Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_syswm.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 720f8bb49d7d |
children | 4da1ee79c9af |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
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24 #define WIN32_LEAN_AND_MEAN |
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25 #include <windows.h> |
0 | 26 |
27 #include "SDL_version.h" | |
28 #include "SDL_video.h" | |
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29 #include "SDL_loadso.h" |
0 | 30 #include "SDL_syswm.h" |
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31 #include "../SDL_pixels_c.h" |
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32 #include "../SDL_cursor_c.h" |
0 | 33 #include "SDL_syswm_c.h" |
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34 #include "SDL_wingl_c.h" |
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35 |
0 | 36 |
37 #ifdef _WIN32_WCE | |
38 #define DISABLE_ICON_SUPPORT | |
39 #endif | |
40 | |
41 /* The screen icon -- needs to be freed on SDL_VideoQuit() */ | |
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42 HICON screen_icn = NULL; |
0 | 43 |
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44 #ifdef _WIN32_WCE |
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45 |
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46 BOOL (WINAPI * CoreCatchInput) (int flag) = NULL; |
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47 int input_catched = 0; |
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48 HINSTANCE coredll = NULL; |
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49 |
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50 // the same API call that gx.dll does to catch the input |
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51 void |
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52 LoadInputCatchFunc () |
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53 { |
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54 coredll = SDL_LoadObject ("coredll.dll"); |
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55 if (coredll) { |
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56 CoreCatchInput = |
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57 (int (WINAPI *) (int)) GetProcAddress (coredll, |
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58 (const unsigned short *) |
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59 1453); |
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60 } |
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61 } |
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62 |
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63 #endif |
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64 |
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65 |
0 | 66 /* Win32 icon mask semantics are different from those of SDL: |
67 SDL applies the mask to the icon and copies result to desktop. | |
68 Win32 applies the mask to the desktop and XORs the icon on. | |
69 This means that the SDL mask needs to be applied to the icon and | |
70 then inverted and passed to Win32. | |
71 */ | |
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72 void |
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73 WIN_SetWMIcon (_THIS, SDL_Surface * icon, Uint8 * mask) |
0 | 74 { |
75 #ifdef DISABLE_ICON_SUPPORT | |
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76 return; |
0 | 77 #else |
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78 SDL_Palette *pal_256; |
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79 SDL_Surface *icon_256; |
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80 Uint8 *pdata, *pwin32; |
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81 Uint8 *mdata, *mwin32, m = 0; |
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82 int icon_len; |
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83 int icon_plen; |
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84 int icon_mlen; |
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85 int icon_pitch; |
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86 int mask_pitch; |
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87 SDL_Rect bounds; |
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88 int i, skip; |
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89 int row, col; |
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90 struct /* quasi-BMP format */ Win32Icon |
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91 { |
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92 Uint32 biSize; |
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93 Sint32 biWidth; |
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94 Sint32 biHeight; |
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95 Uint16 biPlanes; |
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96 Uint16 biBitCount; |
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97 Uint32 biCompression; |
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98 Uint32 biSizeImage; |
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99 Sint32 biXPelsPerMeter; |
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100 Sint32 biYPelsPerMeter; |
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101 Uint32 biClrUsed; |
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102 Uint32 biClrImportant; |
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103 struct /* RGBQUAD -- note it's BGR ordered */ |
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104 { |
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105 Uint8 rgbBlue; |
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106 Uint8 rgbGreen; |
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107 Uint8 rgbRed; |
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108 Uint8 rgbReserved; |
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109 } biColors[256]; |
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110 /* Pixels: |
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111 Uint8 pixels[] |
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112 */ |
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113 /* Mask: |
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114 Uint8 mask[] |
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115 */ |
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116 } *icon_win32; |
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118 /* Allocate the win32 bmp icon and set everything to zero */ |
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119 icon_pitch = ((icon->w + 3) & ~3); |
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120 mask_pitch = ((icon->w + 7) / 8); |
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121 icon_plen = icon->h * icon_pitch; |
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122 icon_mlen = icon->h * mask_pitch; |
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123 icon_len = sizeof (*icon_win32) + icon_plen + icon_mlen; |
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124 icon_win32 = (struct Win32Icon *) SDL_stack_alloc (Uint8, icon_len); |
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125 if (icon_win32 == NULL) { |
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126 return; |
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127 } |
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128 SDL_memset (icon_win32, 0, icon_len); |
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129 |
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130 /* Set the basic BMP parameters */ |
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131 icon_win32->biSize = sizeof (*icon_win32) - sizeof (icon_win32->biColors); |
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132 icon_win32->biWidth = icon->w; |
