Mercurial > sdl-ios-xcode
annotate src/stdlib/SDL_getenv.c @ 4423:7953336267c2
Disable error checks for reset actuators and set autocenter.
Reset actuators and set autocenter might not actually be supported on all
implementations. We'll just disable error checking since they aren't
critical to neither opening the joystick nor the haptic subsystem.
author | Edgar Simo <bobbens@gmail.com> |
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date | Sun, 28 Feb 2010 09:23:23 +0000 |
parents | f7b03b6838cb |
children | e8916fe9cfc8 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_stdinc.h" |
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25 |
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26 #ifndef HAVE_GETENV |
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27 |
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28 #if defined(__WIN32__) && !defined(_WIN32_WCE) |
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29 |
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30 #define WIN32_LEAN_AND_MEAN |
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31 #include <windows.h> |
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32 |
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33 /* Note this isn't thread-safe! */ |
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34 |
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35 static char *SDL_envmem = NULL; /* Ugh, memory leak */ |
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36 static size_t SDL_envmemlen = 0; |
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37 |
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38 /* Put a variable into the environment */ |
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39 int |
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40 SDL_setenv(const char *name, const char *value, int overwrite) |
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41 { |
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42 if (!overwrite) { |
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43 char ch = 0; |
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44 const size_t len = GetEnvironmentVariable(name, &ch, sizeof (ch)); |
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45 if (len > 0) { |
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46 return 0; /* asked not to overwrite existing value. */ |
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47 } |
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48 } |
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49 if (!SetEnvironmentVariable(name, *value ? value : NULL)) { |
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50 return -1; |
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51 } |
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52 return 0; |
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53 } |
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54 |
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55 /* Retrieve a variable named "name" from the environment */ |
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56 char * |
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57 SDL_getenv(const char *name) |
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58 { |
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59 size_t bufferlen; |
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60 |
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61 bufferlen = |
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62 GetEnvironmentVariable(name, SDL_envmem, (DWORD) SDL_envmemlen); |
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63 if (bufferlen == 0) { |
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64 return NULL; |
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65 } |
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66 if (bufferlen > SDL_envmemlen) { |
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67 char *newmem = (char *) SDL_realloc(SDL_envmem, bufferlen); |
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68 if (newmem == NULL) { |
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69 return NULL; |
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70 } |
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71 SDL_envmem = newmem; |
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72 SDL_envmemlen = bufferlen; |
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73 GetEnvironmentVariable(name, SDL_envmem, (DWORD) SDL_envmemlen); |
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74 } |
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75 return SDL_envmem; |
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76 } |
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77 |
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78 #else /* roll our own */ |
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79 |
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80 static char **SDL_env = (char **) 0; |
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81 |
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82 /* Put a variable into the environment */ |
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83 int |
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84 SDL_setenv(const char *name, const char *value, int overwrite) |
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85 { |
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86 int added; |
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87 int len, i; |
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88 char **new_env; |
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89 char *new_variable; |
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90 |
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91 /* A little error checking */ |
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92 if (!name || !value) { |
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93 return (-1); |
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94 } |
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95 |
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96 /* See if it already exists */ |
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97 if (!overwrite && SDL_getenv(name)) { |
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98 return 0; |
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99 } |
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100 |
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101 /* Allocate memory for the variable */ |
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102 len = SDL_strlen(name) + SDL_strlen(value) + 2; |
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103 new_variable = (char *) SDL_malloc(len); |
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104 if (!new_variable) { |
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105 return (-1); |
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106 } |
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107 |
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108 SDL_snprintf(new_variable, len, "%s=%s", name, value); |
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109 value = new_variable + SDL_strlen(name) + 1; |
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110 name = new_variable; |
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111 |
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112 /* Actually put it into the environment */ |
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113 added = 0; |
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114 i = 0; |
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115 if (SDL_env) { |
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116 /* Check to see if it's already there... */ |
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117 len = (value - name); |
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118 for (; SDL_env[i]; ++i) { |
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119 if (SDL_strncmp(SDL_env[i], name, len) == 0) { |
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120 break; |
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121 } |
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122 } |
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123 /* If we found it, just replace the entry */ |
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124 if (SDL_env[i]) { |
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125 SDL_free(SDL_env[i]); |
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126 SDL_env[i] = new_variable; |
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127 added = 1; |
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128 } |
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129 } |
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130 |
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131 /* Didn't find it in the environment, expand and add */ |
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132 if (!added) { |
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133 new_env = SDL_realloc(SDL_env, (i + 2) * sizeof(char *)); |
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134 if (new_env) { |
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135 SDL_env = new_env; |
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136 SDL_env[i++] = new_variable; |
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137 SDL_env[i++] = (char *) 0; |
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138 added = 1; |
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139 } else { |
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140 SDL_free(new_variable); |
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141 } |
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142 } |
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143 return (added ? 0 : -1); |
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144 } |
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145 |
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146 /* Retrieve a variable named "name" from the environment */ |
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147 char * |
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148 SDL_getenv(const char *name) |
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149 { |
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150 int len, i; |
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151 char *value; |
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152 |
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153 value = (char *) 0; |
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154 if (SDL_env) { |
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155 len = SDL_strlen(name); |
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156 for (i = 0; SDL_env[i] && !value; ++i) { |
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157 if ((SDL_strncmp(SDL_env[i], name, len) == 0) && |
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158 (SDL_env[i][len] == '=')) { |
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159 value = &SDL_env[i][len + 1]; |
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160 } |
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161 } |
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162 } |
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163 return value; |
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164 } |
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165 |
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Use consistent identifiers for the various platforms we support.
