Mercurial > sdl-ios-xcode
annotate docs/html/index.html @ 3267:7690aa2f5b74
testsprite2 should be pixel correct on Direct3D now.
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date | Sat, 19 Sep 2009 05:47:54 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 ></TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="NEXT" | |
10 TITLE="SDL Guide" | |
11 HREF="guide.html"></HEAD | |
12 ><BODY | |
13 CLASS="BOOK" | |
14 BGCOLOR="#FFF8DC" | |
15 TEXT="#000000" | |
16 LINK="#0000ee" | |
17 VLINK="#551a8b" | |
18 ALINK="#ff0000" | |
19 ><DIV | |
20 CLASS="BOOK" | |
21 ><A | |
22 NAME="AEN1" | |
23 ></A | |
24 ><DIV | |
25 CLASS="TOC" | |
26 ><DL | |
27 ><DT | |
28 ><B | |
29 >Table of Contents</B | |
30 ></DT | |
31 ><DT | |
32 >I. <A | |
33 HREF="guide.html" | |
34 >SDL Guide</A | |
35 ></DT | |
36 ><DD | |
37 ><DL | |
38 ><DT | |
39 ><A | |
40 HREF="guidepreface.html" | |
41 >Preface</A | |
42 ></DT | |
43 ><DD | |
44 ><DL | |
45 ><DT | |
46 ><A | |
47 HREF="guidepreface.html#GUIDEABOUTSDL" | |
48 >About SDL</A | |
49 ></DT | |
50 ><DT | |
51 ><A | |
52 HREF="guideaboutsdldoc.html" | |
53 >About SDLdoc</A | |
54 ></DT | |
55 ><DT | |
56 ><A | |
57 HREF="guidecredits.html" | |
58 >Credits</A | |
59 ></DT | |
60 ></DL | |
61 ></DD | |
62 ><DT | |
63 >1. <A | |
64 HREF="guidethebasics.html" | |
65 >The Basics</A | |
66 ></DT | |
67 ><DD | |
68 ><DL | |
69 ><DT | |
70 ><A | |
71 HREF="guidethebasics.html#GUIDEINTRODUCTION" | |
72 >Introduction</A | |
73 ></DT | |
74 ><DT | |
75 ><A | |
76 HREF="guidebasicsinit.html" | |
77 >Initializing SDL</A | |
78 ></DT | |
79 ></DL | |
80 ></DD | |
81 ><DT | |
82 >2. <A | |
83 HREF="guidevideo.html" | |
84 >Graphics and Video</A | |
85 ></DT | |
86 ><DD | |
87 ><DL | |
88 ><DT | |
89 ><A | |
55
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90 HREF="guidevideo.html#GUIDEVIDEOINTRO" |
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91 >Introduction to SDL Video</A |
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92 ></DT |
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93 ><DT |
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94 ><A |
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95 HREF="guidevideoopengl.html" |
0 | 96 >Using OpenGL With SDL</A |
97 ></DT | |
98 ></DL | |
99 ></DD | |
100 ><DT | |
101 >3. <A | |
102 HREF="guideinput.html" | |
103 >Input handling</A | |
104 ></DT | |
105 ><DD | |
106 ><DL | |
107 ><DT | |
108 ><A | |
109 HREF="guideinput.html#GUIDEINPUTJOYSTICK" | |
110 >Handling Joysticks</A | |
111 ></DT | |
112 ><DT | |
113 ><A | |
114 HREF="guideinputkeyboard.html" | |
115 >Handling the Keyboard</A | |
116 ></DT | |
117 ></DL | |
118 ></DD | |
119 ><DT | |
120 >4. <A | |
121 HREF="guideexamples.html" | |
122 >Examples</A | |
123 ></DT | |
124 ><DD | |
125 ><DL | |
126 ><DT | |
127 ><A | |
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128 HREF="guideexamples.html#AEN369" |
0 | 129 >Introduction</A |
130 ></DT | |
131 ><DT | |
132 ><A | |
133 HREF="guideeventexamples.html" | |
134 >Event Examples</A | |
135 ></DT | |
136 ><DT | |
137 ><A | |
138 HREF="guideaudioexamples.html" | |
139 >Audio Examples</A | |
140 ></DT | |
141 ><DT | |
142 ><A | |
143 HREF="guidecdromexamples.html" | |
144 >CDROM Examples</A | |
145 ></DT | |
146 ><DT | |
147 ><A | |
148 HREF="guidetimeexamples.html" | |
149 >Time Examples</A | |
150 ></DT | |
151 ></DL | |
152 ></DD | |
153 ></DL | |
154 ></DD | |
155 ><DT | |
156 >II. <A | |
157 HREF="reference.html" | |
158 >SDL Reference</A | |
159 ></DT | |
160 ><DD | |
161 ><DL | |
162 ><DT | |
163 >5. <A | |
164 HREF="general.html" | |
165 >General</A | |
166 ></DT | |
167 ><DD | |
168 ><DL | |
169 ><DT | |
170 ><A | |
171 HREF="sdlinit.html" | |
172 >SDL_Init</A | |
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173 > -- Initializes SDL</DT |
0 | 174 ><DT |
175 ><A | |
176 HREF="sdlinitsubsystem.html" | |
177 >SDL_InitSubSystem</A | |
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178 > -- Initialize subsystems</DT |
0 | 179 ><DT |
180 ><A | |
181 HREF="sdlquitsubsystem.html" | |
182 >SDL_QuitSubSystem</A | |
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183 > -- Shut down a subsystem</DT |
0 | 184 ><DT |
185 ><A | |
186 HREF="sdlquit.html" | |
187 >SDL_Quit</A | |
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188 > -- Shut down SDL</DT |
0 | 189 ><DT |
190 ><A | |
191 HREF="sdlwasinit.html" | |
192 >SDL_WasInit</A | |
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193 > -- Check which subsystems are initialized</DT |
181
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194 ><DT |
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195 ><A |
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196 HREF="sdlgeterror.html" |
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197 >SDL_GetError</A |
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198 > -- Get SDL error string</DT |
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199 ><DT |
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200 ><A |
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201 HREF="sdlenvvars.html" |
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202 >SDL_envvars</A |
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203 > -- SDL environment variables</DT |
0 | 204 ></DL |
205 ></DD | |
206 ><DT | |
207 >6. <A | |
208 HREF="video.html" | |
209 >Video</A | |
210 ></DT | |
211 ><DD | |
212 ><DL | |
213 ><DT | |
214 ><A | |
215 HREF="sdlgetvideosurface.html" | |
216 >SDL_GetVideoSurface</A | |
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217 > -- returns a pointer to the current display surface</DT |
0 | 218 ><DT |
219 ><A | |
220 HREF="sdlgetvideoinfo.html" | |
221 >SDL_GetVideoInfo</A | |
