Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/Application.trgttmpl @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | d63e9f5944ae |
children |
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{ Class = Application; Description = "Target for building a SDL application."; CustomBuildSettings = { WRAPPER_EXTENSION = "app"; FRAMEWORK_SEARCH_PATHS = "\"/Library/Frameworks\""; HEADER_SEARCH_PATHS = "\"/Library/Frameworks/SDL.framework/Headers\""; OTHER_LDFLAGS = "-framework Cocoa -framework SDL"; }; CustomProductSettings = { NSPrincipalClass = "NSApplication"; NSMainNibFile = "SDLMain.nib"; }; InstallationPath = "$(SYSTEM_APPS_DIR)"; WrapperExtension = "app"; }