Mercurial > sdl-ios-xcode
annotate src/video/SDL_bmp.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | d910939febfa |
children | 4da1ee79c9af |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* | |
25 Code to load and save surfaces in Windows BMP format. | |
26 | |
27 Why support BMP format? Well, it's a native format for Windows, and | |
28 most image processing programs can read and write it. It would be nice | |
29 to be able to have at least one image format that we can natively load | |
30 and save, and since PNG is so complex that it would bloat the library, | |
31 BMP is a good alternative. | |
32 | |
33 This code currently supports Win32 DIBs in uncompressed 8 and 24 bpp. | |
34 */ | |
35 | |
36 #include "SDL_video.h" | |
37 #include "SDL_endian.h" | |
38 | |
39 /* Compression encodings for BMP files */ | |
40 #ifndef BI_RGB | |
41 #define BI_RGB 0 | |
42 #define BI_RLE8 1 | |
43 #define BI_RLE4 2 | |
44 #define BI_BITFIELDS 3 | |
45 #endif | |
46 | |
47 | |
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48 SDL_Surface * |
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49 SDL_LoadBMP_RW (SDL_RWops * src, int freesrc) |
0 | 50 { |
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51 int was_error; |
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52 long fp_offset; |
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53 int bmpPitch; |
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54 int i, pad; |
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55 SDL_Surface *surface; |
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56 Uint32 Rmask; |
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57 Uint32 Gmask; |
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58 Uint32 Bmask; |
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59 SDL_Palette *palette; |
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60 Uint8 *bits; |
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61 int ExpandBMP; |
0 | 62 |
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63 /* The Win32 BMP file header (14 bytes) */ |
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64 char magic[2]; |
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65 Uint32 bfSize; |
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66 Uint16 bfReserved1; |
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67 Uint16 bfReserved2; |
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68 Uint32 bfOffBits; |
0 | 69 |
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70 /* The Win32 BITMAPINFOHEADER struct (40 bytes) */ |
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71 Uint32 biSize; |
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72 Sint32 biWidth; |
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73 Sint32 biHeight; |
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74 Uint16 biPlanes; |
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75 Uint16 biBitCount; |
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76 Uint32 biCompression; |
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77 Uint32 biSizeImage; |
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78 Sint32 biXPelsPerMeter; |
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79 Sint32 biYPelsPerMeter; |
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80 Uint32 biClrUsed; |
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81 Uint32 biClrImportant; |
0 | 82 |
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83 /* Make sure we are passed a valid data source */ |
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84 surface = NULL; |
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85 was_error = 0; |
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86 if (src == NULL) { |
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87 was_error = 1; |
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88 goto done; |
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89 } |
0 | 90 |
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91 /* Read in the BMP file header */ |
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92 fp_offset = SDL_RWtell (src); |
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93 SDL_ClearError (); |
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94 if (SDL_RWread (src, magic, 1, 2) != 2) { |
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95 SDL_Error (SDL_EFREAD); |
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96 was_error = 1; |
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97 goto done; |
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98 } |
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99 if (SDL_strncmp (magic, "BM", 2) != 0) { |
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100 SDL_SetError ("File is not a Windows BMP file"); |
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101 was_error = 1; |
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102 goto done; |
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103 } |
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104 bfSize = SDL_ReadLE32 (src); |
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105 bfReserved1 = SDL_ReadLE16 (src); |
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106 bfReserved2 = SDL_ReadLE16 (src); |
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107 bfOffBits = SDL_ReadLE32 (src); |
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109 /* Read the Win32 BITMAPINFOHEADER */ |
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110 biSize = SDL_ReadLE32 (src); |
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111 if (biSize == 12) { |
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112 biWidth = (Uint32) SDL_ReadLE16 (src); |
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113 biHeight = (Uint32) SDL_ReadLE16 (src); |
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114 biPlanes = SDL_ReadLE16 (src); |
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115 biBitCount = SDL_ReadLE16 (src); |
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116 biCompression = BI_RGB; |
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117 biSizeImage = 0; |
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118 biXPelsPerMeter = 0; |
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119 biYPelsPerMeter = 0; |
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120 biClrUsed = 0; |
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121 biClrImportant = 0; |
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122 } else { |
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123 biWidth = SDL_ReadLE32 (src); |
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124 biHeight = SDL_ReadLE32 (src); |
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125 biPlanes = SDL_ReadLE16 (src); |
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126 biBitCount = SDL_ReadLE16 (src); |
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127 biCompression = SDL_ReadLE32 (src); |
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128 biSizeImage = SDL_ReadLE32 (src); |
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129 biXPelsPerMeter = SDL_ReadLE32 (src); |
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130 biYPelsPerMeter = SDL_ReadLE32 (src); |
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131 biClrUsed = SDL_ReadLE32 (src); |
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132 biClrImportant = SDL_ReadLE32 (src); |
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133 } |