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222 > -- returns a pointer to information about the video hardware</DT |
0 | 223 ><DT |
224 ><A | |
225 HREF="sdlvideodrivername.html" | |
226 >SDL_VideoDriverName</A | |
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227 > -- Obtain the name of the video driver</DT |
0 | 228 ><DT |
229 ><A | |
230 HREF="sdllistmodes.html" | |
231 >SDL_ListModes</A | |
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232 > -- Returns a pointer to an array of available screen dimensions for |
0 | 233 the given format and video flags</DT |
234 ><DT | |
235 ><A | |
236 HREF="sdlvideomodeok.html" | |
237 >SDL_VideoModeOK</A | |
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238 > -- Check to see if a particular video mode is supported.</DT |
0 | 239 ><DT |
240 ><A | |
241 HREF="sdlsetvideomode.html" | |
242 >SDL_SetVideoMode</A | |
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243 > -- Set up a video mode with the specified width, height and bits-per-pixel.</DT |
0 | 244 ><DT |
245 ><A | |
246 HREF="sdlupdaterect.html" | |
247 >SDL_UpdateRect</A | |
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248 > -- Makes sure the given area is updated on the given screen.</DT |
0 | 249 ><DT |
250 ><A | |
251 HREF="sdlupdaterects.html" | |
252 >SDL_UpdateRects</A | |
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253 > -- Makes sure the given list of rectangles is updated on the given screen.</DT |
0 | 254 ><DT |
255 ><A | |
256 HREF="sdlflip.html" | |
257 >SDL_Flip</A | |
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258 > -- Swaps screen buffers</DT |
0 | 259 ><DT |
260 ><A | |
261 HREF="sdlsetcolors.html" | |
262 >SDL_SetColors</A | |
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263 > -- Sets a portion of the colormap for the given 8-bit surface.</DT |
0 | 264 ><DT |
265 ><A | |
266 HREF="sdlsetpalette.html" | |
267 >SDL_SetPalette</A | |
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268 > -- Sets the colors in the palette of an 8-bit surface.</DT |
0 | 269 ><DT |
270 ><A | |
271 HREF="sdlsetgamma.html" | |
272 >SDL_SetGamma</A | |
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273 > -- Sets the color gamma function for the display</DT |
0 | 274 ><DT |
275 ><A | |
276 HREF="sdlgetgammaramp.html" | |
277 >SDL_GetGammaRamp</A | |
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278 > -- Gets the color gamma lookup tables for the display</DT |
0 | 279 ><DT |
280 ><A | |
281 HREF="sdlsetgammaramp.html" | |
282 >SDL_SetGammaRamp</A | |
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283 > -- Sets the color gamma lookup tables for the display</DT |
0 | 284 ><DT |
285 ><A | |
286 HREF="sdlmaprgb.html" | |
287 >SDL_MapRGB</A | |
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288 > -- Map a RGB color value to a pixel format.</DT |
0 | 289 ><DT |
290 ><A | |
291 HREF="sdlmaprgba.html" | |
292 >SDL_MapRGBA</A | |
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293 > -- Map a RGBA color value to a pixel format.</DT |
0 | 294 ><DT |
295 ><A | |
296 HREF="sdlgetrgb.html" | |
297 >SDL_GetRGB</A | |
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298 > -- Get RGB values from a pixel in the specified pixel format.</DT |
0 | 299 ><DT |
300 ><A | |
301 HREF="sdlgetrgba.html" | |
302 >SDL_GetRGBA</A | |
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303 > -- Get RGBA values from a pixel in the specified pixel format.</DT |
0 | 304 ><DT |
305 ><A | |
306 HREF="sdlcreatergbsurface.html" | |
307 >SDL_CreateRGBSurface</A | |
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308 > -- Create an empty SDL_Surface</DT |
0 | 309 ><DT |
310 ><A | |
311 HREF="sdlcreatergbsurfacefrom.html" | |
312 >SDL_CreateRGBSurfaceFrom</A | |
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313 > -- Create an SDL_Surface from pixel data</DT |
0 | 314 ><DT |
315 ><A | |
316 HREF="sdlfreesurface.html" | |
317 >SDL_FreeSurface</A | |
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318 > -- Frees (deletes) a SDL_Surface</DT |
0 | 319 ><DT |
320 ><A | |
321 HREF="sdllocksurface.html" | |
322 >SDL_LockSurface</A | |
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323 > -- Lock a surface for directly access.</DT |
0 | 324 ><DT |
325 ><A | |
326 HREF="sdlunlocksurface.html" | |
327 >SDL_UnlockSurface</A | |
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328 > -- Unlocks a previously locked surface.</DT |
0 | 329 ><DT |
330 ><A | |
331 HREF="sdlloadbmp.html" | |
332 >SDL_LoadBMP</A | |
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333 > -- Load a Windows BMP file into an SDL_Surface.</DT |
0 | 334 ><DT |
335 ><A | |
336 HREF="sdlsavebmp.html" | |
337 >SDL_SaveBMP</A | |
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338 > -- Save an SDL_Surface as a Windows BMP file.</DT |
0 | 339 ><DT |
340 ><A | |
341 HREF="sdlsetcolorkey.html" | |
342 >SDL_SetColorKey</A | |
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343 > -- Sets the color key (transparent pixel) in a blittable surface and |
0 | 344 RLE acceleration.</DT |
345 ><DT | |
346 ><A | |
347 HREF="sdlsetalpha.html" | |
348 >SDL_SetAlpha</A | |
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349 > -- Adjust the alpha properties of a surface</DT |
0 | 350 ><DT |
351 ><A | |
352 HREF="sdlsetcliprect.html" | |
353 >SDL_SetClipRect</A | |
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354 > -- Sets the clipping rectangle for a surface.</DT |
0 | 355 ><DT |
356 ><A | |
357 HREF="sdlgetcliprect.html" | |
358 >SDL_GetClipRect</A | |
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359 > -- Gets the clipping rectangle for a surface.</DT |
0 | 360 ><DT |
361 ><A | |
362 HREF="sdlconvertsurface.html" | |
363 >SDL_ConvertSurface</A | |
