annotate Xcode/TemplatesForProjectBuilder/Application.trgttmpl @ 2847:7d020441fa81

Don't hardcode RECT for fragment program texture targets. Now we can generate what a given system needs when compiling the shader.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 07 Dec 2008 07:06:34 +0000
parents d63e9f5944ae
children
rev   line source
2207
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1 {
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2 Class = Application;
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3 Description = "Target for building a SDL application.";
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4 CustomBuildSettings = {
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5 WRAPPER_EXTENSION = "app";
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6 FRAMEWORK_SEARCH_PATHS = "\"/Library/Frameworks\"";
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7 HEADER_SEARCH_PATHS = "\"/Library/Frameworks/SDL.framework/Headers\"";
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8 OTHER_LDFLAGS = "-framework Cocoa -framework SDL";
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9 };
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10 CustomProductSettings = {
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11 NSPrincipalClass = "NSApplication";
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12 NSMainNibFile = "SDLMain.nib";
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13 };
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14 InstallationPath = "$(SYSTEM_APPS_DIR)";
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15 WrapperExtension = "app";
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16 }