Mercurial > sdl-ios-xcode
annotate touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_thread.h @ 4691:73f5c530afac
Fixed hgIgnore to ignore test/gesturetest
author | Jim Grandpre <jim.tla@gmail.com> |
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date | Thu, 19 Aug 2010 13:49:11 -0400 |
parents | 31607094315c |
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rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifndef _SDL_thread_h |
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24 #define _SDL_thread_h |
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25 |
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26 /** |
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27 * \file SDL_thread.h |
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28 * |
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29 * Header for the SDL thread management routines. |
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30 */ |
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31 |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
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34 |
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35 /* Thread synchronization primitives */ |
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36 #include "SDL_mutex.h" |
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37 |
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38 #include "begin_code.h" |
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39 /* Set up for C function definitions, even when using C++ */ |
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40 #ifdef __cplusplus |
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41 /* *INDENT-OFF* */ |
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42 extern "C" { |
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43 /* *INDENT-ON* */ |
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44 #endif |
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45 |
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46 /* The SDL thread structure, defined in SDL_thread.c */ |
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47 struct SDL_Thread; |
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48 typedef struct SDL_Thread SDL_Thread; |
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49 |
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50 /* The SDL thread ID */ |
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51 typedef unsigned long SDL_threadID; |
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52 |
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53 #if defined(__WIN32__) && !defined(HAVE_LIBC) |
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54 /** |
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55 * \file SDL_thread.h |
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56 * |
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57 * We compile SDL into a DLL. This means, that it's the DLL which |
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58 * creates a new thread for the calling process with the SDL_CreateThread() |
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59 * API. There is a problem with this, that only the RTL of the SDL.DLL will |
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60 * be initialized for those threads, and not the RTL of the calling |
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61 * application! |
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62 * |
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63 * To solve this, we make a little hack here. |
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64 * |
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65 * We'll always use the caller's _beginthread() and _endthread() APIs to |
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66 * start a new thread. This way, if it's the SDL.DLL which uses this API, |
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67 * then the RTL of SDL.DLL will be used to create the new thread, and if it's |
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68 * the application, then the RTL of the application will be used. |
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69 * |
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70 * So, in short: |
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71 * Always use the _beginthread() and _endthread() of the calling runtime |
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72 * library! |
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73 */ |
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74 #define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
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75 #ifndef _WIN32_WCE |
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76 #include <process.h> /* This has _beginthread() and _endthread() defined! */ |
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77 #endif |
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78 |
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79 #ifdef __GNUC__ |
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80 typedef unsigned long (__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, |
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81 unsigned |
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82 (__stdcall * |
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83 func) (void *), |
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84 void *arg, |
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85 unsigned, |
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86 unsigned |
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87 *threadID); |
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88 typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); |
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89 #else |
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90 typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, |
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91 unsigned (__stdcall * |
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92 func) (void |
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93 *), |
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94 void *arg, unsigned, |
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95 unsigned *threadID); |
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96 typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); |
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97 #endif |
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98 |
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99 /** |
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100 * Create a thread. |
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101 */ |
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102 extern DECLSPEC SDL_Thread *SDLCALL |
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103 SDL_CreateThread(int (SDLCALL * f) (void *), void *data, |
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104 pfnSDL_CurrentBeginThread pfnBeginThread, |
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105 pfnSDL_CurrentEndThread pfnEndThread); |
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106 |
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107 #if defined(_WIN32_WCE) |
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108 |
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109 /** |
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110 * Create a thread. |
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111 */ |
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112 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) |
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113 |
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114 #else |
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115 |
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116 /** |
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117 * Create a thread. |
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118 */ |
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119 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) |
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120 |
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121 #endif |
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122 #else |
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123 |
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124 /** |
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125 * Create a thread. |
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126 */ |
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127 extern DECLSPEC SDL_Thread *SDLCALL |
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128 SDL_CreateThread(int (SDLCALL * fn) (void *), void *data); |
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129 |
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130 #endif |
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131 |
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132 /** |
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133 * Get the thread identifier for the current thread. |
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134 */ |
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135 extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); |
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136 |
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137 /** |
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138 * Get the thread identifier for the specified thread. |
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139 * |
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140 * Equivalent to SDL_ThreadID() if the specified thread is NULL. |
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141 */ |
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142 extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); |
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143 |
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144 /** |
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145 * Wait for a thread to finish. |
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146 * |
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147 * The return code for the thread function is placed in the area |
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148 * pointed to by \c status, if \c status is not NULL. |
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149 */ |
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150 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); |
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151 |
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152 |
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153 /* Ends C function definitions when using C++ */ |
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154 #ifdef __cplusplus |
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155 /* *INDENT-OFF* */ |
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156 } |
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157 /* *INDENT-ON* */ |
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158 #endif |
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159 #include "close_code.h" |
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160 |
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161 #endif /* _SDL_thread_h */ |
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162 |
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163 /* vi: set ts=4 sw=4 expandtab: */ |