annotate src/video/quartz/SDL_QuartzVideo.h @ 4438:7a53f8efc017 SDL-1.2

esigra 2010-04-17 03:53:57 PDT If this header file is supposed to be includable from C++ code, the code should of course use one of the SDL_*_cast macros from SDL_stdinc.h.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 23 Apr 2010 02:14:06 -0700
parents 976bc19f8f6b
children
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /*
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25 @file SDL_QuartzVideo.h
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26 @author Darrell Walisser, Max Horn, et al.
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27
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28 @abstract SDL video driver for Mac OS X.
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29
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30 @discussion
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31
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32 TODO
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33 - Hardware Cursor support with NSCursor instead of Carbon
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34 - Keyboard repeat/mouse speed adjust (if needed)
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35 - Multiple monitor support (currently only main display)
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36 - Accelerated blitting support
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37 - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2)
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38 - Find out what events should be sent/ignored if window is minimized
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39 - Find a way to deal with external resolution/depth switch while app is running
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40 - Check accuracy of QZ_SetGamma()
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41 Problems:
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42 - OGL not working in full screen with software renderer
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43 - SetColors sets palette correctly but clears framebuffer
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44 - Crash in CG after several mode switches (I think this has been fixed)
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45 - Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows)
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46 - Cursor in 8 bit modes is screwy (might just be Radeon PCI bug) (update: not just Radeon)
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47 - Warping cursor delays mouse events for a fraction of a second,
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48 there is a hack around this that helps a bit
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49 */
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50
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51 /* Needs to be first, so QuickTime.h doesn't include glext.h (10.4) */
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52 #include "SDL_opengl.h"
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53
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54 #include <Cocoa/Cocoa.h>
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55 #include <Carbon/Carbon.h>
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56 #include <OpenGL/OpenGL.h> /* For CGL functions and types */
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57 #include <IOKit/IOKitLib.h> /* For powersave handling */
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58 #include <pthread.h>
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59
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60 #include "SDL_thread.h"
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61 #include "SDL_video.h"
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62 #include "SDL_error.h"
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63 #include "SDL_timer.h"
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64 #include "SDL_loadso.h"
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65 #include "SDL_syswm.h"
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66 #include "../SDL_sysvideo.h"
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67 #include "../SDL_pixels_c.h"
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68 #include "../../events/SDL_events_c.h"
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71 #ifdef __powerpc__
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72 /*
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73 This is a workaround to directly access NSOpenGLContext's CGL context
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74 We need this to check for errors NSOpenGLContext doesn't support
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75 Please note this is only used on PowerPC (Intel Macs are guaranteed to
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76 have a better API for this, since it showed up in Mac OS X 10.3).
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77 */
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78 @interface NSOpenGLContext (CGLContextAccess)
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79 - (CGLContextObj) cglContext;
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80 @end
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81 #endif
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82
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83 /* use this to get the CGLContext; it handles Cocoa interface changes. */
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84 CGLContextObj QZ_GetCGLContextObj(NSOpenGLContext *nsctx);
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87 /* Main driver structure to store required state information */
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88 typedef struct SDL_PrivateVideoData {
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89
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90 BOOL allow_screensaver; /* 0 == disable screensaver */
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91 CGDirectDisplayID display; /* 0 == main display (only support single display) */
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92 CFDictionaryRef mode; /* current mode of the display */
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93 CFDictionaryRef save_mode; /* original mode of the display */
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94 CFArrayRef mode_list; /* list of available fullscreen modes */
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95 CGDirectPaletteRef palette; /* palette of an 8-bit display */
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96 NSOpenGLContext *gl_context; /* OpenGL rendering context */
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97 Uint32 width, height, bpp; /* frequently used data about the display */
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98 Uint32 flags; /* flags for current mode, for teardown purposes */
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99 Uint32 video_set; /* boolean; indicates if video was set correctly */
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100 Uint32 warp_flag; /* boolean; notify to event loop that a warp just occured */
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101 Uint32 warp_ticks; /* timestamp when the warp occured */
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102 NSWindow *window; /* Cocoa window to implement the SDL window */
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103 NSView *view; /* the window's view; draw 2D and OpenGL into this view */
