Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_MixAudio.3 @ 2258:771bd3389e3a
Date: Fri, 17 Aug 2007 01:12:31 +0200
From: Couriersud
Subject: fix for audio dsp exit crash / various dfb issues
The current code will crash on exiting an application. The attached diff
fixes the issue.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 17 Aug 2007 02:54:12 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
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Sam Lantinga <slouken@libsdl.org>
parents:
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1 .TH "SDL_MixAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_MixAudio\- Mix audio data | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid \fBSDL_MixAudio\fP\fR(\fBUint8 *dst, Uint8 *src, Uint32 len, int volume\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
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11 This function takes two audio buffers of \fBlen\fR bytes each of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping\&. The \fBvolume\fR ranges from 0 to \fBSDL_MIX_MAXVOLUME\fP and should be set to the maximum value for full audio volume\&. Note this does not change hardware volume\&. This is provided for convenience -- you can mix your own audio data\&. |
181
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Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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12 .PP |
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
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13 .RS |
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
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14 \fBNote: |
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
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15 .PP |
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
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16 Do not use this function for mixing together more than two streams of sample data\&. The output from repeated application of this function may be distorted by clipping, because there is no accumulator with greater range than the input (not to mention this being an inefficient way of doing it)\&. Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead\&. |
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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17 .RE |
0 | 18 .SH "SEE ALSO" |
19 .PP | |
20 \fI\fBSDL_OpenAudio\fP\fR | |
181
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Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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21 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |