Mercurial > sdl-ios-xcode
diff src/video/wincommon/SDL_syswm.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 13ee9f4834ea |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/wincommon/SDL_syswm.c Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,276 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$" +#endif + +#include <stdio.h> +#include <malloc.h> +#include <windows.h> + +#include "SDL_version.h" +#include "SDL_error.h" +#include "SDL_video.h" +#include "SDL_syswm.h" +#include "SDL_syswm_c.h" +#include "SDL_pixels_c.h" + +#ifdef _WIN32_WCE +#define DISABLE_ICON_SUPPORT +#endif + +/* RJR: March 28, 2000 + we need "SDL_cursor_c.h" for mods to WIN_GrabInput */ +#include "SDL_cursor_c.h" + +/* The screen icon -- needs to be freed on SDL_VideoQuit() */ +HICON screen_icn = NULL; + +/* Win32 icon mask semantics are different from those of SDL: + SDL applies the mask to the icon and copies result to desktop. + Win32 applies the mask to the desktop and XORs the icon on. + This means that the SDL mask needs to be applied to the icon and + then inverted and passed to Win32. +*/ +void WIN_SetWMIcon(_THIS, SDL_Surface *icon, Uint8 *mask) +{ +#ifdef DISABLE_ICON_SUPPORT + return; +#else + SDL_Palette *pal_256; + SDL_Surface *icon_256; + Uint8 *pdata, *pwin32; + Uint8 *mdata, *mwin32, m = 0; + int icon_len; + int icon_plen; + int icon_mlen; + int icon_pitch; + int mask_pitch; + SDL_Rect bounds; + int i, skip; + int row, col; + struct /* quasi-BMP format */ Win32Icon { + Uint32 biSize; + Sint32 biWidth; + Sint32 biHeight; + Uint16 biPlanes; + Uint16 biBitCount; + Uint32 biCompression; + Uint32 biSizeImage; + Sint32 biXPelsPerMeter; + Sint32 biYPelsPerMeter; + Uint32 biClrUsed; + Uint32 biClrImportant; + struct /* RGBQUAD -- note it's BGR ordered */ { + Uint8 rgbBlue; + Uint8 rgbGreen; + Uint8 rgbRed; + Uint8 rgbReserved; + } biColors[256]; + /* Pixels: + Uint8 pixels[] + */ + /* Mask: + Uint8 mask[] + */ + } *icon_win32; + + /* Allocate the win32 bmp icon and set everything to zero */ + icon_pitch = ((icon->w+3)&~3); + mask_pitch = ((icon->w+7)/8); + icon_plen = icon->h*icon_pitch; + icon_mlen = icon->h*mask_pitch; + icon_len = sizeof(*icon_win32)+icon_plen+icon_mlen; + icon_win32 = (struct Win32Icon *)alloca(icon_len); + if ( icon_win32 == NULL ) { + return; + } + memset(icon_win32, 0, icon_len); + + /* Set the basic BMP parameters */ + icon_win32->biSize = sizeof(*icon_win32)-sizeof(icon_win32->biColors); + icon_win32->biWidth = icon->w; + icon_win32->biHeight = icon->h*2; + icon_win32->biPlanes = 1; + icon_win32->biBitCount = 8; + icon_win32->biSizeImage = icon_plen+icon_mlen; + + /* Allocate a standard 256 color icon surface */ + icon_256 = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, + icon_win32->biBitCount, 0, 0, 0, 0); + if ( icon_256 == NULL ) { + return; + } + pal_256 = icon_256->format->palette; + if (icon->format->palette && + (icon->format->BitsPerPixel == icon_256->format->BitsPerPixel)){ + Uint8 black; + memcpy(pal_256->colors, icon->format->palette->colors, + pal_256->ncolors*sizeof(SDL_Color)); + /* Make sure that 0 is black! */ + black = SDL_FindColor(pal_256, 0x00, 0x00, 0x00); + pal_256->colors[black] = pal_256->colors[0]; + pal_256->colors[0].r = 0x00; + pal_256->colors[0].g = 0x00; + pal_256->colors[0].b = 0x00; + } else { + SDL_DitherColors(pal_256->colors, + icon_256->format->BitsPerPixel); + } + + /* Now copy color data to the icon BMP */ + for ( i=0; i<(1<<icon_win32->biBitCount); ++i ) { + icon_win32->biColors[i].rgbRed = pal_256->colors[i].r; + icon_win32->biColors[i].rgbGreen = pal_256->colors[i].g; + icon_win32->biColors[i].rgbBlue = pal_256->colors[i].b; + } + + /* Convert icon to a standard surface format. This may not always + be necessary, as Windows supports a variety of BMP formats, but + it greatly simplifies our code. + */ + bounds.x = 0; + bounds.y = 0; + bounds.w = icon->w; + bounds.h = icon->h; + if ( SDL_LowerBlit(icon, &bounds, icon_256, &bounds) < 0 ) { + SDL_FreeSurface(icon_256); + return; + } + + /* Copy pixels upside-down to icon BMP, masked with the icon mask */ + if ( SDL_MUSTLOCK(icon_256) || (icon_256->pitch != icon_pitch) ) { + SDL_FreeSurface(icon_256); + SDL_SetError("Warning: Unexpected icon_256 characteristics"); + return; + } + pdata = (Uint8 *)icon_256->pixels; + mdata = mask; + pwin32 = (Uint8 *)icon_win32+sizeof(*icon_win32)+icon_plen-icon_pitch; + skip = icon_pitch - icon->w; + for ( row=0; row<icon->h; ++row ) { + for ( col=0; col<icon->w; ++col ) { + if ( (col%8) == 0 ) { + m = *mdata++; + } + if ( (m&0x80) != 0x00 ) { + *pwin32 = *pdata; + } + m <<= 1; + ++pdata; + ++pwin32; + } + pdata += skip; + pwin32 += skip; + pwin32 -= 2*icon_pitch; + } + SDL_FreeSurface(icon_256); + + /* Copy mask inverted and upside-down to icon BMP */ + mdata = mask; + mwin32 = (Uint8 *)icon_win32 + +sizeof(*icon_win32)+icon_plen+icon_mlen-mask_pitch; + for ( row=0; row<icon->h; ++row ) { + for ( col=0; col<mask_pitch; ++col ) { + *mwin32++ = ~*mdata++; + } + mwin32 -= 2*mask_pitch; + } + + /* Finally, create the icon handle and set the window icon */ + screen_icn = CreateIconFromResourceEx((Uint8 *)icon_win32, icon_len, + TRUE, 0x00030000, icon->w, icon->h, LR_DEFAULTCOLOR); + if ( screen_icn == NULL ) { + SDL_SetError("Couldn't create Win32 icon handle"); + } else { + SetClassLong(SDL_Window, GCL_HICON, (LONG)screen_icn); + } +#endif /* DISABLE_ICON_SUPPORT */ +} + +void WIN_SetWMCaption(_THIS, const char *title, const char *icon) +{ +#ifdef _WIN32_WCE + /* WinCE uses the UNICODE version */ + int nLen = strlen(title); + LPWSTR lpszW = alloca((nLen+1)*2); + MultiByteToWideChar(CP_ACP, 0, title, -1, lpszW, nLen); + SetWindowText(SDL_Window, lpszW); +#else + SetWindowText(SDL_Window, title); +#endif +} + +int WIN_IconifyWindow(_THIS) +{ + ShowWindow(SDL_Window, SW_MINIMIZE); + return(1); +} + +SDL_GrabMode WIN_GrabInput(_THIS, SDL_GrabMode mode) +{ + if ( mode == SDL_GRAB_OFF ) { + ClipCursor(NULL); + if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { + /* RJR: March 28, 2000 + must be leaving relative mode, move mouse from + center of window to where it belongs ... */ + POINT pt; + int x, y; + SDL_GetMouseState(&x,&y); + pt.x = x; + pt.y = y; + ClientToScreen(SDL_Window, &pt); + SetCursorPos(pt.x,pt.y); + } + } else { + ClipCursor(&SDL_bounds); + if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { + /* RJR: March 28, 2000 + must be entering relative mode, get ready by + moving mouse to center of window ... */ + POINT pt; + pt.x = (SDL_VideoSurface->w/2); + pt.y = (SDL_VideoSurface->h/2); + ClientToScreen(SDL_Window, &pt); + SetCursorPos(pt.x, pt.y); + } + } + return(mode); +} + +/* If 'info' is the right version, this function fills it and returns 1. + Otherwise, in case of a version mismatch, it returns -1. +*/ +int WIN_GetWMInfo(_THIS, SDL_SysWMinfo *info) +{ + if ( info->version.major <= SDL_MAJOR_VERSION ) { + info->window = SDL_Window; + return(1); + } else { + SDL_SetError("Application not compiled with SDL %d.%d\n", + SDL_MAJOR_VERSION, SDL_MINOR_VERSION); + return(-1); + } +}