Mercurial > sdl-ios-xcode
annotate src/video/fbcon/SDL_fb3dfx.c @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | 204be4fc2726 |
children | 99210400e8b9 |
rev | line source |
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0 | 1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #include "SDL_video.h" | |
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25 #include "../SDL_blit.h" |
0 | 26 #include "SDL_fb3dfx.h" |
27 #include "3dfx_mmio.h" | |
28 | |
29 | |
30 /* Wait for vertical retrace */ | |
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31 static void |
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32 WaitVBL(_THIS) |
0 | 33 { |
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34 /* find start of retrace */ |
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35 tdfx_waitidle(); |
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36 while ((tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == STATUS_RETRACE); |
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37 /* wait until we're past the start */ |
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38 while ((tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == 0); |
0 | 39 } |
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40 |
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41 static void |
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42 WaitIdle(_THIS) |
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43 { |
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44 tdfx_waitidle(); |
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45 } |
0 | 46 |
47 /* Sets video mem colorkey and accelerated blit function */ | |
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48 static int |
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49 SetHWColorKey(_THIS, SDL_Surface * surface, Uint32 key) |
0 | 50 { |
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51 return (0); |
0 | 52 } |
53 | |
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54 static int |
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55 FillHWRect(_THIS, SDL_Surface * dst, SDL_Rect * rect, Uint32 color) |
0 | 56 { |
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57 int bpp; |
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58 char *dst_base; |
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59 Uint32 format; |
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60 int dstX, dstY; |
0 | 61 |
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62 /* Don't blit to the display surface when switched away */ |
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63 if (switched_away) { |
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64 return -2; /* no hardware access */ |
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65 } |
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66 if (dst == this->screen) { |
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67 SDL_mutexP(hw_lock); |
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68 } |
0 | 69 |
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70 /* Set the destination pixel format */ |
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71 dst_base = (char *) ((char *) dst->pixels - mapped_mem); |
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72 bpp = dst->format->BitsPerPixel; |
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73 format = dst->pitch | ((bpp + ((bpp == 8) ? 0 : 8)) << 13); |
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74 |
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75 /* Calculate source and destination base coordinates */ |
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76 dstX = rect->x; |
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77 dstY = rect->y; |
0 | 78 |
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79 /* Execute the fill command */ |
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80 tdfx_wait(6); |
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81 tdfx_out32(DSTBASE, (Uint32) dst_base); |
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82 tdfx_out32(DSTFORMAT, format); |
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83 tdfx_out32(COLORFORE, color); |
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84 tdfx_out32(COMMAND_2D, COMMAND_2D_FILLRECT); |
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85 tdfx_out32(DSTSIZE, rect->w | (rect->h << 16)); |
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86 tdfx_out32(LAUNCH_2D, dstX | (dstY << 16)); |
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87 |
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88 FB_AddBusySurface(dst); |
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89 |
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90 if (dst == this->screen) { |
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91 SDL_mutexV(hw_lock); |
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92 } |
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93 return (0); |
0 | 94 } |
95 | |
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96 static int |
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97 HWAccelBlit(SDL_Surface * src, SDL_Rect * srcrect, |
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98 SDL_Surface * dst, SDL_Rect * dstrect) |
0 | 99 { |
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100 SDL_VideoDevice *this = current_video; |
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101 int bpp; |
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102 Uint32 src_format; |
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103 Uint32 dst_format; |
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104 char *src_base; |
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105 char *dst_base; |
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106 int srcX, srcY; |
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107 int dstX, dstY; |
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108 Uint32 blitop; |
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109 Uint32 use_colorkey; |
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111 /* Don't blit to the display surface when switched away */ |
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112 if (switched_away) { |
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113 return -2; /* no hardware access */ |
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114 } |
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115 if (dst == this->screen) { |
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116 SDL_mutexP(hw_lock); |
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117 } |
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118 |
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119 /* Set the source and destination pixel format */ |
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120 src_base = (char *) ((char *) src->pixels - mapped_mem); |
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121 bpp = src->format->BitsPerPixel; |
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122 src_format = src->pitch | ((bpp + ((bpp == 8) ? 0 : 8)) << 13); |
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123 dst_base = (char *) ((char *) dst->pixels - mapped_mem); |
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124 bpp = dst->format->BitsPerPixel; |
