annotate src/video/wincommon/SDL_syswm.c @ 3991:7a649501c089 SDL-1.2

Fixed assembly relocation problems, so we can check for NASM on Mac OS X.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 02 Jul 2007 02:45:52 +0000
parents d13618a935a2
children cbe2f23a1c2b
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #define WIN32_LEAN_AND_MEAN
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25 #include <windows.h>
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26
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27 #include "SDL_version.h"
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28 #include "SDL_video.h"
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29 #include "SDL_loadso.h"
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30 #include "SDL_syswm.h"
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31 #include "../SDL_pixels_c.h"
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32 #include "../SDL_cursor_c.h"
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33 #include "SDL_syswm_c.h"
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34 #include "SDL_wingl_c.h"
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35
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36
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37 #ifdef _WIN32_WCE
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38 #define DISABLE_ICON_SUPPORT
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39 #endif
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40
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41 /* The screen icon -- needs to be freed on SDL_VideoQuit() */
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42 HICON screen_icn = NULL;
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43
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44 /* Win32 icon mask semantics are different from those of SDL:
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45 SDL applies the mask to the icon and copies result to desktop.
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46 Win32 applies the mask to the desktop and XORs the icon on.
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47 This means that the SDL mask needs to be applied to the icon and
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48 then inverted and passed to Win32.
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49 */
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50 void WIN_SetWMIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
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51 {
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52 #ifdef DISABLE_ICON_SUPPORT
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53 return;
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54 #else
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55 SDL_Palette *pal_256;
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56 SDL_Surface *icon_256;
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57 Uint8 *pdata, *pwin32;
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58 Uint8 *mdata, *mwin32, m = 0;
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59 int icon_len;
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60 int icon_plen;
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61 int icon_mlen;
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62 int icon_pitch;
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63 int mask_pitch;
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64 SDL_Rect bounds;
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65 int i, skip;
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66 int row, col;
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67 struct /* quasi-BMP format */ Win32Icon {
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68 Uint32 biSize;
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69 Sint32 biWidth;
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70 Sint32 biHeight;
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71 Uint16 biPlanes;
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72 Uint16 biBitCount;
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73 Uint32 biCompression;
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74 Uint32 biSizeImage;
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75 Sint32 biXPelsPerMeter;
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76 Sint32 biYPelsPerMeter;
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77 Uint32 biClrUsed;
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78 Uint32 biClrImportant;
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79 struct /* RGBQUAD -- note it's BGR ordered */ {
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80 Uint8 rgbBlue;
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81 Uint8 rgbGreen;
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82 Uint8 rgbRed;
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83 Uint8 rgbReserved;
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84 } biColors[256];
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85 /* Pixels:
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86 Uint8 pixels[]
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87 */
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88 /* Mask:
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89 Uint8 mask[]
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90 */
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91 } *icon_win32;
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92
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93 /* Allocate the win32 bmp icon and set everything to zero */
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94 icon_pitch = ((icon->w+3)&~3);
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95 mask_pitch = ((icon->w+7)/8);
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96 icon_plen = icon->h*icon_pitch;
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97 icon_mlen = icon->h*mask_pitch;
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98 icon_len = sizeof(*icon_win32)+icon_plen+icon_mlen;
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99 icon_win32 = (struct Win32Icon *)SDL_stack_alloc(Uint8, icon_len);
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100 if ( icon_win32 == NULL ) {
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101 return;
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102 }
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103 SDL_memset(icon_win32, 0, icon_len);
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104
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105 /* Set the basic BMP parameters */
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106 icon_win32->biSize = sizeof(*icon_win32)-sizeof(icon_win32->biColors);
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107 icon_win32->biWidth = icon->w;
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108 icon_win32->biHeight = icon->h*2;
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109 icon_win32->biPlanes = 1;
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110 icon_win32->biBitCount = 8;
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111 icon_win32->biSizeImage = icon_plen+icon_mlen;
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112
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113 /* Allocate a standard 256 color icon surface */
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114 icon_256 = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
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115 icon_win32->biBitCount, 0, 0, 0, 0);
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116 if ( icon_256 == NULL ) {
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117 SDL_stack_free(icon_win32);
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118 return;
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119 }
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120 pal_256 = icon_256->format->palette;
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121 if (icon->format->palette &&
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122 (icon->format->BitsPerPixel == icon_256->format->BitsPerPixel)){
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123 Uint8 black;
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124 SDL_memcpy(pal_256->colors, icon->format->palette->colors,
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125 pal_256->ncolors*sizeof(SDL_Color));
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126 /* Make sure that 0 is black! */
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127 black = SDL_FindColor(pal_256, 0x00, 0x00, 0x00);
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128 pal_256->colors[black] = pal_256->colors[0];
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129 pal_256->colors[0].r = 0x00;
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130 pal_256->colors[0].g = 0x00;
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131 pal_256->colors[0].b = 0x00;
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132 } else {
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133 SDL_DitherColors(pal_256->colors,
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134 icon_256->format->BitsPerPixel);
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135 }
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136
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137 /* Now copy color data to the icon BMP */
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138 for ( i=0; i<(1<<icon_win32->biBitCount); ++i ) {
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139 icon_win32->biColors[i].rgbRed = pal_256->colors[i].r;
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140 icon_win32->biColors[i].rgbGreen = pal_256->colors[i].g;
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141 icon_win32->biColors[i].rgbBlue = pal_256->colors[i].b;
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142 }
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143
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144 /* Convert icon to a standard surface format. This may not always
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145 be necessary, as Windows supports a variety of BMP formats, but
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146 it greatly simplifies our code.
