Mercurial > sdl-ios-xcode
diff src/video/SDL_pixels_c.h @ 5157:fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 02 Feb 2011 14:34:54 -0800 |
parents | f7b03b6838cb |
children | 3a8a452b49f0 |
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--- a/src/video/SDL_pixels_c.h Wed Feb 02 14:34:24 2011 -0800 +++ b/src/video/SDL_pixels_c.h Wed Feb 02 14:34:54 2011 -0800 @@ -47,4 +47,5 @@ extern Uint8 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b); extern void SDL_ApplyGamma(Uint16 * gamma, SDL_Color * colors, SDL_Color * output, int ncolors); + /* vi: set ts=4 sw=4 expandtab: */