0 | 134 |
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135 /* Check for read error */ |
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136 if (SDL_strcmp (SDL_GetError (), "") != 0) { |
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|
137 was_error = 1; |
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|
138 goto done; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
139 } |
0 | 140 |
1662
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|
141 /* Expand 1 and 4 bit bitmaps to 8 bits per pixel */ |
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|
142 switch (biBitCount) { |
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|
143 case 1: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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144 case 4: |
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|
145 ExpandBMP = biBitCount; |
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146 biBitCount = 8; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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147 break; |
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148 default: |
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149 ExpandBMP = 0; |
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150 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
151 } |
0 | 152 |
1662
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153 /* We don't support any BMP compression right now */ |
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154 Rmask = Gmask = Bmask = 0; |
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155 switch (biCompression) { |
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156 case BI_RGB: |
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157 /* If there are no masks, use the defaults */ |
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158 if (bfOffBits == (14 + biSize)) { |
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159 /* Default values for the BMP format */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
160 switch (biBitCount) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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161 case 15: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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162 case 16: |
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163 Rmask = 0x7C00; |
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164 Gmask = 0x03E0; |
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165 Bmask = 0x001F; |
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166 break; |
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167 case 24: |
0 | 168 #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
1662
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169 Rmask = 0x000000FF; |
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170 Gmask = 0x0000FF00; |
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171 Bmask = 0x00FF0000; |
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|
172 break; |
0 | 173 #endif |
1662
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174 case 32: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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175 Rmask = 0x00FF0000; |
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176 Gmask = 0x0000FF00; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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177 Bmask = 0x000000FF; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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178 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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179 default: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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180 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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181 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
182 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
183 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
184 /* Fall through -- read the RGB masks */ |
0 | 185 |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
186 case BI_BITFIELDS: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
187 switch (biBitCount) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
188 case 15: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
189 case 16: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
190 case 32: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
191 Rmask = SDL_ReadLE32 (src); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
192 Gmask = SDL_ReadLE32 (src); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
193 Bmask = SDL_ReadLE32 (src); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
194 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
195 default: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
196 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
197 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
198 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
199 default: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
200 SDL_SetError ("Compressed BMP files not supported"); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
201 was_error = 1; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
202 goto done; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
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|
203 } |
0 | 204 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
205 /* Create a compatible surface, note that the colors are RGB ordered */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
206 surface = SDL_CreateRGBSurface (SDL_SWSURFACE, |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
207 biWidth, biHeight, biBitCount, Rmask, |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
208 Gmask, Bmask, 0); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
209 if (surface == NULL) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
210 was_error = 1; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
|
211 goto done; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
|
212 } |
0 | 213 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
214 /* Load the palette, if any */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
215 palette = (surface->format)->palette; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
216 if (palette) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
217 if (biClrUsed == 0) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
218 biClrUsed = 1 << biBitCount; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
219 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
220 if (biSize == 12) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
221 for (i = 0; i < (int) biClrUsed; ++i) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
222 SDL_RWread (src, &palette->colors[i].b, 1, 1); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
223 SDL_RWread (src, &palette->colors[i].g, 1, 1); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
224 SDL_RWread (src, &palette->colors[i].r, 1, 1); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
225 palette->colors[i].unused = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
226 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
227 } else { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
228 for (i = 0; i < (int) biClrUsed; ++i) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