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125 dst_format = dst->pitch | ((bpp + ((bpp == 8) ? 0 : 8)) << 13); |
0 | 126 |
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127 srcX = srcrect->x; |
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128 srcY = srcrect->y; |
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129 dstX = dstrect->x; |
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130 dstY = dstrect->y; |
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132 /* Assemble the blit operation */ |
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133 blitop = COMMAND_2D_BITBLT | (0xCC << 24); |
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134 if (srcX <= dstX) { |
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135 blitop |= BIT(14); |
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136 srcX += (dstrect->w - 1); |
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137 dstX += (dstrect->w - 1); |
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138 } |
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139 if (srcY <= dstY) { |
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140 blitop |= BIT(15); |
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141 srcY += (dstrect->h - 1); |
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142 dstY += (dstrect->h - 1); |
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143 } |
0 | 144 |
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145 /* Perform the blit! */ |
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146 if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { |
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147 tdfx_wait(3); |
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148 tdfx_out32(SRCCOLORKEYMIN, src->format->colorkey); |
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149 tdfx_out32(SRCCOLORKEYMAX, src->format->colorkey); |
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150 tdfx_out32(ROP_2D, 0xAA00); |
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151 use_colorkey = 1; |
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152 } else { |
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153 use_colorkey = 0; |
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154 } |
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155 tdfx_wait(9); |
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156 tdfx_out32(SRCBASE, (Uint32) src_base); |
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157 tdfx_out32(SRCFORMAT, src_format); |
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158 tdfx_out32(DSTBASE, (Uint32) dst_base); |
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159 tdfx_out32(DSTFORMAT, src_format); |
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160 tdfx_out32(COMMAND_2D, blitop); |
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161 tdfx_out32(COMMANDEXTRA_2D, use_colorkey); |
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162 tdfx_out32(DSTSIZE, dstrect->w | (dstrect->h << 16)); |
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163 tdfx_out32(DSTXY, dstX | (dstY << 16)); |
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164 tdfx_out32(LAUNCH_2D, srcX | (srcY << 16)); |
0 | 165 |
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166 FB_AddBusySurface(src); |
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167 FB_AddBusySurface(dst); |
106
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168 |
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169 if (dst == this->screen) { |
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170 SDL_mutexV(hw_lock); |
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171 } |
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172 return (0); |
0 | 173 } |
174 | |
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175 static int |
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176 CheckHWBlit(_THIS, SDL_Surface * src, SDL_Surface * dst) |
0 | 177 { |
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178 int accelerated; |
0 | 179 |
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180 /* Set initial acceleration on */ |
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181 src->flags |= SDL_HWACCEL; |
0 | 182 |
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183 /* Set the surface attributes */ |
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184 if ((src->flags & SDL_SRCALPHA) == SDL_SRCALPHA) { |
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185 if (!this->info.blit_hw_A) { |
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186 src->flags &= ~SDL_HWACCEL; |
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187 } |
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188 } |
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189 if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { |
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190 if (!this->info.blit_hw_CC) { |
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191 src->flags &= ~SDL_HWACCEL; |
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192 } |
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193 } |
0 | 194 |
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195 /* Check to see if final surface blit is accelerated */ |
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196 accelerated = !!(src->flags & SDL_HWACCEL); |
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197 if (accelerated) { |
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198 src->map->hw_blit = HWAccelBlit; |
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199 } |
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200 return (accelerated); |
0 | 201 } |
202 | |
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203 void |
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204 FB_3DfxAccel(_THIS, __u32 card) |
0 | 205 { |
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206 /* We have hardware accelerated surface functions */ |
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207 this->CheckHWBlit = CheckHWBlit; |
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208 wait_vbl = WaitVBL; |
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209 wait_idle = WaitIdle; |
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210 |
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211 /* Reset the 3Dfx controller */ |
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212 tdfx_out32(BRESERROR0, 0); |
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213 tdfx_out32(BRESERROR1, 0); |
0 | 214 |
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215 /* The 3Dfx has an accelerated color fill */ |
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216 this->info.blit_fill = 1; |
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217 this->FillHWRect = FillHWRect; |
0 | 218 |
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219 /* The 3Dfx has accelerated normal and colorkey blits */ |
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220 this->info.blit_hw = 1; |
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221 this->info.blit_hw_CC = 1; |
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222 this->SetHWColorKey = SetHWColorKey; |
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223 } |
0 | 224 |
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225 /* vi: set ts=4 sw=4 expandtab: */ |