Mercurial > sdl-ios-xcode
annotate src/stdlib/SDL_getenv.c @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
rev | line source |
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It's now possible to build SDL without any C runtime at all on Windows,
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_stdinc.h" |
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25 |
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26 #ifndef HAVE_GETENV |
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27 |
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28 #if defined(__WIN32__) && !defined(_WIN32_WCE) |
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29 |
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30 #define WIN32_LEAN_AND_MEAN |
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31 #include <windows.h> |
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32 |
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33 /* Note this isn't thread-safe! */ |
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34 |
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35 static char *SDL_envmem = NULL; /* Ugh, memory leak */ |
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36 static size_t SDL_envmemlen = 0; |
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37 |
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38 /* Put a variable of the form "name=value" into the environment */ |
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39 int |
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40 SDL_putenv(const char *variable) |
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41 { |
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42 size_t bufferlen; |
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43 char *value; |
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44 const char *sep; |
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45 |
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46 sep = SDL_strchr(variable, '='); |
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47 if (sep == NULL) { |
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48 return -1; |
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49 } |
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50 bufferlen = SDL_strlen(variable) + 1; |
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51 if (bufferlen > SDL_envmemlen) { |
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52 char *newmem = (char *) SDL_realloc(SDL_envmem, bufferlen); |
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53 if (newmem == NULL) { |
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54 return -1; |
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55 } |
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56 SDL_envmem = newmem; |
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57 SDL_envmemlen = bufferlen; |
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58 } |
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59 SDL_strlcpy(SDL_envmem, variable, bufferlen); |
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60 value = SDL_envmem + (sep - variable); |
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61 *value++ = '\0'; |
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62 if (!SetEnvironmentVariable(SDL_envmem, *value ? value : NULL)) { |
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63 return -1; |
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64 } |
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65 return 0; |
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66 } |
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67 |
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68 /* Retrieve a variable named "name" from the environment */ |
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69 char * |
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70 SDL_getenv(const char *name) |
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71 { |
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72 size_t bufferlen; |
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73 |
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74 bufferlen = |
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75 GetEnvironmentVariable(name, SDL_envmem, (DWORD) SDL_envmemlen); |
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76 if (bufferlen == 0) { |
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77 return NULL; |
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78 } |
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79 if (bufferlen > SDL_envmemlen) { |
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80 char *newmem = (char *) SDL_realloc(SDL_envmem, bufferlen); |
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81 if (newmem == NULL) { |
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82 return NULL; |
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83 } |
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84 SDL_envmem = newmem; |
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85 SDL_envmemlen = bufferlen; |
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86 GetEnvironmentVariable(name, SDL_envmem, (DWORD) SDL_envmemlen); |
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87 } |
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88 return SDL_envmem; |
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89 } |
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90 |
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91 #else /* roll our own */ |
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92 |
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93 static char **SDL_env = (char **) 0; |
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94 |
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95 /* Put a variable of the form "name=value" into the environment */ |
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96 int |
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97 SDL_putenv(const char *variable) |
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98 { |
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99 const char *name, *value; |
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100 int added; |
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101 int len, i; |
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102 char **new_env; |
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103 char *new_variable; |
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104 |
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105 /* A little error checking */ |
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106 if (!variable) { |
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107 return (-1); |
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108 } |
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109 name = variable; |
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110 for (value = variable; *value && (*value != '='); ++value) { |
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111 /* Keep looking for '=' */ ; |
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112 } |
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113 if (*value) { |
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114 ++value; |
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115 } else { |
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116 return (-1); |
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117 } |
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118 |
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119 /* Allocate memory for the variable */ |
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120 new_variable = SDL_strdup(variable); |
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121 if (!new_variable) { |
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122 return (-1); |
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123 } |
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124 |
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125 /* Actually put it into the environment */ |
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126 added = 0; |
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127 i = 0; |
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128 if (SDL_env) { |
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129 /* Check to see if it's already there... */ |
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130 len = (value - name); |
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131 for (; SDL_env[i]; ++i) { |
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132 if (SDL_strncmp(SDL_env[i], name, len) == 0) { |
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133 break; |
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134 } |
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135 } |
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136 /* If we found it, just replace the entry */ |
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137 if (SDL_env[i]) { |
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138 SDL_free(SDL_env[i]); |
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139 SDL_env[i] = new_variable; |
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140 added = 1; |
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141 } |
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142 } |
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143 |
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144 /* Didn't find it in the environment, expand and add */ |
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145 if (!added) { |
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146 new_env = SDL_realloc(SDL_env, (i + 2) * sizeof(char *)); |
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147 if (new_env) { |
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148 SDL_env = new_env; |
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149 SDL_env[i++] = new_variable; |
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150 SDL_env[i++] = (char *) 0; |
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151 added = 1; |
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152 } else { |
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153 SDL_free(new_variable); |
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154 } |
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155 } |
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156 return (added ? 0 : -1); |
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157 } |
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158 |
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159 /* Retrieve a variable named "name" from the environment */ |
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160 char * |
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161 SDL_getenv(const char *name) |
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162 { |
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163 int len, i; |
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164 char *value; |
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165 |
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166 value = (char *) 0; |
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167 if (SDL_env) { |
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168 len = SDL_strlen(name); |
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169 for (i = 0; SDL_env[i] && !value; ++i) { |
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170 if ((SDL_strncmp(SDL_env[i], name, len) == 0) && |
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171 (SDL_env[i][len] == '=')) { |
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172 value = &SDL_env[i][len + 1]; |
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173 } |
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174 } |
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175 } |
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176 return value; |
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177 } |
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178 |
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Use consistent identifiers for the various platforms we support.
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179 #endif /* __WIN32__ */ |
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180 |
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181 #endif /* !HAVE_GETENV */ |
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182 |
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183 #ifdef TEST_MAIN |
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184 #include <stdio.h> |
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185 |
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186 int |
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187 main(int argc, char *argv[]) |
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188 { |
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189 char *value; |
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190 |
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191 printf("Checking for non-existent variable... "); |
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192 fflush(stdout); |
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193 if (!SDL_getenv("EXISTS")) { |
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194 printf("okay\n"); |
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195 } else { |
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196 printf("failed\n"); |
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197 } |
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198 printf("Setting FIRST=VALUE1 in the environment... "); |
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199 fflush(stdout); |
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200 if (SDL_putenv("FIRST=VALUE1") == 0) { |
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201 printf("okay\n"); |
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202 } else { |
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203 printf("failed\n"); |
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204 } |
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205 printf("Getting FIRST from the environment... "); |
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206 fflush(stdout); |
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207 value = SDL_getenv("FIRST"); |
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208 if (value && (SDL_strcmp(value, "VALUE1") == 0)) { |
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209 printf("okay\n"); |
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210 } else { |
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211 printf("failed\n"); |
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212 } |
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213 printf("Setting SECOND=VALUE2 in the environment... "); |
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214 fflush(stdout); |
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215 if (SDL_putenv("SECOND=VALUE2") == 0) { |
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216 printf("okay\n"); |
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217 } else { |
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218 printf("failed\n"); |
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219 } |
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220 printf("Getting SECOND from the environment... "); |
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221 fflush(stdout); |
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222 value = SDL_getenv("SECOND"); |
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223 if (value && (SDL_strcmp(value, "VALUE2") == 0)) { |
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224 printf("okay\n"); |
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225 } else { |
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226 printf("failed\n"); |
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227 } |
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228 printf("Setting FIRST=NOVALUE in the environment... "); |
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229 fflush(stdout); |
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230 if (SDL_putenv("FIRST=NOVALUE") == 0) { |
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231 printf("okay\n"); |
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232 } else { |
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233 printf("failed\n"); |
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234 } |
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235 printf("Getting FIRST from the environment... "); |
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236 fflush(stdout); |
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237 value = SDL_getenv("FIRST"); |
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238 if (value && (SDL_strcmp(value, "NOVALUE") == 0)) { |
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239 printf("okay\n"); |
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240 } else { |
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241 printf("failed\n"); |
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242 } |
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243 printf("Checking for non-existent variable... "); |
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244 fflush(stdout); |
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245 if (!SDL_getenv("EXISTS")) { |
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246 printf("okay\n"); |
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247 } else { |
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248 printf("failed\n"); |
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249 } |
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250 return (0); |
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251 } |
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252 #endif /* TEST_MAIN */ |
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253 /* vi: set ts=4 sw=4 expandtab: */ |