annotate docs/html/event.html @ 2847:7d020441fa81

Don't hardcode RECT for fragment program texture targets. Now we can generate what a given system needs when compiling the shader.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 07 Dec 2008 07:06:34 +0000
parents 355632dca928
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >Events</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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13 TITLE="SDL Reference"
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14 HREF="reference.html"><LINK
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17 HREF="sdlwmgrabinput.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL Event Structures."
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20 HREF="eventstructures.html"><META
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21 NAME="KEYWORD"
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22 CONTENT="events"><META
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25 ><BODY
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26 CLASS="CHAPTER"
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33 CLASS="NAVHEADER"
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34 ><TABLE
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35 SUMMARY="Header navigation table"
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36 WIDTH="100%"
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37 BORDER="0"
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39 CELLSPACING="0"
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40 ><TR
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41 ><TH
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42 COLSPAN="3"
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43 ALIGN="center"
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44 >SDL Library Documentation</TH
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45 ></TR
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46 ><TR
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47 ><TD
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48 WIDTH="10%"
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50 VALIGN="bottom"
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51 ><A
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52 HREF="sdlwmgrabinput.html"
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53 ACCESSKEY="P"
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54 >Prev</A
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55 ></TD
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56 ><TD
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57 WIDTH="80%"
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59 VALIGN="bottom"
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60 ></TD
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61 ><TD
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62 WIDTH="10%"
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64 VALIGN="bottom"
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65 ><A
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66 HREF="eventstructures.html"
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67 ACCESSKEY="N"
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68 >Next</A
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69 ></TD
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70 ></TR
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71 ></TABLE
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72 ><HR
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74 WIDTH="100%"></DIV
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75 ><DIV
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76 CLASS="CHAPTER"
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77 ><H1
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78 ><A
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79 NAME="EVENT"
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80 ></A
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81 >Chapter 8. Events</H1
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82 ><DIV
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83 CLASS="TOC"
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84 ><DL
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85 ><DT
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86 ><B
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87 >Table of Contents</B
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88 ></DT
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89 ><DT
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90 ><A
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91 HREF="event.html#AEN3691"
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92 >Introduction</A
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93 ></DT
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94 ><DT
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95 ><A
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96 HREF="eventstructures.html"
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97 >SDL Event Structures.</A
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98 ></DT
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99 ><DT
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100 ><A
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101 HREF="eventfunctions.html"
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102 >Event Functions.</A
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103 ></DT
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104 ></DL
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105 ></DIV
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106 ><DIV
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107 CLASS="SECT1"
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108 ><H1
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109 CLASS="SECT1"
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110 ><A
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111 NAME="AEN3691"
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112 ></A
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113 >Introduction</H1
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114 ><P
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115 >Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to:
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116 <PRE
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117 CLASS="PROGRAMLISTING"
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118 >SDL_Init(SDL_INIT_VIDEO);</PRE
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119 >
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120 Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like <A
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121 HREF="sdlpollevent.html"
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122 ><TT
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123 CLASS="FUNCTION"
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124 >SDL_PollEvent</TT
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125 ></A
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126 > and <A
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127 HREF="sdlpeepevents.html"
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128 ><TT
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129 CLASS="FUNCTION"
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130 >SDL_PeepEvents</TT
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131 ></A
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132 > you can observe and handle waiting input events.</P
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133 ><P
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134 >The key to event handling in SDL is the <A
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135 HREF="sdlevent.html"
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136 ><SPAN
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137 CLASS="STRUCTNAME"
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138 >SDL_Event</SPAN
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139 ></A
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140 > union. The event queue itself is composed of a series of <SPAN
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141 CLASS="STRUCTNAME"
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142 >SDL_Event</SPAN
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143 > unions, one for each waiting event. <SPAN
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144 CLASS="STRUCTNAME"
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145 >SDL_Event</SPAN
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146 > unions are read from the queue with the <TT
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147 CLASS="FUNCTION"
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148 >SDL_PollEvent</TT
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149 > function and it is then up to the application to process the information stored with them.</P
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150 ></DIV
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151 ></DIV
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152 ><DIV
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153 CLASS="NAVFOOTER"
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154 ><HR
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155 ALIGN="LEFT"
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156 WIDTH="100%"><TABLE
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157 SUMMARY="Footer navigation table"
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159 BORDER="0"
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161 CELLSPACING="0"
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162 ><TR
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163 ><TD
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166 VALIGN="top"
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167 ><A
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168 HREF="sdlwmgrabinput.html"
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169 ACCESSKEY="P"
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170 >Prev</A
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171 ></TD
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172 ><TD
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173 WIDTH="34%"
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174 ALIGN="center"
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175 VALIGN="top"
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176 ><A
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177 HREF="index.html"
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178 ACCESSKEY="H"
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179 >Home</A
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180 ></TD
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181 ><TD
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182 WIDTH="33%"
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183 ALIGN="right"
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184 VALIGN="top"
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185 ><A
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186 HREF="eventstructures.html"
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187 ACCESSKEY="N"
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188 >Next</A
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189 ></TD
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190 ></TR
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191 ><TR
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192 ><TD
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193 WIDTH="33%"
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194 ALIGN="left"
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195 VALIGN="top"
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196 >SDL_WM_GrabInput</TD
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197 ><TD
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198 WIDTH="34%"
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199 ALIGN="center"
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200 VALIGN="top"
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201 ><A
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202 HREF="reference.html"
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203 ACCESSKEY="U"
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204 >Up</A
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205 ></TD
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206 ><TD
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207 WIDTH="33%"
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208 ALIGN="right"
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209 VALIGN="top"
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210 >SDL Event Structures.</TD
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211 ></TR
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212 ></TABLE
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213 ></DIV
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214 ></BODY
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215 ></HTML
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216 >