Mercurial > sdl-ios-xcode
annotate VisualC.html @ 1212:7663bb0f52c7
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 00:31:00 +0000 |
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0 | 1 <HTML> |
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2 <HEAD> |
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3 <TITLE>Using SDL with Microsoft Visual C++</TITLE> |
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4 </HEAD> |
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5 <BODY> |
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6 <H1> |
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7 Using SDL with Microsoft Visual C++ 5,6 and 7 |
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8 </H1> |
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9 <H3> |
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10 by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net"> |
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11 James Turk</A> |
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12 </H3> |
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13 <p> |
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14 You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> |
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15 the SDL Download web site </A>, or you can build SDL yourself. |
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16 </p> |
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17 <H3> |
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18 Building SDL |
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19 </H3> |
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20 <P> |
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21 Unzip the <CODE>VisualC.zip</CODE> file into the directory that contains this |
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22 file (<CODE>VisualC.html</CODE>). |
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23 </P> |
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24 <P> |
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25 Be certain that you unzip the zip file for your compiler into <strong>this</strong> |
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26 directory and not any other directory. If you are using WinZip, be careful to |
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27 make sure that it extracts to <strong>this</strong> folder, because it's |
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28 convenient feature of unzipping to a folder with the name of the file currently |
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29 being unzipped will get you in trouble if you use it right now. And that's all |
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30 I have to say about that. |
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31 </P> |
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32 <P> |
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33 Now that it's unzipped, go into the VisualC |
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34 directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900"> |
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35 ("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE. |
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36 </P> |
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37 <P> |
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38 You may be prompted at this point to upgrade the workspace, should you be using |
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39 a more recent version of Visual C++. If so, allow the workspace to be upgraded. |
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40 </P> |
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41 <P> |
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42 Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files. |
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43 </P> |
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44 <P> |
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45 This is done by right clicking on each project in turn (Projects are listed in |
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46 the Workspace panel in the FileView tab), and selecting "Build". |
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47 </P> |
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48 <P> |
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49 You may get a few warnings, but you should not get any errors. You do have to |
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50 have at least the DirectX 5 SDK installed, however. The latest |
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51 version of DirectX can be downloaded or purchased on a cheap CD (my |
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52 recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>. |
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53 </P> |
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54 <P> |
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55 Later, we will refer to the following .lib and .dll files that have just been |
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56 generated: |
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57 </P> |
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58 <ul> |
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59 <li> SDL.dll</li> |
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60 <li> SDL.lib</li> |
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61 <li> SDLmain.lib</li> |
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62 </ul> |
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63 <P> |
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64 Search for these using the Windows Find (Windows-F) utility, if you don't |
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65 already know where they should be. For those of you with a clue, look inside |
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66 the Debug or Release directories of the subdirectories of the Project folder. |
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67 (It might be easier to just use Windows Find if this sounds confusing. And |
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68 don't worry about needing a clue; we all need visits from the clue fairy |
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69 frequently.) |
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70 </P> |
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71 <H3> |
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72 Creating a Project with SDL |
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73 </H3> |
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74 <P> |
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75 Create a project as a Win32 Application. |
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76 </P> |
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77 <P> |
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78 Create a C++ file for your project. |
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79 </P> |
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80 <P> |
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81 Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ |
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82 tab|Code Generation|Runtime Library </CODE>. |
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83 </P> |
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84 <P> |
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85 Add the SDL <CODE>include</CODE> directory to your list of includes in the |
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86 menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE> |
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87 . |
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88 <br> |
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89 <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to |
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90 add the include and library directories to the list that VC7 keeps. Do this by |
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91 selecting Tools|Options|Projects|VC++ Directories and under the "Show |
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92 Directories For:" dropbox select "Include Files", and click the "New Directory |
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93 Icon" and add the [SDLROOT]\include directory (ex. If you installed to |
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94 c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the |
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95 dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG> |
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96 </P> |
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97 <P> |
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98 The "include directory" I am referring to is the <CODE>include</CODE> folder |
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99 within the main SDL directory (the one that this HTML file located within). |
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100 </P> |
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101 <P> |
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102 Now we're going to use the files that we had created earlier in the Build SDL |
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103 step. |
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104 </P> |
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105 <P> |
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106 Copy the following files into your Project directory: |
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107 </P> |
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108 <ul> |
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109 <li> SDL.dll</li> |
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110 </ul> |
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111 <P> |
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112 Add the following files to your project (It is not necessary to copy them to |
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113 your project directory): |
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114 </P> |
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115 <ul> |
0 | 116 <li> SDL.lib </li> |
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117 <li> SDLmain.lib</li> |
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118 </ul> |
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119 <P> |
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120 (To add them to your project, right click on your project, and select "Add |
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121 files to project") |
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122 </P> |
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123 <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more |
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124 desireable to add them to the linker options: Project|Properties|Linker|Command |
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125 Line and type the names of the libraries to link with in the "Additional |
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126 Options:" box. Note: This must be done for each build |
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127 configuration (eg. Release,Debug).</FONT></STRONG></P> |
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128 <H3> |
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129 SDL 101, First Day of Class |
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130 </H3> |
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131 <P> |
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132 Now create the basic body of your project. The body of your program should take |
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133 the following form: <CODE> |
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134 <PRE> |
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135 #include "SDL.h" |
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137 int main( int argc, char* argv[] ) | |
138 { | |
139 // Body of the program goes here. | |
140 return 0; | |
141 } | |
142 </PRE> | |
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143 </CODE> |
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144 <P></P> |
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145 <H3> |
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146 That's it! |
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147 </H3> |
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148 <P> |
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149 I hope that this document has helped you get through the most difficult part of |
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150 using the SDL: installing it. Suggestions for improvements to this document |
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151 should be sent to the writers of this document. |
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152 </P> |
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153 <P> |
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154 Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. |
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155 </P> |
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156 <P> |
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157 This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org"> |
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158 Sam Lantinga</A>. |
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159 </P> |
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160 <P> |
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161 Later, it was converted to HTML and expanded into the document that you see |
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162 today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>. |
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163 </P> |
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164 <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A> |
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165 </P> |
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166 </BODY> |
0 | 167 </HTML> |