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364 > -- Converts a surface to the same format as another surface.</DT |
0 | 365 ><DT |
366 ><A | |
367 HREF="sdlblitsurface.html" | |
368 >SDL_BlitSurface</A | |
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369 > -- This performs a fast blit from the source surface to the destination surface.</DT |
0 | 370 ><DT |
371 ><A | |
372 HREF="sdlfillrect.html" | |
373 >SDL_FillRect</A | |
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374 > -- This function performs a fast fill of the given rectangle with some color</DT |
0 | 375 ><DT |
376 ><A | |
377 HREF="sdldisplayformat.html" | |
378 >SDL_DisplayFormat</A | |
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379 > -- Convert a surface to the display format</DT |
0 | 380 ><DT |
381 ><A | |
382 HREF="sdldisplayformatalpha.html" | |
383 >SDL_DisplayFormatAlpha</A | |
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384 > -- Convert a surface to the display format</DT |
0 | 385 ><DT |
386 ><A | |
387 HREF="sdlwarpmouse.html" | |
388 >SDL_WarpMouse</A | |
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389 > -- Set the position of the mouse cursor.</DT |
0 | 390 ><DT |
391 ><A | |
392 HREF="sdlcreatecursor.html" | |
393 >SDL_CreateCursor</A | |
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394 > -- Creates a new mouse cursor.</DT |
0 | 395 ><DT |
396 ><A | |
397 HREF="sdlfreecursor.html" | |
398 >SDL_FreeCursor</A | |
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399 > -- Frees a cursor created with SDL_CreateCursor.</DT |
0 | 400 ><DT |
401 ><A | |
402 HREF="sdlsetcursor.html" | |
403 >SDL_SetCursor</A | |
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404 > -- Set the currently active mouse cursor.</DT |
0 | 405 ><DT |
406 ><A | |
407 HREF="sdlgetcursor.html" | |
408 >SDL_GetCursor</A | |
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409 > -- Get the currently active mouse cursor.</DT |
0 | 410 ><DT |
411 ><A | |
412 HREF="sdlshowcursor.html" | |
413 >SDL_ShowCursor</A | |
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414 > -- Toggle whether or not the cursor is shown on the screen.</DT |
0 | 415 ><DT |
416 ><A | |
417 HREF="sdlglloadlibrary.html" | |
418 >SDL_GL_LoadLibrary</A | |
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419 > -- Specify an OpenGL library</DT |
0 | 420 ><DT |
421 ><A | |
422 HREF="sdlglgetprocaddress.html" | |
423 >SDL_GL_GetProcAddress</A | |
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424 > -- Get the address of a GL function</DT |
0 | 425 ><DT |
426 ><A | |
427 HREF="sdlglgetattribute.html" | |
428 >SDL_GL_GetAttribute</A | |
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429 > -- Get the value of a special SDL/OpenGL attribute</DT |
0 | 430 ><DT |
431 ><A | |
432 HREF="sdlglsetattribute.html" | |
433 >SDL_GL_SetAttribute</A | |
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434 > -- Set a special SDL/OpenGL attribute</DT |
0 | 435 ><DT |
436 ><A | |
437 HREF="sdlglswapbuffers.html" | |
438 >SDL_GL_SwapBuffers</A | |
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439 > -- Swap OpenGL framebuffers/Update Display</DT |
0 | 440 ><DT |
441 ><A | |
442 HREF="sdlcreateyuvoverlay.html" | |
443 >SDL_CreateYUVOverlay</A | |
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444 > -- Create a YUV video overlay</DT |
0 | 445 ><DT |
446 ><A | |
447 HREF="sdllockyuvoverlay.html" | |
448 >SDL_LockYUVOverlay</A | |
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449 > -- Lock an overlay</DT |
0 | 450 ><DT |
451 ><A | |
452 HREF="sdlunlockyuvoverlay.html" | |
453 >SDL_UnlockYUVOverlay</A | |
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454 > -- Unlock an overlay</DT |
0 | 455 ><DT |
456 ><A | |
457 HREF="sdldisplayyuvoverlay.html" | |
458 >SDL_DisplayYUVOverlay</A | |
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459 > -- Blit the overlay to the display</DT |
0 | 460 ><DT |
461 ><A | |
462 HREF="sdlfreeyuvoverlay.html" | |
463 >SDL_FreeYUVOverlay</A | |
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464 > -- Free a YUV video overlay</DT |
0 | 465 ><DT |
466 ><A | |
467 HREF="sdlglattr.html" | |
468 >SDL_GLattr</A | |
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469 > -- SDL GL Attributes</DT |
0 | 470 ><DT |
471 ><A | |
472 HREF="sdlrect.html" | |
473 >SDL_Rect</A | |
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474 > -- Defines a rectangular area</DT |
0 | 475 ><DT |
476 ><A | |
477 HREF="sdlcolor.html" | |
478 >SDL_Color</A | |
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479 > -- Format independent color description</DT |
0 | 480 ><DT |
481 ><A | |
482 HREF="sdlpalette.html" | |
483 >SDL_Palette</A | |
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484 > -- Color palette for 8-bit pixel formats</DT |
0 | 485 ><DT |
486 ><A | |
487 HREF="sdlpixelformat.html" | |
488 >SDL_PixelFormat</A | |
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489 > -- Stores surface format information</DT |
0 | 490 ><DT |
491 ><A | |
492 HREF="sdlsurface.html" | |
493 >SDL_Surface</A | |
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494 > -- Graphical Surface Structure</DT |
0 | 495 ><DT |
496 ><A | |
497 HREF="sdlvideoinfo.html" | |
498 >SDL_VideoInfo</A | |
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499 > -- Video Target information</DT |
0 | 500 ><DT |
501 ><A | |
502 HREF="sdloverlay.html" | |
503 >SDL_Overlay</A | |
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504 > -- YUV video overlay</DT |
0 | 505 ></DL |
506 ></DD | |
507 ><DT | |
508 >7. <A | |
509 HREF="wm.html" | |
510 >Window Management</A | |
511 ></DT | |
512 ><DD | |
513 ><DL | |
514 ><DT | |
515 ><A | |
516 HREF="sdlwmsetcaption.html" | |