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166 #endif /* __WIN32__ */ |
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167 |
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168 #endif /* !HAVE_GETENV */ |
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169 |
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170 |
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171 /* We have a real environment table, but no real setenv? Fake it w/ putenv. */ |
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172 #if (defined(HAVE_GETENV) && defined(HAVE_PUTENV) && !defined(HAVE_SETENV)) |
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173 int |
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174 SDL_setenv(const char *name, const char *value, int overwrite) |
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175 { |
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176 size_t len; |
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177 char *new_variable; |
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178 |
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179 if (getenv(name) != NULL) { |
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180 if (overwrite) { |
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181 unsetenv(name); |
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182 } else { |
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183 return 0; /* leave the existing one there. */ |
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184 } |
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185 } |
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186 |
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187 /* This leaks. Sorry. Get a better OS so we don't have to do this. */ |
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188 len = SDL_strlen(name) + SDL_strlen(value) + 2; |
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189 new_variable = (char *) SDL_malloc(len); |
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190 if (!new_variable) { |
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191 return (-1); |
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192 } |
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193 |
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194 SDL_snprintf(new_variable, len, "%s=%s", name, value); |
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195 return putenv(new_variable); |
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196 } |
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197 #endif |
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198 |
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199 |
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200 #ifdef TEST_MAIN |
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201 #include <stdio.h> |
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202 |
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203 int |
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204 main(int argc, char *argv[]) |
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205 { |
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206 char *value; |
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207 |
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208 printf("Checking for non-existent variable... "); |
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209 fflush(stdout); |
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210 if (!SDL_getenv("EXISTS")) { |
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211 printf("okay\n"); |
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212 } else { |
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213 printf("failed\n"); |
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214 } |
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215 printf("Setting FIRST=VALUE1 in the environment... "); |
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216 fflush(stdout); |
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217 if (SDL_setenv("FIRST", "VALUE1", 0) == 0) { |
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218 printf("okay\n"); |
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219 } else { |
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220 printf("failed\n"); |
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221 } |
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222 printf("Getting FIRST from the environment... "); |
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223 fflush(stdout); |
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224 value = SDL_getenv("FIRST"); |
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225 if (value && (SDL_strcmp(value, "VALUE1") == 0)) { |
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226 printf("okay\n"); |
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227 } else { |
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228 printf("failed\n"); |
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229 } |
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230 printf("Setting SECOND=VALUE2 in the environment... "); |
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231 fflush(stdout); |
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232 if (SDL_setenv("SECOND", "VALUE2", 0) == 0) { |
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233 printf("okay\n"); |
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234 } else { |
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235 printf("failed\n"); |
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236 } |
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237 printf("Getting SECOND from the environment... "); |
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238 fflush(stdout); |
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239 value = SDL_getenv("SECOND"); |
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240 if (value && (SDL_strcmp(value, "VALUE2") == 0)) { |
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241 printf("okay\n"); |
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242 } else { |
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243 printf("failed\n"); |
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244 } |
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245 printf("Setting FIRST=NOVALUE in the environment... "); |
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246 fflush(stdout); |
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247 if (SDL_setenv("FIRST", "NOVALUE", 1) == 0) { |
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248 printf("okay\n"); |
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249 } else { |
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250 printf("failed\n"); |
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251 } |
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252 printf("Getting FIRST from the environment... "); |
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253 fflush(stdout); |
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254 value = SDL_getenv("FIRST"); |
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255 if (value && (SDL_strcmp(value, "NOVALUE") == 0)) { |
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256 printf("okay\n"); |
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257 } else { |
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258 printf("failed\n"); |
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259 } |
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260 printf("Checking for non-existent variable... "); |
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261 fflush(stdout); |
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262 if (!SDL_getenv("EXISTS")) { |
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263 printf("okay\n"); |
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264 } else { |
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265 printf("failed\n"); |
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266 } |
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267 return (0); |
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268 } |
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269 #endif /* TEST_MAIN */ |
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270 |
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271 /* vi: set ts=4 sw=4 expandtab: */ |