Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzVideo.h @ 1212:7663bb0f52c7
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 00:31:00 +0000 |
parents | c96b326b90ba |
children | 19418e4422cb |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /* |
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24 @file SDL_QuartzVideo.h |
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25 @author Darrell Walisser, Max Horn, et al. |
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26 |
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27 @abstract SDL video driver for Mac OS X. |
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28 |
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29 @discussion |
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30 |
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31 TODO |
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32 - Hardware Cursor support with NSCursor instead of Carbon |
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33 - Keyboard repeat/mouse speed adjust (if needed) |
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34 - Multiple monitor support (currently only main display) |
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35 - Accelerated blitting support |
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36 - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2) |
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37 - Find out what events should be sent/ignored if window is minimized |
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38 - Find a way to deal with external resolution/depth switch while app is running |
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39 - Check accuracy of QZ_SetGamma() |
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40 Problems: |
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41 - OGL not working in full screen with software renderer |
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42 - SetColors sets palette correctly but clears framebuffer |
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43 - Crash in CG after several mode switches (I think this has been fixed) |
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44 - Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows) |
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45 - Cursor in 8 bit modes is screwy (might just be Radeon PCI bug) (update: not just Radeon) |
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46 - Warping cursor delays mouse events for a fraction of a second, |
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47 there is a hack around this that helps a bit |
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48 */ |
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49 |
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50 #include <Cocoa/Cocoa.h> |
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51 #include <OpenGL/OpenGL.h> |
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52 #include <OpenGL/gl.h> |
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53 #include <OpenGL/glext.h> |
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54 #include <Carbon/Carbon.h> |
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55 #include <QuickTime/QuickTime.h> |
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56 #include <IOKit/IOKitLib.h> /* For powersave handling */ |
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57 #include <pthread.h> |
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58 |
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59 #include "SDL_thread.h" |
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60 #include "SDL_video.h" |
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61 #include "SDL_error.h" |
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62 #include "SDL_timer.h" |
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63 #include "SDL_syswm.h" |
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64 #include "SDL_sysvideo.h" |
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65 #include "SDL_pixels_c.h" |
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66 #include "SDL_events_c.h" |
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67 #include "SDL_loadso.h" |
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68 |
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69 /* |
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70 This is a workaround to directly access NSOpenGLContext's CGL context |
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71 We need this to check for errors NSOpenGLContext doesn't support |
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72 */ |
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73 @interface NSOpenGLContext (CGLContextAccess) |
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74 - (CGLContextObj) cglContext; |
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75 @end |
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76 |
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77 |
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78 /* Main driver structure to store required state information */ |
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79 typedef struct SDL_PrivateVideoData { |
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80 |
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81 CGDirectDisplayID display; /* 0 == main display (only support single display) */ |
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82 CFDictionaryRef mode; /* current mode of the display */ |
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83 CFDictionaryRef save_mode; /* original mode of the display */ |
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84 CFArrayRef mode_list; /* list of available fullscreen modes */ |
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85 CGDirectPaletteRef palette; /* palette of an 8-bit display */ |
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86 NSOpenGLContext *gl_context; /* OpenGL rendering context */ |
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87 Uint32 width, height, bpp; /* frequently used data about the display */ |
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88 Uint32 flags; /* flags for current mode, for teardown purposes */ |
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89 Uint32 video_set; /* boolean; indicates if video was set correctly */ |
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90 Uint32 warp_flag; /* boolean; notify to event loop that a warp just occured */ |
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91 Uint32 warp_ticks; /* timestamp when the warp occured */ |
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92 NSWindow *window; /* Cocoa window to implement the SDL window */ |
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93 NSQuickDrawView *view; /* the window's view; draw 2D and OpenGL into this view */ |
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94 SDL_Surface *resize_icon; /* icon for the resize badge, we have to draw it by hand */ |
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95 SDL_GrabMode current_grab_mode; /* default value is SDL_GRAB_OFF */ |
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96 SDL_Rect **client_mode_list; /* resolution list to pass back to client */ |
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97 SDLKey keymap[256]; /* Mac OS X to SDL key mapping */ |
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98 Uint32 current_mods; /* current keyboard modifiers, to track modifier state */ |
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99 Uint32 last_virtual_button;/* last virtual mouse button pressed */ |
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100 io_connect_t power_connection; /* used with IOKit to detect wake from sleep */ |
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101 Uint8 expect_mouse_up; /* used to determine when to send mouse up events */ |
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102 Uint8 grab_state; /* used to manage grab behavior */ |
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103 NSPoint cursor_loc; /* saved cursor coords, for activate/deactivate when grabbed */ |
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104 BOOL cursor_should_be_visible; /* tells if cursor is supposed to be visible (SDL_ShowCursor) */ |
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105 BOOL cursor_visible; /* tells if cursor is *actually* visible or not */ |
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106 Uint8* sw_buffers[2]; /* pointers to the two software buffers for double-buffer emulation */ |
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107 SDL_Thread *thread; /* thread for async updates to the screen */ |
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108 SDL_sem *sem1, *sem2; /* synchronization for async screen updates */ |
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109 Uint8 *current_buffer; /* the buffer being copied to the screen */ |
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110 BOOL quit_thread; /* used to quit the async blitting thread */ |
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111 SInt32 system_version; /* used to dis-/enable workarounds depending on the system version */ |
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112 |
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113 ImageDescriptionHandle yuv_idh; |
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114 MatrixRecordPtr yuv_matrix; |
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115 DecompressorComponent yuv_codec; |
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116 ImageSequence yuv_seq; |
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117 PlanarPixmapInfoYUV420 *yuv_pixmap; |
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118 Sint16 yuv_width, yuv_height; |
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119 CGrafPtr yuv_port; |
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120 |
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121 void *opengl_library; /* dynamically loaded OpenGL library. */ |
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122 } SDL_PrivateVideoData; |
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123 |
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124 #define _THIS SDL_VideoDevice *this |
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125 #define display_id (this->hidden->display) |
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126 #define mode (this->hidden->mode) |
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127 #define save_mode (this->hidden->save_mode) |