517 >SDL_WM_SetCaption</A | |
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518 > -- Sets the window tile and icon name.</DT |
0 | 519 ><DT |
520 ><A | |
521 HREF="sdlwmgetcaption.html" | |
522 >SDL_WM_GetCaption</A | |
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523 > -- Gets the window title and icon name.</DT |
0 | 524 ><DT |
525 ><A | |
526 HREF="sdlwmseticon.html" | |
527 >SDL_WM_SetIcon</A | |
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528 > -- Sets the icon for the display window.</DT |
0 | 529 ><DT |
530 ><A | |
531 HREF="sdlwmiconifywindow.html" | |
532 >SDL_WM_IconifyWindow</A | |
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533 > -- Iconify/Minimise the window</DT |
0 | 534 ><DT |
535 ><A | |
536 HREF="sdlwmtogglefullscreen.html" | |
537 >SDL_WM_ToggleFullScreen</A | |
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538 > -- Toggles fullscreen mode</DT |
0 | 539 ><DT |
540 ><A | |
541 HREF="sdlwmgrabinput.html" | |
542 >SDL_WM_GrabInput</A | |
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543 > -- Grabs mouse and keyboard input.</DT |
0 | 544 ></DL |
545 ></DD | |
546 ><DT | |
547 >8. <A | |
548 HREF="event.html" | |
549 >Events</A | |
550 ></DT | |
551 ><DD | |
552 ><DL | |
553 ><DT | |
554 ><A | |
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555 HREF="event.html#AEN3691" |
0 | 556 >Introduction</A |
557 ></DT | |
558 ><DT | |
559 ><A | |
560 HREF="eventstructures.html" | |
561 >SDL Event Structures.</A | |
562 ></DT | |
563 ><DT | |
564 ><A | |
565 HREF="eventfunctions.html" | |
566 >Event Functions.</A | |
567 ></DT | |
568 ></DL | |
569 ></DD | |
570 ><DT | |
571 >9. <A | |
572 HREF="joystick.html" | |
573 >Joystick</A | |
574 ></DT | |
575 ><DD | |
576 ><DL | |
577 ><DT | |
578 ><A | |
579 HREF="sdlnumjoysticks.html" | |
580 >SDL_NumJoysticks</A | |
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581 > -- Count available joysticks.</DT |
0 | 582 ><DT |
583 ><A | |
584 HREF="sdljoystickname.html" | |
585 >SDL_JoystickName</A | |
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586 > -- Get joystick name.</DT |
0 | 587 ><DT |
588 ><A | |
589 HREF="sdljoystickopen.html" | |
590 >SDL_JoystickOpen</A | |
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591 > -- Opens a joystick for use.</DT |
0 | 592 ><DT |
593 ><A | |
594 HREF="sdljoystickopened.html" | |
595 >SDL_JoystickOpened</A | |
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596 > -- Determine if a joystick has been opened</DT |
0 | 597 ><DT |
598 ><A | |
599 HREF="sdljoystickindex.html" | |
600 >SDL_JoystickIndex</A | |
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601 > -- Get the index of an SDL_Joystick.</DT |
0 | 602 ><DT |
603 ><A | |
604 HREF="sdljoysticknumaxes.html" | |
605 >SDL_JoystickNumAxes</A | |
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606 > -- Get the number of joystick axes</DT |
0 | 607 ><DT |
608 ><A | |
609 HREF="sdljoysticknumballs.html" | |
610 >SDL_JoystickNumBalls</A | |
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611 > -- Get the number of joystick trackballs</DT |
0 | 612 ><DT |
613 ><A | |
614 HREF="sdljoysticknumhats.html" | |
615 >SDL_JoystickNumHats</A | |
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616 > -- Get the number of joystick hats</DT |
0 | 617 ><DT |
618 ><A | |
619 HREF="sdljoysticknumbuttons.html" | |
620 >SDL_JoystickNumButtons</A | |
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621 > -- Get the number of joysitck buttons</DT |
0 | 622 ><DT |
623 ><A | |
624 HREF="sdljoystickupdate.html" | |
625 >SDL_JoystickUpdate</A | |
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626 > -- Updates the state of all joysticks</DT |
0 | 627 ><DT |
628 ><A | |
629 HREF="sdljoystickgetaxis.html" | |
630 >SDL_JoystickGetAxis</A | |
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631 > -- Get the current state of an axis</DT |
0 | 632 ><DT |
633 ><A | |
634 HREF="sdljoystickgethat.html" | |
635 >SDL_JoystickGetHat</A | |
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636 > -- Get the current state of a joystick hat</DT |
0 | 637 ><DT |
638 ><A | |
639 HREF="sdljoystickgetbutton.html" | |
640 >SDL_JoystickGetButton</A | |
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641 > -- Get the current state of a given button on a given joystick</DT |
0 | 642 ><DT |
643 ><A | |
644 HREF="sdljoystickgetball.html" | |
645 >SDL_JoystickGetBall</A | |
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646 > -- Get relative trackball motion</DT |
0 | 647 ><DT |
648 ><A | |
649 HREF="sdljoystickclose.html" | |
650 >SDL_JoystickClose</A | |
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651 > -- Closes a previously opened joystick</DT |
0 | 652 ></DL |
653 ></DD | |
654 ><DT | |
655 >10. <A | |
656 HREF="audio.html" | |
657 >Audio</A | |
658 ></DT | |
659 ><DD | |
660 ><DL | |
661 ><DT | |
662 ><A | |
663 HREF="sdlaudiospec.html" | |
664 >SDL_AudioSpec</A | |
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665 > -- Audio Specification Structure</DT |
0 | 666 ><DT |
667 ><A | |
668 HREF="sdlopenaudio.html" | |
669 >SDL_OpenAudio</A | |
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670 > -- Opens the audio device with the desired parameters.</DT |
0 | 671 ><DT |
672 ><A | |
673 HREF="sdlpauseaudio.html" | |
674 >SDL_PauseAudio</A | |
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675 > -- Pauses and unpauses the audio callback processing</DT |
0 | 676 ><DT |
677 ><A | |
678 HREF="sdlgetaudiostatus.html" | |
679 >SDL_GetAudioStatus</A | |
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680 > -- Get the current audio state</DT |
0 | 681 ><DT |
682 ><A | |
683 HREF="sdlloadwav.html" | |
684 >SDL_LoadWAV</A | |
