Mercurial > sdl-ios-xcode
annotate src/audio/macosx/SDL_coreaudio.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | dc6b59e925a2 |
children | 4da1ee79c9af |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include <AudioUnit/AudioUnit.h> |
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25 |
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26 #include "SDL_audio.h" |
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27 #include "../SDL_audio_c.h" |
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28 #include "../SDL_sysaudio.h" |
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29 #include "SDL_coreaudio.h" |
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30 |
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31 |
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32 /* Audio driver functions */ |
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33 |
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34 static int Core_OpenAudio (_THIS, SDL_AudioSpec * spec); |
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35 static void Core_WaitAudio (_THIS); |
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36 static void Core_PlayAudio (_THIS); |
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37 static Uint8 *Core_GetAudioBuf (_THIS); |
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38 static void Core_CloseAudio (_THIS); |
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39 |
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40 /* Audio driver bootstrap functions */ |
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41 |
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42 static int |
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43 Audio_Available (void) |
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44 { |
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45 return (1); |
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46 } |
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47 |
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48 static void |
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49 Audio_DeleteDevice (SDL_AudioDevice * device) |
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50 { |
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51 SDL_free (device->hidden); |
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52 SDL_free (device); |
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53 } |
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54 |
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55 static SDL_AudioDevice * |
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56 Audio_CreateDevice (int devindex) |
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57 { |
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58 SDL_AudioDevice *this; |
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59 |
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60 /* Initialize all variables that we clean on shutdown */ |
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61 this = (SDL_AudioDevice *) SDL_malloc (sizeof (SDL_AudioDevice)); |
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62 if (this) { |
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63 SDL_memset (this, 0, (sizeof *this)); |
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64 this->hidden = (struct SDL_PrivateAudioData *) |
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65 SDL_malloc ((sizeof *this->hidden)); |
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66 } |
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67 if ((this == NULL) || (this->hidden == NULL)) { |
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68 SDL_OutOfMemory (); |
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69 if (this) { |
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70 SDL_free (this); |
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71 } |
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72 return (0); |
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73 } |
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74 SDL_memset (this->hidden, 0, (sizeof *this->hidden)); |
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75 |
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76 /* Set the function pointers */ |
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77 this->OpenAudio = Core_OpenAudio; |
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78 this->WaitAudio = Core_WaitAudio; |
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79 this->PlayAudio = Core_PlayAudio; |
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80 this->GetAudioBuf = Core_GetAudioBuf; |
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81 this->CloseAudio = Core_CloseAudio; |
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82 |
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83 this->free = Audio_DeleteDevice; |
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84 |
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85 return this; |
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86 } |
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87 |
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88 AudioBootStrap COREAUDIO_bootstrap = { |
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89 "coreaudio", "Mac OS X CoreAudio", |
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90 Audio_Available, Audio_CreateDevice |
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91 }; |
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92 |
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93 /* The CoreAudio callback */ |
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94 static OSStatus |
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95 audioCallback (void *inRefCon, |
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96 AudioUnitRenderActionFlags inActionFlags, |
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97 const AudioTimeStamp * inTimeStamp, |
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98 UInt32 inBusNumber, AudioBuffer * ioData) |
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99 { |
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100 SDL_AudioDevice *this = (SDL_AudioDevice *) inRefCon; |
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101 UInt32 remaining, len; |
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102 void *ptr; |
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103 |
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104 /* Only do anything if audio is enabled and not paused */ |
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105 if (!this->enabled || this->paused) { |
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106 SDL_memset (ioData->mData, this->spec.silence, ioData->mDataByteSize); |
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107 return 0; |
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108 } |
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109 |
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110 /* No SDL conversion should be needed here, ever, since we accept |
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111 any input format in OpenAudio, and leave the conversion to CoreAudio. |
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112 */ |
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113 /* |
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114 assert(!this->convert.needed); |
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115 assert(this->spec.channels == ioData->mNumberChannels); |
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116 */ |
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117 |
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118 remaining = ioData->mDataByteSize; |
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119 ptr = ioData->mData; |
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120 while (remaining > 0) { |
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121 if (bufferOffset >= bufferSize) { |
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122 /* Generate the data */ |
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123 SDL_memset (buffer, this->spec.silence, bufferSize); |
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124 SDL_mutexP (this->mixer_lock); |
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125 (*this->spec.callback) (this->spec.userdata, buffer, bufferSize); |
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126 SDL_mutexV (this->mixer_lock); |
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127 bufferOffset = 0; |
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128 } |
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129 |
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130 len = bufferSize - bufferOffset; |
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131 if (len > remaining) |
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132 len = remaining; |
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133 SDL_memcpy (ptr, (char *) buffer + bufferOffset, len); |
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134 ptr = (char *) ptr + len; |
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135 remaining -= len; |
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136 bufferOffset += len; |
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137 } |
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138 |
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139 return 0; |
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140 } |
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141 |
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142 /* Dummy functions -- we don't use thread-based audio */ |
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143 void |
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144 Core_WaitAudio (_THIS) |
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145 { |
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146 return; |
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147 } |
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148 |
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149 void |
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150 Core_PlayAudio (_THIS) |
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151 { |
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152 return; |
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153 } |
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154 |
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155 Uint8 * |
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156 Core_GetAudioBuf (_THIS) |