229 SDL_RWread (src, &palette->colors[i].b, 1, 1); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
230 SDL_RWread (src, &palette->colors[i].g, 1, 1); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
231 SDL_RWread (src, &palette->colors[i].r, 1, 1); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
232 SDL_RWread (src, &palette->colors[i].unused, 1, 1); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
233 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
234 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
235 palette->ncolors = biClrUsed; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
236 } |
0 | 237 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
238 /* Read the surface pixels. Note that the bmp image is upside down */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
239 if (SDL_RWseek (src, fp_offset + bfOffBits, RW_SEEK_SET) < 0) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
240 SDL_Error (SDL_EFSEEK); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
241 was_error = 1; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
242 goto done; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
243 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
244 bits = (Uint8 *) surface->pixels + (surface->h * surface->pitch); |
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245 switch (ExpandBMP) { |
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246 case 1: |
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247 bmpPitch = (biWidth + 7) >> 3; |
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248 pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0); |
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249 break; |
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250 case 4: |
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251 bmpPitch = (biWidth + 1) >> 1; |
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252 pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0); |
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253 break; |
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254 default: |
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255 pad = ((surface->pitch % 4) ? (4 - (surface->pitch % 4)) : 0); |
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256 break; |
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257 } |
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258 while (bits > (Uint8 *) surface->pixels) { |
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259 bits -= surface->pitch; |
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260 switch (ExpandBMP) { |
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261 case 1: |
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262 case 4: |
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263 { |
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264 Uint8 pixel = 0; |
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265 int shift = (8 - ExpandBMP); |
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266 for (i = 0; i < surface->w; ++i) { |
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267 if (i % (8 / ExpandBMP) == 0) { |
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268 if (!SDL_RWread (src, &pixel, 1, 1)) { |
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269 SDL_SetError ("Error reading from BMP"); |
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270 was_error = 1; |
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271 goto done; |
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272 } |
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273 } |
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274 *(bits + i) = (pixel >> shift); |
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275 pixel <<= ExpandBMP; |
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276 } |
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277 } |
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278 break; |
0 | 279 |
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280 default: |
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281 if (SDL_RWread (src, bits, 1, surface->pitch) |
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282 != surface->pitch) { |
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283 SDL_Error (SDL_EFREAD); |
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284 was_error = 1; |
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285 goto done; |
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286 } |
0 | 287 #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
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288 /* Byte-swap the pixels if needed. Note that the 24bpp |
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289 case has already been taken care of above. */ |
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290 switch (biBitCount) { |
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291 case 15: |
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292 case 16: |
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293 { |
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294 Uint16 *pix = (Uint16 *) bits; |
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295 for (i = 0; i < surface->w; i++) |
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296 pix[i] = SDL_Swap16 (pix[i]); |
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297 break; |
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298 } |
0 | 299 |
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300 case 32: |
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301 { |
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302 Uint32 *pix = (Uint32 *) bits; |
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303 for (i = 0; i < surface->w; i++) |
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304 pix[i] = SDL_Swap32 (pix[i]); |
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305 break; |
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306 } |
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307 } |
0 | 308 #endif |
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309 break; |
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310 } |
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311 /* Skip padding bytes, ugh */ |
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312 if (pad) { |
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313 Uint8 padbyte; |
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314 for (i = 0; i < pad; ++i) { |
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315 SDL_RWread (src, &padbyte, 1, 1); |
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316 } |
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317 } |
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318 } |
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319 done: |
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320 if (was_error) { |
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321 if (src) { |
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322 SDL_RWseek (src, fp_offset, RW_SEEK_SET); |
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323 } |
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324 if (surface) { |
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325 SDL_FreeSurface (surface); |
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326 } |
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327 surface = NULL; |
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328 } |
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329 if (freesrc && src) { |