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147 */
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148 bounds.x = 0;
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149 bounds.y = 0;
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150 bounds.w = icon->w;
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151 bounds.h = icon->h;
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152 if ( SDL_LowerBlit(icon, &bounds, icon_256, &bounds) < 0 ) {
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153 SDL_stack_free(icon_win32);
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154 SDL_FreeSurface(icon_256);
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155 return;
0
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156 }
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157
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158 /* Copy pixels upside-down to icon BMP, masked with the icon mask */
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159 if ( SDL_MUSTLOCK(icon_256) || (icon_256->pitch != icon_pitch) ) {
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160 SDL_stack_free(icon_win32);
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161 SDL_FreeSurface(icon_256);
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162 SDL_SetError("Warning: Unexpected icon_256 characteristics");
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163 return;
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164 }
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165 pdata = (Uint8 *)icon_256->pixels;
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166 mdata = mask;
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167 pwin32 = (Uint8 *)icon_win32+sizeof(*icon_win32)+icon_plen-icon_pitch;
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168 skip = icon_pitch - icon->w;
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169 for ( row=0; row<icon->h; ++row ) {
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170 for ( col=0; col<icon->w; ++col ) {
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171 if ( (col%8) == 0 ) {
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172 m = *mdata++;
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173 }
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174 if ( (m&0x80) != 0x00 ) {
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175 *pwin32 = *pdata;
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176 }
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177 m <<= 1;
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178 ++pdata;
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179 ++pwin32;
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180 }
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181 pdata += skip;
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182 pwin32 += skip;
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183 pwin32 -= 2*icon_pitch;
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184 }
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185 SDL_FreeSurface(icon_256);
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186
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187 /* Copy mask inverted and upside-down to icon BMP */
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188 mdata = mask;
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189 mwin32 = (Uint8 *)icon_win32
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190 +sizeof(*icon_win32)+icon_plen+icon_mlen-mask_pitch;
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191 for ( row=0; row<icon->h; ++row ) {
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192 for ( col=0; col<mask_pitch; ++col ) {
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193 *mwin32++ = ~*mdata++;
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194 }
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195 mwin32 -= 2*mask_pitch;
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196 }
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197
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198 /* Finally, create the icon handle and set the window icon */
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199 screen_icn = CreateIconFromResourceEx((Uint8 *)icon_win32, icon_len,
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200 TRUE, 0x00030000, icon->w, icon->h, LR_DEFAULTCOLOR);
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201 if ( screen_icn == NULL ) {
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202 SDL_SetError("Couldn't create Win32 icon handle");
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203 } else {
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204 SetClassLongPtr(SDL_Window, GCLP_HICON, (LONG_PTR)screen_icn);
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205 }
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206 SDL_stack_free(icon_win32);
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207 #endif /* DISABLE_ICON_SUPPORT */
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208 }
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209
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210 typedef BOOL (WINAPI *PtrSetWindowTextW)(HWND hWnd, LPCWSTR lpString);
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211
0
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212 void WIN_SetWMCaption(_THIS, const char *title, const char *icon)
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213 {
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214 #ifdef _WIN32_WCE
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215 /* WinCE uses the UNICODE version */
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216 LPWSTR lpszW = SDL_iconv_utf8_ucs2((char *)title);
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217 SetWindowText(SDL_Window, lpszW);
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218 SDL_free(lpszW);
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219 #else
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220 /*
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221 * Try loading SetWindowTextW from kernel32.dll first, and if it exists,
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222 * pass the UCS-2 string to it. If it doesn't, use
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223 * WideCharToMultiByte(CP_ACP) and hope that the codepage can support the
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224 * string data in question. This lets us keep binary compatibility with
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225 * Win95/98/ME but still use saner Unicode on NT-based Windows.
