Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_EnableUNICODE.3 @ 3267:7690aa2f5b74
testsprite2 should be pixel correct on Direct3D now.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 05:47:54 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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1 .TH "SDL_EnableUNICODE" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
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Merged revision 3472 from SDL 1.2, fixing bug #493
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3 SDL_EnableUNICODE \- Enable UNICODE translation |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_EnableUNICODE\fP\fR(\fBint enable\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
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11 Enables/Disables Unicode keyboard translation\&. |
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12 .PP |
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13 To obtain the character codes corresponding to received keyboard events, Unicode translation must first be turned on using this function\&. The translation incurs a slight overhead for each keyboard event and is therefore disabled by default\&. For each subsequently received key down event, the \fBunicode\fR member of the \fI\fBSDL_keysym\fR\fR structure will then contain the corresponding character code, or zero for keysyms that do not correspond to any character code\&. |
0 | 14 .PP |
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15 A value of 1 for \fBenable\fR enables Unicode translation; 0 disables it, and -1 leaves it unchanged (useful for querying the current translation mode)\&. |
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16 .PP |
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17 Note that only key press events will be translated, not release events\&. |
0 | 18 .SH "RETURN VALUE" |
19 .PP | |
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20 Returns the previous translation mode (\fB0\fR or \fB1\fR)\&. |
0 | 21 .SH "SEE ALSO" |
22 .PP | |
23 \fI\fBSDL_keysym\fR\fR | |
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24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |