE |
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98 #undef SDL_X11_SYM |
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99 #endif /* SDL_VIDEO_DRIVER_X11_DYNAMIC */ |
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100 |
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101 /* Annoying varargs entry point... */ |
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102 #ifdef X_HAVE_UTF8_STRING |
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103 XIC (*pXCreateIC)(XIM,...) = NULL; |
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104 #endif |
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105 |
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106 /* These SDL_X11_HAVE_* flags are here whether you have dynamic X11 or not. */ |
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107 #define SDL_X11_MODULE(modname) int SDL_X11_HAVE_##modname = 1; |
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108 #define SDL_X11_SYM(rc,fn,params,args,ret) |
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109 #include "SDL_x11sym.h" |
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110 #undef SDL_X11_MODULE |
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111 #undef SDL_X11_SYM |
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112 |
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113 |
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114 static int x11_load_refcount = 0; |
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115 |
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116 void SDL_X11_UnloadSymbols(void) |
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117 { |
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118 #ifdef SDL_VIDEO_DRIVER_X11_DYNAMIC |
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119 /* Don't actually unload if more than one module is using the libs... */ |
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120 if (x11_load_refcount > 0) { |
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121 if (--x11_load_refcount == 0) { |
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122 int i; |
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123 |
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124 /* set all the function pointers to NULL. */ |
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125 #define SDL_X11_MODULE(modname) SDL_X11_HAVE_##modname = 1; |
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126 #define SDL_X11_SYM(rc,fn,params,args,ret) p##fn = NULL; |
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127 #include "SDL_x11sym.h" |
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128 #undef SDL_X11_MODULE |
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129 #undef SDL_X11_SYM |
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130 |
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131 #ifdef X_HAVE_UTF8_STRING |
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132 pXCreateIC = NULL; |
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133 #endif |
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134 |
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135 for (i = 0; i < SDL_TABLESIZE(x11libs); i++) { |
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136 if (x11libs[i].lib != NULL) { |
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137 SDL_UnloadObject(x11libs[i].lib); |
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138 x11libs[i].lib = NULL; |
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139 } |
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140 } |
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141 } |
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142 } |
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143 #endif |
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144 } |
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145 |
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146 /* returns non-zero if all needed symbols were loaded. */ |
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147 int SDL_X11_LoadSymbols(void) |
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148 { |
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149 int rc = 1; /* always succeed if not using Dynamic X11 stuff. */ |
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150 |
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151 #ifdef SDL_VIDEO_DRIVER_X11_DYNAMIC |
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152 /* deal with multiple modules (dga, x11, etc) needing these symbols... */ |
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153 if (x11_load_refcount++ == 0) { |
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154 int i; |
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155 int *thismod = NULL; |
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156 for (i = 0; i < SDL_TABLESIZE(x11libs); i++) { |
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157 if (x11libs[i].libname != NULL) { |
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158 x11libs[i].lib = SDL_LoadObject(x11libs[i].libname); |
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159 } |
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160 } |
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161 #define SDL_X11_MODULE(modname) thismod = &SDL_X11_HAVE_##modname; |
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162 #define SDL_X11_SYM(a,fn,x,y,z) p##fn = X11_GetSym(#fn,thismod); |
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163 #include "SDL_x11sym.h" |
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164 #undef SDL_X11_MODULE |
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165 #undef SDL_X11_SYM |
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166 |
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167 #ifdef X_HAVE_UTF8_STRING |
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168 pXCreateIC = X11_GetSym("XCreateIC",&SDL_X11_HAVE_UTF8); |
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169 #endif |
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170 |
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171 if (!SDL_X11_HAVE_BASEXLIB) { /* some required symbol didn't load. */ |
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172 SDL_X11_UnloadSymbols(); /* in case something got loaded... */ |
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173 rc = 0; |
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174 } |
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175 } |
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176 #else |
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177 #ifdef X_HAVE_UTF8_STRING |
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178 pXCreateIC = XCreateIC; |
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179 #endif |
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180 #endif |
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181 |
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182 return rc; |
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183 } |
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184 |
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185 /* end of SDL_x11dyn.c ... */ |
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186 |