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226 */
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227 static int tried_loading = 0;
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228 static PtrSetWindowTextW swtw = NULL;
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229 Uint16 *lpsz = SDL_iconv_utf8_ucs2(title);
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230 if (!tried_loading) {
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231 HMODULE dll = LoadLibrary("user32.dll");
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232 if (dll != NULL) {
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233 swtw = (PtrSetWindowTextW) GetProcAddress(dll, "SetWindowTextW");
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234 if (swtw == NULL) {
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235 FreeLibrary(dll);
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236 }
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237 }
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238 tried_loading = 1;
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239 }
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240
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241 if (swtw != NULL) {
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242 swtw(SDL_Window, lpsz);
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243 } else {
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244 size_t len = WideCharToMultiByte(CP_ACP, 0, lpsz, -1, NULL, 0, NULL, NULL);
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245 char *cvt = SDL_malloc(len + 1);
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246 WideCharToMultiByte(CP_ACP, 0, lpsz, -1, cvt, len, NULL, NULL);
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247 SetWindowText(SDL_Window, cvt);
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248 SDL_free(cvt);
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249 }
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250 SDL_free(lpsz);
0
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251 #endif
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252 }
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253
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254 int WIN_IconifyWindow(_THIS)
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255 {
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256 ShowWindow(SDL_Window, SW_MINIMIZE);
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257 return(1);
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258 }
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259
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260 SDL_GrabMode WIN_GrabInput(_THIS, SDL_GrabMode mode)
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261 {
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262 if ( mode == SDL_GRAB_OFF ) {
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263 ClipCursor(NULL);
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264 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
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265 /* RJR: March 28, 2000
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266 must be leaving relative mode, move mouse from
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267 center of window to where it belongs ... */
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268 POINT pt;
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269 int x, y;
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270 SDL_GetMouseState(&x,&y);
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271 pt.x = x;
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272 pt.y = y;
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273 ClientToScreen(SDL_Window, &pt);
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274 SetCursorPos(pt.x,pt.y);
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275 }
1152
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276 #ifdef _WIN32_WCE
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277 AllKeys(0);
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diff changeset
278 #endif
0
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279 } else {
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280 ClipCursor(&SDL_bounds);
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281 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
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282 /* RJR: March 28, 2000
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diff changeset
283 must be entering relative mode, get ready by
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284 moving mouse to center of window ... */
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285 POINT pt;
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286 pt.x = (SDL_VideoSurface->w/2);
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287 pt.y = (SDL_VideoSurface->h/2);
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288 ClientToScreen(SDL_Window, &pt);
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289 SetCursorPos(pt.x, pt.y);
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290 }
1152
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diff changeset
291 #ifdef _WIN32_WCE
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292 AllKeys(1);
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diff changeset
293 #endif
0
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294 }
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295 return(mode);
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296 }
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297
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298 /* If 'info' is the right version, this function fills it and returns 1.
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299 Otherwise, in case of a version mismatch, it returns -1.
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300 */
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301 int WIN_GetWMInfo(_THIS, SDL_SysWMinfo *info)
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diff changeset
302 {
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303 if ( info->version.major <= SDL_MAJOR_VERSION ) {
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304 info->window = SDL_Window;
438
f9c5f135a8b9 Added a way to get the Windows OpenGL context in SDL_syswm.h
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parents: 252
diff changeset
305 if ( SDL_VERSIONNUM(info->version.major,
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diff changeset
306 info->version.minor,
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307 info->version.patch) >=
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3ac8344e3872 *** empty log message ***
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308 SDL_VERSIONNUM(1, 2, 5) ) {
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309 #if SDL_VIDEO_OPENGL
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310 info->hglrc = GL_hrc;
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311 #else
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312 info->hglrc = NULL;
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313 #endif
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314 }
0
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315 return(1);
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316 } else {
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317 SDL_SetError("Application not compiled with SDL %d.%d\n",
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318 SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
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319 return(-1);
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320 }
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321 }