Mercurial > sdl-ios-xcode
annotate src/video/qtopia/SDL_sysvideo.cc @ 1353:7ba544e2888d
Started the process of improving configure support, and merging C types
and library support into a single header.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 09 Feb 2006 09:07:13 +0000 |
parents | 604d73db6802 |
children | c71e05b4dc2e |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /* Qtopia based framebuffer implementation */ |
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24 |
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25 #include <unistd.h> |
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26 |
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27 #include <qapplication.h> |
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28 #include <qpe/qpeapplication.h> |
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29 |
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30 #include "SDL.h" |
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31 #include "SDL_stdlib.h" |
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32 #include "SDL_string.h" |
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33 #include "SDL_timer.h" |
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34 |
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35 #include "SDL_QWin.h" |
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36 |
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37 extern "C" { |
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38 |
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39 #include "SDL_sysvideo.h" |
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40 #include "SDL_sysmouse_c.h" |
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41 #include "SDL_sysevents_c.h" |
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42 #include "SDL_events_c.h" |
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43 #include "SDL_syswm_c.h" |
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44 #include "SDL_lowvideo.h" |
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45 |
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46 //#define QTOPIA_DEBUG |
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47 #define QT_HIDDEN_SIZE 32 /* starting hidden window size */ |
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48 |
567 | 49 /* Name of the environment variable used to invert the screen rotation or not: |
50 Possible values: | |
51 !=0 : Screen is 270° rotated | |
52 0: Screen is 90° rotated*/ | |
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53 #define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION" |
567 | 54 |
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55 /* Initialization/Query functions */ |
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56 static int QT_VideoInit(_THIS, SDL_PixelFormat *vformat); |
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57 static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); |
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58 static SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); |
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59 static void QT_UpdateMouse(_THIS); |
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60 static int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); |
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61 static void QT_VideoQuit(_THIS); |
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62 |
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63 /* Hardware surface functions */ |
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64 static int QT_AllocHWSurface(_THIS, SDL_Surface *surface); |
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65 static int QT_LockHWSurface(_THIS, SDL_Surface *surface); |
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66 static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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67 static void QT_FreeHWSurface(_THIS, SDL_Surface *surface); |
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68 |
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69 static int QT_ToggleFullScreen(_THIS, int fullscreen); |
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70 |
567 | 71 static int QT_IconifyWindow(_THIS); |
72 static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode); | |
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73 |
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74 /* FB driver bootstrap functions */ |
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75 |
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76 static int QT_Available(void) |
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77 { |
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78 return(1); |
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79 } |
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80 |
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81 static void QT_DeleteDevice(SDL_VideoDevice *device) |
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82 { |
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83 SDL_free(device->hidden); |
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84 SDL_free(device); |
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85 } |
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86 |
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87 static SDL_VideoDevice *QT_CreateDevice(int devindex) |
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88 { |
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89 SDL_VideoDevice *device; |
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90 |
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91 /* Initialize all variables that we clean on shutdown */ |
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92 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); |
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93 if ( device ) { |
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94 SDL_memset(device, 0, (sizeof *device)); |
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95 device->hidden = (struct SDL_PrivateVideoData *) |
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96 SDL_malloc((sizeof *device->hidden)); |
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97 } |
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98 if ( (device == NULL) || (device->hidden == NULL) ) { |
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99 SDL_OutOfMemory(); |
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100 if ( device ) { |
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101 SDL_free(device); |
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102 } |
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103 return(0); |
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104 } |
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105 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
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106 |
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107 /* Set the function pointers */ |
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108 device->VideoInit = QT_VideoInit; |
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109 device->ListModes = QT_ListModes; |
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110 device->SetVideoMode = QT_SetVideoMode; |
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111 device->UpdateMouse = QT_UpdateMouse; |
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112 device->SetColors = QT_SetColors; |
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113 device->UpdateRects = NULL; |
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114 device->VideoQuit = QT_VideoQuit; |
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115 device->AllocHWSurface = QT_AllocHWSurface; |
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116 device->CheckHWBlit = NULL; |
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117 device->FillHWRect = NULL; |
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118 device->SetHWColorKey = NULL; |
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119 device->SetHWAlpha = NULL; |
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120 device->LockHWSurface = QT_LockHWSurface; |
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121 device->UnlockHWSurface = QT_UnlockHWSurface; |
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122 device->FlipHWSurface = NULL; |
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123 device->FreeHWSurface = QT_FreeHWSurface; |
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124 device->SetIcon = NULL; |
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125 device->SetCaption = QT_SetWMCaption; |
567 | 126 device->IconifyWindow = QT_IconifyWindow; |
127 device->GrabInput = QT_GrabInput; | |
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128 device->GetWMInfo = NULL; |
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129 device->FreeWMCursor = QT_FreeWMCursor; |
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130 device->CreateWMCursor = QT_CreateWMCursor; |
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131 device->ShowWMCursor = QT_ShowWMCursor; |
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132 device->WarpWMCursor = QT_WarpWMCursor; |
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133 device->InitOSKeymap = QT_InitOSKeymap; |
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134 device->PumpEvents = QT_PumpEvents; |
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135 |
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136 device->free = QT_DeleteDevice; |
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137 device->ToggleFullScreen = QT_ToggleFullScreen; |
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138 |
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139 /* Set the driver flags */ |
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140 device->handles_any_size = 0; |
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141 |