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157 { |
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158 return (NULL); |
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159 } |
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160 |
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161 void |
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162 Core_CloseAudio (_THIS) |
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163 { |
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164 OSStatus result; |
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165 struct AudioUnitInputCallback callback; |
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166 |
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167 /* stop processing the audio unit */ |
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168 result = AudioOutputUnitStop (outputAudioUnit); |
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169 if (result != noErr) { |
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170 SDL_SetError ("Core_CloseAudio: AudioOutputUnitStop"); |
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171 return; |
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172 } |
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173 |
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174 /* Remove the input callback */ |
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175 callback.inputProc = 0; |
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176 callback.inputProcRefCon = 0; |
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177 result = AudioUnitSetProperty (outputAudioUnit, |
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178 kAudioUnitProperty_SetInputCallback, |
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179 kAudioUnitScope_Input, |
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180 0, &callback, sizeof (callback)); |
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181 if (result != noErr) { |
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182 SDL_SetError |
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183 ("Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)"); |
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184 return; |
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185 } |
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186 |
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187 result = CloseComponent (outputAudioUnit); |
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188 if (result != noErr) { |
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189 SDL_SetError ("Core_CloseAudio: CloseComponent"); |
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190 return; |
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191 } |
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192 |
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193 SDL_free (buffer); |
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194 } |
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195 |
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196 #define CHECK_RESULT(msg) \ |
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197 if (result != noErr) { \ |
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198 SDL_SetError("Failed to start CoreAudio: " msg); \ |
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199 return -1; \ |
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200 } |
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201 |
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202 |
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203 int |
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204 Core_OpenAudio (_THIS, SDL_AudioSpec * spec) |
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205 { |
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206 OSStatus result = noErr; |
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207 Component comp; |
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208 ComponentDescription desc; |
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209 struct AudioUnitInputCallback callback; |
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210 AudioStreamBasicDescription requestedDesc; |
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211 |
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212 /* Setup a AudioStreamBasicDescription with the requested format */ |
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213 requestedDesc.mFormatID = kAudioFormatLinearPCM; |
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214 requestedDesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; |
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215 requestedDesc.mChannelsPerFrame = spec->channels; |
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216 requestedDesc.mSampleRate = spec->freq; |
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217 |
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218 requestedDesc.mBitsPerChannel = spec->format & 0xFF; |
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219 if (spec->format & 0x8000) |
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220 requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; |
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221 if (spec->format & 0x1000) |
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222 requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; |
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223 |
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224 requestedDesc.mFramesPerPacket = 1; |
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225 requestedDesc.mBytesPerFrame = |
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226 requestedDesc.mBitsPerChannel * requestedDesc.mChannelsPerFrame / 8; |
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227 requestedDesc.mBytesPerPacket = |
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228 requestedDesc.mBytesPerFrame * requestedDesc.mFramesPerPacket; |
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229 |
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230 |
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231 /* Locate the default output audio unit */ |
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232 desc.componentType = kAudioUnitComponentType; |
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233 desc.componentSubType = kAudioUnitSubType_Output; |
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234 desc.componentManufacturer = kAudioUnitID_DefaultOutput; |
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235 desc.componentFlags = 0; |
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236 desc.componentFlagsMask = 0; |
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237 |
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238 comp = FindNextComponent (NULL, &desc); |
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239 if (comp == NULL) { |
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240 SDL_SetError |
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241 ("Failed to start CoreAudio: FindNextComponent returned NULL"); |
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242 return -1; |
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243 } |
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244 |
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245 /* Open & initialize the default output audio unit */ |
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246 result = OpenAComponent (comp, &outputAudioUnit); |
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247 CHECK_RESULT ("OpenAComponent") |
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248 result = AudioUnitInitialize (outputAudioUnit); |
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249 CHECK_RESULT ("AudioUnitInitialize") |
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250 /* Set the input format of the audio unit. */ |
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251 result = AudioUnitSetProperty (outputAudioUnit, |
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252 kAudioUnitProperty_StreamFormat, |
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253 kAudioUnitScope_Input, |
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254 0, |
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255 &requestedDesc, |
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256 sizeof (requestedDesc)); |
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257 CHECK_RESULT ("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)") |
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258 /* Set the audio callback */ |
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259 callback.inputProc = audioCallback; |
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260 callback.inputProcRefCon = this; |
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261 result = AudioUnitSetProperty (outputAudioUnit, |
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262 kAudioUnitProperty_SetInputCallback, |
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263 kAudioUnitScope_Input, |
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264 0, &callback, sizeof (callback)); |
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265 CHECK_RESULT |
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266 ("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)") |
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267 /* Calculate the final parameters for this audio specification */ |
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268 SDL_CalculateAudioSpec (spec); |
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269 |
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270 /* Allocate a sample buffer */ |
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271 bufferOffset = bufferSize = this->spec.size; |
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272 buffer = SDL_malloc (bufferSize); |
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273 |
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274 /* Finally, start processing of the audio unit */ |
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275 result = AudioOutputUnitStart (outputAudioUnit); |
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276 CHECK_RESULT ("AudioOutputUnitStart") |
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277 /* We're running! */ |
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278 return (1); |
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279 } |
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280 |
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281 /* vi: set ts=4 sw=4 expandtab: */ |