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128 #define mode_list (this->hidden->mode_list) |
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129 #define palette (this->hidden->palette) |
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130 #define gl_context (this->hidden->gl_context) |
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131 #define device_width (this->hidden->width) |
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132 #define device_height (this->hidden->height) |
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133 #define device_bpp (this->hidden->bpp) |
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134 #define mode_flags (this->hidden->flags) |
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135 #define qz_window (this->hidden->window) |
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136 #define window_view (this->hidden->view) |
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137 #define video_set (this->hidden->video_set) |
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138 #define warp_ticks (this->hidden->warp_ticks) |
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139 #define warp_flag (this->hidden->warp_flag) |
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140 #define resize_icon (this->hidden->resize_icon) |
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141 #define current_grab_mode (this->hidden->current_grab_mode) |
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142 #define client_mode_list (this->hidden->client_mode_list) |
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143 #define keymap (this->hidden->keymap) |
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144 #define current_mods (this->hidden->current_mods) |
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145 #define last_virtual_button (this->hidden->last_virtual_button) |
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146 #define power_connection (this->hidden->power_connection) |
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147 #define expect_mouse_up (this->hidden->expect_mouse_up) |
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148 #define grab_state (this->hidden->grab_state) |
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149 #define cursor_loc (this->hidden->cursor_loc) |
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150 #define cursor_should_be_visible (this->hidden->cursor_should_be_visible) |
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151 #define cursor_visible (this->hidden->cursor_visible) |
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152 #define sw_buffers (this->hidden->sw_buffers) |
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153 #define thread (this->hidden->thread) |
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154 #define sem1 (this->hidden->sem1) |
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155 #define sem2 (this->hidden->sem2) |
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156 #define current_buffer (this->hidden->current_buffer) |
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157 #define quit_thread (this->hidden->quit_thread) |
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158 #define system_version (this->hidden->system_version) |
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159 #define opengl_library (this->hidden->opengl_library) |
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160 |
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161 /* grab states - the input is in one of these states */ |
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162 enum { |
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163 QZ_UNGRABBED = 0, |
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164 QZ_VISIBLE_GRAB, |
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165 QZ_INVISIBLE_GRAB |
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166 }; |
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167 |
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168 /* grab actions - these can change the grabbed state */ |
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169 enum { |
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170 QZ_ENABLE_GRAB = 0, |
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171 QZ_DISABLE_GRAB, |
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172 QZ_HIDECURSOR, |
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173 QZ_SHOWCURSOR |
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174 }; |
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175 |
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176 /* Gamma Functions */ |
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177 int QZ_SetGamma (_THIS, float red, float green, float blue); |
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178 int QZ_GetGamma (_THIS, float *red, float *green, float *blue); |
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179 int QZ_SetGammaRamp (_THIS, Uint16 *ramp); |
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180 int QZ_GetGammaRamp (_THIS, Uint16 *ramp); |
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181 |
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182 /* OpenGL functions */ |
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183 int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags); |
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184 void QZ_TearDownOpenGL (_THIS); |
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185 void* QZ_GL_GetProcAddress (_THIS, const char *proc); |
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186 int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value); |
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187 int QZ_GL_MakeCurrent (_THIS); |
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188 void QZ_GL_SwapBuffers (_THIS); |
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189 int QZ_GL_LoadLibrary (_THIS, const char *location); |
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190 |
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191 /* Cursor and Mouse functions */ |
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192 void QZ_FreeWMCursor (_THIS, WMcursor *cursor); |
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193 WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, |
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194 int w, int h, int hot_x, int hot_y); |
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195 int QZ_ShowWMCursor (_THIS, WMcursor *cursor); |
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196 void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y); |
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197 void QZ_MoveWMCursor (_THIS, int x, int y); |
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198 void QZ_CheckMouseMode (_THIS); |
1212 | 199 void QZ_UpdateMouse (_THIS); |
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200 |
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201 /* Event functions */ |
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202 void QZ_InitOSKeymap (_THIS); |
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203 void QZ_PumpEvents (_THIS); |
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204 |
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205 /* Window Manager functions */ |
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206 void QZ_SetCaption (_THIS, const char *title, const char *icon); |
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207 void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask); |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
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208 int QZ_IconifyWindow (_THIS); |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
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679
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209 SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode); |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
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679
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210 /*int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);*/ |
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Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
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211 |
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Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
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212 /* YUV functions */ |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
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213 SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height, |
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Date: Sat, 14 Dec 2002 13:33:05 -0500
Sam Lantinga <slouken@libsdl.org>
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214 Uint32 format, SDL_Surface *display); |
761
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Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
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215 |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
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216 |
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
679
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217 /* Private functions (used internally) */ |
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
679
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218 void QZ_PrivateWarpCursor (_THIS, int x, int y); |
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
679
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219 void QZ_ChangeGrabState (_THIS, int action); |
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
679
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220 void QZ_RegisterForSleepNotifications (_THIS); |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
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679
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221 void QZ_ShowMouse (_THIS); |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
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222 void QZ_HideMouse (_THIS); |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
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223 void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p); |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
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224 void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p); |
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Date: Tue, 6 Jan 2004 21:54:02 +0100
Sam Lantinga <slouken@libsdl.org>
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225 BOOL QZ_IsMouseInWindow (_THIS); |