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685 > -- Load a WAVE file</DT |
0 | 686 ><DT |
687 ><A | |
688 HREF="sdlfreewav.html" | |
689 >SDL_FreeWAV</A | |
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690 > -- Frees previously opened WAV data</DT |
0 | 691 ><DT |
692 ><A | |
693 HREF="sdlaudiocvt.html" | |
694 >SDL_AudioCVT</A | |
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695 > -- Audio Conversion Structure</DT |
0 | 696 ><DT |
697 ><A | |
698 HREF="sdlbuildaudiocvt.html" | |
699 >SDL_BuildAudioCVT</A | |
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700 > -- Initializes a SDL_AudioCVT structure for conversion</DT |
0 | 701 ><DT |
702 ><A | |
703 HREF="sdlconvertaudio.html" | |
704 >SDL_ConvertAudio</A | |
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705 > -- Convert audio data to a desired audio format.</DT |
0 | 706 ><DT |
707 ><A | |
708 HREF="sdlmixaudio.html" | |
709 >SDL_MixAudio</A | |
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710 > -- Mix audio data</DT |
0 | 711 ><DT |
712 ><A | |
713 HREF="sdllockaudio.html" | |
714 >SDL_LockAudio</A | |
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715 > -- Lock out the callback function</DT |
0 | 716 ><DT |
717 ><A | |
718 HREF="sdlunlockaudio.html" | |
719 >SDL_UnlockAudio</A | |
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720 > -- Unlock the callback function</DT |
0 | 721 ><DT |
722 ><A | |
723 HREF="sdlcloseaudio.html" | |
724 >SDL_CloseAudio</A | |
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725 > -- Shuts down audio processing and closes the audio device.</DT |
0 | 726 ></DL |
727 ></DD | |
728 ><DT | |
729 >11. <A | |
730 HREF="cdrom.html" | |
731 >CD-ROM</A | |
732 ></DT | |
733 ><DD | |
734 ><DL | |
735 ><DT | |
736 ><A | |
737 HREF="sdlcdnumdrives.html" | |
738 >SDL_CDNumDrives</A | |
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739 > -- Returns the number of CD-ROM drives on the system.</DT |
0 | 740 ><DT |
741 ><A | |
742 HREF="sdlcdname.html" | |
743 >SDL_CDName</A | |
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744 > -- Returns a human-readable, system-dependent identifier for the CD-ROM.</DT |
0 | 745 ><DT |
746 ><A | |
747 HREF="sdlcdopen.html" | |
748 >SDL_CDOpen</A | |
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749 > -- Opens a CD-ROM drive for access.</DT |
0 | 750 ><DT |
751 ><A | |
752 HREF="sdlcdstatus.html" | |
753 >SDL_CDStatus</A | |
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754 > -- Returns the current status of the given drive.</DT |
0 | 755 ><DT |
756 ><A | |
757 HREF="sdlcdplay.html" | |
758 >SDL_CDPlay</A | |
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759 > -- Play a CD</DT |
0 | 760 ><DT |
761 ><A | |
762 HREF="sdlcdplaytracks.html" | |
763 >SDL_CDPlayTracks</A | |
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764 > -- Play the given CD track(s)</DT |
0 | 765 ><DT |
766 ><A | |
767 HREF="sdlcdpause.html" | |
768 >SDL_CDPause</A | |
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769 > -- Pauses a CDROM</DT |
0 | 770 ><DT |
771 ><A | |
772 HREF="sdlcdresume.html" | |
773 >SDL_CDResume</A | |
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774 > -- Resumes a CDROM</DT |
0 | 775 ><DT |
776 ><A | |
777 HREF="sdlcdstop.html" | |
778 >SDL_CDStop</A | |
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779 > -- Stops a CDROM</DT |
0 | 780 ><DT |
781 ><A | |
782 HREF="sdlcdeject.html" | |
783 >SDL_CDEject</A | |
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784 > -- Ejects a CDROM</DT |
0 | 785 ><DT |
786 ><A | |
787 HREF="sdlcdclose.html" | |
788 >SDL_CDClose</A | |
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789 > -- Closes a SDL_CD handle</DT |
0 | 790 ><DT |
791 ><A | |
792 HREF="sdlcd.html" | |
793 >SDL_CD</A | |
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794 > -- CDROM Drive Information</DT |
0 | 795 ><DT |
796 ><A | |
797 HREF="sdlcdtrack.html" | |
798 >SDL_CDtrack</A | |
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799 > -- CD Track Information Structure</DT |
0 | 800 ></DL |
801 ></DD | |
802 ><DT | |
803 >12. <A | |
804 HREF="thread.html" | |
805 >Multi-threaded Programming</A | |
806 ></DT | |
807 ><DD | |
808 ><DL | |
809 ><DT | |
810 ><A | |
811 HREF="sdlcreatethread.html" | |
812 >SDL_CreateThread</A | |
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813 > -- Creates a new thread of execution that shares its parent's properties.</DT |
0 | 814 ><DT |
815 ><A | |
816 HREF="sdlthreadid.html" | |
817 >SDL_ThreadID</A | |
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818 > -- Get the 32-bit thread identifier for the current thread.</DT |
0 | 819 ><DT |
820 ><A | |
821 HREF="sdlgetthreadid.html" | |
822 >SDL_GetThreadID</A | |
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823 > -- Get the SDL thread ID of a SDL_Thread</DT |
0 | 824 ><DT |
825 ><A | |
826 HREF="sdlwaitthread.html" | |
827 >SDL_WaitThread</A | |
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828 > -- Wait for a thread to finish.</DT |
0 | 829 ><DT |
830 ><A | |
831 HREF="sdlkillthread.html" | |
832 >SDL_KillThread</A | |
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833 > -- Gracelessly terminates the thread.</DT |
0 | 834 ><DT |
835 ><A | |
836 HREF="sdlcreatemutex.html" | |
837 >SDL_CreateMutex</A | |
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838 > -- Create a mutex</DT |
0 | 839 ><DT |
840 ><A | |
841 HREF="sdldestroymutex.html" | |
842 >SDL_DestroyMutex</A | |
803
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843 > -- Destroy a mutex</DT |
0 | 844 ><DT |
845 ><A | |
846 HREF="sdlmutexp.html" | |
847 >SDL_mutexP</A | |
803
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848 > -- Lock a mutex</DT |
0 | 849 ><DT |
