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annotate docs/html/sdlmixaudio.html @ 1212:7663bb0f52c7
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 00:31:00 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_MixAudio</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Audio" | |
14 HREF="audio.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_ConvertAudio" | |
17 HREF="sdlconvertaudio.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_LockAudio" | |
20 HREF="sdllockaudio.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlconvertaudio.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdllockaudio.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLMIXAUDIO" | |
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74 ></A |
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75 >SDL_MixAudio</H1 |
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77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN7107" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_MixAudio -- Mix audio data</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN7110" |
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89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN7111" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >void <B | |
106 CLASS="FSFUNC" | |
107 >SDL_MixAudio</B | |
108 ></CODE | |
109 >(Uint8 *dst, Uint8 *src, Uint32 len, int volume);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
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123 >This function takes two audio buffers of <TT |
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124 CLASS="PARAMETER" |
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125 ><I |
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126 >len</I |
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127 ></TT |
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128 > bytes each |
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129 of the playing audio format and mixes them, performing addition, volume |
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130 adjustment, and overflow clipping. The <TT |
0 | 131 CLASS="PARAMETER" |
132 ><I | |
133 >volume</I | |
134 ></TT | |
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135 > ranges |
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136 from 0 to <TT |
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138 >SDL_MIX_MAXVOLUME</TT | |
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139 > and should be set to the maximum |
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140 value for full audio volume. Note this does not change hardware volume. This is |
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141 provided for convenience -- you can mix your own audio data.</P |
181
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142 ><DIV |
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143 CLASS="NOTE" |
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144 ><BLOCKQUOTE |
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145 CLASS="NOTE" |
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146 ><P |
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147 ><B |
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148 >Note: </B |
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149 >Do not use this function for mixing together more than two streams of sample |
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150 data. The output from repeated application of this function may be distorted |
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151 by clipping, because there is no accumulator with greater range than the |
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152 input (not to mention this being an inefficient way of doing it). |
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153 Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead.</P |
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154 ></BLOCKQUOTE |
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155 ></DIV |
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157 ><DIV | |
158 CLASS="REFSECT1" | |
159 ><A | |
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160 NAME="AEN7125" |
0 | 161 ></A |
162 ><H2 | |
163 >See Also</H2 | |
164 ><P | |
165 ><A | |
166 HREF="sdlopenaudio.html" | |
167 ><TT | |
168 CLASS="FUNCTION" | |
169 >SDL_OpenAudio</TT | |
170 ></A | |
171 ></P | |
172 ></DIV | |
173 ><DIV | |
174 CLASS="NAVFOOTER" | |
175 ><HR | |
176 ALIGN="LEFT" | |
177 WIDTH="100%"><TABLE | |
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180 BORDER="0" | |
181 CELLPADDING="0" | |
182 CELLSPACING="0" | |
183 ><TR | |
184 ><TD | |
185 WIDTH="33%" | |
186 ALIGN="left" | |
187 VALIGN="top" | |
188 ><A | |
189 HREF="sdlconvertaudio.html" | |
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190 ACCESSKEY="P" |
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192 ></TD | |
193 ><TD | |
194 WIDTH="34%" | |
195 ALIGN="center" | |
196 VALIGN="top" | |
197 ><A | |
198 HREF="index.html" | |
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199 ACCESSKEY="H" |
0 | 200 >Home</A |
201 ></TD | |
202 ><TD | |
203 WIDTH="33%" | |
204 ALIGN="right" | |
205 VALIGN="top" | |
206 ><A | |
207 HREF="sdllockaudio.html" | |
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208 ACCESSKEY="N" |
0 | 209 >Next</A |
210 ></TD | |
211 ></TR | |
212 ><TR | |
213 ><TD | |
214 WIDTH="33%" | |
215 ALIGN="left" | |
216 VALIGN="top" | |
217 >SDL_ConvertAudio</TD | |
218 ><TD | |
219 WIDTH="34%" | |
220 ALIGN="center" | |
221 VALIGN="top" | |
222 ><A | |
223 HREF="audio.html" | |
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224 ACCESSKEY="U" |
0 | 225 >Up</A |
226 ></TD | |
227 ><TD | |
228 WIDTH="33%" | |
229 ALIGN="right" | |
230 VALIGN="top" | |
231 >SDL_LockAudio</TD | |
232 ></TR | |
233 ></TABLE | |
234 ></DIV | |
235 ></BODY | |
236 ></HTML | |
237 > |