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104 CGContextRef cg_context; /* CoreGraphics rendering context */
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105 SDL_Surface *resize_icon; /* icon for the resize badge, we have to draw it by hand */
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106 SDL_GrabMode current_grab_mode; /* default value is SDL_GRAB_OFF */
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107 SDL_Rect **client_mode_list; /* resolution list to pass back to client */
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108 SDLKey keymap[256]; /* Mac OS X to SDL key mapping */
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109 Uint32 current_mods; /* current keyboard modifiers, to track modifier state */
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110 NSText *field_edit; /* a field editor for keyboard composition processing */
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111 Uint32 last_virtual_button;/* last virtual mouse button pressed */
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112 io_connect_t power_connection; /* used with IOKit to detect wake from sleep */
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113 Uint8 expect_mouse_up; /* used to determine when to send mouse up events */
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114 Uint8 grab_state; /* used to manage grab behavior */
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115 NSPoint cursor_loc; /* saved cursor coords, for activate/deactivate when grabbed */
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116 BOOL cursor_should_be_visible; /* tells if cursor is supposed to be visible (SDL_ShowCursor) */
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117 BOOL cursor_visible; /* tells if cursor is *actually* visible or not */
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118 Uint8* sw_buffers[2]; /* pointers to the two software buffers for double-buffer emulation */
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119 SDL_Thread *thread; /* thread for async updates to the screen */
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120 SDL_sem *sem1, *sem2; /* synchronization for async screen updates */
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121 Uint8 *current_buffer; /* the buffer being copied to the screen */
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122 BOOL quit_thread; /* used to quit the async blitting thread */
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123 SInt32 system_version; /* used to dis-/enable workarounds depending on the system version */
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124
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125 void *opengl_library; /* dynamically loaded OpenGL library. */
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126 } SDL_PrivateVideoData;
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127
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128 #define _THIS SDL_VideoDevice *this
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129 #define display_id (this->hidden->display)
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130 #define mode (this->hidden->mode)
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131 #define save_mode (this->hidden->save_mode)
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132 #define allow_screensaver (this->hidden->allow_screensaver)
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133 #define mode_list (this->hidden->mode_list)
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134 #define palette (this->hidden->palette)
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135 #define gl_context (this->hidden->gl_context)
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136 #define device_width (this->hidden->width)
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137 #define device_height (this->hidden->height)
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138 #define device_bpp (this->hidden->bpp)
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139 #define mode_flags (this->hidden->flags)
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140 #define qz_window (this->hidden->window)
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141 #define window_view (this->hidden->view)
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142 #define cg_context (this->hidden->cg_context)
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143 #define video_set (this->hidden->video_set)
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144 #define warp_ticks (this->hidden->warp_ticks)
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145 #define warp_flag (this->hidden->warp_flag)
501
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parents: 498
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146 #define resize_icon (this->hidden->resize_icon)
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147 #define current_grab_mode (this->hidden->current_grab_mode)
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148 #define client_mode_list (this->hidden->client_mode_list)
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parents: 498
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149 #define keymap (this->hidden->keymap)
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150 #define current_mods (this->hidden->current_mods)
4049
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151 #define field_edit (this->hidden->field_edit)
501
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152 #define last_virtual_button (this->hidden->last_virtual_button)
563
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153 #define power_connection (this->hidden->power_connection)
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154 #define expect_mouse_up (this->hidden->expect_mouse_up)
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155 #define grab_state (this->hidden->grab_state)
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parents: 561
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156 #define cursor_loc (this->hidden->cursor_loc)
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157 #define cursor_should_be_visible (this->hidden->cursor_should_be_visible)
563
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Ryan C. Gordon <icculus@icculus.org>
parents: 561
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158 #define cursor_visible (this->hidden->cursor_visible)
588
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Sam Lantinga <slouken@libsdl.org>
parents: 563
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159 #define sw_buffers (this->hidden->sw_buffers)
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parents: 4159
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160 #define sw_contexts (this->hidden->sw_contexts)
588
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parents: 563
diff changeset
161 #define thread (this->hidden->thread)
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parents: 563
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162 #define sem1 (this->hidden->sem1)
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parents: 563
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163 #define sem2 (this->hidden->sem2)
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parents: 563
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164 #define current_buffer (this->hidden->current_buffer)
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165 #define quit_thread (this->hidden->quit_thread)
876
9e84d106ec19 (Said Max Horn on the SDL mailing list...)