850 ><A | |
851 HREF="sdlmutexv.html" | |
852 >SDL_mutexV</A | |
803
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853 > -- Unlock a mutex</DT |
0 | 854 ><DT |
855 ><A | |
856 HREF="sdlcreatesemaphore.html" | |
857 >SDL_CreateSemaphore</A | |
803
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858 > -- Creates a new semaphore and assigns an initial value to it.</DT |
0 | 859 ><DT |
860 ><A | |
861 HREF="sdldestroysemaphore.html" | |
862 >SDL_DestroySemaphore</A | |
803
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863 > -- Destroys a semaphore that was created by <A |
0 | 864 HREF="sdlcreatesemaphore.html" |
865 >SDL_CreateSemaphore</A | |
866 >.</DT | |
867 ><DT | |
868 ><A | |
869 HREF="sdlsemwait.html" | |
870 >SDL_SemWait</A | |
803
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871 > -- Lock a semaphore and suspend the thread if the semaphore value is zero.</DT |
0 | 872 ><DT |
873 ><A | |
874 HREF="sdlsemtrywait.html" | |
875 >SDL_SemTryWait</A | |
803
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876 > -- Attempt to lock a semaphore but don't suspend the thread.</DT |
0 | 877 ><DT |
878 ><A | |
879 HREF="sdlsemwaittimeout.html" | |
880 >SDL_SemWaitTimeout</A | |
803
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881 > -- Lock a semaphore, but only wait up to a specified maximum time.</DT |
0 | 882 ><DT |
883 ><A | |
884 HREF="sdlsempost.html" | |
885 >SDL_SemPost</A | |
803
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886 > -- Unlock a semaphore.</DT |
0 | 887 ><DT |
888 ><A | |
889 HREF="sdlsemvalue.html" | |
890 >SDL_SemValue</A | |
803
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891 > -- Return the current value of a semaphore.</DT |
0 | 892 ><DT |
893 ><A | |
894 HREF="sdlcreatecond.html" | |
895 >SDL_CreateCond</A | |
803
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896 > -- Create a condition variable</DT |
0 | 897 ><DT |
898 ><A | |
899 HREF="sdldestroycond.html" | |
900 >SDL_DestroyCond</A | |
803
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901 > -- Destroy a condition variable</DT |
0 | 902 ><DT |
903 ><A | |
904 HREF="sdlcondsignal.html" | |
905 >SDL_CondSignal</A | |
803
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906 > -- Restart a thread wait on a condition variable</DT |
0 | 907 ><DT |
908 ><A | |
909 HREF="sdlcondbroadcast.html" | |
910 >SDL_CondBroadcast</A | |
803
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911 > -- Restart all threads waiting on a condition variable</DT |
0 | 912 ><DT |
913 ><A | |
914 HREF="sdlcondwait.html" | |
915 >SDL_CondWait</A | |
803
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916 > -- Wait on a condition variable</DT |
0 | 917 ><DT |
918 ><A | |
919 HREF="sdlcondwaittimeout.html" | |
920 >SDL_CondWaitTimeout</A | |
803
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921 > -- Wait on a condition variable, with timeout</DT |
0 | 922 ></DL |
923 ></DD | |
924 ><DT | |
925 >13. <A | |
926 HREF="time.html" | |
927 >Time</A | |
928 ></DT | |
929 ><DD | |
930 ><DL | |
931 ><DT | |
932 ><A | |
933 HREF="sdlgetticks.html" | |
934 >SDL_GetTicks</A | |
803
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935 > -- Get the number of milliseconds since the SDL library initialization.</DT |
0 | 936 ><DT |
937 ><A | |
938 HREF="sdldelay.html" | |
939 >SDL_Delay</A | |
803
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940 > -- Wait a specified number of milliseconds before returning.</DT |
0 | 941 ><DT |
942 ><A | |
943 HREF="sdladdtimer.html" | |
944 >SDL_AddTimer</A | |
803
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945 > -- Add a timer which will call a callback after the specified number of milliseconds has |
0 | 946 elapsed.</DT |
947 ><DT | |
948 ><A | |
949 HREF="sdlremovetimer.html" | |
950 >SDL_RemoveTimer</A | |
803
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951 > -- Remove a timer which was added with |
0 | 952 <A |
953 HREF="sdladdtimer.html" | |
954 >SDL_AddTimer</A | |
955 >.</DT | |
956 ><DT | |
957 ><A | |
958 HREF="sdlsettimer.html" | |
959 >SDL_SetTimer</A | |
803
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|
960 > -- Set a callback to run after the specified number of milliseconds has |
0 | 961 elapsed.</DT |
962 ></DL | |
963 ></DD | |
964 ></DL | |
965 ></DD | |
966 ></DL | |
967 ></DIV | |
968 ><DIV | |
969 CLASS="LOT" | |
970 ><DL | |
971 CLASS="LOT" | |
972 ><DT | |
973 ><B | |
974 >List of Tables</B | |
975 ></DT | |
976 ><DT | |
977 >8-1. <A | |
803
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978 HREF="sdlkey.html#AEN4720" |
0 | 979 >SDL Keysym definitions</A |
980 ></DT | |
981 ><DT | |
982 >8-2. <A | |
983 HREF="sdlkey.html#SDLMOD" | |
984 >SDL modifier definitions</A | |
985 ></DT | |
986 ></DL | |
987 ></DIV | |
988 ><DIV | |
989 CLASS="LOT" | |
990 ><DL | |
991 CLASS="LOT" | |
992 ><DT | |
993 ><B | |
994 >List of Examples</B | |
995 ></DT | |
996 ><DT | |
55
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|
997 >1-1. <A |
55f1f1b3e27d
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|
998 HREF="guidebasicsinit.html#AEN60" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
999 >Initializing SDL</A |
55f1f1b3e27d
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|
1000 ></DT |
55f1f1b3e27d
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|
1001 ><DT |
0 | 1002 >2-1. <A |
55
55f1f1b3e27d
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|
1003 HREF="guidevideo.html#AEN71" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1004 >Initializing the Video Display</A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1005 ></DT |
55f1f1b3e27d
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|
1006 ><DT |
55f1f1b3e27d
