annotate docs/man3/SDL_EnableUNICODE.3 @ 1625:7e89aa7843c5

Fixed bug #193 The attached patch is mostly cosmetic: Currently, we always add both -framework OpenGL and -framework AGL for Mac OS X command line builds. However, the former is only used for the Cocoa video driver, and the latter only for the Carbon video driver (as far as I can tell, at least). Hence the attached patch modifies configure.in so that each only gets added to the list of frameworks if the corresponding video driver is enabled.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:30:21 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_EnableUNICODE" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_EnableUNICODE\- Enable UNICODE translation
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_EnableUNICODE\fP\fR(\fBint enable\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Enables/Disables Unicode keyboard translation\&.
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12 .PP
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13 To obtain the character codes corresponding to received keyboard events, Unicode translation must first be turned on using this function\&. The translation incurs a slight overhead for each keyboard event and is therefore disabled by default\&. For each subsequently received key down event, the \fBunicode\fR member of the \fI\fBSDL_keysym\fR\fR structure will then contain the corresponding character code, or zero for keysyms that do not correspond to any character code\&.
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14 .PP
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15 A value of 1 for \fBenable\fR enables Unicode translation; 0 disables it, and -1 leaves it unchanged (useful for querying the current translation mode)\&.
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16 .PP
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17 Note that only key press events will be translated, not release events\&.
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18 .SH "RETURN VALUE"
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19 .PP
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20 Returns the previous translation mode (\fB0\fR or \fB1\fR)\&.
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21 .SH "SEE ALSO"
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22 .PP
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23 \fI\fBSDL_keysym\fR\fR
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24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59