annotate include/SDL_main.h @ 615:7ec821f3cbd0

Date: Thu, 17 Apr 2003 23:27:34 -0400 From: Darrell Walisser Subject: Yet another OS X cursor bug The synopsis: 1. Call SDL_ShowCursor(0); 2. Call SDL_SetVideoMode(); 3. Call SDL_GetEvent(); 3. Call SDL_ShowCursor(1); The result: Sometimes the cursor doesn't come back! Ack! Oddly enough, it does come back when mousing over the dock or clicking in the menu bar. But that's besides the point. The reason why this is happening is a flaw in the handling of activation/deactivation events. The short explanation is that the HideCursor() and ShowCursor() calls must be balanced, but if the cursor was initially hidden, HideCursor() was called again on the activate event - so now the next ShowCursor() fails (as does the next, and the next, for some reason). So, here's the patch. All it does is keep track of the HideCursor()/ShowCursor() calls so that they will always be balanced.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 20 Apr 2003 05:41:16 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #ifndef _SDL_main_h
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29 #define _SDL_main_h
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30
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31 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
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32
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33 #if defined(WIN32) || defined(_WIN32) || \
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34 (defined(__MWERKS__) && !defined(__BEOS__)) || \
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35 defined(macintosh) || defined(__APPLE__) || \
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36 defined(__SYMBIAN32__) || defined(QWS)
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37
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38 #ifdef __cplusplus
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39 #define C_LINKAGE "C"
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40 #else
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41 #define C_LINKAGE
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42 #endif /* __cplusplus */
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43
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44 /* The application's main() function must be called with C linkage,
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45 and should be declared like this:
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46 #ifdef __cplusplus
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47 extern "C"
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48 #endif
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49 int main(int argc, char *argv[])
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50 {
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51 }
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52 */
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53 #define main SDL_main
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54
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55 /* The prototype for the application's main() function */
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56 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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57
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58
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59 /* From the SDL library code -- needed for registering the app on Win32 */
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60 #if defined(WIN32)
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61 #include "SDL_types.h"
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62 #include "begin_code.h"
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63
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64 #ifdef __cplusplus
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65 extern "C" {
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66 #endif
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67
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68 /* This should be called from your WinMain() function, if any */
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69 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
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70 /* This can also be called, but is no longer necessary */
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71 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
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72
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73 #ifdef __cplusplus
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74 }
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75 #endif
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76 #include "close_code.h"
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77 #endif
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78
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79 /* From the SDL library code -- needed for registering QuickDraw on MacOS */
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80 #if defined(macintosh)
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81 #include "begin_code.h"
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82
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83 #ifdef __cplusplus
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84 extern "C" {
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85 #endif
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86
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87 /* Forward declaration so we don't need to include QuickDraw.h */
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88 struct QDGlobals;
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89
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90 /* This should be called from your main() function, if any */
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91 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
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92
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93 #ifdef __cplusplus
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94 }
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95 #endif
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96 #include "close_code.h"
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97 #endif
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98
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99 #endif /* Need to redefine main()? */
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100
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101 #endif /* _SDL_main_h */