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annotate docs/html/joystick.html @ 1212:7663bb0f52c7
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 00:31:00 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Joystick</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Reference" | |
14 HREF="reference.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_JoystickEventState" | |
17 HREF="sdljoystickeventstate.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_NumJoysticks" | |
20 HREF="sdlnumjoysticks.html"><META | |
21 NAME="KEYWORD" | |
22 CONTENT="joystick"><META | |
23 NAME="KEYWORD" | |
24 CONTENT="function"></HEAD | |
25 ><BODY | |
26 CLASS="CHAPTER" | |
27 BGCOLOR="#FFF8DC" | |
28 TEXT="#000000" | |
29 LINK="#0000ee" | |
30 VLINK="#551a8b" | |
31 ALINK="#ff0000" | |
32 ><DIV | |
33 CLASS="NAVHEADER" | |
34 ><TABLE | |
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35 SUMMARY="Header navigation table" |
0 | 36 WIDTH="100%" |
37 BORDER="0" | |
38 CELLPADDING="0" | |
39 CELLSPACING="0" | |
40 ><TR | |
41 ><TH | |
42 COLSPAN="3" | |
43 ALIGN="center" | |
44 >SDL Library Documentation</TH | |
45 ></TR | |
46 ><TR | |
47 ><TD | |
48 WIDTH="10%" | |
49 ALIGN="left" | |
50 VALIGN="bottom" | |
51 ><A | |
52 HREF="sdljoystickeventstate.html" | |
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53 ACCESSKEY="P" |
0 | 54 >Prev</A |
55 ></TD | |
56 ><TD | |
57 WIDTH="80%" | |
58 ALIGN="center" | |
59 VALIGN="bottom" | |
60 ></TD | |
61 ><TD | |
62 WIDTH="10%" | |
63 ALIGN="right" | |
64 VALIGN="bottom" | |
65 ><A | |
66 HREF="sdlnumjoysticks.html" | |
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67 ACCESSKEY="N" |
0 | 68 >Next</A |
69 ></TD | |
70 ></TR | |
71 ></TABLE | |
72 ><HR | |
73 ALIGN="LEFT" | |
74 WIDTH="100%"></DIV | |
75 ><DIV | |
76 CLASS="CHAPTER" | |
77 ><H1 | |
78 ><A | |
79 NAME="JOYSTICK" | |
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80 ></A |
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81 >Chapter 9. Joystick</H1 |
0 | 82 ><DIV |
83 CLASS="TOC" | |
84 ><DL | |
85 ><DT | |
86 ><B | |
87 >Table of Contents</B | |
88 ></DT | |
89 ><DT | |
90 ><A | |
91 HREF="sdlnumjoysticks.html" | |
92 >SDL_NumJoysticks</A | |
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93 > -- Count available joysticks.</DT |
0 | 94 ><DT |
95 ><A | |
96 HREF="sdljoystickname.html" | |
97 >SDL_JoystickName</A | |
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98 > -- Get joystick name.</DT |
0 | 99 ><DT |
100 ><A | |
101 HREF="sdljoystickopen.html" | |
102 >SDL_JoystickOpen</A | |
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103 > -- Opens a joystick for use.</DT |
0 | 104 ><DT |
105 ><A | |
106 HREF="sdljoystickopened.html" | |
107 >SDL_JoystickOpened</A | |
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108 > -- Determine if a joystick has been opened</DT |
0 | 109 ><DT |
110 ><A | |
111 HREF="sdljoystickindex.html" | |
112 >SDL_JoystickIndex</A | |
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113 > -- Get the index of an SDL_Joystick.</DT |
0 | 114 ><DT |
115 ><A | |
116 HREF="sdljoysticknumaxes.html" | |
117 >SDL_JoystickNumAxes</A | |
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118 > -- Get the number of joystick axes</DT |
0 | 119 ><DT |
120 ><A | |
121 HREF="sdljoysticknumballs.html" | |
122 >SDL_JoystickNumBalls</A | |
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123 > -- Get the number of joystick trackballs</DT |
0 | 124 ><DT |
125 ><A | |
126 HREF="sdljoysticknumhats.html" | |
127 >SDL_JoystickNumHats</A | |
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128 > -- Get the number of joystick hats</DT |
0 | 129 ><DT |
130 ><A | |
131 HREF="sdljoysticknumbuttons.html" | |
132 >SDL_JoystickNumButtons</A | |
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133 > -- Get the number of joysitck buttons</DT |
0 | 134 ><DT |
135 ><A | |
136 HREF="sdljoystickupdate.html" | |
137 >SDL_JoystickUpdate</A | |
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138 > -- Updates the state of all joysticks</DT |
0 | 139 ><DT |
140 ><A | |
141 HREF="sdljoystickgetaxis.html" | |
142 >SDL_JoystickGetAxis</A | |
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143 > -- Get the current state of an axis</DT |
0 | 144 ><DT |
145 ><A | |
146 HREF="sdljoystickgethat.html" | |
147 >SDL_JoystickGetHat</A | |
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148 > -- Get the current state of a joystick hat</DT |
0 | 149 ><DT |
150 ><A | |