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166 #define system_version (this->hidden->system_version)
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167 #define opengl_library (this->hidden->opengl_library)
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168
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169 /* grab states - the input is in one of these states */
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diff changeset
170 enum {
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171 QZ_UNGRABBED = 0,
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172 QZ_VISIBLE_GRAB,
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Ryan C. Gordon <icculus@icculus.org>
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173 QZ_INVISIBLE_GRAB
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174 };
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175
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176 /* grab actions - these can change the grabbed state */
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177 enum {
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178 QZ_ENABLE_GRAB = 0,
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Ryan C. Gordon <icculus@icculus.org>
parents: 561
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179 QZ_DISABLE_GRAB,
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Ryan C. Gordon <icculus@icculus.org>
parents: 561
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180 QZ_HIDECURSOR,
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Ryan C. Gordon <icculus@icculus.org>
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181 QZ_SHOWCURSOR
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182 };
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183
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184 /* Gamma Functions */
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185 int QZ_SetGamma (_THIS, float red, float green, float blue);
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186 int QZ_GetGamma (_THIS, float *red, float *green, float *blue);
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187 int QZ_SetGammaRamp (_THIS, Uint16 *ramp);
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188 int QZ_GetGammaRamp (_THIS, Uint16 *ramp);
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189
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190 /* OpenGL functions */
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191 int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags);
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192 void QZ_TearDownOpenGL (_THIS);
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193 void* QZ_GL_GetProcAddress (_THIS, const char *proc);
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194 int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value);
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195 int QZ_GL_MakeCurrent (_THIS);
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196 void QZ_GL_SwapBuffers (_THIS);
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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197 int QZ_GL_LoadLibrary (_THIS, const char *location);
47
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198
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199 /* Cursor and Mouse functions */
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200 void QZ_FreeWMCursor (_THIS, WMcursor *cursor);
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201 WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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diff changeset
202 int w, int h, int hot_x, int hot_y);
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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diff changeset
203 int QZ_ShowWMCursor (_THIS, WMcursor *cursor);
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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diff changeset
204 void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y);
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205 void QZ_MoveWMCursor (_THIS, int x, int y);
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206 void QZ_CheckMouseMode (_THIS);
1212
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diff changeset
207 void QZ_UpdateMouse (_THIS);
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208
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209 /* Event functions */
761
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210 void QZ_InitOSKeymap (_THIS);
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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211 void QZ_PumpEvents (_THIS);
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212
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213 /* Window Manager functions */
761
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214 void QZ_SetCaption (_THIS, const char *title, const char *icon);
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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parents: 679
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215 void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask);
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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parents: 679
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216 int QZ_IconifyWindow (_THIS);
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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parents: 679
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217 SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode);
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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parents: 679
diff changeset
218 /*int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);*/
272
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diff changeset
219
761
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diff changeset
220 /* Private functions (used internally) */
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221 void QZ_PrivateWarpCursor (_THIS, int x, int y);
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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parents: 679
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222 void QZ_ChangeGrabState (_THIS, int action);
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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parents: 679
diff changeset
223 void QZ_RegisterForSleepNotifications (_THIS);
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 679
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224 void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p);
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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parents: 679
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225 void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p);
779
68c8da837fc0 Date: Tue, 6 Jan 2004 21:54:02 +0100
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parents: 777
diff changeset
226 BOOL QZ_IsMouseInWindow (_THIS);
1629
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Sam Lantinga <slouken@libsdl.org>
parents: 1483
diff changeset
227 void QZ_DoActivate (_THIS);
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Sam Lantinga <slouken@libsdl.org>
parents: 1483
diff changeset
228 void QZ_DoDeactivate (_THIS);