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142 return device; |
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143 } |
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144 |
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145 VideoBootStrap Qtopia_bootstrap = { |
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146 "qtopia", "Qtopia / QPE graphics", |
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147 QT_Available, QT_CreateDevice |
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148 }; |
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149 |
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150 /* Function to sort the display_list */ |
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151 static int CompareModes(const void *A, const void *B) |
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152 { |
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153 #if 0 |
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154 const display_mode *a = (display_mode *)A; |
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155 const display_mode *b = (display_mode *)B; |
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156 |
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157 if ( a->space == b->space ) { |
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158 return((b->virtual_width*b->virtual_height)- |
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159 (a->virtual_width*a->virtual_height)); |
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160 } else { |
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161 return(ColorSpaceToBitsPerPixel(b->space)- |
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162 ColorSpaceToBitsPerPixel(a->space)); |
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163 } |
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164 #endif |
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165 return 0; |
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166 } |
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167 |
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168 /* Yes, this isn't the fastest it could be, but it works nicely */ |
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169 static int QT_AddMode(_THIS, int index, unsigned int w, unsigned int h) |
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170 { |
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171 SDL_Rect *mode; |
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172 int i; |
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173 int next_mode; |
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174 |
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175 /* Check to see if we already have this mode */ |
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176 if ( SDL_nummodes[index] > 0 ) { |
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177 for ( i=SDL_nummodes[index]-1; i >= 0; --i ) { |
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178 mode = SDL_modelist[index][i]; |
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179 if ( (mode->w == w) && (mode->h == h) ) { |
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180 return(0); |
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181 } |
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182 } |
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183 } |
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184 |
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185 /* Set up the new video mode rectangle */ |
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186 mode = (SDL_Rect *)SDL_malloc(sizeof *mode); |
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187 if ( mode == NULL ) { |
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188 SDL_OutOfMemory(); |
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189 return(-1); |
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190 } |
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191 mode->x = 0; |
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192 mode->y = 0; |
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193 mode->w = w; |
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194 mode->h = h; |
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195 #ifdef QTOPIA_DEBUG |
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196 fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1); |
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197 #endif |
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198 |
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199 /* Allocate the new list of modes, and fill in the new mode */ |
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200 next_mode = SDL_nummodes[index]; |
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201 SDL_modelist[index] = (SDL_Rect **) |
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202 SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); |
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203 if ( SDL_modelist[index] == NULL ) { |
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204 SDL_OutOfMemory(); |
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205 SDL_nummodes[index] = 0; |
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206 SDL_free(mode); |
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207 return(-1); |
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208 } |
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209 SDL_modelist[index][next_mode] = mode; |
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210 SDL_modelist[index][next_mode+1] = NULL; |
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211 SDL_nummodes[index]++; |
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212 |
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213 return(0); |
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214 } |
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215 |
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216 int QT_VideoInit(_THIS, SDL_PixelFormat *vformat) |
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217 { |
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218 /* Initialize the QPE Application */ |
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219 /* Determine the screen depth */ |
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220 vformat->BitsPerPixel = QPixmap::defaultDepth(); |
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221 |
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222 // For now we hardcode the current depth because anything else |
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223 // might as well be emulated by SDL rather than by Qtopia. |
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224 |
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225 QSize desktop_size = qApp->desktop()->size(); |
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226 QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, |
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227 desktop_size.width(), desktop_size.height()); |
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228 QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, |
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229 desktop_size.height(), desktop_size.width()); |
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230 |
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231 /* Create the window / widget */ |
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232 SDL_Win = new SDL_QWin(QSize(QT_HIDDEN_SIZE, QT_HIDDEN_SIZE)); |
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233 ((QPEApplication*)qApp)->showMainWidget(SDL_Win); |
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234 /* Fill in some window manager capabilities */ |
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235 _this->info.wm_available = 0; |
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236 |
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237 /* We're done! */ |
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238 return(0); |
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239 } |
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240 |
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241 /* We support any dimension at our bit-depth */ |
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242 SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) |
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243 { |
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244 SDL_Rect **modes; |
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245 |
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246 modes = ((SDL_Rect **)0); |
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247 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { |
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248 modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1]; |
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249 } else { |
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250 if ( format->BitsPerPixel == |
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251 _this->screen->format->BitsPerPixel ) { |
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252 modes = ((SDL_Rect **)-1); |
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253 } |
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254 } |
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255 return(modes); |
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256 } |
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257 |
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258 /* Various screen update functions available */ |
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259 static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); |
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260 |
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261 |
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262 static int QT_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen) |