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330 SDL_RWclose (src); |
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331 } |
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332 return (surface); |
0 | 333 } |
334 | |
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335 int |
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336 SDL_SaveBMP_RW (SDL_Surface * saveme, SDL_RWops * dst, int freedst) |
0 | 337 { |
1662
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338 long fp_offset; |
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339 int i, pad; |
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340 SDL_Surface *surface; |
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341 Uint8 *bits; |
0 | 342 |
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343 /* The Win32 BMP file header (14 bytes) */ |
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344 char magic[2] = { 'B', 'M' }; |
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345 Uint32 bfSize; |
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346 Uint16 bfReserved1; |
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347 Uint16 bfReserved2; |
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348 Uint32 bfOffBits; |
0 | 349 |
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350 /* The Win32 BITMAPINFOHEADER struct (40 bytes) */ |
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351 Uint32 biSize; |
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352 Sint32 biWidth; |
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353 Sint32 biHeight; |
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354 Uint16 biPlanes; |
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355 Uint16 biBitCount; |
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356 Uint32 biCompression; |
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357 Uint32 biSizeImage; |
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358 Sint32 biXPelsPerMeter; |
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359 Sint32 biYPelsPerMeter; |
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360 Uint32 biClrUsed; |
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361 Uint32 biClrImportant; |
0 | 362 |
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363 /* Make sure we have somewhere to save */ |
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364 surface = NULL; |
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365 if (dst) { |
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366 if (saveme->format->palette) { |
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367 if (saveme->format->BitsPerPixel == 8) { |
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368 surface = saveme; |
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369 } else { |
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370 SDL_SetError ("%d bpp BMP files not supported", |
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371 saveme->format->BitsPerPixel); |
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372 } |
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373 } else if ((saveme->format->BitsPerPixel == 24) && |
0 | 374 #if SDL_BYTEORDER == SDL_LIL_ENDIAN |
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375 (saveme->format->Rmask == 0x00FF0000) && |
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376 (saveme->format->Gmask == 0x0000FF00) && |
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377 (saveme->format->Bmask == 0x000000FF) |
0 | 378 #else |
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379 (saveme->format->Rmask == 0x000000FF) && |
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380 (saveme->format->Gmask == 0x0000FF00) && |
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381 (saveme->format->Bmask == 0x00FF0000) |
0 | 382 #endif |
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383 ) { |
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384 surface = saveme; |
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385 } else { |
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386 SDL_Rect bounds; |
0 | 387 |
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388 /* Convert to 24 bits per pixel */ |
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389 surface = SDL_CreateRGBSurface (SDL_SWSURFACE, |
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390 saveme->w, saveme->h, 24, |
0 | 391 #if SDL_BYTEORDER == SDL_LIL_ENDIAN |
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392 0x00FF0000, 0x0000FF00, |
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393 0x000000FF, |
0 | 394 #else |
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395 0x000000FF, 0x0000FF00, |
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396 0x00FF0000, |
0 | 397 #endif |
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398 0); |
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399 if (surface != NULL) { |
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400 bounds.x = 0; |
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401 bounds.y = 0; |
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402 bounds.w = saveme->w; |
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403 bounds.h = saveme->h; |
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404 if (SDL_LowerBlit (saveme, &bounds, surface, &bounds) < 0) { |
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405 SDL_FreeSurface (surface); |
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406 SDL_SetError ("Couldn't convert image to 24 bpp"); |
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407 surface = NULL; |
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408 } |
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409 } |
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410 } |
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411 } |
0 | 412 |
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413 if (surface && (SDL_LockSurface (surface) == 0)) { |
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414 const int bw = surface->w * surface->format->BytesPerPixel; |
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415 |
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416 /* Set the BMP file header values */ |
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417 bfSize = 0; /* We'll write this when we're done */ |
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418 bfReserved1 = 0; |
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419 bfReserved2 = 0; |
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420 bfOffBits = 0; /* We'll write this when we're done */ |
1012
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421 |
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422 /* Write the BMP file header values */ |
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423 fp_offset = SDL_RWtell (dst); |
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424 SDL_ClearError (); |
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425 SDL_RWwrite (dst, magic, 2, 1); |
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426 SDL_WriteLE32 (dst, bfSize); |
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427 SDL_WriteLE16 (dst, bfReserved1); |
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428 SDL_WriteLE16 (dst, bfReserved2); |
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429 SDL_WriteLE32 (dst, bfOffBits); |
0 | 430 |
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431 /* Set the BMP info values */ |
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432 biSize = 40; |
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433 biWidth = surface->w; |
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434 biHeight = surface->h; |
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435 biPlanes = 1; |
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436 biBitCount = surface->format->BitsPerPixel; |
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437 biCompression = BI_RGB; |
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438 biSizeImage = surface->h * surface->pitch; |
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439 biXPelsPerMeter = 0; |
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440 biYPelsPerMeter = 0; |
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441 if (surface->format->palette) { |
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442 biClrUsed = surface->format->palette->ncolors; |
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443 } else { |
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444 biClrUsed = 0; |
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445 } |
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446 biClrImportant = 0; |
0 | 447 |
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448 /* Write the BMP info values */ |
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449 SDL_WriteLE32 (dst, biSize); |
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450 SDL_WriteLE32 (dst, biWidth); |
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451 SDL_WriteLE32 (dst, biHeight); |
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452 SDL_WriteLE16 (dst, biPlanes); |
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453 SDL_WriteLE16 (dst, biBitCount); |
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454 SDL_WriteLE32 (dst, biCompression); |
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455 SDL_WriteLE32 (dst, biSizeImage); |
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456 SDL_WriteLE32 (dst, biXPelsPerMeter); |
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457 SDL_WriteLE32 (dst, biYPelsPerMeter); |
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458 SDL_WriteLE32 (dst, biClrUsed); |
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459 SDL_WriteLE32 (dst, biClrImportant); |
0 | 460 |
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461 /* Write the palette (in BGR color order) */ |
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462 if (surface->format->palette) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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463 SDL_Color *colors; |
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464 int ncolors; |
0 | 465 |
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466 colors = surface->format->palette->colors; |
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467 ncolors = surface->format->palette->ncolors; |
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468 for (i = 0; i < ncolors; ++i) { |
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469 SDL_RWwrite (dst, &colors[i].b, 1, 1); |
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470 SDL_RWwrite (dst, &colors[i].g, 1, 1); |
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471 SDL_RWwrite (dst, &colors[i].r, 1, 1); |
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472 SDL_RWwrite (dst, &colors[i].unused, 1, 1); |
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473 } |
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474 } |
0 | 475 |
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476 /* Write the bitmap offset */ |
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477 bfOffBits = SDL_RWtell (dst) - fp_offset; |
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478 if (SDL_RWseek (dst, fp_offset + 10, RW_SEEK_SET) < 0) { |
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479 SDL_Error (SDL_EFSEEK); |
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480 } |
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481 SDL_WriteLE32 (dst, bfOffBits); |
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482 if (SDL_RWseek (dst, fp_offset + bfOffBits, RW_SEEK_SET) < 0) { |
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483 SDL_Error (SDL_EFSEEK); |
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484 } |
0 | 485 |
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486 /* Write the bitmap image upside down */ |
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487 bits = (Uint8 *) surface->pixels + (surface->h * surface->pitch); |
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488 pad = ((bw % 4) ? (4 - (bw % 4)) : 0); |
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489 while (bits > (Uint8 *) surface->pixels) { |
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490 bits -= surface->pitch; |
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491 if (SDL_RWwrite (dst, bits, 1, bw) != bw) { |
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492 SDL_Error (SDL_EFWRITE); |
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493 break; |
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494 } |
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495 if (pad) { |
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496 const Uint8 padbyte = 0; |
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497 for (i = 0; i < pad; ++i) { |
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498 SDL_RWwrite (dst, &padbyte, 1, 1); |
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499 } |
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500 } |
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501 } |
0 | 502 |
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503 /* Write the BMP file size */ |
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504 bfSize = SDL_RWtell (dst) - fp_offset; |
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505 if (SDL_RWseek (dst, fp_offset + 2, RW_SEEK_SET) < 0) { |
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506 SDL_Error (SDL_EFSEEK); |
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507 } |
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508 SDL_WriteLE32 (dst, bfSize); |
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509 if (SDL_RWseek (dst, fp_offset + bfSize, RW_SEEK_SET) < 0) { |
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510 SDL_Error (SDL_EFSEEK); |
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511 } |
0 | 512 |
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513 /* Close it up.. */ |
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514 SDL_UnlockSurface (surface); |
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515 if (surface != saveme) { |
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516 SDL_FreeSurface (surface); |
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517 } |
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518 } |
0 | 519 |
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520 if (freedst && dst) { |
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521 SDL_RWclose (dst); |
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522 } |
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523 return ((SDL_strcmp (SDL_GetError (), "") == 0) ? 0 : -1); |
0 | 524 } |
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525 |
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526 /* vi: set ts=4 sw=4 expandtab: */ |