2007-08-17 |
Sam Lantinga |
Date: Fri, 17 Aug 2007 01:12:31 +0200
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2007-08-17 |
Sam Lantinga |
Moved the colorkey and per-surface alpha into the blit info,
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2007-08-16 |
Sam Lantinga |
Getting ready to add slow blitters. Everyone will love me. :)
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2007-08-16 |
Sam Lantinga |
Use MMX intrinsics over GCC inline assembly
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2007-08-16 |
Sam Lantinga |
Oops, didn't want to rename those files...
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2007-08-16 |
Sam Lantinga |
Added notes on the next steps for SDL 1.3
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2007-08-16 |
Sam Lantinga |
Removed unnecessary header (SDL_blit.h has SDL_cpuinfo.h)
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2007-08-16 |
Sam Lantinga |
SSE and MMX intrinsics work with Visual Studio now...
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2007-08-16 |
Sam Lantinga |
Fixed a few compiler warnings.
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2007-08-16 |
Sam Lantinga |
Added SSE and MMX optimization for SDL_FillRect()
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2007-08-16 |
Sam Lantinga |
Okay, I figured out the intrinsics for SIMD memcpy
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2007-08-15 |
Sam Lantinga |
Removed hermes since it's LGPL and not compatible with a commercial license.
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2007-08-15 |
Sam Lantinga |
Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
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2007-08-15 |
Sam Lantinga |
Optimization suggested by Ryan:
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2007-08-15 |
Sam Lantinga |
indent
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2007-08-15 |
Sam Lantinga |
Date: Wed, 15 Aug 2007 01:08:38 +0200
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2007-08-15 |
Sam Lantinga |
Date: Wed, 15 Aug 2007 01:08:38 +0200
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2007-08-15 |
Sam Lantinga |
Date: Wed, 15 Aug 2007 01:08:38 +0200
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2007-08-15 |
Sam Lantinga |
Fixed crash setting 0 bpp video mode.
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2007-08-13 |
Sam Lantinga |
Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces
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2007-08-13 |
Sam Lantinga |
Shark rules!
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2007-08-13 |
Sam Lantinga |
Advertise the most efficient format for the screen. Of course SDL code needs
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2007-08-12 |
Sam Lantinga |
This is byte order dependent.
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2007-08-12 |
Sam Lantinga |
indent
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2007-08-12 |
Sam Lantinga |
Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
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2007-08-12 |
Sam Lantinga |
Test using glTextureRangeAPPLE
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2007-08-12 |
Sam Lantinga |
indent
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2007-08-12 |
Sam Lantinga |
Fixed compiling the Altivec blit code
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2007-08-12 |
Sam Lantinga |
Optimized OpenGL renderer for Mac OS X.
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2007-08-12 |
Sam Lantinga |
Fixed crash if conversion fails. Use ISO name for Latin-1
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2007-08-12 |
Sam Lantinga |
Fixed compile warnings with Visual C++
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2007-08-11 |
Sam Lantinga |
Exported the software renderer texture functions to make easier to create
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2007-08-11 |
Sam Lantinga |
Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
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2007-08-11 |
Sam Lantinga |
Updated the credits for SDL 1.3
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2007-08-11 |
Sam Lantinga |
Whoops, it's not quite that easy - fixed bug in SDL_ClearDirtyRects()
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2007-08-11 |
Sam Lantinga |
Optimized dirty rect code
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2007-08-11 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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2007-08-11 |
Sam Lantinga |
indent
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2007-08-11 |
Sam Lantinga |
Don't run indent on the Xcode templates
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2007-08-10 |
Sam Lantinga |
Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
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2007-08-07 |
Sam Lantinga |
1.3 video API design chat
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2007-08-07 |
Sam Lantinga |
Some thoughts on 1.3 video written down
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2007-07-26 |
Bob Pendleton |
changed to use SDL_realloc()
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2007-07-25 |
Bob Pendleton |
make indent
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2007-07-25 |
Bob Pendleton |
Added gamma table support to X11. Also now supports DirectColor visuals.
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2007-07-24 |
Bob Pendleton |
make indent
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2007-07-23 |
Sam Lantinga |
Switched afxres.h to winresrc.h
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2007-07-23 |
Bob Pendleton |
Oops, meant PsuedoColor not TrueColor
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2007-07-23 |
Sam Lantinga |
indent
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2007-07-23 |
Sam Lantinga |
Added support for the --depth command line option
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2007-07-22 |
Sam Lantinga |
Fixed bug #467
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2007-07-21 |
Sam Lantinga |
Unpacked project archives to get individual file history in subversion
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2007-07-18 |
Sam Lantinga |
Better windres detection
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2007-07-16 |
Sam Lantinga |
Fixed bug #460
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2007-07-16 |
Sam Lantinga |
Added support for building version.rc in Windows build.
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2007-07-16 |
Sam Lantinga |
Fixed bug #428
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2007-07-15 |
Sam Lantinga |
Merged fix for bug #457 from SDL 1.2
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2007-07-15 |
Sam Lantinga |
indent
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2007-07-15 |
Ryan C. Gordon |
Merged r3292:3293 from branches/SDL-1.2: testjoystick verbose info.
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2007-07-15 |
Sam Lantinga |
indent
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