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133 icon_win32->biHeight = icon->h * 2; |
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134 icon_win32->biPlanes = 1; |
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135 icon_win32->biBitCount = 8; |
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136 icon_win32->biSizeImage = icon_plen + icon_mlen; |
0 | 137 |
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138 /* Allocate a standard 256 color icon surface */ |
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139 icon_256 = SDL_CreateRGBSurface (SDL_SWSURFACE, icon->w, icon->h, |
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140 icon_win32->biBitCount, 0, 0, 0, 0); |
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141 if (icon_256 == NULL) { |
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142 SDL_stack_free (icon_win32); |
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143 return; |
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144 } |
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145 pal_256 = icon_256->format->palette; |
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146 if (icon->format->palette && |
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147 (icon->format->BitsPerPixel == icon_256->format->BitsPerPixel)) { |
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148 Uint8 black; |
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149 SDL_memcpy (pal_256->colors, icon->format->palette->colors, |
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150 pal_256->ncolors * sizeof (SDL_Color)); |
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151 /* Make sure that 0 is black! */ |
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152 black = SDL_FindColor (pal_256, 0x00, 0x00, 0x00); |
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153 pal_256->colors[black] = pal_256->colors[0]; |
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154 pal_256->colors[0].r = 0x00; |
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155 pal_256->colors[0].g = 0x00; |
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156 pal_256->colors[0].b = 0x00; |
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157 } else { |
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158 SDL_DitherColors (pal_256->colors, icon_256->format->BitsPerPixel); |
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159 } |
0 | 160 |
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161 /* Now copy color data to the icon BMP */ |
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162 for (i = 0; i < (1 << icon_win32->biBitCount); ++i) { |
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163 icon_win32->biColors[i].rgbRed = pal_256->colors[i].r; |
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164 icon_win32->biColors[i].rgbGreen = pal_256->colors[i].g; |
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165 icon_win32->biColors[i].rgbBlue = pal_256->colors[i].b; |
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166 } |
0 | 167 |
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168 /* Convert icon to a standard surface format. This may not always |
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169 be necessary, as Windows supports a variety of BMP formats, but |
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170 it greatly simplifies our code. |
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171 */ |
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172 bounds.x = 0; |
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173 bounds.y = 0; |
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174 bounds.w = icon->w; |
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175 bounds.h = icon->h; |
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176 if (SDL_LowerBlit (icon, &bounds, icon_256, &bounds) < 0) { |
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177 SDL_stack_free (icon_win32); |
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178 SDL_FreeSurface (icon_256); |
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179 return; |
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180 } |
0 | 181 |
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182 /* Copy pixels upside-down to icon BMP, masked with the icon mask */ |
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183 if (SDL_MUSTLOCK (icon_256) || (icon_256->pitch != icon_pitch)) { |
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184 SDL_stack_free (icon_win32); |
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185 SDL_FreeSurface (icon_256); |
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186 SDL_SetError ("Warning: Unexpected icon_256 characteristics"); |
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187 return; |
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188 } |
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189 pdata = (Uint8 *) icon_256->pixels; |
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190 mdata = mask; |
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191 pwin32 = |
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192 (Uint8 *) icon_win32 + sizeof (*icon_win32) + icon_plen - icon_pitch; |
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193 skip = icon_pitch - icon->w; |
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194 for (row = 0; row < icon->h; ++row) { |
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195 for (col = 0; col < icon->w; ++col) { |
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196 if ((col % 8) == 0) { |
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197 m = *mdata++; |
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198 } |
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199 if ((m & 0x80) != 0x00) { |
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200 *pwin32 = *pdata; |
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201 } |
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202 m <<= 1; |
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203 ++pdata; |
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204 ++pwin32; |
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205 } |
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206 pdata += skip; |
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207 pwin32 += skip; |
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208 pwin32 -= 2 * icon_pitch; |
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209 } |
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210 SDL_FreeSurface (icon_256); |
0 | 211 |
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212 /* Copy mask inverted and upside-down to icon BMP */ |
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213 mdata = mask; |
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214 mwin32 = (Uint8 *) icon_win32 |
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215 + sizeof (*icon_win32) + icon_plen + icon_mlen - mask_pitch; |
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216 for (row = 0; row < icon->h; ++row) { |
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217 for (col = 0; col < mask_pitch; ++col) { |
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218 *mwin32++ = ~*mdata++; |
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219 } |
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220 mwin32 -= 2 * mask_pitch; |
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221 } |
0 | 222 |
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223 /* Finally, create the icon handle and set the window icon */ |
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224 screen_icn = CreateIconFromResourceEx ((Uint8 *) icon_win32, icon_len, |
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225 TRUE, 0x00030000, icon->w, icon->h, |
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226 LR_DEFAULTCOLOR); |
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227 if (screen_icn == NULL) { |
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228 SDL_SetError ("Couldn't create Win32 icon handle"); |
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229 } else { |
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230 SetClassLongPtr (SDL_Window, GCLP_HICON, (LONG_PTR) screen_icn); |
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231 } |
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232 SDL_stack_free (icon_win32); |
0 | 233 #endif /* DISABLE_ICON_SUPPORT */ |
234 } | |
235 | |
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236 void |
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237 WIN_SetWMCaption (_THIS, const char *title, const char *icon) |
0 | 238 { |
239 #ifdef _WIN32_WCE | |
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240 /* WinCE uses the UNICODE version */ |
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241 LPWSTR lpszW = SDL_iconv_utf8_ucs2 ((char *) title); |
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242 SetWindowText (SDL_Window, lpszW); |
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243 SDL_free (lpszW); |
0 | 244 #else |
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245 char *lpsz = SDL_iconv_utf8_latin1 ((char *) title); |
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246 SetWindowText (SDL_Window, lpsz); |
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247 SDL_free (lpsz); |
0 | 248 #endif |
249 } | |
250 | |
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251 int |
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252 WIN_IconifyWindow (_THIS) |
0 | 253 { |
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254 ShowWindow (SDL_Window, SW_MINIMIZE); |
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255 return (1); |
0 | 256 } |
257 | |
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258 SDL_GrabMode |
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259 WIN_GrabInput (_THIS, SDL_GrabMode mode) |
0 | 260 { |
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261 if (mode == SDL_GRAB_OFF) { |
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262 ClipCursor (NULL); |
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263 if (!(SDL_cursorstate & CURSOR_VISIBLE)) { |
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264 /* RJR: March 28, 2000 |
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265 must be leaving relative mode, move mouse from |
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266 center of window to where it belongs ... */ |
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267 POINT pt; |
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268 int x, y; |
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269 SDL_GetMouseState (&x, &y); |
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270 pt.x = x; |
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271 pt.y = y; |
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272 ClientToScreen (SDL_Window, &pt); |
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273 SetCursorPos (pt.x, pt.y); |
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274 } |
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275 #ifdef _WIN32_WCE |
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276 if (input_catched) { |
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277 if (!CoreCatchInput) |
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278 LoadInputCatchFunc (); |
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279 |
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280 if (CoreCatchInput) |
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281 CoreCatchInput (0); |
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282 } |
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283 #endif |
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284 } else { |
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285 ClipCursor (&SDL_bounds); |
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286 if (!(SDL_cursorstate & CURSOR_VISIBLE)) { |
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287 /* RJR: March 28, 2000 |
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288 must be entering relative mode, get ready by |
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289 moving mouse to center of window ... */ |
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290 POINT pt; |
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291 pt.x = (SDL_VideoSurface->w / 2); |
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292 pt.y = (SDL_VideoSurface->h / 2); |
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293 ClientToScreen (SDL_Window, &pt); |
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294 SetCursorPos (pt.x, pt.y); |
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295 } |
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296 #ifdef _WIN32_WCE |
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297 if (!input_catched) { |
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298 if (!CoreCatchInput) |
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299 LoadInputCatchFunc (); |
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300 |
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301 if (CoreCatchInput) |
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302 CoreCatchInput (1); |
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303 } |
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304 #endif |
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305 } |
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306 return (mode); |
0 | 307 } |
308 | |
309 /* If 'info' is the right version, this function fills it and returns 1. | |
310 Otherwise, in case of a version mismatch, it returns -1. | |
311 */ | |
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312 int |
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313 WIN_GetWMInfo (_THIS, SDL_SysWMinfo * info) |
0 | 314 { |
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315 if (info->version.major <= SDL_MAJOR_VERSION) { |
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316 info->window = SDL_Window; |
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317 if (SDL_VERSIONNUM (info->version.major, |
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318 info->version.minor, |
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319 info->version.patch) >= |
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320 SDL_VERSIONNUM (1, 2, 5)) { |
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321 #if SDL_VIDEO_OPENGL |
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322 info->hglrc = GL_hrc; |
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323 #else |
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324 info->hglrc = NULL; |
438
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325 #endif |
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326 } |
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327 return (1); |
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328 } else { |
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329 SDL_SetError ("Application not compiled with SDL %d.%d\n", |
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330 SDL_MAJOR_VERSION, SDL_MINOR_VERSION); |
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331 return (-1); |
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332 } |
0 | 333 } |
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334 |
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335 /* vi: set ts=4 sw=4 expandtab: */ |