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|
1007 >2-2. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1008 HREF="guidevideo.html#AEN77" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1009 >Initializing the Best Video Mode</A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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diff
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|
1010 ></DT |
55f1f1b3e27d
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|
1011 ><DT |
55f1f1b3e27d
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|
1012 >2-3. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1013 HREF="guidevideo.html#AEN83" |
55f1f1b3e27d
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diff
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|
1014 >Loading and Displaying a BMP File</A |
55f1f1b3e27d
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|
1015 ></DT |
55f1f1b3e27d
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|
1016 ><DT |
55f1f1b3e27d
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|
1017 >2-4. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1018 HREF="guidevideo.html#AEN90" |
55f1f1b3e27d
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diff
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|
1019 >getpixel()</A |
55f1f1b3e27d
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|
1020 ></DT |
55f1f1b3e27d
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|
1021 ><DT |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1022 >2-5. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1023 HREF="guidevideo.html#AEN93" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1024 >putpixel()</A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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diff
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|
1025 ></DT |
55f1f1b3e27d
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diff
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|
1026 ><DT |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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diff
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|
1027 >2-6. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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diff
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|
1028 HREF="guidevideo.html#AEN97" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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0
diff
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|
1029 >Using putpixel()</A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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diff
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|
1030 ></DT |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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diff
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|
1031 ><DT |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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diff
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|
1032 >2-7. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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diff
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|
1033 HREF="guidevideoopengl.html#AEN114" |
55f1f1b3e27d
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|
1034 >Initializing SDL with OpenGL</A |
55f1f1b3e27d
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diff
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|
1035 ></DT |
55f1f1b3e27d
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diff
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|
1036 ><DT |
55f1f1b3e27d
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diff
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|
1037 >2-8. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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diff
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|
1038 HREF="guidevideoopengl.html#AEN128" |
55f1f1b3e27d
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|
1039 >SDL and OpenGL</A |
0 | 1040 ></DT |
1041 ><DT | |
1042 >3-1. <A | |
55
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|
1043 HREF="guideinput.html#AEN141" |
55f1f1b3e27d
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diff
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|
1044 >Initializing SDL with Joystick Support</A |
55f1f1b3e27d
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|
1045 ></DT |
55f1f1b3e27d
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|
1046 ><DT |
55f1f1b3e27d
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|
1047 >3-2. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1048 HREF="guideinput.html#AEN154" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1049 >Querying the Number of Available Joysticks</A |
55f1f1b3e27d
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|
1050 ></DT |
55f1f1b3e27d
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|
1051 ><DT |
55f1f1b3e27d
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|
1052 >3-3. <A |
55f1f1b3e27d
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|
1053 HREF="guideinput.html#AEN183" |
55f1f1b3e27d
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|
1054 >Opening a Joystick</A |
55f1f1b3e27d
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|
1055 ></DT |
55f1f1b3e27d
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|
1056 ><DT |
55f1f1b3e27d
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|
1057 >3-4. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1058 HREF="guideinput.html#AEN191" |
55f1f1b3e27d
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|
1059 >Joystick Axis Events</A |
55f1f1b3e27d
