Mercurial > sdl-ios-xcode
annotate src/thread/os2/SDL_systhread.c @ 1424:7a610f25c12f
Updated MacOS Classic MPW build
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 24 Feb 2006 09:57:14 +0000 |
parents | d910939febfa |
children | e3242177fe4a |
rev | line source |
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1190 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
1190 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
1190 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
1190 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
1190 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
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Sam Lantinga <slouken@libsdl.org>
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
1190 | 18 |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
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22 #include "SDL_config.h" |
1190 | 23 |
24 /* OS/2 thread management routines for SDL */ | |
25 | |
26 #include <process.h> | |
27 #define INCL_DOSERRORS | |
28 #define INCL_DOSPROCESS | |
29 #include <os2.h> | |
30 | |
31 #include "SDL_thread.h" | |
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32 #include "../SDL_systhread.h" |
1190 | 33 |
34 typedef struct ThreadStartParms | |
35 { | |
36 void *args; | |
37 pfnSDL_CurrentEndThread pfnCurrentEndThread; | |
38 } tThreadStartParms, *pThreadStartParms; | |
39 | |
40 static void threadfunc(void *pparm) | |
41 { | |
42 pThreadStartParms pThreadParms = pparm; | |
43 pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL; | |
44 | |
45 // Call the thread function! | |
46 SDL_RunThread(pThreadParms->args); | |
47 | |
48 // Get the current endthread we have to use! | |
49 if (pThreadParms) | |
50 { | |
51 pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread; | |
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52 SDL_free(pThreadParms); |
1190 | 53 } |
54 // Call endthread! | |
55 if (pfnCurrentEndThread) | |
56 (*pfnCurrentEndThread)(); | |
57 } | |
58 | |
59 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread) | |
60 { | |
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61 pThreadStartParms pThreadParms = SDL_malloc(sizeof(tThreadStartParms)); |
1190 | 62 if (!pThreadParms) |
63 { | |
64 SDL_SetError("Not enough memory to create thread"); | |
65 return(-1); | |
66 } | |
67 | |
68 // Save the function which we will have to call to clear the RTL of calling app! | |
69 pThreadParms->pfnCurrentEndThread = pfnEndThread; | |
70 // Also save the real parameters we have to pass to thread function | |
71 pThreadParms->args = args; | |
72 // Start the thread using the runtime library of calling app! | |
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It's now possible to build SDL without any C runtime at all on Windows,
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73 thread->threadid = thread->handle = (*pfnBeginThread)(threadfunc, NULL, 512*1024, pThreadParms); |
1190 | 74 if (thread->threadid<=0) |
75 { | |
76 SDL_SetError("Not enough resources to create thread"); | |
77 return(-1); | |
78 } | |
79 return(0); | |
80 } | |
81 | |
82 void SDL_SYS_SetupThread(void) | |
83 { | |
84 return; | |
85 } | |
86 | |
87 DECLSPEC Uint32 SDLCALL SDL_ThreadID(void) | |
88 { | |
89 PTIB tib; | |
90 DosGetInfoBlocks(&tib, NULL); | |
91 return((Uint32) (tib->tib_ptib2->tib2_ultid)); | |
92 } | |
93 | |
94 void SDL_SYS_WaitThread(SDL_Thread *thread) | |
95 { | |
96 TID tid = thread->handle; | |
97 DosWaitThread(&tid, DCWW_WAIT); | |
98 } | |
99 | |
100 /* WARNING: This function is really a last resort. | |
101 * Threads should be signaled and then exit by themselves. | |
102 * TerminateThread() doesn't perform stack and DLL cleanup. | |
103 */ | |
104 void SDL_SYS_KillThread(SDL_Thread *thread) | |
105 { | |
106 DosKillThread(thread->handle); | |
107 } |