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263 { |
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264 return -1; |
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265 } |
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266 |
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267 static int QT_ToggleFullScreen(_THIS, int fullscreen) |
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268 { |
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269 return -1; |
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270 } |
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271 |
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272 /* FIXME: check return values and cleanup here */ |
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273 SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, |
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274 int width, int height, int bpp, Uint32 flags) |
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275 { |
379
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276 |
371
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277 QImage *qimage; |
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278 QSize desktop_size = qApp->desktop()->size(); |
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279 |
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280 |
567 | 281 current->flags = 0; //SDL_FULLSCREEN; // We always run fullscreen. |
371
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282 |
481
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283 if(width <= desktop_size.width() |
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284 && height <= desktop_size.height()) { |
371
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285 current->w = desktop_size.width(); |
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286 current->h = desktop_size.height(); |
481
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287 } else if(width <= desktop_size.height() && height <= desktop_size.width()) { |
371
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288 // Landscape mode |
1336
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289 char * envString = SDL_getenv(SDL_QT_ROTATION_ENV_NAME); |
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290 int envValue = envString ? atoi(envString) : 0; |
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291 screenRotation = envValue ? SDL_QT_ROTATION_270 : SDL_QT_ROTATION_90; |
371
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292 current->h = desktop_size.width(); |
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293 current->w = desktop_size.height(); |
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294 } else { |
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295 SDL_SetError("Unsupported resolution, %dx%d\n", width, height); |
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296 } |
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297 if ( flags & SDL_OPENGL ) { |
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298 SDL_SetError("OpenGL not supported"); |
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299 return(NULL); |
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300 } |
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301 /* Create the QImage framebuffer */ |
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302 qimage = new QImage(current->w, current->h, bpp); |
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303 if (qimage->isNull()) { |
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304 SDL_SetError("Couldn't create screen bitmap"); |
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305 delete qimage; |
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306 return(NULL); |
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307 } |
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308 current->pitch = qimage->bytesPerLine(); |
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309 current->pixels = (void *)qimage->bits(); |
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310 SDL_Win->setImage(qimage); |
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311 _this->UpdateRects = QT_NormalUpdate; |
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312 SDL_Win->setFullscreen(true); |
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313 /* We're done */ |
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314 return(current); |
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315 } |
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316 |
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317 /* Update the current mouse state and position */ |
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318 void QT_UpdateMouse(_THIS) |
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319 { |
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320 QPoint point(-1, -1); |
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321 if ( SDL_Win->isActiveWindow() ) { |
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322 point = SDL_Win->mousePos(); |
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323 } |
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324 |
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325 if ( (point.x() >= 0) && (point.x() < SDL_VideoSurface->w) && |
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326 (point.y() >= 0) && (point.y() < SDL_VideoSurface->h) ) { |
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327 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); |
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328 SDL_PrivateMouseMotion(0, 0, |
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329 (Sint16)point.x(), (Sint16)point.y()); |
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330 } else { |
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331 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); |
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332 } |
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333 } |
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334 |
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335 /* We don't actually allow hardware surfaces other than the main one */ |
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336 static int QT_AllocHWSurface(_THIS, SDL_Surface *surface) |
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337 { |
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338 return(-1); |
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339 } |
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340 static void QT_FreeHWSurface(_THIS, SDL_Surface *surface) |
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341 { |
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342 return; |
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343 } |
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344 static int QT_LockHWSurface(_THIS, SDL_Surface *surface) |
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345 { |
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346 return(0); |
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347 } |
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348 static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface) |
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349 { |
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350 return; |
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351 } |
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352 |
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353 static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) |
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354 { |
567 | 355 if(SDL_Win->lockScreen()) { |
356 for(int i=0; i<numrects; ++i ) { | |
357 QRect rect(rects[i].x, rects[i].y, | |
358 rects[i].w, rects[i].h); | |
359 SDL_Win->repaintRect(rect); | |
360 } | |
361 SDL_Win->unlockScreen(); | |
371
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362 } |
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363 } |
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364 /* Is the system palette settable? */ |
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365 int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
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366 { |
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367 return -1; |
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368 } |
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369 |
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370 void QT_VideoQuit(_THIS) |
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371 { |
379
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372 // This is dumb, but if I free this, the app doesn't exit correctly. |
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373 // Of course, this will leak memory if init video is done more than once. |
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374 // Sucks but such is life. |
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375 |
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376 // -- David Hedbor |
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377 // delete SDL_Win; |
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378 // SDL_Win = 0; |
371
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379 _this->screen->pixels = NULL; |
567 | 380 QT_GrabInput(_this, SDL_GRAB_OFF); |
381 } | |
382 | |
383 static int QT_IconifyWindow(_THIS) { | |
384 SDL_Win->hide(); | |
385 | |
386 return true; | |
371
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387 } |
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388 |
567 | 389 static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode) { |
390 if(mode == SDL_GRAB_OFF) { | |
391 QPEApplication::grabKeyboard(); | |
392 qApp->processEvents(); | |
393 QPEApplication::ungrabKeyboard(); | |
394 } else { | |
395 QPEApplication::grabKeyboard(); | |
396 } | |
397 qApp->processEvents(); | |
398 return mode; | |
399 } | |
400 | |
371
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401 }; /* Extern C */ |