Mercurial > sdl-ios-xcode
annotate src/video/SDL_pixels_c.h @ 5247:78ce7bfd0faf
Better window parameter checking
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 10 Feb 2011 10:37:35 -0800 |
parents | fb424691cfc7 |
children | 3a8a452b49f0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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Use consistent identifiers for the various platforms we support.
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Useful functions and variables from SDL_pixel.c */ | |
25 | |
26 #include "SDL_blit.h" | |
27 | |
28 /* Pixel format functions */ | |
29 extern SDL_PixelFormat *SDL_AllocFormat(int bpp, | |
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30 Uint32 Rmask, Uint32 Gmask, |
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31 Uint32 Bmask, Uint32 Amask); |
2990 | 32 extern SDL_PixelFormat *SDL_InitFormat(SDL_PixelFormat * format, int bpp, |
33 Uint32 Rmask, Uint32 Gmask, | |
34 Uint32 Bmask, Uint32 Amask); | |
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35 extern void SDL_FormatChanged(SDL_Surface * surface); |
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36 extern void SDL_FreeFormat(SDL_PixelFormat * format); |
0 | 37 |
38 /* Blit mapping functions */ | |
39 extern SDL_BlitMap *SDL_AllocBlitMap(void); | |
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40 extern void SDL_InvalidateMap(SDL_BlitMap * map); |
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41 extern int SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst); |
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42 extern void SDL_FreeBlitMap(SDL_BlitMap * map); |
0 | 43 |
44 /* Miscellaneous functions */ | |
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45 extern int SDL_CalculatePitch(SDL_Surface * surface); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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46 extern void SDL_DitherColors(SDL_Color * colors, int bpp); |
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47 extern Uint8 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b); |
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48 extern void SDL_ApplyGamma(Uint16 * gamma, SDL_Color * colors, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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49 SDL_Color * output, int ncolors); |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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50 |
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51 /* vi: set ts=4 sw=4 expandtab: */ |