Mercurial > sdl-ios-xcode
annotate src/thread/SDL_systhread.h @ 1424:7a610f25c12f
Updated MacOS Classic MPW build
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 24 Feb 2006 09:57:14 +0000 |
parents | d910939febfa |
children | 9fb0eee04dd9 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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Sam Lantinga <slouken@libsdl.org>
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
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Sam Lantinga <slouken@libsdl.org>
parents:
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* These are functions that need to be implemented by a port of SDL */ | |
25 | |
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26 #ifndef _SDL_systhread_h |
19418e4422cb
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27 #define _SDL_systhread_h |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
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28 |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
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29 #include "SDL_thread.h" |
0 | 30 |
31 /* This function creates a thread, passing args to SDL_RunThread(), | |
32 saves a system-dependent thread id in thread->id, and returns 0 | |
33 on success. | |
34 */ | |
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Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents:
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35 #if defined(__WIN32__) || defined(__OS2__) |
1190 | 36 extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); |
37 #else | |
0 | 38 extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args); |
1190 | 39 #endif |
0 | 40 |
41 /* This function does any necessary setup in the child thread */ | |
42 extern void SDL_SYS_SetupThread(void); | |
43 | |
44 /* This function waits for the thread to finish and frees any data | |
45 allocated by SDL_SYS_CreateThread() | |
46 */ | |
47 extern void SDL_SYS_WaitThread(SDL_Thread *thread); | |
48 | |
49 /* This function kills the thread and returns */ | |
50 extern void SDL_SYS_KillThread(SDL_Thread *thread); | |
51 | |
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New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1330
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52 #endif /* _SDL_systhread_h */ |