Mercurial > sdl-ios-xcode
annotate include/SDL_main.h @ 615:7ec821f3cbd0
Date: Thu, 17 Apr 2003 23:27:34 -0400
From: Darrell Walisser
Subject: Yet another OS X cursor bug
The synopsis:
1. Call SDL_ShowCursor(0);
2. Call SDL_SetVideoMode();
3. Call SDL_GetEvent();
3. Call SDL_ShowCursor(1);
The result: Sometimes the cursor doesn't come back! Ack! Oddly enough,
it does come back when mousing over the dock or clicking in the menu
bar. But that's besides the point.
The reason why this is happening is a flaw in the handling of
activation/deactivation events. The short explanation is that the
HideCursor() and ShowCursor() calls must be balanced, but if the cursor
was initially hidden, HideCursor() was called again on the activate
event - so now the next ShowCursor() fails (as does the next, and the
next, for some reason).
So, here's the patch. All it does is keep track of the
HideCursor()/ShowCursor() calls so that they will always be balanced.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 20 Apr 2003 05:41:16 +0000 |
parents | a6fa62b1be09 |
children | b8d311d90021 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
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Updated copyright information for 2002
Sam Lantinga <slouken@libsdl.org>
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
251
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Updated the headers with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_main_h | |
29 #define _SDL_main_h | |
30 | |
31 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ | |
32 | |
453
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Updated for embedded Visual C++ 4.0
Sam Lantinga <slouken@libsdl.org>
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33 #if defined(WIN32) || defined(_WIN32) || \ |
a6fa62b1be09
Updated for embedded Visual C++ 4.0
Sam Lantinga <slouken@libsdl.org>
parents:
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34 (defined(__MWERKS__) && !defined(__BEOS__)) || \ |
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Updated for embedded Visual C++ 4.0
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35 defined(macintosh) || defined(__APPLE__) || \ |
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Updated for embedded Visual C++ 4.0
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36 defined(__SYMBIAN32__) || defined(QWS) |
0 | 37 |
38 #ifdef __cplusplus | |
39 #define C_LINKAGE "C" | |
40 #else | |
41 #define C_LINKAGE | |
42 #endif /* __cplusplus */ | |
43 | |
44 /* The application's main() function must be called with C linkage, | |
45 and should be declared like this: | |
46 #ifdef __cplusplus | |
47 extern "C" | |
48 #endif | |
49 int main(int argc, char *argv[]) | |
50 { | |
51 } | |
52 */ | |
53 #define main SDL_main | |
54 | |
55 /* The prototype for the application's main() function */ | |
56 extern C_LINKAGE int SDL_main(int argc, char *argv[]); | |
57 | |
58 | |
59 /* From the SDL library code -- needed for registering the app on Win32 */ | |
60 #if defined(WIN32) | |
61 #include "SDL_types.h" | |
62 #include "begin_code.h" | |
63 | |
64 #ifdef __cplusplus | |
65 extern "C" { | |
66 #endif | |
67 | |
68 /* This should be called from your WinMain() function, if any */ | |
337
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Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
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69 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); |
145
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Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
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70 /* This can also be called, but is no longer necessary */ |
337
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Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
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71 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); |
0 | 72 |
73 #ifdef __cplusplus | |
74 } | |
75 #endif | |
76 #include "close_code.h" | |
77 #endif | |
78 | |
79 /* From the SDL library code -- needed for registering QuickDraw on MacOS */ | |
80 #if defined(macintosh) | |
81 #include "begin_code.h" | |
82 | |
83 #ifdef __cplusplus | |
84 extern "C" { | |
85 #endif | |
86 | |
87 /* Forward declaration so we don't need to include QuickDraw.h */ | |
88 struct QDGlobals; | |
89 | |
90 /* This should be called from your main() function, if any */ | |
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
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91 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); |
0 | 92 |
93 #ifdef __cplusplus | |
94 } | |
95 #endif | |
96 #include "close_code.h" | |
97 #endif | |
98 | |
99 #endif /* Need to redefine main()? */ | |
100 | |
101 #endif /* _SDL_main_h */ |