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|
1060 ></DT |
55f1f1b3e27d
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|
1061 ><DT |
55f1f1b3e27d
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|
1062 >3-5. <A |
55f1f1b3e27d
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|
1063 HREF="guideinput.html#AEN195" |
55f1f1b3e27d
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|
1064 >More Joystick Axis Events</A |
55f1f1b3e27d
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|
1065 ></DT |
55f1f1b3e27d
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|
1066 ><DT |
55f1f1b3e27d
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|
1067 >3-6. <A |
55f1f1b3e27d
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|
1068 HREF="guideinput.html#AEN203" |
55f1f1b3e27d
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|
1069 >Joystick Button Events</A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1070 ></DT |
55f1f1b3e27d
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|
1071 ><DT |
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1072 >3-7. <A |
55f1f1b3e27d
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|
1073 HREF="guideinput.html#AEN217" |
55f1f1b3e27d
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|
1074 >Joystick Ball Events</A |
55f1f1b3e27d
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|
1075 ></DT |
55f1f1b3e27d
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|
1076 ><DT |
55f1f1b3e27d
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1077 >3-8. <A |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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|
1078 HREF="guideinput.html#AEN244" |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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0
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|
1079 >Joystick Hat Events</A |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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0
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|
1080 ></DT |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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|
1081 ><DT |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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|
1082 >3-9. <A |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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|
1083 HREF="guideinput.html#AEN265" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1084 >Querying Joystick Characteristics</A |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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|
1085 ></DT |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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|
1086 ><DT |
55f1f1b3e27d
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|
1087 >3-10. <A |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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|
1088 HREF="guideinputkeyboard.html#AEN334" |
55f1f1b3e27d
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|
1089 >Reading Keyboard Events</A |
55f1f1b3e27d
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|
1090 ></DT |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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|
1091 ><DT |
55f1f1b3e27d
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|
1092 >3-11. <A |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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0
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|
1093 HREF="guideinputkeyboard.html#AEN351" |
55f1f1b3e27d
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0
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|
1094 >Interpreting Key Event Information</A |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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0
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|
1095 ></DT |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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|
1096 ><DT |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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0
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|
1097 >3-12. <A |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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0
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|
1098 HREF="guideinputkeyboard.html#AEN363" |
55f1f1b3e27d
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|
1099 >Proper Game Movement</A |
0 | 1100 ></DT |
1101 ></DL | |
1102 ></DIV | |
1103 ></DIV | |
1104 ><DIV | |
1105 CLASS="NAVFOOTER" | |
1106 ><HR | |
1107 ALIGN="LEFT" | |
1108 WIDTH="100%"><TABLE | |
803
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1109 SUMMARY="Footer navigation table" |
0 | 1110 WIDTH="100%" |
1111 BORDER="0" | |
1112 CELLPADDING="0" | |
1113 CELLSPACING="0" | |
1114 ><TR | |
1115 ><TD | |
1116 WIDTH="33%" | |
1117 ALIGN="left" | |
1118 VALIGN="top" | |
1119 > </TD | |
1120 ><TD | |
1121 WIDTH="34%" | |
1122 ALIGN="center" | |
1123 VALIGN="top" | |
1124 > </TD | |
1125 ><TD | |
1126 WIDTH="33%" | |
1127 ALIGN="right" | |
1128 VALIGN="top" | |
1129 ><A | |
1130 HREF="guide.html" | |
803
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1131 ACCESSKEY="N" |
0 | 1132 >Next</A |
1133 ></TD | |
1134 ></TR | |
1135 ><TR | |
1136 ><TD | |
1137 WIDTH="33%" | |
1138 ALIGN="left" | |
1139 VALIGN="top" | |
1140 > </TD | |
1141 ><TD | |
1142 WIDTH="34%" | |
1143 ALIGN="center" | |
1144 VALIGN="top" | |
1145 > </TD | |
1146 ><TD | |
1147 WIDTH="33%" | |
1148 ALIGN="right" | |
1149 VALIGN="top" | |
1150 >SDL Guide</TD | |
1151 ></TR | |
1152 ></TABLE | |
1153 ></DIV | |
1154 ></BODY | |
1155 ></HTML | |
1156 > |