151 HREF="sdljoystickgetbutton.html" | |
152 >SDL_JoystickGetButton</A | |
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153 > -- Get the current state of a given button on a given joystick</DT |
0 | 154 ><DT |
155 ><A | |
156 HREF="sdljoystickgetball.html" | |
157 >SDL_JoystickGetBall</A | |
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158 > -- Get relative trackball motion</DT |
0 | 159 ><DT |
160 ><A | |
161 HREF="sdljoystickclose.html" | |
162 >SDL_JoystickClose</A | |
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163 > -- Closes a previously opened joystick</DT |
0 | 164 ></DL |
165 ></DIV | |
166 ><P | |
167 >Joysticks, and other similar input devices, have a very strong role in game playing and SDL provides comprehensive support for them. Axes, Buttons, POV Hats and trackballs are all supported.</P | |
168 ><P | |
169 >Joystick support is initialized by passed the <TT | |
170 CLASS="LITERAL" | |
171 >SDL_INIT_JOYSTICK</TT | |
172 > flag to <A | |
173 HREF="sdlinit.html" | |
174 ><TT | |
175 CLASS="FUNCTION" | |
176 >SDL_Init</TT | |
177 ></A | |
178 >. Once initilized joysticks must be opened using <A | |
179 HREF="sdljoystickopen.html" | |
180 ><TT | |
181 CLASS="FUNCTION" | |
182 >SDL_JoystickOpen</TT | |
183 ></A | |
184 >.</P | |
185 ><P | |
186 >While using the functions describe in this secton may seem like the best way to access and read from joysticks, in most cases they aren't. Ideally joysticks should be read using the <A | |
187 HREF="event.html" | |
188 >event</A | |
189 > system. To enable this, you must set the joystick event processing state with <A | |
190 HREF="sdljoystickeventstate.html" | |
191 ><TT | |
192 CLASS="FUNCTION" | |
193 >SDL_JoystickEventState</TT | |
194 ></A | |
195 >. Joysticks must be <A | |
196 HREF="sdljoystickopen.html" | |
197 >opened</A | |
198 > before they can be used of course.</P | |
199 ><DIV | |
200 CLASS="NOTE" | |
201 ><BLOCKQUOTE | |
202 CLASS="NOTE" | |
203 ><P | |
204 ><B | |
205 >Note: </B | |
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206 >If you are <SPAN |
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207 CLASS="emphasis" |
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208 ><I |
0 | 209 CLASS="EMPHASIS" |
210 >not</I | |
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211 ></SPAN |
0 | 212 > handling the joystick via the event queue then you must explicitly request a joystick update by calling <A |
213 HREF="sdljoystickupdate.html" | |
214 ><TT | |
215 CLASS="FUNCTION" | |
216 >SDL_JoystickUpdate</TT | |
217 ></A | |
218 >.</P | |
219 ></BLOCKQUOTE | |
220 ></DIV | |
221 ><DIV | |
222 CLASS="NOTE" | |
223 ><BLOCKQUOTE | |
224 CLASS="NOTE" | |
225 ><P | |
226 ><B | |
227 >Note: </B | |
228 >Force Feedback is not yet support. Sam (slouken@libsdl.org) is soliciting suggestions from people with force-feedback experience on the best wat to desgin the API.</P | |
229 ></BLOCKQUOTE | |
230 ></DIV | |
231 ></DIV | |
232 ><DIV | |
233 CLASS="NAVFOOTER" | |
234 ><HR | |
235 ALIGN="LEFT" | |
236 WIDTH="100%"><TABLE | |
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237 SUMMARY="Footer navigation table" |
0 | 238 WIDTH="100%" |
239 BORDER="0" | |
240 CELLPADDING="0" | |
241 CELLSPACING="0" | |
242 ><TR | |
243 ><TD | |
244 WIDTH="33%" | |
245 ALIGN="left" | |
246 VALIGN="top" | |
247 ><A | |
248 HREF="sdljoystickeventstate.html" | |
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249 ACCESSKEY="P" |
0 | 250 >Prev</A |
251 ></TD | |
252 ><TD | |
253 WIDTH="34%" | |
254 ALIGN="center" | |
255 VALIGN="top" | |
256 ><A | |
257 HREF="index.html" | |
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258 ACCESSKEY="H" |
0 | 259 >Home</A |
260 ></TD | |
261 ><TD | |
262 WIDTH="33%" | |
263 ALIGN="right" | |
264 VALIGN="top" | |
265 ><A | |
266 HREF="sdlnumjoysticks.html" | |
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267 ACCESSKEY="N" |
0 | 268 >Next</A |
269 ></TD | |
270 ></TR | |
271 ><TR | |
272 ><TD | |
273 WIDTH="33%" | |
274 ALIGN="left" | |
275 VALIGN="top" | |
276 >SDL_JoystickEventState</TD | |
277 ><TD | |
278 WIDTH="34%" | |
279 ALIGN="center" | |
280 VALIGN="top" | |
281 ><A | |
282 HREF="reference.html" | |
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283 ACCESSKEY="U" |
0 | 284 >Up</A |
285 ></TD | |
286 ><TD | |
287 WIDTH="33%" | |
288 ALIGN="right" | |
289 VALIGN="top" | |
290 >SDL_NumJoysticks</TD | |
291 ></TR | |
292 ></TABLE | |
293 ></DIV | |
294 ></BODY | |
295 ></HTML | |
296 > |